The teacher exists to broaden the mind. It falls upon the student to pursue knowledge. Also, if they go fast pause it, catch up (or do additional searches on topic), then play next segment. Lol..I have been here for about 2 hours watching "snippets" then digging around a bit on Google for "more info". It seems to be working, I have a wonderful mission coming together. In final, the editor is just to large and deep for any one tutorial to cover it all. It's amazing, endless, potential.
I have only just really started getting into the editor of Arma2, I have been downloading most of the vid's for this and I am really enjoying watching them and learning from them. I am not really into all the run and shoot games like COD and BF2, they have their place, but I enjoy the tactical aspect of this game!
@agentbaybob There are two great possibilities: #1 You didn't place the file in the correct mission folder. #2 You didn't properly give the file a .sqf extension and, as a result, it's exactly a TEXT file named "IED.sqf" with .sqf being part of its name rather than a filetype extension.
@Headcrabman99 Yessir! If you want an enemy patrol to go back and forth, first place a "Move" Waypoint at the very end of the road, then place a "Cycle" Waypoint back at the beginning. "Cycle" tells the unit to repeat the previous moves so if you do it correctly, the vehicle will drive to the "Move" waypoint, turn around and go back to the "Cycle" waypoint, then turn around and repeat that sequence of events an infinite number of times!
Nice work BIS, this still doesn't replace the hours upon hours people will have to spend reading Murray's Bible and other tutorials to do more complex missions, but this tutorial certanly helps alot, keep up the good work!
I know this is a very old video, but how can I make those spaces on notepad like you do? Like for example three hits with only one hit if you know what I'm trying to ask
This is a good tut. But I have one problem. I've followed EVERY step down to the frickin nitty gritty. I even used the same UNITS as you did in the video, just to make sure it was done right. But I'm getting a problem. Either the IED never goes off, or I get a message saying "Script 'IED.sqf' not found", even though its in the frickin folder. what's wrong??
When I go into the editor, I can't select "empty" as "side". I have a different version of the editor or something? I have Arma2+AO+BAF+PMC, and with 1.57 installed after all of them.
If I wanted to create a random item instead of a random bomb, would I be able to replace _shell with _item, _shellArray with _itemArray, _explosion with _object (?) and the various bomb types with Binocular, itemMap, itemCompass and itemWatch?
I'm semi-sure of this, so don't persecute me if I'm incorrect. Bohemia Interactive is based in the Czech Republic, however, many of it's crew is from the United Kingdom & Germany, as it's multinational. Think of it the same way as Ubisoft, Ubi is French, but only like 5% of it's crew is French.
@agentbaybob You forgot that your computer automatically hides your extensions. Go to your Control Panel, Folder Options, and uncheck "Hide Extensions". Then go back to your IED.sqf and it should say IED.sqf.txt. If it says that, simply delete the .txt part and it'll ask if you want to change the file name extension. Click Yes, and your trigger will work. I had the same problem.
@ARMA2official Ehr sry i have a question there too ^^^, i want my IED to explode on my Infantry Patrol, but for some reason it doesnt work, it either blows up right away when i start the mission or it doesnt do anything at all. May this line in the sqf file is the reason ? "_explosion = _shell createVehicle position IED;" this looks like it makes sure to only blow up on vehicles, i alreeady tried putting "Unit" or "soldier" instead of Vehicle, but this also wouldnt work ^_^ Phil
There are several ways to make an IED in arma. I prefer this: Place any object on the map and name it IED. Give it a placement radius of say 30. Place a tank, person, etc.., and name it target. Then create a trigger. In the trigger's initialization field write: target distance IED
If you have a big map with lots of enemies that hide and the game ends when they are all killed you have to make them all playable so you can hunt them down to finish it. You press t for team switch and then view to find them. Its a bit laborious but it does work. The game ending part is a trigger of say 20000 metres, opfor not present, game ending 1#
A 3 minute mission is easy to do. You go to the editor and just place various enemy troops around. Make them all playable and put a trigger in largish area and tick "Opfor NOT present". Ending1#' or whatever. You need them playable to press "t" to see if any have been hiding and are unkilled so far. and you can hunt them down to end the game. and in the message box you type something lijke" game over! All enemies killed!". You can add music here as well in the options. The game ends and your stats float onscreen
can someone help i got the free version and one i try to load the mission i made at mission editor it keeps saying "player not selected" how do you select a player?
