What would you have included in the 5 Must Know Smokes? Let me know below! No I don't actually think Office is terrible! Just no smokes on that map :) Check out Skins Monkey here: skinsmonkey.com/r/AUSTIN
Since day 1 I am using your coffin smoke for inferno till this day, when you aim at the almost invisible dot, so you upgrading that smoke to actually something I see is really cool.
Thank you so much for your work! You deserve waaay more recognition. Your content quality is just so good and you place so much dedication on it. Thank you!
Nothing beats the "pointless mirage smoke" I found that does smoke off cat, but ladder room is visible, so it actually can be used as a piece of utility that will confuse the enemy. It is thrown from right corner T spawn, w+jumpthrow at the curved area of the shadow under the rug on the left wall. xhair stays in the shadow. Smoke flies perfectly to the edge of the roof above cat, and then it just....falls behind the wall on cat, lands on the "floor" of the map, but no one can see where the smoke came from, unless they were staring straight up, and it's still difficult to see. It's just a fun piece of utility to throw. It also creates a lot of noise on cat that can cover up the sound of people heading to apps. It also throws the CTs off guard because the smoke takes a while to actually fully deploy, and they'll be confused if you go B...especially if you can get someone to throw the connector smoke, have one person top mid watching for action, and one person throws delayed utility towards A. This draws the cat player to want to play ladder room since it's visible, and the top mid player can engage the ladder room player easily, and then resmoke conn and molly window and go cat after winning the duel. A better play would be trying to just spot mid, but rather, after conn is smoked from spawn, one player lurks palace and then CTs see conn smoked, you just wait until they rotate. The actual better smoke for cat is to get into the far right corner T spawn--the gate to the right of the trash can, and then aim at the antenna that points off to the up and right, and then position your crosshair right where it first encounters entirely empty space (meaning no part of the xhair would overlap the antenna). Now just do a jumpthrow when ready. If you keep the throw held down and get the more accurate crosshair, make sure the vertical hair is lined up with the edge of the wall where it forms a sharp shadow. It takes a little more time to line up, but it is a consistent lineup. The smoke will bounce perfectly on top of double boxes cat, and bloom down to block off ladder room and cat itself, fully, with no gaps. Another smoke I learned is kind of risky to throw on mirage, but you go B apps. Have someone watching underpass whilst you do this lineup. Lineup the large post at the back of top stairs by underpass, with the tall tower until the post lines up with the tower, and then aim your crosshair at the top right of the last right hand corner that is eclipsed in shadow. Do a jump throw. This smoke is OP because it lands perfectly between van and bench, and from CT angle, they are forced to rotate into the site or towards cat to see any T aggression. There's also a very inconsistent smoke on mirage that somehow, clips through all the walls in the game, and is also a cat smoke. I do love the utility everyone discovers. Maybe I'll make a video with the wonky lineups I find. Most I learn from pros, but there's a few tricks I've been trying out that they don't do, and one of them gives me perfect pop flashes at a further distance away from a corner, so I could line it up and then my teammate holding the offangle can swing in right after it pops. I've been getting them consistently to pop right as they pass the edge of a wall. I need to learn all the useful smokes for all the maps. I know most of them...vertigo probably has some lineups from spawn to B site to possibly draw out players if someone else times a flash perfectly through the open air window that will pop flashes behind B stairs
