Wonderful video, thanks very much for the kind words! Worth saying that your video capture is looking very impressive, seems that everything went well after all. And Happy Halloween everyone! :)
This looks great! Totally my first time seeing it. I have not had luck with emulation in the past but I will be checking this out, thanks for sharing and Happy Halloween!
2:21 => important to say that indeed this could have targeted the Amiga 500 and it would have looked about the same but with fewer colors. I'm glad people are targeting the AGA now, because AGA was very underutilized compared to the original OCS, so we never really got to see what AGA was capable of.
To be brutally honest, it'd be about the same but with fewer colors, simpler or no parallax, less animation frames, possibly not able to hold 50 FPS during whole gameplay, maybe hybrid 50/25 like most A500 titles AND reduced sample quality on the music due to RAM constraints. Yeah, AGA colors are the cherry on top of the cake, but the real deal was 1) 2MB chipRAM to fit everything I listed above 2) powerful 68020 processor/FastRAM combo moving blitter objects at 50 FPS and sort of compensating for the lack of the same powerful sprite engine found in the X68K. Upgrading the A500 to 2MB chip and 68020 is a great start, but you still miss the 64 pixel wide AGA sprites and other bonus stuff you had on A1200. ;)
@@dantemendes8041 Thanks for your analysis, because most A500 fans like @youuuuuuuuuuutube are delusional in thinking that an OCS version would simply sacrifice number of onscreen colours. They don't want to concede that the faster CPU, more chip RAM, and better sprites all help the A1200 achieve arcade/console ports that the A500 could never hope to.
@@endwigast5212 I think @youuuuuuuuuuutube did compliment me for targeting the A1200 because it was underutilized back then, but indeed, the A1200's power and its overall specs helps to get uncompromised design. And that results in a better showcase of the Commodore Amiga family (which isn't limited to just the A500).
Now that's what we're talking about! That looks incredible. I've also been keeping my eye on that Symphony of the Night project for the Mega Drive. Another impressive project, but it's not as far along as this.
Many reasons: 1) no access to the original assets and code, whereas console ports typically had access; 2) Atari ST. Yes, the games were made for the ST and Amiga, with ST being the common denominator, meaning 16 colors + no hardware scrolling + ... this means the Amiga version was often not even using the Amiga specific chips. 3) poor tools compared to what we have now, debugging was a nightmare in the past. 4) no internet. Yes it's a big thing. Now you can find information very easily. At the time, you were on your own.
@@youuuuuuuuuuutube Very true. Blaming the developers of the past is basically useless with the instruments we have today. Anyway, I like the project to "restore" or "re-develop" the bad games made times ago (just to clarify, I'm not blaming the author of this video).
The OG was like all the computer ports back in the day: Cashgrabs. Only recently we have good ports of awsome console/arcade games. I wonder if they try to remake Megaman for DOS...
Not all computer ports were bad/cashgrabs. On the Amiga alone there were quite a few good to very good ports. Toki, New Zealand Story, Rainbow Islands, Silkworm, Ghosts'n'Goblins, Pang, to name a few... Edit: forgot to mention a few, non arcade ports as well: Turrican 3, BC Kid, Desert Strike (better than the original actually), Parasol Stars... The list can go on.
@johncarnege you misunderstood me. It is an almost 1 by 1 recreation of the arcade music. It sounds exactly like the arcade. The arcade was shrill to begin with, but since it is one of my favourite games of all time I can spot even ysthe slightest differences. Trust me when I tell you it sounds (almost) exactly like the arcade. You cannot compare by watching youtube videos as different capture methods are used, even for vudeos made by the same guy. I have the pcb and the original amiga release running them side by side. If you feel like chatting, I can tell you all the (minor) differences between the two versions. The biggest one is, on the Amiga version, you cannot face and shoot backwards while already committed to a jump. The rest is a pixel here and there, a slightly different colour in a spot, things like that...
What bothers me the most about the original Amiga version is the blatantly wrong note at the end of the first phrase of the melody of «Vampire Killer».
Pretty common in Amiga games of that era... where they even bothered to include music. The sour note in Amiga Forgotten Worlds' stage 1 music (arcade stage 3) may be the king of off-notes in ports/conversions to the platform.
*The original OCS Amiga version was clearly not the BEST* the Amiga can do, but the BEST who ever programmed it. and it sucked. SOTB, Leander and Agony all laugh...
No, it wasn't the best. But some people who don't know the machine think it is. While the computer has a reputation for terrible ports, there's plenty of greatness on it, too.
Well, yeah, but that's not what we're talking about with this game or video. The computer exists, someone made this game for it, it's here for everyone to check out!
Sorry, although this looks quite great and WAYYYY better than the one released for the Amiga, its not even good enough for what the ECS Amiga can do. it should at minimum look and play like the SNES version if it was AGA and the same on ECS with slightly less colors and use EHB mode for 64 colors. They should use the SNES version as a template. The chopped off Graphics at the top to accomodate the SCORES and strength ALWAYS loses points for me...Unacceptable for Arcade Quality even though the arcade had that. All Games MUST be Full screen Overscan as standard. I hate when games short change my TV screen with black borders.
