Even when all the odds are stacked against him and he inexplicably keeps placing mudmen rather than griffons (or any useful units), he still finds a way to win. That's true professional play right there, take note TH-cam comments.
Would’ve thought 3 mudman was 2 too many.😂 Griffon probably one of the best damage in the game, and was the only reason he sniped that demon. True professional.
Anyone here remember the video where WTII won a 1v4 RT where two players left and 1 was afk and eventually left? I'm trying to look for it but I can't find that video I believe it might've been on the WTII channel instead of the WTIIWarcraft channel so if someone could link that video that would be amazing!
I have an interesting idea for draft mode.(if its not already done before) Before you can upgrade or put down 2 of the same towers you have to put all of them down(1 of each) then you can upgrade them and when all of them upgraded you can put down 1 more of each ... or whatever you want if no more upgrade left but if there are more upgrades on a tower you have to get the other upgrade before you can do whatever you want! I think that would make for an interesting way to draft as sometimes not getting the clearly stronger but multi upgrade can be the correct choice!
So....the thing is that mudmen/golems get worse as the game goes on. They are good early game but not great late game. Meanwhile, dragonhawks/griffons are the opposite. They get better the further the game goes. So one should transition from mudmen to dragonhawks/griffons. Note, this isnt' true in mega/x10, specifically the version where golems have a damage return ability and are buffed.
wtii was complaining for his mudmen being bad, regardless of having 2.5 value in his current deck. i know wtii can be very good and strategic, but that is only in accordance to both good maps, and also things that he is truly interested in, which is gold income versus computer in coop with other plus creep decking. yes there should be maps like that but as of now really few. i cant even come up with any of them at the top of my head - and that states their lacking state. i know many of you may not believe it, but wtii only has fun giving, ive seen it many times in the last 10 years, that phenomenon also escalates if him giving makes him important to the structure of the game. legion td specifically definitely needs an update to its design because its too frail and has too many balancing as well as design flaws. the fact that losing half a wave's gold can spiral the escalation towards your loss very dramatically - and that being a massive punishment, is the primary element that makes the map totally unfun. you can also tell by wtii's demeanor that he is definitely not having fun.
Even when all the odds are stacked against him and he inexplicably keeps placing mudmen rather than griffons (or any useful units), he still finds a way to win. That's true professional play right there, take note TH-cam comments.
He up'd Attack instead of HP when clearly it was a race to outlast, just to give the other team a fighting chance. Truly the mark of a professional.
Would’ve thought 3 mudman was 2 too many.😂 Griffon probably one of the best damage in the game, and was the only reason he sniped that demon. True professional.
@@HeartofCobalthp count only for the first life
There were no Wtii Snake impressions this episode.
Current drystreak: 1
Wetstreak for two episodes.
Professional as ever.
Anyone here remember the video where WTII won a 1v4 RT where two players left and 1 was afk and eventually left?
I'm trying to look for it but I can't find that video I believe it might've been on the WTII channel instead of the WTIIWarcraft channel so if someone could link that video that would be amazing!
th-cam.com/video/Vu5eiGUKBbY/w-d-xo.html that's the one you are looking for I think
Professional. That is all
Can't wait for the next video where Wtii mentions the TH-cam comments bullying his Yoda impression
As much as i want to leave a positive comment.. that damn Yoda impression... its just so... MID
I have an interesting idea for draft mode.(if its not already done before) Before you can upgrade or put down 2 of the same towers you have to put all of them down(1 of each) then you can upgrade them and when all of them upgraded you can put down 1 more of each ... or whatever you want if no more upgrade left but if there are more upgrades on a tower you have to get the other upgrade before you can do whatever you want! I think that would make for an interesting way to draft as sometimes not getting the clearly stronger but multi upgrade can be the correct choice!
Mudman
Master Yoda Wtii
your yoda sounds like the grinch. nice try tho
Somebody (not me) should make LTD with Yugioh characters as builders and their monsters as units to be built. Feel like theres a good potential here.
"the spirts surround us" isn't that from the spirit walker?
He talks about the Spirits but not quite in the same way~
Golem underrated
P.R.O.
SURROUNDS us
So....the thing is that mudmen/golems get worse as the game goes on. They are good early game but not great late game.
Meanwhile, dragonhawks/griffons are the opposite. They get better the further the game goes. So one should transition from mudmen to dragonhawks/griffons.
Note, this isnt' true in mega/x10, specifically the version where golems have a damage return ability and are buffed.
wtii was complaining for his mudmen being bad, regardless of having 2.5 value in his current deck. i know wtii can be very good and strategic, but that is only in accordance to both good maps, and also things that he is truly interested in, which is gold income versus computer in coop with other plus creep decking. yes there should be maps like that but as of now really few. i cant even come up with any of them at the top of my head - and that states their lacking state. i know many of you may not believe it, but wtii only has fun giving, ive seen it many times in the last 10 years, that phenomenon also escalates if him giving makes him important to the structure of the game.
legion td specifically definitely needs an update to its design because its too frail and has too many balancing as well as design flaws. the fact that losing half a wave's gold can spiral the escalation towards your loss very dramatically - and that being a massive punishment, is the primary element that makes the map totally unfun. you can also tell by wtii's demeanor that he is definitely not having fun.
1