Nothing beats the "pointless mirage smoke" I found that does smoke off cat, but ladder room is visible, so it actually can be used as a piece of utility that will confuse the enemy. It is thrown from right corner T spawn, w+jumpthrow at the curved area of the shadow under the rug on the left wall. xhair stays in the shadow. Smoke flies perfectly to the edge of the roof above cat, and then it just....falls behind the wall on cat, lands on the "floor" of the map, but no one can see where the smoke came from, unless they were staring straight up, and it's still difficult to see. It's just a fun piece of utility to throw. It also creates a lot of noise on cat that can cover up the sound of people heading to apps. It also throws the CTs off guard because the smoke takes a while to actually fully deploy, and they'll be confused if you go B...especially if you can get someone to throw the connector smoke, have one person top mid watching for action, and one person throws delayed utility towards A. This draws the cat player to want to play ladder room since it's visible, and the top mid player can engage the ladder room player easily, and then resmoke conn and molly window and go cat after winning the duel. A better play would be trying to just spot mid, but rather, after conn is smoked from spawn, one player lurks palace and then CTs see conn smoked, you just wait until they rotate. The actual better smoke for cat is to get into the far right corner T spawn--the gate to the right of the trash can, and then aim at the antenna that points off to the up and right, and then position your crosshair right where it first encounters entirely empty space (meaning no part of the xhair would overlap the antenna). Now just do a jumpthrow when ready. If you keep the throw held down and get the more accurate crosshair, make sure the vertical hair is lined up with the edge of the wall where it forms a sharp shadow. It takes a little more time to line up, but it is a consistent lineup. The smoke will bounce perfectly on top of double boxes cat, and bloom down to block off ladder room and cat itself, fully, with no gaps. Another smoke I learned is kind of risky to throw on mirage, but you go B apps. Have someone watching underpass whilst you do this lineup. Lineup the large post at the back of top stairs by underpass, with the tall tower until the post lines up with the tower, and then aim your crosshair at the top right of the last right hand corner that is eclipsed in shadow. Do a jump throw. This smoke is OP because it lands perfectly between van and bench, and from CT angle, they are forced to rotate into the site or towards cat to see any T aggression. There's also a very inconsistent smoke on mirage that somehow, clips through all the walls in the game, and is also a cat smoke. I do love the utility everyone discovers. Maybe I'll make a video with the wonky lineups I find. Most I learn from pros, but there's a few tricks I've been trying out that they don't do, and one of them gives me perfect pop flashes at a further distance away from a corner, so I could line it up and then my teammate holding the offangle can swing in right after it pops. I've been getting them consistently to pop right as they pass the edge of a wall. I need to learn all the useful smokes for all the maps. I know most of them...vertigo probably has some lineups from spawn to B site to possibly draw out players if someone else times a flash perfectly through the open air window that will pop flashes behind B stairs
Nothing beats the "pointless mirage smoke" I found that does smoke off cat, but ladder room is visible, so it actually can be used as a piece of utility that will confuse the enemy. It is thrown from right corner T spawn, w+jumpthrow at the curved area of the shadow under the rug on the left wall. xhair stays in the shadow. Smoke flies perfectly to the edge of the roof above cat, and then it just....falls behind the wall on cat, lands on the "floor" of the map, but no one can see where the smoke came from, unless they were staring straight up, and it's still difficult to see. It's just a fun piece of utility to throw. It also creates a lot of noise on cat that can cover up the sound of people heading to apps. It also throws the CTs off guard because the smoke takes a while to actually fully deploy, and they'll be confused if you go B...especially if you can get someone to throw the connector smoke, have one person top mid watching for action, and one person throws delayed utility towards A. This draws the cat player to want to play ladder room since it's visible, and the top mid player can engage the ladder room player easily, and then resmoke conn and molly window and go cat after winning the duel. A better play would be trying to just spot mid, but rather, after conn is smoked from spawn, one player lurks palace and then CTs see conn smoked, you just wait until they rotate. The actual better smoke for cat is to get into the far right corner T spawn--the gate to the right of the trash can, and then aim at the antenna that points off to the up and right, and then position your crosshair right where it first encounters entirely empty space (meaning no part of the xhair would overlap the antenna). Now just do a jumpthrow when ready. If you keep the throw held down and get the more accurate crosshair, make