I had been avoiding attempting this tutorial for a while, because it looks immensely complex, but you made it extremely easy! Thanks for the great work!
radi0n Hi, radi0n. I don't know Mel scripting personally, but I'm sure it's possible to create something like the 3dsmax Hedra primitive, using Mel in Maya. It's beyond my knowledge of the scripting though.
+Kadir ÖZOLUK In rare cases, depending on the dimensions of the model, and the degree of some of the insets, etc., select similar operation may fail for these selections. There are other tricks you can try to get the selections, like switching to edge mode, then selecting the edge rings of each shape area, then select similar, and then transferring that selection to face mode. However, if you don't know of that technique, then the last resort would have to be to manually select the shapes. Let me know if you can't get past this point, and I'll help you further. If you save the model as OBJ, and have a place to host it, I'll be happy to download it and have a look at it.
Thank you! I looked up Ernst_Haeckel, and was amazed by some of his works. He was undoubtedly a genius in many areas, thanks for the introduction! I've been a big fan of M. C. Escher and some other mathemetical artists, so I'll add Ernst to the mix now.
Thank you very much. I've been working on more tutorials, but haven't had a chance to prepare them for upload yet. I'll have them up very soon though. Thanks again!
Thank you! I see you've got other tuts, I'll check them as well. What's different about this tutorial is that the result is interesting and keeps you interested in finishing it, while learning about different modifiers and working with basic poly. Modifiers are really difficult to learn as the tasks seem boring and most tutorials use ugly square-shaped animation characters for demonstrating the commands.
Well thank you once again. Yes, the overall purpose of my videos are to educate users to some often overlooked features and modifiers in 3dsmax. The modifiers can be quite powerful tools in generating complex shapes rather quickly. I use them in most of the videos.
I saw you're having button shortcuts of most used modifiers below the dropdown btw, if it's not a ready-made custom UI setup I'd love to see a tutorial on your prefered UI setup too :)
I have a short video which describes what most of the UI changes are, and some of the tweaks I've done to the UI. Not everything is covered here, but maybe it can help a little. th-cam.com/video/brFABtXC2Us/w-d-xo.html
They were selected previously. Once you set the parameters of your Hydra object, add an edit poly modifier, then CTRL+A to select all the faces. Do an Inset command on them, with the "by polygon" option of the tool. Once complete, the faces of the inset will remain selected. Just delete them at this point to create a "framework" of the object.
Hi, great tutorial! however, i encountered some problems during making this shape. 1- i am using 3ds max 2017 version, the latest one, and it seems like "select similair" not working anymore. is it me or 2017 version doesnt recognise shapes for us to apply this command? i had to manually select every face because of this. 2-@7:30 you select all faces of 1 shape of the 3 shapes, and they were allready attached to another. how did you do that? i use shortcut of "ctrl +a" to select all but it selects all 3 shapes(because it acts like 1 single shape after attach i guess). i couldnt figure out how did you do this.. i tried an alternative way to continue: i didnt apply attach until i finished preparing all selections and creating shapes one after another. it took long time.
Let me first address the issue in 1. Select Similar is still working properly in 2017 as far as I can see. I have it here in front of me as we speak, and tested out several scenerios. Each one worked as expected. Are you sure you have all the required sub-sets of the command enabled? Click on the arrow beneath the Similar button in the Graphite modeling ribbon, and make sure you have Edge Count, Face Area, and Topology check marked. Do not check the Normal Direction option.
UI looks different but i found what you are saying, and options are exactly like you said. edge count, face area and topology checked by default. this problem must be about something else... btw, i learned something when i tried an alternate way to do tutorial: after i made all shapes, attaching them together also automaticly combined seperate selection sets in one single selection set.
If it's still not working properly after checking those subset features of the Similar selection, then there could be a bug happening there. Are you using 2017 first edition, or 2017.1? I tested it under the first edition, and it worked as expected. So If you're using 2017.1, and still continue to find that select similar is not functioning properly even with different models, then I'd consider that a possible bug. I'd be interested to find out if you can get it working in a new scene with a different model, or if it just will not work at all. Also, do you know if anyone else has reported a similar issue?
