I would be glad to see videos about Fuji system and it's using in modern shogi, some fundamentals about slow games (like double Anaguma, Millenium vs Anaguma an so on). Maybe one of these themes is interesting not only for me. And, maybe it is actual to return the "Kifu analyze" series, because there aren't any English language channel now with good and deep analyze. P.S. And of course thank you very much for all shogi activities, which you've already done!
Thank you for the request! About Fujii system, unfortunately I couldn’t see any Kifus in 3 years so it would be difficult to create a video. However the slow games which you said are hot in recent years, so I could find Kifus and create new video. And about Kifu analysis series, I had stopped creating videos because Japan Shogi Association did not allow. However the Kifus of professional players don’t have any license like chess. So I could create more videos because I know now there’s requests! Probably I could it for Fujii system at first if it’s no problem about old kifu.
@@shogiramentv64 1) I heard, that the strongest Japanese amateurs sometimes play as strong as the pro do. So, it can be any kifu, which you consider suitable (pro, amateur, possibly women pro or maybe your own if you still continue playing). Your channel -- your rules. 2) If you don't see the kifu with Fuji system for three years, there should be a reason, why such popular strategy isn't played by high level players nowadays. I read, that the reason is Millenium gakoi and the playing with thickness. But if it can be illustrated with kifus of real games -- that's great!
@@nikita567 1) Yes, there are some strong amateur players who will win against pro especially in short time game like Shogi Wars. However I would like to share the knowledge from pro. Because they are playing shogi for their life seriously. Of course amateurs will create new strategies and also interesting ones as TH-cam videos. But I don't like it so much. So, yes it's my rule :) 2) In my understanding, the Fujii System is beautiful and amazing especially when it was developed by Takeshi Fujii without AI analysis. However I didn't see many Kifus in about 20 years. And the Kifus are mainly by Takeshi Fujii. The reason why it is not played another players is that the system itself is too complicated and difficult to play like Takeshi Fujii. Anyway I would try to explain it by the real Kifu in future.
@@nikita567 By the way, have you seen this video? Fujii System was explained by Takeshi Fujii in this video. Unfortunately in Japanese. Probably I could translate it :) th-cam.com/video/hw359MBkMUI/w-d-xo.htmlsi=hV5hGMs51I4Ld7Ni
The opening is more complicated than your presentation. But, you do discuss several options. I feel that Gangi is very flexible and can be used with many opening sequences. There are also some other things like irregular Bishop Exchange sequences (probably not seen by pros now but you saw them in the 1980s & 1990s) and a sort of reverse Bishop Exchange openings (and cases where the player can reject the bishop exchange and just convert to a Gangi opening).
Thanks for the comment. Yes, you are right. The opening is more complicated. I was just going to make it simple for the new players. Because shogi itself is enough complicated and hard to study especially for non japanese people. And yes, Gangi is useful and becoming popular strategy. In fact, the number of Gangi games were bigger than Yagura in this year. Gangi is really flexible as you said, and shogi engine prefer it than strong castle.
Thanks! I could try but there are too many branches in midgame. For example about Bishop Exchange, it is said there are more than 1000 branches from basic position which I shown ;) You want to learn?
Probably I could create a video about traps which beginners need to take care in midgame. I guess many of beginners will suffer from the traps and lose games easily before castling.
@@shogiramentv64 I get (mostly) through openings but once in the midgame (and I see no weak points) I have hardly an idea what I should do next. I thought you could do a video with basic techniques/sequences that could apply to basically any type of game (Bishop exchange, double wing attack, yagura). Like, what pawn sacrifices do I look for, how to sequence them correctly, what do i want to achieve in general...
Thank you! Now I got more clear about what you want. Tetsuji and proverbs are useful in general but I have already created the videos. So I could create more specific ones for each strategy.
Hi! Thanks for your videos! I think that you may use original Japan names for openings! Like Kakugawari (bishop exchange). I think the whole world likes to study original elements of the game.
