As a VR enthusiast, I'm interested in "Whispers of the Void" while waiting for Star Citizen to implement VR support or for Elite Dangerous to expand its VR capabilities.
You've a hotas? Freespace Open VR would like to see you over at Knossos. Fs1, Fs2, numerous fan campaigns, etc. Also, there is X Wing Alliance VR. If you already know those then forgive me.
None of these games have my interest. Of course really cool for the ones who like them. I just hope to see more games which are really focused on space ships. Not strategy, just space games. Being able to fly a ship, walk in your ship, fly to an another planet, space combat, etc. Maybe like Spacebourn but without Unreal Engine assets.
I acknowledge that while I've always enjoyed the quality of the videos and narration, initially as a Star Citizen fan, and during the period when Obsidian was more on the other side of the fence regarding opinions (positive or negative) about Star Citizen, I felt somewhat conflicted in my appreciation of his content. However, now I feel that, for whatever reason, Obsidian is more impartial when it comes to Star Citizen, or at least has a better understanding of what the project is and, consequently, who we are as project backers and why we support it. This has made it much easier for me to follow his content without getting frustrated too often. lol XD
Anyone have any idea what the Limit Theory dev went on to do? He was so passionate about his craft I find it hard to believe he’d never code again, even after the burden the solo kickstarter dev role placed upon him. Somehow keep hoping he’ll show up again older and wiser, would love to see what that passion could create with modern coding tools.
I do not think Josh will try another project. I hope but LT costed him too much money, time and mental health. He was in depression even if the community was there in supported him. Not his fault but.. too sad.
Man, I must have spent six full years hanging on his every utterance. I believed in Limit Theory. Such a shame seeing him go through hell trying to deliver it.
Rogue Flight looks great. If you're looking for suggestions Cell Sword is a space game... inner space. It's set inside a human body but you fly around your miniature space ship, a lot like Descent.
Gotta say, as an elite VR cmdr, aside from 'that other game' nothing even comes close. Yes it's not changed much. But 4 new ships, powerplay 2.0, and a new as yet unknown core gameplay feature coming end of Oct 24, things are looking up. If you wanna play a VR title that has longevity, you can't beat elite
Beyond.frontiers looked neat, but be aware there is no invert Y option. Game seems inspired by X4 and could be cool, but I wasn't able to properly evaluate it.
"...inspired by X4..." I'm wondering if Egosoft should actually have some kind of legal response here. The system gate models are almost direct rip-offs: rings with blue event horizons and nacelles. X has a freighter called Demeter. The title is highly suggestive all by itself... Some new ideas in there but seeing a lot of very specific old ideas too.
beyond.frontiers sounds like competition for the X series - which incidentally started with "X: Beyond the Frontier". I wonder if the name is a little too much on the nose ...
Fun thing, we're from the same country, and I as the developer grew up on X-BtF, it kinda saved my life. Along with Freelancer, X has been the biggest impact on my childhood.
@@Splashbang_OW Two different genres? Are you sure? Because it sounds completely like a clone of X. It even references the title of the first X-game, "X: Beyond The Frontier"
@@RoonMian The X series of space games are strategy games heavily focused on management and micro management, not third person space sims which Beyond Frontier seem to be. X4 might be the only game in the franchise that stands out from the rest, though.
I just want some old school Free Space style combat game. Satisfying weapons, dog fights and and capital ship battles and a time to kill for enemy fighters somewhere under 5 minutes.
Isn't the first game straight up an X type game?? As you were describing it I was like "Hold up... that's just X4: Frontiers". That said, can't say I'd be too mad at having two X instead of one, and if they can make a more intuitive UI that's a win for all involved. Anyways, thanks for the video, keep on keeping on, Spaceman.
Right? I know lots of designs converge on the same shape for all sorts of reasons but those warp gates and that shipyard were straight up "we have X4 at home"
I was about to post the same thing. They literally called Terran the Cradle of Humanity.....that is literally what it's referred to in the X universe. Idk def not going to play it since X4 is infinitely replayable.