John Malcolm you're welcome!! Haha, and your teachings is being very useful for me. I'm architecture student, isn't for games or movies, it's for me, i like parametric design and i'm desconstructivist, it's essential know things like these! And you're good in this! Keep going with the work! Regards from Brazil!
Rodrigo Alves Thank you very much, and I'm very glad to hear from someone in the parametric design and architecture industry. I have a great respect for the designers in that industry, and I'm very glad you find my tutorials useful.
why don't just give dfferent mat.ID to hexes before the last inset? then you can just do selection by mat.ID and bridge it in a two clicks anyway thanks for interesting tutorials
Andreas Braess Hello, Andreas. Yes, the process to achieve this object will require much different parameters in Blender. I plan to make a tutorial for it very soon, so keep an eye out for it on my channel. There have been other users interested in this for Blender as well. Thank you very much for commenting.
John Malcolm thank you that for me the more interesting part of 3d. I can´t afford 3dsmax. I like also what David Brinnen make. Form self would never come on those ideas and if I would know how to do it. :)
John Malcolm I would like to know how to map these bmp textures www.dropbox.com/s/it7nt0yidp765tq/PL00.bmp?dl=0 with this object www.dropbox.com/s/r4qc7wys3317od4/PL00.obj?dl=0 Here's a link of the program to open the unique file to see what the character should look like www.dropbox.com/s/x12v0zo31p3unib/RE2MV_v0.7b_Setup.exe?dl=0 www.dropbox.com/s/hw8uxwzyasrvff8/PL00.PLD?dl=0 thanks.
Karl Hans Were those textures intended to work with that character? Load the OBJ into a scene, then simply load the texture into the diffuse channel of a new material shader. With the character selected in the viewport, assign the material with the map to the character, and it should appear in the viewport on the OBJ. This method assumes the OBJ has been unwrapped to accept the textures as they are laid out in that BMP file.
John Malcolm Those textures belong to that character but I don't know if they're wrapped properly. This is why I'm asking a video tutorial to show how to add the texture. I'm new to 3DS Max.
Your tutorials are really great. I've been using 3DSMax for many years but love the techniques I learn from your tutorials. Keep up the great work.
FerociousSimplicity Thank you very much. Glad you are finding them useful!
I had been avoiding attempting this tutorial for a while, because it looks immensely complex, but you made it extremely easy! Thanks for the great work!
You're very talented, John.
Walter Nimroski Thank you so much, Walter.
Good tip on combining selection sets! I didn't know about that, thanks!
involutionOcean Thank you! Glad that was helpful.
Thanks, John! I'm very grateful for the tutorial.
Unique tutorials indeed.
super cool stuff John . thank you
Vova Kokhanovskyy Very welcome, Vova.
I'm from iran , and i want to say thank you very much .God bless you man
Greetings my friend, and thank you. Peace to you also.
Batman uploads tutorials?
you're amazing, and thank you so much for all of your hard work and excellent tutorials.
Damn, I'll be learning so much... Thanks I found this channel, keep it up man! :D
Juan Gabriel monserrat romero Thank you very much. I will post more tutorials this weekend, for both 3dsmax and Blender. Glad you like them!
I swear I'm expecting to hear "I'm Batman" at any point in the video. xD
Good job!
Юра Полуянов Thanks!
Muchas gracias excelente tutorial!
Purchase a real 3d printed version of this model, available in a variety of colors and materials here: shpws.me/L1Nl
Thank you so much, It helped me a lot!
muy bueno, gracias
Where do you find these different complex shapes? I struggle to find these shapes.