They really give everything to this simulator... I already pass much than 1k hours doing private to colonel combat fonctions. Most of it with a laptop... (Close view 1,5km or least) With my new computer, I see for over 8km with very high quality and I really can do combat offcier job while seeing everything or seek for ennemy movement (pathfinder) on CTI. ((AND NOW THAT!!! I'm going to learn programmation...)) Everything is in it!
I actually know very little Java/C++, one of the reasons I said the scripting stuff was a joke compared to them, though it is helpful to know at least one of those languages if you ever get into extensions.
can u upload a tutorial how to involve support ( communication -> airstrike, supplies etc. ) ? would be awesome ;) nice video btw i will try myself on some ied`s tomorrow ^^
doesnt work for me.. i kinda copied some elements, like a vehicle driving on a road, an object besides the road and the trigger + .sqf file the trigger gets activated (track starts to play) but no explosion.. whats wrong?
Is there a reason why bis didn't make the editor have less coding involved, how are we supposed to know what to wright in those boxes and actually having to leave the game to copy paste stuff
Very cool! But is there a simple way to make a repeating enemy patrol go up and down a road? BTW I've only played Arma2 for 2-3 hrs and I'm hooked. :D Great game.
Anyone know how to make a script which does not allow your team to move to the next way point unless all hostiles within the immediate vicinity are eliminated?
The part 1 isn't difficult, then just experiment some different solutions and situations and you shouldn't have any problem ;) But, lol, i dunno how to delete a created mission/scenario (from ingame, of course an alternative is to delete the file from the mission folder)
It's good that you are doing these tutorials, but you need to slow the pace down a little, hammering through concepts that are new to people is not a good way to make things easily understood. Keep them up though, they are very welcome.
I have only got operation flashpoint dragon rising on 360. I enjoy going on it now and then. I suspect that it will be better on pc than on console, but not nearly as fun as Arma 2
I'm a big fan of the game and I have learned to do small things, but the BIS comunity have a big problem on comunication. Do u guys think that anyone just learning the game will understand this video?
@MrTornadoman97 You can create a non dynamic IED by using this script "bomb="*bomb name*" createVehicle [(getPos *Object you want the bomb to detonate at's ID* select 0),(getPos *Object you want the bomb to detonate at's ID* select 1),0] " (no quotes) Essencially, just place the object and name it the ID you place within the asterisks, then group it to the person you want to die. I'm sure you can work out the rest.
Actually once you actually try it and watch the video at the same time it's more like Tutorial 1/2: 1+1=2 Tutorial 2/2: 1+1+1+1+1+1+1*0. Those who have never tried to learn it never will, give it a try and follow step by step what he does, you'll be surprised how easy it actually is.
Uninstall, reinstall, update to latest beta patch for Arma2, then add in the patches for Arma2 OA. "warning:preNLOD format in object ca/character2/usmc/usmc_soldie r_co.p3d" is an error in reading a source file when Arma is booting, so reinstalling should help that. installing latest patches should sync your comp to the newest game type. Remember to defragment the comp completely, and make sure no other programs are running on launch. for the online, patch should help, or get better internet.
Part 1: "This seems easy enough!"
Part 2: "FUCK. ME."
Lol. The recycling bin is called Dragon Failing. Hilarious!
The teacher exists to broaden the mind. It falls upon the student to pursue knowledge.
Also, if they go fast pause it, catch up (or do additional searches on topic), then play next segment. Lol..I have been here for about 2 hours watching "snippets" then digging around a bit on Google for "more info". It seems to be working, I have a wonderful mission coming together.
In final, the editor is just to large and deep for any one tutorial to cover it all. It's amazing, endless, potential.
I have only just really started getting into the editor of Arma2, I have been downloading most of the vid's for this and I am really enjoying watching them and learning from them. I am not really into all the run and shoot games like COD and BF2, they have their place, but I enjoy the tactical aspect of this game!