sure the vertical hair is lined up with the edge of the wall where it forms a sharp shadow. It takes a little more time to line up, but it is a consistent lineup. The smoke will bounce perfectly on top of double boxes cat, and bloom down to block off ladder room and cat itself, fully, with no gaps. Another smoke I learned is kind of risky to throw on mirage, but you go B apps. Have someone watching underpass whilst you do this lineup. Lineup the large post at the back of top stairs by underpass, with the tall tower until the post lines up with the tower, and then aim your crosshair at the top right of the last right hand corner that is eclipsed in shadow. Do a jump throw. This smoke is OP because it lands perfectly between van and bench, and from CT angle, they are forced to rotate into the site or towards cat to see any T aggression. There's also a very inconsistent smoke on mirage that somehow, clips through all the walls in the game, and is also a cat smoke. I do love the utility everyone discovers. Maybe I'll make a video with the wonky lineups I find. Most I learn from pros, but there's a few tricks I've been trying out that they don't do, and one of them gives me perfect pop flashes at a further distance away from a corner, so I could line it up and then my teammate holding the offangle can swing in right after it pops. I've been getting them consistently to pop right as they pass the edge of a wall. I need to learn all the useful smokes for all the maps. I know most of them...vertigo probably has some lineups from spawn to B site to possibly draw out players if someone else times a flash perfectly through the open air window that will pop flashes behind B stairs
Yo Austin, for the Ancient B Smokes, I think I have a better Solution (regarding the funnel in doors especially). You can throw it out of the far right corner next to the Box. You can also smoke long from there if someone drops a smoke and then follow up with a flash from the box for the perfect entry! :)
hey austin, it might be a good idea to make a short about the silent jump to stairs on mirage. idk if you already made it or not, but a lot of my teammates (even in faceit lvl 10) dont know you can just jump to stairs and just press s before you land to make no "dropping" sound. love the vids btw
I saw FalleN throw that exact stairs smoke for mirage, and he followed it up with a jungle smoke from the same spot, and it wouldn’t leak into bench as hard as yours. Wish I remembered it lol
both donught and red room can be smoked from the right side, by looking at the edge of the keystone on the left or right side. Ask a teammate to drop you an extra so they have more time to take map control and you get smokes that deploy roughly at the same time. Anubis has a similar play from ct side You can throw from ct, both an a main smoke and water/canal smoke and again from the exact same spot, ask for the extra smoke and away you go. The a main spawn pops right when their foot hits the boundary of it, and canals smoke gives you an oppurtunity to stop a lower b push and gives your e box player more time to hold b main while being supported from the obelisk player..
there is one little detail about the mirage window smoke from apps. if the ct's are not breaking up the shutter at the market window then the smoke lands different and does not land at the designated spot.
there is a window b smoke better on mirage. a bit right from stears. it is faster so cts wont see it as fast. will give you more time to enter before rotation
another great video, thanks! 1 question: why is there a new lineup for the Ancient B short smoke @ 8:28 which seems to be worse than the old one (from the stones in the corner where you aim at the rectangle above B doors)?
dont throw throw corner mid smoke please its not a deep and it makes it harder to find the correct height to molo window through the smoke do smoke while u go top mid and its deeper and u can molo or smoke window too through the smoke
its just not needed for 98.9% of the lineups, pros and some players already had a crosshair toggle bind but only used it for certain smokes (ropz mirage b one way smoke from t spawn for example)
funny title, sure it was meant to say 5 must know smokes for every map in CSGO and not CS2, because in CS2 you don't get to throw smokes you just get shot in the face as the round starts from enemy spawn through 33 walls with a fully auto awp.
I've been usign this lineup for the Dust2 Mid Doors Smoke: th-cam.com/video/0TxyirhuItk/w-d-xo.htmlsi=NRK7MhvPyJLcaWHI It's quite consistent, just aim in the center/slightly left of the smudge and wjumpthrow
What would you have included in the 5 Must Know Smokes? Let me know below!