Great tutorials. Any idea to make Hedra (with family parameters) primitive in Maya?
radi0n Hi, radi0n. I don't know Mel scripting personally, but I'm sure it's possible to create something like the 3dsmax Hedra primitive, using Mel in Maya. It's beyond my knowledge of the scripting though.
lovely tutoreal sir
Batman making nasted dodecahedron in 3DS Max :O
You sounds like batman!
Awesome tutorial thanks a lot !!!
+kostas s Very welcome.
hi john.
8:20 minutes until I can not do the operation(first selection similar). get together near the edge.
thank for videos.
3dsmax 2015.
+Kadir ÖZOLUK In rare cases, depending on the dimensions of the model, and the degree of some of the insets, etc., select similar operation may fail for these selections. There are other tricks you can try to get the selections, like switching to edge mode, then selecting the edge rings of each shape area, then select similar, and then transferring that selection to face mode. However, if you don't know of that technique, then the last resort would have to be to manually select the shapes. Let me know if you can't get past this point, and I'll help you further. If you save the model as OBJ, and have a place to host it, I'll be happy to download it and have a look at it.
+John Malcolm Thank you for the answer, and video. I wish you continued success.Waiting for the new tutorial.
Wonderfull! Thanks John. I Like Ernst Heckel too.. ;)
Thank you! I looked up Ernst_Haeckel, and was amazed by some of his works. He was undoubtedly a genius in many areas, thanks for the introduction! I've been a big fan of M. C. Escher and some other mathemetical artists, so I'll add Ernst to the mix now.
I love Escher too....and his magics mirrors....when I saw your work...I thought in Heckel
always like your tuts...great job
Great tutorial man ! this was awesome ! =)
b0t4Rgu5 Thank you very much! Glad you enjoyed it.
Is it a topic in interior design coarse
SUPERLIKE JOHN!!!!
Thank you very much!
Excellent tutorial, enjoyed it so much.
Thank you very much. I've been working on more tutorials, but haven't had a chance to prepare them for upload yet. I'll have them up very soon though. Thanks again!
Thank you! I see you've got other tuts, I'll check them as well. What's different about this tutorial is that the result is interesting and keeps you interested in finishing it, while learning about different modifiers and working with basic poly. Modifiers are really difficult to learn as the tasks seem boring and most tutorials use ugly square-shaped animation characters for demonstrating the commands.
Well thank you once again. Yes, the overall purpose of my videos are to educate users to some often overlooked features and modifiers in 3dsmax. The modifiers can be quite powerful tools in generating complex shapes rather quickly. I use them in most of the videos.
I saw you're having button shortcuts of most used modifiers below the dropdown btw, if it's not a ready-made custom UI setup I'd love to see a tutorial on your prefered UI setup too :)
I have a short video which describes what most of the UI changes are, and some of the tweaks I've done to the UI. Not everything is covered here, but maybe it can help a little.
th-cam.com/video/brFABtXC2Us/w-d-xo.html
Thanks for sharing,
In 02:35 how did you remove all the faces?
+Murat Aktan While the faces were selected, I simply pressed "delete" on the keyboard to permanently remove them from the object.
+John Malcolm Were all the faces selected with just a single command or they were selected previously, I couldn't catch it?
They were selected previously. Once you set the parameters of your Hydra object, add an edit poly modifier, then CTRL+A to select all the faces. Do an Inset command on them, with the "by polygon" option of the tool. Once complete, the faces of the inset will remain selected. Just delete them at this point to create a "framework" of the object.
+John Malcolm THANKS
Hi, great tutorial! however, i encountered some problems during making this shape.
1- i am using 3ds max 2017 version, the latest one, and it seems like "select similair" not working anymore. is it me or 2017 version doesnt recognise shapes for us to apply this command? i had to manually select every face because of this.
2-@7:30 you select all faces of 1 shape of the 3 shapes, and they were allready attached to another. how did you do that? i use shortcut of "ctrl +a" to select all but it selects all 3 shapes(because it acts like 1 single shape after attach i guess). i couldnt figure out how did you do this.. i tried an alternative way to continue: i didnt apply attach until i finished preparing all selections and creating shapes one after another. it took long time.
