Hey Few, as always, I really loved the episode, especially Fewlideplphia's answer to Auridon's arch! Just a thought: maybe instead of the modern retail building next to the car park, one of those new UK hotel buildings might be nice there, or maybe a pub? It could help bring more people to the area and fit the water tower aesthetic a bit more.
The empty area in the middle really needs a NYC style central park with a big artificial lake right in the middle, maybe something antique and well preserved. The way Gordie bay has turned is giving some Greece/South-Albania vibes so a touch of antiquity like the ruins of the ancient city would be appreciated!
I think your game looks much better with the fog and clouds, it lacked an atmosphere before. Also for the sub-building upgrages you can use find-it to find the sub-buildings so you can place them freely before CO has update and change it. I did ask Cities Skylines on twitter about the upgrade function on twitter, and they responded that they're looking into it.
Really enjoying the build, and I agree that the sky is working, you should keep it. For the green area between the two regions, I'd love to see a city park with maybe a pocket of upscale office zoning in a corner, some government buildings, a winding path and lots of walkways. Maybe an elevated path that walks through the trees. Maybe a welfare office by a man made lake. But keep it green, and something both regions can share. 👀 Looking forward to seeing what you end up choosing.
Love the colour tarmac tbh! For the empty space in between, I think rowhousing estate with a football field smack right in the middle of it would be nice!
Another great episode! Love the fog and clouds :) Also, the gap. Perhaps filled with a large cemetery and church? Then really light industrial as both these things are often found on the outskirts of places? Gives a green/grey buffer 💁♂️
Would be cool perhaps to have a couple of small bridge sections here and there on the rail line, with them serving as pedestrian tunnels connecting the streets on either side of the tracks.
The layering of the roads either side of the train track running through is top notch 🤌🏼 first-class detailing as always - all of these new packs have transformed the game!
Cramming them in there FC! Love that college frontispiece! Thought you were going to put bike racks in at first... and that "Auridon Archway" comment: so true!!! BTW, your issue with the college dorm tables (and other props) is that you weren't using the *sub-building* tool of the "sub-element" deleter... the wee hoose no the big yin (row above) ;o) Oh, and love the new visuals!
A rather dense, natural forest would be nice for the empty space. Perhaps with a cabin and a barbeque place for public use or a forest kindergarden inside and a parking place for hiking at the roadside, but for the most part, just a natural place, where people can collect mushrooms and get out of the settlement for a while.
Love the fog and clouds! Makes it look so much more realistic. I loved how this build turned out and I agree: can’t wait to see how the downtown looks from the water tower. Auridon Point as a name??
Few. You're such a wonderful person. We're just greatful for you content. You know better than us obviously. And floating docks are a real thing. Very common in the US.
Like the very slight distance fog, and clouds. I was hoping to see you deal some more with the terrain 'jank' where you have the houses on the hill, but you kinda 'hand waved' it. I'm building on a very hilly map at the moment and it's causing me grief! LOL. I suppose the best you can do is smooth as best as possible between the elevations and get a load of bushes in there to cover the jank. I'd love to see CO do a little tweak for this, so you don't always get such promient cliffs. PS love the colour outside the college/high school and how you made the painted concrete look proper with the dirt decals. Really woks well. Nice vid, thanks Candy :)
Great episode, as always. There is an area definition mod to use on the French tower as a park, and then people will use it as one. You could definitely add a big pub up there to draw people to the place. Or even a big boutique hotel will do.
The detailing is always top self. Outstanding yet again. Perhaps you could work a tunnel through the hill in the green space between the towns, whether it is for pedestrians or vehicles.
For the large area between the towns, You had an area in Auridon that was a favorite of mine with a tile shop, plant nursery, and a recycling center, and that kind of place could be in the outskirts of both towns.
I like the idea of Gordie Bay having a football team and their stadium in between that space between Gordie Bay and FewHaven. Could name the team the Gordie Bay Buccaneers or something like that. And by football I mean the British kind
I like the clouds and fog. I love the shadows the clouds make on the landscape. Edit: I think your water level issues are caused by the Water Features mod. I had a similar issue on one of my builds. You'll either need to tweak the evaporation rate, add constant water level sources near your docks or remove the mod.
Yep I added the mod as the water was rising so wanted to lower it, went too far, now raised them again, can't get it right haha! Didn't think of sources nearer the port though, only been playing with the map boundary sea levels... will give that a go, thanks Pop!