No I don't actually think Office is terrible! Just no smokes on that map :)
Check out Skins Monkey here: skinsmonkey.com/r/AUSTIN
No smokes that you know about ;)
Mirage stairs smoke from the 'golden door'. way easier than all the fiddlefarting to the one you showed
I got smokes in office for both sides.. multiple line ups
@@MoonGoddess123 based
@@tehjamerz thanks bro I only play office and use Negev 😁
Dream smoke rotation is austincs, duwap, dima, and psp1g
genuinely
Need ropz too
With cadian flashes
Cs tactics is a great channel too
based
Since day 1 I am using your coffin smoke for inferno till this day, when you aim at the almost invisible dot, so you upgrading that smoke to actually something I see is really cool.
Holding "D" is exactly what it sounds like xD (1:22). Great Video as always
Thank you so much for your work!
You deserve waaay more recognition. Your content quality is just so good and you place so much dedication on it. Thank you!
Nothing beats the "pointless mirage smoke" I found that does smoke off cat, but ladder room is visible, so it actually can be used as a piece of utility that will confuse the enemy. It is thrown from right corner T spawn, w+jumpthrow at the curved area of the shadow under the rug on the left wall. xhair stays in the shadow. Smoke flies perfectly to the edge of the roof above cat, and then it just....falls behind the wall on cat, lands on the "floor" of the map, but no one can see where the smoke came from, unless they were staring straight up, and it's still difficult to see. It's just a fun piece of utility to throw. It also creates a lot of noise on cat that can cover up the sound of people heading to apps. It also throws the CTs off guard because the smoke takes a while to actually fully deploy, and they'll be confused if you go B...especially if you can get someone to throw the connector smoke, have one person top mid watching for action, and one person throws delayed utility towards A. This draws the cat player to want to play ladder room since it's visible, and the top mid player can engage the ladder room player easily, and then resmoke conn and molly window and go cat after winning the duel. A better play would be trying to just spot mid, but rather, after conn is smoked from spawn, one player lurks palace and then CTs see conn smoked, you just wait until they rotate.
The actual better smoke for cat is to get into the far right corner T spawn--the gate to the right of the trash can, and then aim at the antenna that points off to the up and right, and then position your crosshair right where it first encounters entirely empty space (meaning no part of the xhair would overlap the antenna). Now just do a jumpthrow when ready. If you keep the throw held down and get the more accurate crosshair, make sure the vertical hair is lined up with the edge of the wall where it forms a sharp shadow. It takes a little more time to line up, but it is a consistent lineup. The smoke will bounce perfectly on top of double boxes cat, and bloom down to block off ladder room and cat itself, fully, with no gaps.
Another smoke I learned is kind of risky to throw on mirage, but you go B apps. Have someone watching underpass whilst you do this lineup. Lineup the large post at the back of top stairs by underpass, with the tall tower until the post lines up with the tower, and then aim your crosshair at the top right of the last right hand corner that is eclipsed in shadow. Do a jump throw. This smoke is OP because it lands perfectly between van and bench, and from CT angle, they are forced to rotate into the site or towards cat to see any T aggression.
There's also a very inconsistent smoke on mirage that somehow, clips through all the walls in the game, and is also a cat smoke.
I do love the utility everyone discovers. Maybe I'll make a video with the wonky lineups I find. Most I learn from pros, but there's a few tricks I've been trying out that they don't do, and one of them gives me perfect pop flashes at a further distance away from a corner, so I could line it up and then my teammate holding the offangle can swing in right after it pops. I've been getting them consistently to pop right as they pass the edge of a wall.