Thankyou Bohemia Interactive for giving the casual gamers something to work with. I play games for the Sandbox they offer alone. Arma2 takes the cake
I just noticed that the thrashbin is titled "Dragon Failing" - coming from the horrible and stolen "OFP" Dragon Rising.
Jay, you rock! :D
@agentbaybob There are two great possibilities: #1 You didn't place the file in the correct mission folder. #2 You didn't properly give the file a .sqf extension and, as a result, it's exactly a TEXT file named "IED.sqf" with .sqf being part of its name rather than a filetype extension.
@Headcrabman99 Yessir! If you want an enemy patrol to go back and forth, first place a "Move" Waypoint at the very end of the road, then place a "Cycle" Waypoint back at the beginning. "Cycle" tells the unit to repeat the previous moves so if you do it correctly, the vehicle will drive to the "Move" waypoint, turn around and go back to the "Cycle" waypoint, then turn around and repeat that sequence of events an infinite number of times!
@dalvant to place "empty" objects you need to at first place unit as player, then you can put objects from "empty" side.
Nice work BIS, this still doesn't replace the hours upon hours people will have to spend reading Murray's Bible and other tutorials to do more complex missions, but this tutorial certanly helps alot, keep up the good work!
I know this is a very old video, but how can I make those spaces on notepad like you do? Like for example three hits with only one hit if you know what I'm trying to ask
LOL 2:09 Garbage bin is named Dragon failing... :) This video is up 2 years now and nobody noticed?
Very slick Bohemia, Very slick!
@paradym123 actually, part 1/2 doesn't require any coding knowledge. The more advanced features are accessible by scripting.
BIS please make more!!! These are pretty good, but they glossed over a few things really quickly. :)
will there be any mmore of these?
Maybe one explaining the other modules?
or how to create a mission briefing and use objectives?
...please..??
;-)
Thankyou Bohemia Interactive for giving the casual gamers something to work with within the mission editor.
is there a simpler way to put an IED? such as not having to use notepad and staying in the game?
This is a good tut. But I have one problem. I've followed EVERY step down to the frickin nitty gritty. I even used the same UNITS as you did in the video, just to make sure it was done right. But I'm getting a problem. Either the IED never goes off, or I get a message saying "Script 'IED.sqf' not found", even though its in the frickin folder. what's wrong??
hey there, how do i get the config viewer? you said i dont need it but to get the stuff you need to make the IED go off surley i would need it
When I go into the editor, I can't select "empty" as "side". I have a different version of the editor or something? I have Arma2+AO+BAF+PMC, and with 1.57 installed after all of them.
I've been to the link on the arma site, but I can't find the scripits, does anyone know where they are now?? Thanks
If I wanted to create a random item instead of a random bomb, would I be able to replace _shell with _item, _shellArray with _itemArray, _explosion with _object (?) and the various bomb types with Binocular, itemMap, itemCompass and itemWatch?
How do you spawn objects? How do you get up the side Empty? as I need that to spawn objects
What kind of computer was this recorded on?? I'm running a 3Ghz quad core PC with 2 video cards, and I can't get performance anywhere near this good.
how do i make a conversation because i have tried every thing i can think of but if you find or know a website with it on could someone please tell me
how do I get to the advanced mode. also how do I delete missions in the editor that I don't want to have anymore?
I'm semi-sure of this, so don't persecute me if I'm incorrect. Bohemia Interactive is based in the Czech Republic, however, many of it's crew is from the United Kingdom & Germany, as it's multinational. Think of it the same way as Ubisoft, Ubi is French, but only like 5% of it's crew is French.
@M3G4G0TH It's just "nil" as a global variable (no proceeding underscore) that's a problem with ACE. _nil should be fine as a handle.
@agentbaybob You forgot that your computer automatically hides your extensions. Go to your Control Panel, Folder Options, and uncheck "Hide Extensions". Then go back to your IED.sqf and it should say IED.sqf.txt. If it says that, simply delete the .txt part and it'll ask if you want to change the file name extension. Click Yes, and your trigger will work. I had the same problem.