Yes to fog and clouds. Yes to affordable housing near the college. And developments between Fewhaven and Gordie Bay could include a sports or culture complex, with income of residential areas rising the farther from the port they are. The divide between towns could be as simple as a single boulevard with a town on each side. :)
A nice addition to the game would be to be able to make a place a point of interest to attract locals and tourists to that spot like your hill top beauty spot.
You could have a rival college the other side next to New Haven then the sports fields add on between them where the play each other for an idea how to fill the gap... maybe then the park to act as a buffer between them and the harbour area 🤔
Just wondering if anyone has tried using invisible roads and then the river surfaces pack to make connections for where there would only be off road access? It may be an interesting way to give access through a park etc. If invisible roads could be edited in road builder to have a really low speed limit, that would make it even better.
when you place down buildings with Findit do they still level up? Or down? I remember historic mode in CS1 where you could do a historic lock, and the building would stay the same shape but still level up
No in CS2 using Plop the Growables mod, you lock the level of the building which keeps the look of it. So it stays the same, but does NOT level up! So becomes more important to plop housing of different levels!
that coloured pavement is spot on if you ask me, grime and all!
🙌
Hey Few, as always, I really loved the episode, especially Fewlideplphia's answer to Auridon's arch! Just a thought: maybe instead of the modern retail building next to the car park, one of those new UK hotel buildings might be nice there, or maybe a pub? It could help bring more people to the area and fit the water tower aesthetic a bit more.
The empty area in the middle really needs a NYC style central park with a big artificial lake right in the middle, maybe something antique and well preserved. The way Gordie bay has turned is giving some Greece/South-Albania vibes so a touch of antiquity like the ruins of the ancient city would be appreciated!
I think your game looks much better with the fog and clouds, it lacked an atmosphere before. Also for the sub-building upgrages you can use find-it to find the sub-buildings so you can place them freely before CO has update and change it. I did ask Cities Skylines on twitter about the upgrade function on twitter, and they responded that they're looking into it.
Great point about find it, thanks!
I really like your slow proces. Keep it detailed, and don't just build to expand. Love your series!
I love the clouds
Really enjoying the build, and I agree that the sky is working, you should keep it.
For the green area between the two regions, I'd love to see a city park with maybe a pocket of upscale office zoning in a corner, some government buildings, a winding path and lots of walkways. Maybe an elevated path that walks through the trees. Maybe a welfare office by a man made lake. But keep it green, and something both regions can share. 👀 Looking forward to seeing what you end up choosing.
Great ideas thank you!
One of the best episodes, really enjoyed it, thank you! 😊
Love the colour tarmac tbh! For the empty space in between, I think rowhousing estate with a football field smack right in the middle of it would be nice!
Another great episode! Love the fog and clouds :)
Also, the gap. Perhaps filled with a large cemetery and church? Then really light industrial as both these things are often found on the outskirts of places? Gives a green/grey buffer 💁♂️
Would be cool perhaps to have a couple of small bridge sections here and there on the rail line, with them serving as pedestrian tunnels connecting the streets on either side of the tracks.
Lovely idea thank you!
I am looking forward to watching later today!
I love the names, especially Few K. Very gorgeous build and setting.
Thank you!
The layering of the roads either side of the train track running through is top notch 🤌🏼 first-class detailing as always - all of these new packs have transformed the game!
Awesome FC, I just love how you do these detailing areas.
Cramming them in there FC! Love that college frontispiece! Thought you were going to put bike racks in at first... and that "Auridon Archway" comment: so true!!!
BTW, your issue with the college dorm tables (and other props) is that you weren't using the *sub-building* tool of the "sub-element" deleter... the wee hoose no the big yin (row above) ;o)
Oh, and love the new visuals!
Outstanding detailing, especially around the water tower! 😳 Wow! 😲
Top stuff Few. CS2 is really giving you some options now... This is going to be a great city 🙌
A rather dense, natural forest would be nice for the empty space. Perhaps with a cabin and a barbeque place for public use or a forest kindergarden inside and a parking place for hiking at the roadside, but for the most part, just a natural place, where people can collect mushrooms and get out of the settlement for a while.
Oh yeah, the water tower was a great idea. Looks so good.