I need to learn all the useful smokes for all the maps. I know most of them...vertigo probably has some lineups from spawn to B site to possibly draw out players if someone else times a flash perfectly through the open air window that will pop flashes behind B stairs
Nothing beats the "pointless mirage smoke" I found that does smoke off cat, but ladder room is visible, so it actually can be used as a piece of utility that will confuse the enemy. It is thrown from right corner T spawn, w+jumpthrow at the curved area of the shadow under the rug on the left wall. xhair stays in the shadow. Smoke flies perfectly to the edge of the roof above cat, and then it just....falls behind the wall on cat, lands on the "floor" of the map, but no one can see where the smoke came from, unless they were staring straight up, and it's still difficult to see. It's just a fun piece of utility to throw. It also creates a lot of noise on cat that can cover up the sound of people heading to apps. It also throws the CTs off guard because the smoke takes a while to actually fully deploy, and they'll be confused if you go B...especially if you can get someone to throw the connector smoke, have one person top mid watching for action, and one person throws delayed utility towards A. This draws the cat player to want to play ladder room since it's visible, and the top mid player can engage the ladder room player easily, and then resmoke conn and molly window and go cat after winning the duel. A better play would be trying to just spot mid, but rather, after conn is smoked from spawn, one player lurks palace and then CTs see conn smoked, you just wait until they rotate.
The actual better smoke for cat is to get into the far right corner T spawn--the gate to the right of the trash can, and then aim at the antenna that points off to the up and right, and then position your crosshair right where it first encounters entirely empty space (meaning no part of the xhair would overlap the antenna). Now just do a jumpthrow when ready. If you keep the throw held down and get the more accurate crosshair, make sure the vertical hair is lined up with the edge of the wall where it forms a sharp shadow. It takes a little more time to line up, but it is a consistent lineup. The smoke will bounce perfectly on top of double boxes cat, and bloom down to block off ladder room and cat itself, fully, with no gaps.
Another smoke I learned is kind of risky to throw on mirage, but you go B apps. Have someone watching underpass whilst you do this lineup. Lineup the large post at the back of top stairs by underpass, with the tall tower until the post lines up with the tower, and then aim your crosshair at the top right of the last right hand corner that is eclipsed in shadow. Do a jump throw. This smoke is OP because it lands perfectly between van and bench, and from CT angle, they are forced to rotate into the site or towards cat to see any T aggression.
There's also a very inconsistent smoke on mirage that somehow, clips through all the walls in the game, and is also a cat smoke.
I do love the utility everyone discovers. Maybe I'll make a video with the wonky lineups I find. Most I learn from pros, but there's a few tricks I've been trying out that they don't do, and one of them gives me perfect pop flashes at a further distance away from a corner, so I could line it up and then my teammate holding the offangle can swing in right after it pops. I've been getting them consistently to pop right as they pass the edge of a wall.
I need to learn all the useful smokes for all the maps. I know most of them...vertigo probably has some lineups from spawn to B site to possibly draw out players if someone else times a flash perfectly through the open air window that will pop flashes behind B stairs
Nothing beats the "pointless mirage smoke" I found that does smoke off cat, but ladder room is visible, so it actually can be used as a piece of utility that will confuse the enemy. It is thrown from right corner T spawn, w+jumpthrow at the curved area of the shadow under the rug on the left wall. xhair stays in the shadow. Smoke flies perfectly to the edge of the roof above cat, and then it just....falls behind the wall on cat, lands on the "floor" of the map, but no one can see where the smoke came from, unless they were staring straight up, and it's still difficult to see. It's just a fun piece of utility to throw. It also creates a lot of noise on cat that can cover up the sound of people heading to apps. It also throws the CTs off guard because the smoke takes a while to actually fully deploy, and they'll be confused if you go B...especially if you can get someone to throw the connector smoke, have one person top mid watching for action, and one person throws delayed utility towards A. This draws the cat player to want to play ladder room since it's visible, and the top mid player can engage the ladder room player easily, and then resmoke conn and molly window and go cat after winning the duel. A better play would be trying to just spot mid, but rather, after conn is smoked from spawn, one player lurks palace and then CTs see conn smoked, you just wait until they rotate.
