Glad I was able to help... The game appears simple but is quite complex. I'll recommend you watch the entire guide series i have made of fabledom, including making 1 x 4 homesteads (That applies knowledge gained from this video into kingdom building) Which you can find from here - th-cam.com/play/PLxpUsM2SNFjNBh_6Xaelwbux-s-BaDQSX.html
Why would you keep the randomized items on houses? I found always using two types of food source saves hunger. Also, just place any kind of object(s) four tiles long next to your home you want to build, then you can easily to the straight outline by drasing it four tiles long and then moving the mouse shortly against the decoration, it will light up as green. Thirdly, don't build decorations outside the homes. With two food sources, there will be one tile left inside the home's four tiles on which you can place one decoration. The tip with the distances - highly appreciated, I try to do that, but can definitely do better. Enjoy playing!
@@christinal480 Ur feedback is appericiated, however, I did discuss the tip about building decoration inside the foundation only, not outside. Secondly, 2 food sources (homegrown) is kind of cool on cruel difficulty, but overkill on easy difficulty. Just for aesthetic purposes, I try to get some decorative attachment. And also, I didn't select randomised, it's pre-selected. That's what I wanna emphasize on, it's pre-selected, u can unselect and place with greater control.
@@h3ckNo Hey buddy.... I understand what u wanna ask, but it's hard for me to explain. The point is, I've made some great videos, which are a continuation of this series (you can find the playlist link in video description), watch video #2 & #3 & you'll understand far better than I can explain here in words. Both videos 10 mins each & are simple and easy to understand, the community loves them too.
@@h3ckNo I'll also explain briefly in words - The 3 foundation sure is cheaper. But, I tried to make an ideal base, where I could balance homesteads and condos in the minimum possible area & still they are close to everything (green light work distance). So for that, 3 foundation is too less. It works with 4 or 5. U can make 3 if u want to
Glad I could help. As of now, there's hardly anyone who has explored the game as deeply as I did, people just stream the game for a couple of hours and put that on youtube. I wanted the game to grow, so i dug deeper and presented it in an understandable format. This is what we aspire to do on our channel. I'll also recommend you check out the entire playlist for more useful guides. They are crisp, 10 mins each and you might gain more info from those than experiencing on your own, since the game is slow-paced.
@@Aaron_Walker_011 I had one question maybe i missed it. On the stock pile and other build do i have a check mark on the empy storage or leave it blank? I"ve been leaving it without the checkmark.
@@gamergirl19777 Hey buddy, sorry the replies in a comment don't give notification, so didn't notice this question. Answer is - Leave check mark blank. Actually, the box means = Should we empty the storage totally (Desired when a storage is full, but workers don't stop bringing more resources) Checking it encourages the workers to empty the stock, mostly by transfering to other storages + not bringing more resources.
@@madebydevrie820 Buildings like coal maker have a red effect area around them when placed. This means any homes nearby will suffer from negative desirability. The reverse is true for green area positive buildings (golden egg coop, cafe, inn, street theatre etc), which increase desirability. The main point is, a specific home is only affected if the home tile is in the corresponding red/green area. The home passes on this effect to all 1/2/3 fablings living inside it. Overall, this affects happiness, which is seen as a number from 0-100 on the bar
@@madebydevrie820 For a more specific answer to ur q - The coal maker affects production as it decreases the desirability of all homes in its immediate red area vicinity. This decreases overall happiness, which decreases fablings efficiency, since higher happiness means more efficiency. At higher happiness, fablings move & work faster, so if u lower happiness, they'll work slower. Also, lower the happiness, less people will want to stay in ur Village every cycle, thus you'll find it hard to increase population & thus ur income.
@@CraigPaschang You can always flood the nearby stockpile with lots of lumber by locking only the lumber option. Then, if u exchange and get lots of lumber from a ruler, it comes to ur embassy and it'll be mostly filling that specific stockpile. Now, u can notice changes to this number and conclude how much u need to maintain this, maybe a 2nd stockpile nearby with same function, or it works with 1? This works irrespective of how far lumber is being cut, if u can maintain an equilibrium = as lumber is brought even from afar, it is also consumed
This is super helpful thank you!
Glad I was able to help... The game appears simple but is quite complex.