I already know some of this scripts but not for a IED! thnx! Keep up these kind of tutorials! Maybe a unitplay and unitrecord tutorial? =)
are this original ingame radio voices?
@ARMA2official does it works in the demo?
How do you open all the viewers (what buttons)?
Problem with the tutorial, creating the IED.sqf file whenever i type exactly what you did it just says "Invalid number in expression"
what are the vehicles there at 1:40 ?
@ARMA2official Ehr sry i have a question there too ^^^, i want my IED to explode on my Infantry Patrol, but for some reason it doesnt work, it either blows up right away when i start the mission or it doesnt do anything at all. May this line in the sqf file is the reason ? "_explosion = _shell createVehicle position IED;" this looks like it makes sure to only blow up on vehicles, i alreeady tried putting "Unit" or "soldier" instead of Vehicle, but this also wouldnt work ^_^
Phil
@kylania It's possible to use numbers too, like 0 = execVM .... . Looks orrible, but no variable name clashing this way.
There are several ways to make an IED in arma. I prefer this:
Place any object on the map and name it IED. Give it a placement radius of say 30. Place a tank, person, etc.., and name it target. Then create a trigger. In the trigger's initialization field write:
target distance IED
If you have a big map with lots of enemies that hide and the game ends when they are all killed you have to make them all playable so you can hunt them down to finish it.
You press t for team switch and then view to find them.
Its a bit laborious but it does work.
The game ending part is a trigger of say 20000 metres, opfor not present, game ending 1#
so how do you bring up the config viewer?
A 3 minute mission is easy to do.
You go to the editor and just place various enemy troops around. Make them all playable and put a trigger in largish area and tick
"Opfor NOT present". Ending1#' or whatever.
You need them playable to press "t" to see if any have been hiding and are unkilled so far. and you can hunt them down to end the game.
and in the message box you type something lijke" game over! All enemies killed!". You can add music here as well in the options.
The game ends and your stats float onscreen
can someone help i got the free version and one i try to load the mission i made at mission editor it keeps saying "player not selected" how do you select a player?
How does one open and edit a downloaded mission?
They really give everything to this simulator... I already pass much than 1k hours doing private to colonel combat fonctions. Most of it with a laptop... (Close view 1,5km or least)
With my new computer, I see for over 8km with very high quality and I really can do combat offcier job while seeing everything or seek for ennemy movement (pathfinder) on CTI.
((AND NOW THAT!!! I'm going to learn programmation...))
Everything is in it!
hello could you tell me how to mmake support like cas or gun ship?
at the sqf mine says i does have a program to access it....any help?
@adamcrew90 add a trigger activated by blufor, make the opfor's waypoints then synch the first opfor waypoint with trigger and done
Thanks for tutorials BIS!
Waiting for some more tutorial stuff!
how did you record this???
I actually know very little Java/C++, one of the reasons I said the scripting stuff was a joke compared to them, though it is helpful to know at least one of those languages if you ever get into extensions.
how do you bring up the config viewer etc in the editor???
Same question in 2022 :(
pretty cool.. can this be scripted to vehicles for SVBIED:s or VBIEDS or to npc:s to simulate suicide bombings?
can u upload a tutorial how to involve support ( communication -> airstrike, supplies etc. ) ? would be awesome ;)
nice video btw i will try myself on some ied`s tomorrow ^^
How do I open the config viewer?
My game freezes when my script executes...
What could be causing this?
Can you make a scripting video for map making in arma for we know how to script for other things in are maps.
how do you un group objects that are near each other?
doesnt work for me.. i kinda copied some elements, like a vehicle driving on a road, an object besides the road and the trigger + .sqf file
the trigger gets activated (track starts to play) but no explosion.. whats wrong?
Is there a reason why bis didn't make the editor have less coding involved, how are we supposed to know what to wright in those boxes and actually having to leave the game to copy paste stuff
@allansuperman21 the free version has objects under the empty category,
i heard you cant use _NIL with ACE ... is that true?
Awesome Wallpaper!
That's a cool background
how do i load a mission into the mission editor PLEASE HELP :(
Very cool! But is there a simple way to make a repeating enemy patrol go up and down a road?