The actual better smoke for cat is to get into the far right corner T spawn--the gate to the right of the trash can, and then aim at the antenna that points off to the up and right, and then position your crosshair right where it first encounters entirely empty space (meaning no part of the xhair would overlap the antenna). Now just do a jumpthrow when ready. If you keep the throw held down and get the more accurate crosshair, make sure the vertical hair is lined up with the edge of the wall where it forms a sharp shadow. It takes a little more time to line up, but it is a consistent lineup. The smoke will bounce perfectly on top of double boxes cat, and bloom down to block off ladder room and cat itself, fully, with no gaps.
Another smoke I learned is kind of risky to throw on mirage, but you go B apps. Have someone watching underpass whilst you do this lineup. Lineup the large post at the back of top stairs by underpass, with the tall tower until the post lines up with the tower, and then aim your crosshair at the top right of the last right hand corner that is eclipsed in shadow. Do a jump throw. This smoke is OP because it lands perfectly between van and bench, and from CT angle, they are forced to rotate into the site or towards cat to see any T aggression.
There's also a very inconsistent smoke on mirage that somehow, clips through all the walls in the game, and is also a cat smoke.
I do love the utility everyone discovers. Maybe I'll make a video with the wonky lineups I find. Most I learn from pros, but there's a few tricks I've been trying out that they don't do, and one of them gives me perfect pop flashes at a further distance away from a corner, so I could line it up and then my teammate holding the offangle can swing in right after it pops. I've been getting them consistently to pop right as they pass the edge of a wall.
I need to learn all the useful smokes for all the maps. I know most of them...vertigo probably has some lineups from spawn to B site to possibly draw out players if someone else times a flash perfectly through the open air window that will pop flashes behind B stairs
Yo Austin, for the Ancient B Smokes, I think I have a better Solution (regarding the funnel in doors especially). You can throw it out of the far right corner next to the Box. You can also smoke long from there if someone drops a smoke and then follow up with a flash from the box for the perfect entry! :)
thanks i can finally hit global on office
Thanks for the Office smokes
hey austin, it might be a good idea to make a short about the silent jump to stairs on mirage. idk if you already made it or not, but a lot of my teammates (even in faceit lvl 10) dont know you can just jump to stairs and just press s before you land to make no "dropping" sound. love the vids btw
I saw FalleN throw that exact stairs smoke for mirage, and he followed it up with a jungle smoke from the same spot, and it wouldn’t leak into bench as hard as yours. Wish I remembered it lol
both donught and red room can be smoked from the right side, by looking at the edge of the keystone on the left or right side. Ask a teammate to drop you an extra so they have more time to take map control and you get smokes that deploy roughly at the same time.
Anubis has a similar play from ct side
You can throw from ct, both an a main smoke and water/canal smoke and again from the exact same spot, ask for the extra smoke and away you go. The a main spawn pops right when their foot hits the boundary of it, and canals smoke gives you an oppurtunity to stop a lower b push and gives your e box player more time to hold b main while being supported from the obelisk player..
there is one little detail about the mirage window smoke from apps. if the ct's are not breaking up the shutter at the market window then the smoke lands different and does not land at the designated spot.
that top ramp smoke on ancient is so hard to hit for me lol i hit it twice out of like 40 tries
Why did I read you name as Autist-cs 😭
Thank you for this! Have been looking for a video exactly like this, much appreciated.
-Rj
CS Utility been real quiet since this dropped
We're lucky to have Austincs. he's too good to us.
the old stairs smoke hits for me idk man
Thanks for the lineups, will be incredibly useful in my office battles!
Thank you very much! Especially for the office :D
Full video on ancient please? Thank you for goat videos
there is a window b smoke better on mirage. a bit right from stears. it is faster so cts wont see it as fast. will give you more time to enter before rotation
Back again on my favorite 30k sub channel that actually deserves 930k based on quality and entertainment
3:50 you csn throw that smoke from same spot as stairs and then do stairs smoke snd they pop same time
I just started cs2. One of my teammates said I need to know smoke lineups. This is way above my maturity level.