Love the fog and clouds! Makes it look so much more realistic. I loved how this build turned out and I agree: can’t wait to see how the downtown looks from the water tower. Auridon Point as a name??
I quite liked the colourful paving outside the college!
Few. You're such a wonderful person. We're just greatful for you content. You know better than us obviously. And floating docks are a real thing. Very common in the US.
Ahh thank you Boats!! ❤ And yes of course they are doh!! Are there flying docks though?! 😅
Like the very slight distance fog, and clouds. I was hoping to see you deal some more with the terrain 'jank' where you have the houses on the hill, but you kinda 'hand waved' it. I'm building on a very hilly map at the moment and it's causing me grief! LOL. I suppose the best you can do is smooth as best as possible between the elevations and get a load of bushes in there to cover the jank. I'd love to see CO do a little tweak for this, so you don't always get such promient cliffs.
PS love the colour outside the college/high school and how you made the painted concrete look proper with the dirt decals. Really woks well.
Nice vid, thanks Candy :)
Great episode, as always. There is an area definition mod to use on the French tower as a park, and then people will use it as one. You could definitely add a big pub up there to draw people to the place. Or even a big boutique hotel will do.
The detailing is always top self. Outstanding yet again. Perhaps you could work a tunnel through the hill in the green space between the towns, whether it is for pedestrians or vehicles.
Thank you! And yes we definitely could!
That gap between the towns might be a good spot for an airport in the future
For the large area between the towns, You had an area in Auridon that was a favorite of mine with a tile shop, plant nursery, and a recycling center, and that kind of place could be in the outskirts of both towns.
The water tower reminds me of Coit Tower in San Francisco!
i was thinking the same!
I like the idea of Gordie Bay having a football team and their stadium in between that space between Gordie Bay and FewHaven. Could name the team the Gordie Bay Buccaneers or something like that. And by football I mean the British kind
I think the big space between the 2 towns would be perfect for a custom golf course.
I like the clouds and fog. I love the shadows the clouds make on the landscape.
Edit: I think your water level issues are caused by the Water Features mod. I had a similar issue on one of my builds. You'll either need to tweak the evaporation rate, add constant water level sources near your docks or remove the mod.
Yep I added the mod as the water was rising so wanted to lower it, went too far, now raised them again, can't get it right haha! Didn't think of sources nearer the port though, only been playing with the map boundary sea levels... will give that a go, thanks Pop!
@fewcandy no guarantees it will work but worth a try.
Yes to fog and clouds. Yes to affordable housing near the college. And developments between Fewhaven and Gordie Bay could include a sports or culture complex, with income of residential areas rising the farther from the port they are. The divide between towns could be as simple as a single boulevard with a town on each side. :)
Love the idea of income rising away from the port, thank you!
A nice addition to the game would be to be able to make a place a point of interest to attract locals and tourists to that spot like your hill top beauty spot.
I’ve been lax in my commenting so this is simply me returning to form.
❤
we need a Few Overcharged Egg Candy Town
You could have a rival college the other side next to New Haven then the sports fields add on between them where the play each other for an idea how to fill the gap... maybe then the park to act as a buffer between them and the harbour area 🤔
Just wondering if anyone has tried using invisible roads and then the river surfaces pack to make connections for where there would only be off road access? It may be an interesting way to give access through a park etc.
If invisible roads could be edited in road builder to have a really low speed limit, that would make it even better.
A pipe not underneath a road... Don't show that to Phil :p Joke aside : great content. You have such a sens for details. Keep up the good job :)
Haha oh the shame! 😅 Thank you!
let's go! 🙌♥️
great city >> can you please upload it to PDX so we can play with you
You're welcome.
when you place down buildings with Findit do they still level up? Or down? I remember historic mode in CS1 where you could do a historic lock, and the building would stay the same shape but still level up
No in CS2 using Plop the Growables mod, you lock the level of the building which keeps the look of it. So it stays the same, but does NOT level up! So becomes more important to plop housing of different levels!
Does the water tower area really need almost 100 parking spots?
Yep, it's preparation for it's one day status as a prime tourist hot spot 😊
Guess who is going to bulldoze the recently built german college ?
@ptaddict : FewCandy GRAFFITI is SO COOL!
☁⛅⛈🌤🌥🌥🌦🌧🌨
No shortage of cloudy emojis