BTW I've only played Arma2 for 2-3 hrs and I'm hooked. :D Great game.
it says the sqf file is damaged and cant be used whats up?
Anybody know how I can put a time limit trigger on my editor-created missions so they auto-end after say 30 minutes?
a bit late but set the Trigger set the time limit and choose end1
@Thillidor make sure you have a ";" after the list of shells and the ]
so...
shellArray
[
...
];
Anyone know how to make a script which does not allow your team to move to the next way point unless all hostiles within the immediate vicinity are eliminated?
I find myself watching this over and over just to catch everything he says
Hey BIS you should never have to leave the game to edit missions... just an idea
The part 1 isn't difficult, then just experiment some different solutions and situations and you shouldn't have any problem ;)
But, lol, i dunno how to delete a created mission/scenario (from ingame, of course an alternative is to delete the file from the mission folder)
It's good that you are doing these tutorials, but you need to slow the pace down a little, hammering through concepts that are new to people is not a good way to make things easily understood.
Keep them up though, they are very welcome.
Arma 2 OA and Crysis are my favorite games.
@CARBRINE Make sure you Save As... the file as IED.sqf and NOT as IED.sqf.txt
couldn't you just put an explosive in that spot, and set a trigger for when it explodes to create a similar effect, without scripting things?
I have only got operation flashpoint dragon rising on 360. I enjoy going on it now and then. I suspect that it will be better on pc than on console, but not nearly as fun as Arma 2
damn you BIS!!!! This is basicaly what i have done with my last two missions :@ now everyone knows how to do it :P
Correct me if i am wrong but i beleive bohemia is Czech so idk why they would have the queen thar :l
I'm a big fan of the game and I have learned to do small things, but the BIS comunity have a big problem on comunication. Do u guys think that anyone just learning the game will understand this video?
@MrTornadoman97 You can create a non dynamic IED by using this script
"bomb="*bomb name*" createVehicle [(getPos *Object you want the bomb to detonate at's ID* select 0),(getPos *Object you want the bomb to detonate at's ID* select 1),0] " (no quotes)
Essencially, just place the object and name it the ID you place within the asterisks, then group it to the person you want to die. I'm sure you can work out the rest.
Whoa! You guys are awesome! You really know what we want to see =)
I can not change the extension to .sqf
Actually once you actually try it and watch the video at the same time it's more like Tutorial 1/2: 1+1=2 Tutorial 2/2: 1+1+1+1+1+1+1*0. Those who have never tried to learn it never will, give it a try and follow step by step what he does, you'll be surprised how easy it actually is.
I know how you feel. :( I can barely make a script. Keep trying though, you can always get better at something!
Don't worry about how to access the Config viewer? I can't do any of the things you did without first accessing the Config viewer
@ARMA2official How I wish my desktop computer was as good as that laptop. Nice, helpful videos by the way :)
Gotta love the Recycle Bin's name. xD
@TerrorDue
Still Jackals, they just look different at that angle.
@yaofpfan ok cool, ill have to try it out
Nice wallpaper.
I learned more here than two weaks in game :P
Uninstall, reinstall, update to latest beta patch for Arma2, then add in the patches for Arma2 OA.
"warning:preNLOD format in object ca/character2/usmc/usmc_soldie r_co.p3d" is an error in reading a source file when Arma is booting, so reinstalling should help that. installing latest patches should sync your comp to the newest game type.
Remember to defragment the comp completely, and make sure no other programs are running on launch. for the online, patch should help, or get better internet.
@ARMA2official Uhm.. link doesnt work.... xD
I don't want to have to get a degree in computer science just to make a 3 minute mission!
I just wished I had a better computer to run this game instead of a potato
+Andy Graham what are your specs?
Send to Bohemia a letter, they earn tons of money after the release of Dayz, they need to send PCs to all people play this game from the beginning
I only had it on PS3, and there I didn't really like it. So I have no idea if it was good or bad. On PC that is.
@Blitz314 Than you hate quality.
nice dude... i studing this video
2:01 anyone else notice the Recycle Bin Name?