Altsound 2.0 | Introduction to G-Sound | For Beginners | VPinMame

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 20

  • @GrynchsVirtualPinball
    @GrynchsVirtualPinball ปีที่แล้ว +1

    This is a great introduction. With the first g-sound in the wild, getting a VERY positive reception, I think you're going to be a busy, busy man!

  • @JoshuaMilrad
    @JoshuaMilrad ปีที่แล้ว +1

    This is a game changer for VPX audio! Thanks a million. Even I think I understood this tutorial. Kudos and cheers!

  • @marktunstill3302
    @marktunstill3302 ปีที่แล้ว +2

    Thanks for your work on this. Looking forward to updated altsounds

  • @DaveRoscoe
    @DaveRoscoe ปีที่แล้ว +2

    Awesome video bro! Thank you for ALL of your help!

  • @mikeyfoofoo
    @mikeyfoofoo ปีที่แล้ว +3

    This looks like a huge step forward! Thanks to MrGrynch coding this update and for your input with the specifications. I look forward to your new videos. Which version of VpinMame will this be included in?

    • @iDigStuff
      @iDigStuff  ปีที่แล้ว

      Latest 3.6 beta

  • @dominiquecamus8488
    @dominiquecamus8488 3 หลายเดือนก่อน

    Hi iDigStuff, first thanks a million for this fantastic stuff (e.g. Guns N' Roses DE 1994 sounds). Just a question : is existing a "G-Sound" logo (compliant), it's to add it in PinUP Popper for concerned tables (such "Powered by G-Sound" or something similar) ;) Thanks in advance.

    • @iDigStuff
      @iDigStuff  3 หลายเดือนก่อน +1

      Not aware of an official logo if that is what you're asking. @grynchsvirtualpinball may have thoughts. Thanks!

  • @LoiAbdullah
    @LoiAbdullah 2 หลายเดือนก่อน

    I'm unable to get altsound g-sound for totan_14 table.. I put sound pack in the name of rom in vpinmame under the name of altsound, then ran the table, pressed f1 to enable altsound ( from 0 to 1), but I still can't get the altsound work.. help please

    • @iDigStuff
      @iDigStuff  หลายเดือนก่อน

      Do your other altsounds and gsounds work fine for other tables? If so then you should post your question to the specific thread for that altsound. Also double check the altsound name on the folder to make sure it matches exactly the same as the script. Some tables have multiple script options that are similar.

    • @LoiAbdullah
      @LoiAbdullah หลายเดือนก่อน

      @iDigStuff oh thanks.. I found out that I have run them on vpinmame 3.6 and not 3.5 ... it's working now perfectly

  • @GenGamesUniverse
    @GenGamesUniverse 5 หลายเดือนก่อน

    Where abouts is this located? I have a few altsounds that are uploaded to VPU that I would like to upgrade to G-Sound instead of AltSound, I'm trying to look at the VPINMAME folder, but there's nothing there!

    • @iDigStuff
      @iDigStuff  5 หลายเดือนก่อน

      Everything is built into Vpinmame. There isn't anything to do except create your project.

  • @ElJuloProduction
    @ElJuloProduction 2 หลายเดือนก่อน

    Hi ! Just a question. Is the format of the sound must be ogg 44.1 khz 16 bits ? Is hd sounds like 48 khz or 96khz 24 bits works ? (Maybe another formats like mp3 or flac?). Thx !

    • @iDigStuff
      @iDigStuff  2 หลายเดือนก่อน +1

      I know the ogg and wav file types will work. I believe any sample and bit rate should work. Anything over 24bit 48Khz for this type of application is just wasting disk space imo.

    • @ElJuloProduction
      @ElJuloProduction 2 หลายเดือนก่อน

      @@iDigStuff Thx for answer ! Agree with 48khz 24bits is far enough.

  • @johndoe-yw7eb
    @johndoe-yw7eb ปีที่แล้ว +2

    Maybe a dumb question, but in terms of using these files, is it the same as the old altsounds, or does it require a different value in the rom's altsound parameter?

    • @iDigStuff
      @iDigStuff  ปีที่แล้ว +2

      Still uses 1 just like regular altsounds.

  • @barryodog
    @barryodog ปีที่แล้ว

    😍

  • @natashamarks5412
    @natashamarks5412 ปีที่แล้ว

    🔥 Promo SM