It seems heavily inspired by X or even a ripoff from it. The name comes from the first X game "X Beyond the Frontier", which is very close to "beyond frontiers". Also the gates, stations, ships and sectors have a similiar design. Storywise it seems to play during the early exploration of the gate network until the terraformer war happened.
@@johncolman1335 we have our own story that we are working on, this isn't a X ripoff although it is inspired, and OA was wrong we are not currently a station builder game
@@wickedcoolsteve well since you feel that way maybe you should complain to our modeler CGPitbull then I'm sure that your input as someone who doesn't make models for a living will make his day brighter and also if you are going to compare this to a X game compare it to the one that actually has a similar name, our graphics far exceed those found in X:Beyond the Frontier
Huh, all the ships in Beyond.Frontiers are a shipset you can mod into Stellaris for the past few years. Is the same designer doing both or did one rip off the other?
@@stanleygarland1666 Humm, the people who made Kurogane (the stellaris shipset) are COLA and Paragon and have been up since 2018 or so. Still could be the same people just a name change? I dunno.
@@Xaevryn i know because I'm the PR Manager for the studio who made it, we are not affiliated with Kurogane, COLA, or Paragon, and CGPitbull is a independent modeler
Unfortunately other than Whispers of the Void, none of them feature first person flying through space. A couple of the games aren't flying games so they get somewhat of a pass, kind of like calling Mass Effect a space game (it isn't really, I mean is Doom a "space game"?). The ones with 3rd person flying automatically get an F for lazy effort.
Not exactly a space game but Subnautica 2 was just announced, hopefully it's better than Below Zero the voiced protagonist and smaller scale was disappointing and broke immersion. Also being given waypoints on what to do and where to go next made exploration kinda redundant.
@@moontreecollective6718 because its either all they can muster with what they've got, or it's as close to what they were going for as they can get them. Graphics don't make the game in every game.
Beyond Frontiers seemed promising at first (being one of the rare games where you actually fly capital ships), but now I think it seems too arcadey for my tastes.
That first one just looks like a complete ripoff of the X game series both in terms of aesthetics and in terms of gameplay. Even down to the design of the sector gates.
for me it just feels like X-light. all the exploration and progression with less of the management. what for me is a bit of a dealbreaker, since management is what makes me love the game.
Interesting thanks. "Beyond frontiers" reminds me quite a bit of "Galaxy on Fire". The jump stations are literally the same, and there also was a fun "american bar" style station (that you could purchase and make your home base). I really hope it's the same team behind, that would be so cool.
@@stanleygarland1666 You meantioned you're the PR guy for the Devs behind Beyond Frontiers. I think they need a new PR guy, you're attitued stinks. It's a realy bad look running around the comment section insulting potential customers.
At the end of the video he says that are a couple of games that are not space games but sci-fi ones, so is a good inclusion and at the end, so no wrong done in my opinion, apart of the fact that the game locks interesting.
These games and graphics certainly didn't excite me. "Narrative" and anime space games? No thanks. (I should mention I don't even really consider narrative games gaming.)
Space games without VR is like a Steak without anything. Especially since we have Headsets like Quest 3 and AVP which are cheap and can connect to SteamVR via WiFi without any setup afford. A massage-seat, a Headset and a Controller and you are in Space like never before in history. Very sad to see that Elite Dangerous even after more than 10 years is still the best you can get. Especially these 80-style arcade space-plane-shooters are extremely boring. We can do so much more these days.
please do explain how any of these games are anything like Space Invaders, Galaga, Missile Command, Robotron: 2084, Contra, etc I really would love to know
@@granttlcuk yip. without question. But a bit boring. Most people seems to like there steaks with some additions. If i remember restaurant meals right. If you are special in this regard. Well these days everybody wants to be special. Here is your steak without anything. Even without salt. How about going a step further? Without heat? More special.
As a VR enthusiast, I'm interested in "Whispers of the Void" while waiting for Star Citizen to implement VR support or for Elite Dangerous to expand its VR capabilities.