Simple and easy to learn great video
Another ausincs classic
Studied this video for a whole day and got from 17k to 19k the next day. Thanks man!
Thanks for the line ups 👍
its funny bc nobody in my na servers knows the ancient house callout. they all call it red. maybe you got them mixed up? 😂
another great video, thanks!
1 question: why is there a new lineup for the Ancient B short smoke @ 8:28 which seems to be worse than the old one (from the stones in the corner where you aim at the rectangle above B doors)?
actually i practiced so much that bird dot(inferno ruins smoke) that i hit it 100%
I'm like a minute in, and I already want to leave this comment saying thanks for explaining things clearly and succinctly.
Good to know stuff ) my line up for mid inferno was so hard lol tnx
you can smoke the t stairs from ct still my man, but good video anyhow as always!
very nice guide from a very nice guy, have a good day sir
You sir are a saint and a great teacher!
Thank You!
Good content. Thanks dude!
Nice guide, I must practice!
Do you also know a Smoke on ancient from T-spawn to Smoke B-short ? Then Long and short would be already smoked from t-Base
I cannot get any consistency in the window smoke from t spawn on mirage. I don't understand
Really useful thanks man 👍
Your videos are great 🎉
Great thx for this vid
Does resolution matter for the lineups or is it the same regardless?
awesome!! you're a beast!!
Noive smokes man
great content!
could you do same, but wih flashes?
I was opening the last vid every time I queued for premiere, lol
needed this vid
thx for the nice video mate👍
Thank you captain
thank you alot for this video
dont throw throw corner mid smoke please its not a deep and it makes it harder to find the correct height to molo window through the smoke
do smoke while u go top mid and its deeper and u can molo or smoke window too through the smoke
that thumbnail 💀
you the man austin
austin I loved you in the past, I love you right now and I will always love you in the future..
Regards a Turkish brother from The Netherlands. Amen
thank you mr austin
Italy Smokes next Please and Thank you!
bro how do you even have that thing in private i have botz and no cams-_
another W from austin!
How do you remove smokes like here 12:47?
Watch this video for lik 11th time and it's 1st time me noticing there is office smokes 😅😂
It's not smoke tutorial, it's tutorial how to remember every dot on wals on every map
What were you expecting
I’m ready for office 😈
slide in 30mins 2 the title 4 algorithm
ily❤
Does noone use the new lineup crosshair?
It’s kinda useless tbh you really don’t need it. Just a cool little feature but not game changing.
I do and it works great!
its just not needed for 98.9% of the lineups, pros and some players already had a crosshair toggle bind but only used it for certain smokes (ropz mirage b one way smoke from t spawn for example)
wait i hit that mirage stairs smoke daily, wdym?
I am an serious adult, i will hold D on my keyboard for the love of god on the keyboard... Be serious
bless
watching on 2x speed to get twice as good
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
thnx 4 the gems
funny title, sure it was meant to say 5 must know smokes for every map in CSGO and not CS2, because in CS2 you don't get to throw smokes you just get shot in the face as the round starts from enemy spawn through 33 walls with a fully auto awp.
!crosshair
please put some background music
no office, dislike
Stop doing yt and take care of yourself wtf is that
Frfr
good luck in your search for a life
I've been usign this lineup for the Dust2 Mid Doors Smoke: th-cam.com/video/0TxyirhuItk/w-d-xo.htmlsi=NRK7MhvPyJLcaWHI
It's quite consistent, just aim in the center/slightly left of the smudge and wjumpthrow
I think we need an update for vertigo hahaha
exactly what i was looking for
4:30, I figured out that if you look just slightly lower than the dot, it actually won't spread out of market at all. Great lineup!
your skins are soo clean
Been playing this game for almost 10 years and just figured out about middle distance smokes,
MR BEEEAAASSST
Thank you dear sir !
pog
austincs why did u not made a app or something like this, what i can use while playing ?