Thank you for the advice! Actually I am using both in this channel. The first year I was using only Japanese names, like Aigakari, Yokofudori. But I’m not sure what is the best for everyone. From second year I am using English names which Hidetchi defined more than 10 years ago. For new players from chess, 4th file rook would be easier to understand than shikenbisha. So still I’m not sure what is the best. Then finally I am using both, and sometimes with Kanji. I hope to know everyone’s opinion 😎
Not relevant to anyone who has been studying shogi for a moderate amount of time: It was difficult for me to understand that when discussing shogi strategy, the game is always defined by both or either player. One player can't pick their type of game on their own. It sounds kind of silly to explain it in detail, but it wasn't intuitive to me. Strategy in other games I've played would be described in terms of one player. "How to play static rook" might include what to do if your opponent wanted to play either static or ranging rook against your attempt at static rook. In shogi discussions, if you want to play static rook but your opponent wants to play 4th file rook, then your game has just become a 4th file ranging rook game. I hope this will help someone newer than I to understand the way strategy is discussed more quickly. --- Arigato. Okaeri! I know it's a lot to explain, but I think it would be nice to see why the joseki moves aren't different. If you recapture gote's bishop with knight, why is this not the best idea, for example? The difficulty is in how many options to deviate from joeski that exist, and explaining every single one would be a massive effort (and not entirely useful. Showing each possible pawn move after bishop exchange would just be silly). Why not to take back with knight could become clear after a short time and never need to be considered again, but it's not obvious for new players I think.
Thank you for the great comment! It helps me to understand the difficulty for new players and remember my difficulty when I joined in shogi club at high school. At the first step of mine, I got a joseki book and memorized all steps in the book. Then I thought I could win easily because the book was written by pro. But in the real games, nobody played same steps of the book and I confused about the meanings of learning joseki books. After understanding the joseki steps deeply, I could start to win the real games. Deeply means understanding bad options which are off the joseki branches. Probably strength of shogi would be defined how many bad options you know. Actually about 90% of moves are bad options in general. What a difficult game to learn :)
@@shogiramentv64 That keeps shogi interesting :) "Probably strength of shogi would be defined how many bad options you know" - I like this a lot. It even explains why checkmate puzzles are so useful to practice.
Not quite. A player can often choose Gangi whether or not the opponent wants it. Only a few move sequences can prevent Gangi, but it mostly cannot be prevented by the opponent.
Your videos are so good and I learn so much ... I appreciate them a lot!! Thank you.
I'm glad to hear that! I thought my channel would be difficult for beginners, and I created this video :)
I would be glad to see videos about Fuji system and it's using in modern shogi, some fundamentals about slow games (like double Anaguma, Millenium vs Anaguma an so on). Maybe one of these themes is interesting not only for me.
And, maybe it is actual to return the "Kifu analyze" series, because there aren't any English language channel now with good and deep analyze.
P.S. And of course thank you very much for all shogi activities, which you've already done!
Thank you for the request! About Fujii system, unfortunately I couldn’t see any Kifus in 3 years so it would be difficult to create a video. However the slow games which you said are hot in recent years, so I could find Kifus and create new video.
And about Kifu analysis series, I had stopped creating videos because Japan Shogi Association did not allow. However the Kifus of professional players don’t have any license like chess. So I could create more videos because I know now there’s requests! Probably I could it for Fujii system at first if it’s no problem about old kifu.
@@shogiramentv64
1) I heard, that the strongest Japanese amateurs sometimes play as strong as the pro do. So, it can be any kifu, which you consider suitable (pro, amateur, possibly women pro or maybe your own if you still continue playing). Your channel -- your rules.
2) If you don't see the kifu with Fuji system for three years, there should be a reason, why such popular strategy isn't played by high level players nowadays. I read, that the reason is Millenium gakoi and the playing with thickness. But if it can be illustrated with kifus of real games -- that's great!
@@nikita567
1) Yes, there are some strong amateur players who will win against pro especially in short time game like Shogi Wars. However I would like to share the knowledge from pro. Because they are playing shogi for their life seriously. Of course amateurs will create new strategies and also interesting ones as TH-cam videos. But I don't like it so much. So, yes it's my rule :)
2) In my understanding, the Fujii System is beautiful and amazing especially when it was developed by Takeshi Fujii without AI analysis. However I didn't see many Kifus in about 20 years. And the Kifus are mainly by Takeshi Fujii. The reason why it is not played another players is that the system itself is too complicated and difficult to play like Takeshi Fujii. Anyway I would try to explain it by the real Kifu in future.