Let me first address the issue in 1. Select Similar is still working properly in 2017 as far as I can see. I have it here in front of me as we speak, and tested out several scenerios. Each one worked as expected. Are you sure you have all the required sub-sets of the command enabled? Click on the arrow beneath the Similar button in the Graphite modeling ribbon, and make sure you have Edge Count, Face Area, and Topology check marked. Do not check the Normal Direction option.
UI looks different but i found what you are saying, and options are exactly like you said. edge count, face area and topology checked by default. this problem must be about something else...
btw, i learned something when i tried an alternate way to do tutorial: after i made all shapes, attaching them together also automaticly combined seperate selection sets in one single selection set.
If it's still not working properly after checking those subset features of the Similar selection, then there could be a bug happening there. Are you using 2017 first edition, or 2017.1? I tested it under the first edition, and it worked as expected. So If you're using 2017.1, and still continue to find that select similar is not functioning properly even with different models, then I'd consider that a possible bug. I'd be interested to find out if you can get it working in a new scene with a different model, or if it just will not work at all. Also, do you know if anyone else has reported a similar issue?
Batman, is that you?
Rodrigo Alves Haha. Thanks.
John Malcolm you're welcome!! Haha, and your teachings is being very useful for me. I'm architecture student, isn't for games or movies, it's for me, i like parametric design and i'm desconstructivist, it's essential know things like these! And you're good in this! Keep going with the work! Regards from Brazil!
Rodrigo Alves Thank you very much, and I'm very glad to hear from someone in the parametric design and architecture industry. I have a great respect for the designers in that industry, and I'm very glad you find my tutorials useful.
its very cool
why don't just give dfferent mat.ID to hexes before the last inset? then you can just do selection by mat.ID and bridge it in a two clicks
anyway thanks for interesting tutorials
Great thanx for the vidéo
Easy to follow. But I'm still a beginner.
+Alan Foos Thank you. Please feel free to let me know if you need assistance in any way.
You are master!
Hallo very nice. I try to do it in blender but I flopped I get Dodecahedron not like you. I the parameter must in Blender different. Thank you
Andreas Braess Hello, Andreas. Yes, the process to achieve this object will require much different parameters in Blender. I plan to make a tutorial for it very soon, so keep an eye out for it on my channel. There have been other users interested in this for Blender as well. Thank you very much for commenting.
John Malcolm thank you that for me the more interesting part of 3d. I can´t afford 3dsmax. I like also what David Brinnen make. Form self would never come on those ideas and if I would know how to do it. :)
Andreas Braess Yes, David Brinnen is my friend, and a great modeler. I'm glad you like his work too.
Great!
Thank you very much! I will have more on the way soon.
are you batman?
was going to ask same question
Hi, I have a tutorial request.
Hi. Sure, let me know what you'd like to see and I'll try to help.
John Malcolm
I would like to know how to map these bmp textures www.dropbox.com/s/it7nt0yidp765tq/PL00.bmp?dl=0
with this object www.dropbox.com/s/r4qc7wys3317od4/PL00.obj?dl=0
Here's a link of the program to open the unique file to see what the character should look like www.dropbox.com/s/x12v0zo31p3unib/RE2MV_v0.7b_Setup.exe?dl=0
www.dropbox.com/s/hw8uxwzyasrvff8/PL00.PLD?dl=0
thanks.
Karl Hans Were those textures intended to work with that character? Load the OBJ into a scene, then simply load the texture into the diffuse channel of a new material shader. With the character selected in the viewport, assign the material with the map to the character, and it should appear in the viewport on the OBJ. This method assumes the OBJ has been unwrapped to accept the textures as they are laid out in that BMP file.
John Malcolm
Those textures belong to that character but I don't know if they're wrapped properly. This is why I'm asking a video tutorial to show how to add the texture. I'm new to 3DS Max.
sy
Be careful not displaying center face
Great ! I learned a lot .. Thank you