Your English accent is like latino guy? Hablas español? Sería bueno q hagas videos para la comunidad latina ya q queremos usar la app pero no sabemos ingles
There is should be an svg import. I usually draw illustrations in Figma and Illustrator. To draw graphic again have a no sense. BTW thanks for your job!
I suspect size of raster animation file would be considerably larger then raster one , but would it be less computationally intensive to render raster then vector in rive flutter ?
It's a balance and often depends on the type of graphic you're creating. A very complex vector graphic with lots of vertices can also be very large. As a general rule, use vector for simpler shapes that need to have animated properties (like strokes, fills, etc). Use raster for complex graphics with lots of detail.
Had fun following. Thank you.
good lesson!
8:14 why can’t you just create the cheese and move it behind
Is there a way to change asset at runtime ?
Brilliant tutorial!
A tutorial without a link to the source file or the designs for beginners to cash up and follow along its not all that helpful.. nice tutorial anyways
Is it possible to look up on Rive “cheese grader and downlaod the file? I hope they psot it
That looks awesome! Maybe in the next tutorial you could show how to add this animation on the website
Your English accent is like latino guy? Hablas español? Sería bueno q hagas videos para la comunidad latina ya q queremos usar la app pero no sabemos ingles
I remember hiding the green shape of grater for shadow do we just put it behind the the png file and call it a day ?
Thank you for the great tutorial, do you have the link to the source files
Raster support is a great addition to rive! Looking forward to raster deformations😎
Lovely
There is should be an svg import. I usually draw illustrations in Figma and Illustrator. To draw graphic again have a no sense.
BTW thanks for your job!
Just drag and drop SVGs to load them.
@@Rive_app wow.. amazing
I suspect size of raster animation file would be considerably larger then raster one , but would it be less computationally intensive to render raster then vector in rive flutter ?
It's a balance and often depends on the type of graphic you're creating. A very complex vector graphic with lots of vertices can also be very large. As a general rule, use vector for simpler shapes that need to have animated properties (like strokes, fills, etc). Use raster for complex graphics with lots of detail.
Was pondering the same using png sequences.
Awesome stuff, that adds a ton of value! Is there any ETA on the deformation of raster graphics via bones, etc.? Is that on the roadmap?
Yep, we are working on it!