You've a hotas? Freespace Open VR would like to see you over at Knossos. Fs1, Fs2, numerous fan campaigns, etc. Also, there is X Wing Alliance VR. If you already know those then forgive me.
None of these games have my interest. Of course really cool for the ones who like them.
I just hope to see more games which are really focused on space ships. Not strategy, just space games. Being able to fly a ship, walk in your ship, fly to an another planet, space combat, etc. Maybe like Spacebourn but without Unreal Engine assets.
Well, it can even be a strategy of sorts and still leave almost everything presented currently as space sims in the dust - look no further than CoaDE
I also liked the demo of "Beyond Astra", even though it definitely needs more work in certain aspects...
Sky Dust is another game that I think is interesting to buy when it's ready.
Still my favourite TH-cam channel ❤
I acknowledge that while I've always enjoyed the quality of the videos and narration, initially as a Star Citizen fan, and during the period when Obsidian was more on the other side of the fence regarding opinions (positive or negative) about Star Citizen, I felt somewhat conflicted in my appreciation of his content. However, now I feel that, for whatever reason, Obsidian is more impartial when it comes to Star Citizen, or at least has a better understanding of what the project is and, consequently, who we are as project backers and why we support it. This has made it much easier for me to follow his content without getting frustrated too often. lol XD
@@jplauy hard to be inpartial to a game that accomplished virtually no development in a decade, and scammed it's investors
Anyone have any idea what the Limit Theory dev went on to do? He was so passionate about his craft I find it hard to believe he’d never code again, even after the burden the solo kickstarter dev role placed upon him.
Somehow keep hoping he’ll show up again older and wiser, would love to see what that passion could create with modern coding tools.
I do not think Josh will try another project. I hope but LT costed him too much money, time and mental health. He was in depression even if the community was there in supported him. Not his fault but.. too sad.
Man, I must have spent six full years hanging on his every utterance. I believed in Limit Theory. Such a shame seeing him go through hell trying to deliver it.
Sky Dust looks very intriguing. None of the others grabbed me, but nice to see lots of new space games in development.
Rogue Flight looks great. If you're looking for suggestions Cell Sword is a space game... inner space. It's set inside a human body but you fly around your miniature space ship, a lot like Descent.
Kinda reminds me of Star Fox.
Gotta say, as an elite VR cmdr, aside from 'that other game' nothing even comes close.
Yes it's not changed much. But 4 new ships, powerplay 2.0, and a new as yet unknown core gameplay feature coming end of Oct 24, things are looking up.
If you wanna play a VR title that has longevity, you can't beat elite
Beyond.frontiers looked neat, but be aware there is no invert Y option. Game seems inspired by X4 and could be cool, but I wasn't able to properly evaluate it.
We are actively working on a new key handler
also if you meant inverted Y-Axis/pitch we just added that with the multiplayer update
"...inspired by X4..."
I'm wondering if Egosoft should actually have some kind of legal response here.
The system gate models are almost direct rip-offs: rings with blue event horizons and nacelles. X has a freighter called Demeter. The title is highly suggestive all by itself...
Some new ideas in there but seeing a lot of very specific old ideas too.
beyond.frontiers sounds like competition for the X series - which incidentally started with "X: Beyond the Frontier". I wonder if the name is a little too much on the nose ...
I thought the same but I don't have a problem with that as a less opaque experience would be welcome.
Definitely some Freelancer vibes, and even Earth and Beyond MMO with those factions/lore design, very interested!
Fun thing, we're from the same country, and I as the developer grew up on X-BtF, it kinda saved my life. Along with Freelancer, X has been the biggest impact on my childhood.
Damn. Beyond frontiers really gave me that Freelancer nostalgia. Looks like i'm getting that game.
I got extremely X2 vibes from it. Which means it's an uphill battle for that game, competing with X4.
@@RoonMian Two different genres of space games, though. Not much to compete over for either games.
@@Splashbang_OW Two different genres? Are you sure? Because it sounds completely like a clone of X. It even references the title of the first X-game, "X: Beyond The Frontier"
@@RoonMian The X series of space games are strategy games heavily focused on management and micro management, not third person space sims which Beyond Frontier seem to be. X4 might be the only game in the franchise that stands out from the rest, though.