@@nikita567 By the way, have you seen this video? Fujii System was explained by Takeshi Fujii in this video. Unfortunately in Japanese. Probably I could translate it :)
th-cam.com/video/hw359MBkMUI/w-d-xo.htmlsi=hV5hGMs51I4Ld7Ni
@@shogiramentv64 No, I didn't, but I will see it. Maybe there'll be enough just a "Shogi language" :)
The opening is more complicated than your presentation. But, you do discuss several options. I feel that Gangi is very flexible and can be used with many opening sequences. There are also some other things like irregular Bishop Exchange sequences (probably not seen by pros now but you saw them in the 1980s & 1990s) and a sort of reverse Bishop Exchange openings (and cases where the player can reject the bishop exchange and just convert to a Gangi opening).
Thanks for the comment. Yes, you are right. The opening is more complicated. I was just going to make it simple for the new players. Because shogi itself is enough complicated and hard to study especially for non japanese people.
And yes, Gangi is useful and becoming popular strategy. In fact, the number of Gangi games were bigger than Yagura in this year. Gangi is really flexible as you said, and shogi engine prefer it than strong castle.
Oppa Gangi Style :D
Good video! Next one on midgame pls
Thanks! I could try but there are too many branches in midgame. For example about Bishop Exchange, it is said there are more than 1000 branches from basic position which I shown ;) You want to learn?
Probably I could create a video about traps which beginners need to take care in midgame. I guess many of beginners will suffer from the traps and lose games easily before castling.
@@shogiramentv64 I get (mostly) through openings but once in the midgame (and I see no weak points) I have hardly an idea what I should do next.
I thought you could do a video with basic techniques/sequences that could apply to basically any type of game (Bishop exchange, double wing attack, yagura).
Like, what pawn sacrifices do I look for, how to sequence them correctly, what do i want to achieve in general...
Thank you! Now I got more clear about what you want. Tetsuji and proverbs are useful in general but I have already created the videos. So I could create more specific ones for each strategy.
Hi! Thanks for your videos! I think that you may use original Japan names for openings! Like Kakugawari (bishop exchange). I think the whole world likes to study original elements of the game.
Thank you for the advice! Actually I am using both in this channel. The first year I was using only Japanese names, like Aigakari, Yokofudori. But I’m not sure what is the best for everyone. From second year I am using English names which Hidetchi defined more than 10 years ago. For new players from chess, 4th file rook would be easier to understand than shikenbisha. So still I’m not sure what is the best. Then finally I am using both, and sometimes with Kanji. I hope to know everyone’s opinion 😎
Not relevant to anyone who has been studying shogi for a moderate amount of time:
It was difficult for me to understand that when discussing shogi strategy, the game is always defined by both or either player. One player can't pick their type of game on their own. It sounds kind of silly to explain it in detail, but it wasn't intuitive to me. Strategy in other games I've played would be described in terms of one player. "How to play static rook" might include what to do if your opponent wanted to play either static or ranging rook against your attempt at static rook.
In shogi discussions, if you want to play static rook but your opponent wants to play 4th file rook, then your game has just become a 4th file ranging rook game. I hope this will help someone newer than I to understand the way strategy is discussed more quickly.
---
Arigato. Okaeri!
I know it's a lot to explain, but I think it would be nice to see why the joseki moves aren't different. If you recapture gote's bishop with knight, why is this not the best idea, for example? The difficulty is in how many options to deviate from joeski that exist, and explaining every single one would be a massive effort (and not entirely useful. Showing each possible pawn move after bishop exchange would just be silly). Why not to take back with knight could become clear after a short time and never need to be considered again, but it's not obvious for new players I think.
Thank you for the great comment! It helps me to understand the difficulty for new players and remember my difficulty when I joined in shogi club at high school.
At the first step of mine, I got a joseki book and memorized all steps in the book. Then I thought I could win easily because the book was written by pro. But in the real games, nobody played same steps of the book and I confused about the meanings of learning joseki books. After understanding the joseki steps deeply, I could start to win the real games. Deeply means understanding bad options which are off the joseki branches.
Probably strength of shogi would be defined how many bad options you know. Actually about 90% of moves are bad options in general. What a difficult game to learn :)
@@shogiramentv64 That keeps shogi interesting :)
"Probably strength of shogi would be defined how many bad options you know" - I like this a lot. It even explains why checkmate puzzles are so useful to practice.
Not quite. A player can often choose Gangi whether or not the opponent wants it. Only a few move sequences can prevent Gangi, but it mostly cannot be prevented by the opponent.