I'll recommend you watch the entire guide series i have made of fabledom, including making 1 x 4 homesteads (That applies knowledge gained from this video into kingdom building)
Which you can find from here - th-cam.com/play/PLxpUsM2SNFjNBh_6Xaelwbux-s-BaDQSX.html
Why would you keep the randomized items on houses? I found always using two types of food source saves hunger. Also, just place any kind of object(s) four tiles long next to your home you want to build, then you can easily to the straight outline by drasing it four tiles long and then moving the mouse shortly against the decoration, it will light up as green. Thirdly, don't build decorations outside the homes. With two food sources, there will be one tile left inside the home's four tiles on which you can place one decoration. The tip with the distances - highly appreciated, I try to do that, but can definitely do better. Enjoy playing!
@@christinal480 Ur feedback is appericiated, however, I did discuss the tip about building decoration inside the foundation only, not outside.
Secondly, 2 food sources (homegrown) is kind of cool on cruel difficulty, but overkill on easy difficulty.
Just for aesthetic purposes, I try to get some decorative attachment.
And also, I didn't select randomised, it's pre-selected. That's what I wanna emphasize on, it's pre-selected, u can unselect and place with greater control.
is there any benefit to have 5 foundation instead of 3?
@@h3ckNo Hey buddy....
I understand what u wanna ask, but it's hard for me to explain.
The point is, I've made some great videos, which are a continuation of this series (you can find the playlist link in video description), watch video #2 & #3 & you'll understand far better than I can explain here in words.
Both videos 10 mins each & are simple and easy to understand, the community loves them too.
@@h3ckNo I'll also explain briefly in words -
The 3 foundation sure is cheaper.
But, I tried to make an ideal base, where I could balance homesteads and condos in the minimum possible area & still they are close to everything (green light work distance).
So for that, 3 foundation is too less. It works with 4 or 5.
U can make 3 if u want to
I"m playing on the switch, the controls take some getting use to. LIke the game though. Thanks for the tutorial video!
Glad I could help. As of now, there's hardly anyone who has explored the game as deeply as I did, people just stream the game for a couple of hours and put that on youtube.
I wanted the game to grow, so i dug deeper and presented it in an understandable format.
This is what we aspire to do on our channel.
I'll also recommend you check out the entire playlist for more useful guides. They are crisp, 10 mins each and you might gain more info from those than experiencing on your own, since the game is slow-paced.
@@Aaron_Walker_011 I had one question maybe i missed it. On the stock pile and other build do i have a check mark on the empy storage or leave it blank? I"ve been leaving it without the checkmark.
@@gamergirl19777 Hey buddy, sorry the replies in a comment don't give notification, so didn't notice this question.
Answer is - Leave check mark blank.
Actually, the box means = Should we empty the storage totally (Desired when a storage is full, but workers don't stop bringing more resources)
Checking it encourages the workers to empty the stock, mostly by transfering to other storages + not bringing more resources.
Does the location of the coal mine affect production?
@@madebydevrie820 Buildings like coal maker have a red effect area around them when placed. This means any homes nearby will suffer from negative desirability.
The reverse is true for green area positive buildings (golden egg coop, cafe, inn, street theatre etc), which increase desirability.
The main point is, a specific home is only affected if the home tile is in the corresponding red/green area. The home passes on this effect to all 1/2/3 fablings living inside it.
Overall, this affects happiness, which is seen as a number from 0-100 on the bar
@@madebydevrie820 For a more specific answer to ur q -
The coal maker affects production as it decreases the desirability of all homes in its immediate red area vicinity.
This decreases overall happiness, which decreases fablings efficiency, since higher happiness means more efficiency.
At higher happiness, fablings move & work faster, so if u lower happiness, they'll work slower.
Also, lower the happiness, less people will want to stay in ur Village every cycle, thus you'll find it hard to increase population & thus ur income.
If you’re asking about production because you’re not making enough coal, make sure they don’t have to walk far to get lumber.
@@CraigPaschang You can always flood the nearby stockpile with lots of lumber by locking only the lumber option. Then, if u exchange and get lots of lumber from a ruler, it comes to ur embassy and it'll be mostly filling that specific stockpile.
Now, u can notice changes to this number and conclude how much u need to maintain this, maybe a 2nd stockpile nearby with same function, or it works with 1?
This works irrespective of how far lumber is being cut, if u can maintain an equilibrium = as lumber is brought even from afar, it is also consumed