'The station itself is trapped in time loops that reset every 23 minutes' now where have I heard that before
Whispers of the Void picked my interest.
I just want some old school Free Space style combat game. Satisfying weapons, dog fights and and capital ship battles and a time to kill for enemy fighters somewhere under 5 minutes.
beyond.frontiers is exactly the game you are looking for
@@stanleygarland1666 yeah I'm gonna try and check out the demo this weekend. It looks the closest at least.
Whoa, you might want an epilepsy warning before 3:45-3:55.
Thanks for showcasing these. Forgotten 23 and Sky Dust really got my attention. Are you going to do a live coverage of CitizenCon this weekend?
I gave the first game demo a whirl; doesn't seem to do much that's new, but the basics are there. Graphics are a bit dark perhaps.
Isn't the first game straight up an X type game?? As you were describing it I was like "Hold up... that's just X4: Frontiers".
That said, can't say I'd be too mad at having two X instead of one, and if they can make a more intuitive UI that's a win for all involved.
Anyways, thanks for the video, keep on keeping on, Spaceman.
Right? I know lots of designs converge on the same shape for all sorts of reasons but those warp gates and that shipyard were straight up "we have X4 at home"
I was about to post the same thing. They literally called Terran the Cradle of Humanity.....that is literally what it's referred to in the X universe. Idk def not going to play it since X4 is infinitely replayable.
It seems heavily inspired by X or even a ripoff from it. The name comes from the first X game "X Beyond the Frontier", which is very close to "beyond frontiers". Also the gates, stations, ships and sectors have a similiar design. Storywise it seems to play during the early exploration of the gate network until the terraformer war happened.
@@johncolman1335 we have our own story that we are working on, this isn't a X ripoff although it is inspired, and OA was wrong we are not currently a station builder game
@@wickedcoolsteve well since you feel that way maybe you should complain to our modeler CGPitbull then I'm sure that your input as someone who doesn't make models for a living will make his day brighter
and also if you are going to compare this to a X game compare it to the one that actually has a similar name, our graphics far exceed those found in X:Beyond the Frontier
Can't wait to play squadron 42 on ps5 with the physical edition
X clone as first game? I like!
The first and last ones look the most interesting
The first one is jank at the moment.
Can't wait for Starfield ;)
*can't wait for modders to fix Bethesdas mess😅
Freelancer 2 please.
MW5 Clans ist out and looks great!
Interested, but it needs a few big patches. I really dislike the animation changes, it looks a bit floatly
Huh, all the ships in Beyond.Frontiers are a shipset you can mod into Stellaris for the past few years. Is the same designer doing both or did one rip off the other?
the models were done by CGPitbull
@@stanleygarland1666 Humm, the people who made Kurogane (the stellaris shipset) are COLA and Paragon and have been up since 2018 or so. Still could be the same people just a name change? I dunno.
@@Xaevryn i know because I'm the PR Manager for the studio who made it, we are not affiliated with Kurogane, COLA, or Paragon, and CGPitbull is a independent modeler
@@stanleygarland1666 Oh ok. Yeah I heard back from Gage and they said that the models can be licensed.
Thanks Obsidian.
Sky dust looks interesting but i can't figure out how to play the demo...
Unfortunately other than Whispers of the Void, none of them feature first person flying through space. A couple of the games aren't flying games so they get somewhat of a pass, kind of like calling Mass Effect a space game (it isn't really, I mean is Doom a "space game"?). The ones with 3rd person flying automatically get an F for lazy effort.
How many have full VR support?
Not exactly a space game but Subnautica 2 was just announced, hopefully it's better than Below Zero the voiced protagonist and smaller scale was disappointing and broke immersion. Also being given waypoints on what to do and where to go next made exploration kinda redundant.
Does it still makes sense to return to Elite Dangerous?
Intrigued as to how anyone could possibly answer that for you, not knowing who you are or what you like. Try it and see?