Amiga AGA can hardly play more than 64 colors, unless you use copper and such. You can run more colors than OCS, but there's not that much speed left to run them decently, which is sad
Eh, not a fair assessment. There was a lot of chaff on the Amiga back in the day, but there was a good amount of games that showed its potential, too. Turrican II is one of the best action/platformers of the generation. Shadow of the Beast looked amazing for its day. The Lotus games look as good as any console racing games from that generation. If you looked at big name arcade ports, that's where the biggest problem was as they were often just built for the Atari ST and crammed onto the Amiga without taking any advantage of its hardware and made by really small teams on tight schedules with limited experience and no access to the original assets.
I'm sorry, but that's absolute rubbish. There were plenty of great games and developers on the system. Lots of great systems have plenty of garbage titles.
Wonderful video, thanks very much for the kind words! Worth saying that your video capture is looking very impressive, seems that everything went well after all. And Happy Halloween everyone! :)
No problem, enjoyed playing it, thanks for making it!
i am a simple man, i see amiga video, i click
"look how they fixed my boy..." - me, probably
That Simon sprite is SO GOOD. And it's got silky smooth animation. I want to play this!
I ll play it on my A500 Mini! Thanks bro!
Thank you! Enjoy!
Another great Scorpion project setting the standard :)
This looks a fine game, the one they call Inglebard. Thank you.
NP, thanks for watching!
This looks great! Totally my first time seeing it. I have not had luck with emulation in the past but I will be checking this out, thanks for sharing and Happy Halloween!
Glad you got a chance to see it then! Thanks for checking out the video!
I am that potential commenter, and it indeed looks very similar to the Sharp X68000 version of Castlevania. Which is great.
The game layout resembles the original nes though it’s like a combo of both which is nice
2:21 => important to say that indeed this could have targeted the Amiga 500 and it would have looked about the same but with fewer colors. I'm glad people are targeting the AGA now, because AGA was very underutilized compared to the original OCS, so we never really got to see what AGA was capable of.
To be brutally honest, it'd be about the same but with fewer colors, simpler or no parallax, less animation frames, possibly not able to hold 50 FPS during whole gameplay, maybe hybrid 50/25 like most A500 titles AND reduced sample quality on the music due to RAM constraints. Yeah, AGA colors are the cherry on top of the cake, but the real deal was 1) 2MB chipRAM to fit everything I listed above 2) powerful 68020 processor/FastRAM combo moving blitter objects at 50 FPS and sort of compensating for the lack of the same powerful sprite engine found in the X68K. Upgrading the A500 to 2MB chip and 68020 is a great start, but you still miss the 64 pixel wide AGA sprites and other bonus stuff you had on A1200. ;)
@@dantemendes8041 Thanks for your analysis, because most A500 fans like @youuuuuuuuuuutube are delusional in thinking that an OCS version would simply sacrifice number of onscreen colours. They don't want to concede that the faster CPU, more chip RAM, and better sprites all help the A1200 achieve arcade/console ports that the A500 could never hope to.
@@endwigast5212 I think @youuuuuuuuuuutube did compliment me for targeting the A1200 because it was underutilized back then, but indeed, the A1200's power and its overall specs helps to get uncompromised design.
And that results in a better showcase of the Commodore Amiga family (which isn't limited to just the A500).
I was in fact going to say it's giving me strong X68K/CV Chronicles vibes with the visuals, impressed the Amiga could pull that off!
Well for some areas they used the original x68k graphics, which is the reason for that 😁
First time hearing about this. I need to see if my A1200 still works.
Now that's what we're talking about! That looks incredible.
I've also been keeping my eye on that Symphony of the Night project for the Mega Drive. Another impressive project, but it's not as far along as this.
If you didn't know, I've done a lot of the soundtrack for the Genesis/MD version of the game 😁
@@InglebardGaming Oh Snap! I had no idea. Man, you guys are doing amazing stuff.
this looks like something u usually see on the GBA bit a bit nicer, and this is pure awesome.
Looks great, love to see what could have been done on the hardware and what is being done right now.
Definitely. There's a lot of interesting modern stuff on the Amiga that blows away the contemporary releases.
The difference abismal, I never an amiga was capable of something like this😮
The original OCS Castlevania wasn't exactly a high priority or high effort game, unfortunately.
We need to know why the original Amiga developers did the job that way. I would remember that making games nowadays is easier than it was years ago.
Many reasons:
1) no access to the original assets and code, whereas console ports typically had access;
2) Atari ST. Yes, the games were made for the ST and Amiga, with ST being the common denominator, meaning 16 colors + no hardware scrolling + ... this means the Amiga version was often not even using the Amiga specific chips.
