@@GuiDaFunkyMan I completely agree. Doing 900+ damage on an uncharged sweeping R2 should be much less damaging considering it takes hundreds of hours to farm out of shape bloodtinge gems to get the same damage out of unzipping the chikage
@@entityisking Maybe. Anyway, I don't care about this kind of chikage OoS gems farming because in my opinion it has non-sense: 1st of all: Using the chikage under only one form is a pity. 2nd: Three cursed tempering 27,2% gems are enough to crush your opponent, since bloodtinge scales on physical bonuses.
@@GuiDaFunkyMan I agree with the 27.2 being great with the chikage but I feel the bloodtinge gems come in handy as an unpredictable option whenever your using another weapon with 27.2 gems along side the chikage like the reighterpallache, rifle spear, Simons Bowblade, etc
My issue with the saif is that no matter what you press, odds are it's a good option. I disagree that's it's a low skill weapon however. While it's certainly easy to pick up and start brainlessly spamming with, it also has a high skill cap and has many moves that can be used as mixups for punish game. For example, you could try a neutral open r1 after opponent wakeup from visceral, and combo that into a jump attack or a transform, or turn around and do an open running attack. There are so many variations to what you can do, it doesn't feel justifiable to lump in experienced saif users like Doxy or Spartan in with common spammers in frontier.
You should mention its sprint attacks, the sprint R1 on both forms are having insane phantom range and the untransform sprint R2 is 360 range, especially the transformed sprint R1 is totally Godlike.
Indeed I should've talked about a lot of things about that shit weapon. However, in my opinion, the points I mentionned already annihilate the whole beasthunter saif's credibility.
Interesting take on it, I do think there is very little risk for reward with saif but not a totally skill-less weapon. There is a lot of neat moves you can pull off with the momentum you get on transform attacks (raviolis etc.) Is it easier to perform some of those moves? For sure but that’s inherent from the weapon design. I think the question that’s needs to be asked is why didn’t other weapons get similar treatment in regards to the moveset when saif proves to be great because of those unique momentum based attacks? When you have a game like bloodborne that rewards fast paced playstyle saif is the number one pick whether it takes skill or not because of the natural momentum of the weapon. It just makes sense for the game. I think the real problem is in the majority of weapons that have lack luster designs that don’t reward you enough even in the most perfect of scenarios where they should. I neither agree or disagree because there is good points for each side. I do appreciate the work you put in the video though and it’s always nice to see more bb content 👍
Thanks for your feedback. The Saif isn't the only weapon to benefit from speed. Besides, most of the quick weapons are surely the best of Bloodborne due to their safeness. The problem of the saif is that it's even more safe than the other quick weapons, because it makes its user too evasive thanks to free spacing. Whereas you need to plan wisely your next attack with another weapon, the saif doesn't require it or much less.
Oh dont get me wrong, I definitely have my share of deaths. My opnion is its the estoc of bloodborne, fast, mobile and in bb is even worse because it has fast engages and transform attacks that move you at the same time... But I think it takes some getting used to and nowhere as cheese as rakuyo spin to win imho...
Let me get this straight, if you use Saif in any case, whether it's against computer enemies or actual players, you're a scrub? That's an awe-inspiring mentality
@@ayman___16 Check all its elements: its description for instance or the video itself until its end. It's also an opportunity to explain to people like you what's wrong with such weapons.
Even people new to this game's PvP know that Saif is a top tier weapon, so why even bother making this type of content at this point of Bloodborne's life?
To show how it's ridiculous to think that the players are gods when they use beasthunter whereas they're ridiculous. Whatever they're newbies or veterans.
@@che_rlqt Virtuality isn't the point. The simple fact to have a specific opinion can make someone ridiculous if you've got the arguments to show it, and an opinion is an intangible thing. I only wanted to provide a technical video as anyone else could've done and I chose to make fun of players who think they're PvP gods with a specific weapon whereas it's wrong. Maybe some ignore it, who knows?
I might be late, I'm assuming the real potential of saws in bb are just dark swords but in AR of 99 lvl fth buffed lightning spear. seriously each hit with those annoying weapon is like bleeding, and that's why I don't like the pvp of bb in general, def/AR, the blood gems, and handguns, don't help as they ruin.
Indeed Bloodborne PvP is much more unbalanced than the Souls ones. However, there are some weapons more OP than others. The beasthunter saif is particularly broken and I wanted to highlight it.