Weak space game variety this next fest.
beyond frontiers could be interesting if its more intuitiv than x4
None of these look remotely interesting to be honest.
Says you
I'll keep working towards 2k hours in X4. I know that's kinda rookie numbers, but I can't play all of the time.
Only the 1st one is mildly interesting in a 1998 type game way...
Seriously, half of them look like they came out 10 years ago, why can’t anyone make these with modern graphics and design?
@@moontreecollective6718 because its either all they can muster with what they've got, or it's as close to what they were going for as they can get them. Graphics don't make the game in every game.
beyond frontiers looks like X-Universe ripoff a bit :D
You missed Owl Force
Dark aa…. Lfo do sho !
Beyond Frontiers seemed promising at first (being one of the rare games where you actually fly capital ships), but now I think it seems too arcadey for my tastes.
That first one just looks like a complete ripoff of the X game series both in terms of aesthetics and in terms of gameplay. Even down to the design of the sector gates.
Thought so too. I’ll stick with X4.
@@CMDROldDuck Me, too. Seeing this made me boot it up again and continue buying the entire galaxy.
for me it just feels like X-light. all the exploration and progression with less of the management. what for me is a bit of a dealbreaker, since management is what makes me love the game.
If this game has functional ai then… awesome? X4s ai makes the game unplayable
@@Writkin My thousands of hours would disagree.
Warspace 2?
Interesting thanks. "Beyond frontiers" reminds me quite a bit of "Galaxy on Fire". The jump stations are literally the same, and there also was a fun "american bar" style station (that you could purchase and make your home base). I really hope it's the same team behind, that would be so cool.
I hope some of these come to console
Spaaaaaaace
You keep posting about space games but none are actually releasing, nor ever finished
beyond.frontiers has a full release coming in nov-10th, like it says on the steam page, so you must not have done much research there
@@stanleygarland1666 ...Dude.
@@stanleygarland1666 You meantioned you're the PR guy for the Devs behind Beyond Frontiers. I think they need a new PR guy, you're attitued stinks. It's a realy bad look running around the comment section insulting potential customers.
Space Games are the new "early access survival crafting" games
Sky dust... Space game?
At the end of the video he says that are a couple of games that are not space games but sci-fi ones, so is a good inclusion and at the end, so no wrong done in my opinion, apart of the fact that the game locks interesting.
I yawned so hard my yawn yawned.
These games and graphics certainly didn't excite me. "Narrative" and anime space games? No thanks. (I should mention I don't even really consider narrative games gaming.)
Honestly, not a single one of those games sparked any interest at all.
These are all horrible. Tried them all and I felt like I was testing student projects in a Udemy class.
Yes, wonderfully dark games. Dont you just love no lighting games. Might aswell turn off my monitor.
You're right, how come none of these "space games" feature all that super bright 'light space'
@@garethevans2926 beyond.frontiers features pocket dimensions where the color and tone of space changes
Anymore I just skim through these videos, see that there's no space sims, and leave.
This cozy indie slop needs to cease.
if you don't like indie games maybe you would be better off not looking at a channel that covers indie games 🤯
Won't be purchasing any of these
Thanks. I had been wondering if you would. Now I can rest.
Space games without VR is like a Steak without anything.
Especially since we have Headsets like Quest 3 and AVP which are cheap and can connect to SteamVR via WiFi without any setup afford.
A massage-seat, a Headset and a Controller and you are in Space like never before in history.
Very sad to see that Elite Dangerous even after more than 10 years is still the best you can get.
Especially these 80-style arcade space-plane-shooters are extremely boring. We can do so much more these days.
please do explain how any of these games are anything like Space Invaders, Galaga, Missile Command, Robotron: 2084, Contra, etc I really would love to know
Steak without anything is still delicious.
@@granttlcuk yip. without question. But a bit boring. Most people seems to like there steaks with some additions. If i remember restaurant meals right. If you are special in this regard. Well these days everybody wants to be special. Here is your steak without anything. Even without salt. How about going a step further? Without heat? More special.
@@stanleygarland1666 Spacegames? Perhaps?