3) poor tools compared to what we have now, debugging was a nightmare in the past.
4) no internet. Yes it's a big thing. Now you can find information very easily. At the time, you were on your own.
5) Short deadlines...
@@youuuuuuuuuuutube
Very true. Blaming the developers of the past is basically useless with the instruments we have today.
Anyway, I like the project to "restore" or "re-develop" the bad games made times ago (just to clarify, I'm not blaming the author of this video).
It was likely just made using assets and programming techniques targeted for the DOS version, which was made by the same company.
I'm late but happy Halloween
The OG was like all the computer ports back in the day: Cashgrabs.
Only recently we have good ports of awsome console/arcade games.
I wonder if they try to remake Megaman for DOS...
Not all computer ports were bad/cashgrabs. On the Amiga alone there were quite a few good to very good ports. Toki, New Zealand Story, Rainbow Islands, Silkworm, Ghosts'n'Goblins, Pang, to name a few...
Edit: forgot to mention a few, non arcade ports as well: Turrican 3, BC Kid, Desert Strike (better than the original actually), Parasol Stars... The list can go on.
@@jimkrom i checked ghosts and goblins.Aside from the terribble music it is okay
@johncarnege the music is directly taken from the arcade. It sounds almost 100% accurate.
@jimkrom i know it is taken from the arcade but.... its not a great transition.Like the Sega 32x version of doom
@johncarnege you misunderstood me. It is an almost 1 by 1 recreation of the arcade music. It sounds exactly like the arcade. The arcade was shrill to begin with, but since it is one of my favourite games of all time I can spot even ysthe slightest differences. Trust me when I tell you it sounds (almost) exactly like the arcade. You cannot compare by watching youtube videos as different capture methods are used, even for vudeos made by the same guy. I have the pcb and the original amiga release running them side by side. If you feel like chatting, I can tell you all the (minor) differences between the two versions. The biggest one is, on the Amiga version, you cannot face and shoot backwards while already committed to a jump. The rest is a pixel here and there, a slightly different colour in a spot, things like that...
What bothers me the most about the original Amiga version is the blatantly wrong note at the end of the first phrase of the melody of «Vampire Killer».
Pretty common in Amiga games of that era... where they even bothered to include music. The sour note in Amiga Forgotten Worlds' stage 1 music (arcade stage 3) may be the king of off-notes in ports/conversions to the platform.
I still wonder why they bothered redrawing Simon's graphics...the old sprites were more than good enough
It looks pretty good, but it could look even better -- based on this other AGA Castlevania demo: th-cam.com/video/3fsT0Q-shO0/w-d-xo.html
Well, what game couldn't look better than it does? Every game could look better.
What's that noise in that video?
@@MarginalSC You mean the in-game music? Same thing plays when I test it out on my Amiga 4000.
@@Nebulous6 It doesn't fit at all
@@MarginalSC Personal preference, I guess. In my case, I think it's perfect -- as do some people in the comments.
*The original OCS Amiga version was clearly not the BEST*
the Amiga can do, but the BEST who ever programmed it.
and it sucked.
SOTB, Leander and Agony all laugh...
No, it wasn't the best. But some people who don't know the machine think it is. While the computer has a reputation for terrible ports, there's plenty of greatness on it, too.
Too little, too late. A1200 was stripped down and came years too late.
Well, yeah, but that's not what we're talking about with this game or video. The computer exists, someone made this game for it, it's here for everyone to check out!
Sorry, although this looks quite great and WAYYYY better than the one released for the Amiga, its not even good enough for what the ECS Amiga can do. it should at minimum look and play like the SNES version if it was AGA and the same on ECS with slightly less colors and use EHB mode for 64 colors. They should use the SNES version as a template. The chopped off Graphics at the top to accomodate the SCORES and strength ALWAYS loses points for me...Unacceptable for Arcade Quality even though the arcade had that. All Games MUST be Full screen Overscan as standard. I hate when games short change my TV screen with black borders.
Amiga AGA can hardly play more than 64 colors, unless you use copper and such. You can run more colors than OCS, but there's not that much speed left to run them decently, which is sad
I have seen this port before. It truly is horrible: especially with the slow frame rate and audio.
So the amiga could've been great but it was shit because all the developers were shit. That still makes it a shit system.
Eh, not a fair assessment. There was a lot of chaff on the Amiga back in the day, but there was a good amount of games that showed its potential, too. Turrican II is one of the best action/platformers of the generation. Shadow of the Beast looked amazing for its day. The Lotus games look as good as any console racing games from that generation.
If you looked at big name arcade ports, that's where the biggest problem was as they were often just built for the Atari ST and crammed onto the Amiga without taking any advantage of its hardware and made by really small teams on tight schedules with limited experience and no access to the original assets.
I'm sorry, but that's absolute rubbish. There were plenty of great games and developers on the system. Lots of great systems have plenty of garbage titles.
All computers and consoles are shit if you think about it