@@GuiDaFunkyMan I know that I remember the reason of me departing it was because, the one shot moonlight thrust, the broken spells, the firearm spam kill, the stuped bloodgems myth, broken hitbox, your def is torn papers. and the real horrible reason is: connection + alot dodges + saws, and blood hammer. bb is a great game, the pvp is good in some points but I believe it is so horrible in other, that's my exeperiance after killing about killing 700hunter in 400hour.
@@king_alonne3707 I agree with you. However, I managed to have fun longer than you. In my opinion, a PvP can be nice if influential people establish rules. Unfortunately, the Souls pillars left this game early so that some stupid decisions were adopted such as the meta 120, etc... Anyway, it wouldn't have changed anything because this PvP is too unbalanced and people always prefer using ease to their brain...
@@GuiDaFunkyMan it is not my job to make it better but here are some issues I might solve. like stop rewarding chalice dungeons to buffs, it is really broken especially with specific weapons like (thurst gems especially moonlight, fire dmg arcane build with saws, and phy buffs in general are sometimes too much) but try to make them a worth place or reward them with boss weapon or whatever that doesn't destroy pvp exeperiance and yes I hate blood gems. another thing is delay two things for god sake blood chug & bone marrow ash, cuz they are op and easy in a way that you don't get punished. this point isn't necassery but it would be better if dodges got a little nerf, and prived hit box instead. finally we need more active pvp obviously it lack the rest of souls but try to improve it I wish we had private match or something we can all agree about unlike one vs one s, or watching movies while waiting to invade, From is so good but I want it the best.
@@king_alonne3707 take a look at this petition that some of my good old friends (some of them have changed their mind since 😏) had suggested to FromSoftware. 👉 www.change.org/p/fromsoftware-bloodborne-needs-a-balance-patch All the influencers ignored this proposal and it shocked and upset a lot of people who didn't want to see any enhancement. Players prefer staying in their pooh instead of trying to suggest more interesting things.
What about the fact that the jumping attack can be parried!? It’s only jumping attack in the game that can be parried! That knocks it down to c tier imo.
@@GuiDaFunkyMan It's actual comedy gold irony here that you call jumping attacks weak and then make an entire video about how good they are 3 months later. 🤡
Excellente video. Ça a quasi convaincu que cette arme est meilleur que la Scie-Lance (mon top 1 personnel) . Très bon montage par ailleurs on peut voir que tu as passé du temps afin de présenter tes points et des avis. De plus comme tout est en anglais t'es assuré de te faire comprendre par le plus de personnes possible. Par préfère toi à voir venir une horde d'OTP Saif lobotomisés par l'autospacing de l'arme drop des dislikes sans chercher à argumenter 😂 D'ailleurs après rapide observation de la Tier List je suis d'accord avec la totalité de tes point à quelques exceptions : Je pense que la Burial et le Beast Cutter devrait monter de 2 cran et l'enfonce pieu devrait descendre d'un cran. Autrement rien à redire.
Merci mec ! J'avais créé cette tier list à la va vite. Elle comporte des imprécisions et je suis d'accord sur le fait que la Burial Blade devrait monter d'un cran, entre autres. J'avais surtout fait ce tableau en mettant l'accent sur les armes top tier et pour vérifier comment les gens allaient réagir sur Facebook. Pour ce qui est des rageux, comme tu peux le constater ils sont de sortie. La plupart sont des utilisateurs réguliers de cette arme et continuent de patauger dans la fosse à purin qu'est devenue le PvP de Bloodborne. Perso je suis bien content de m'être barré de ce merdier, mais poster des vidéos de ce genre continue à me faire marrer. ^^
Dude, seriously, you only use the "Beast Cutter" and the "Rifle Spear", you have no authority to tell other players how they should play, especially if you have abandoned the game... I try to have fun and I don't pay much attention to the style of other players, because I'm nobody to tell other players how they should play...
Indeed beast cutter and rifle spear are my main weapons but it seems you forgot Amy's arm and other weapons. Check closer some of my older videos. This video is a very simple demonstration that shows that the beasthunter saif isn't what people think it is and also what some players aren't what they think they claim to be by using it. That's it. I had expected you would've criticized me on the fact that I could've compared other weapons instead of focusing only on the saif. Unfortunately, that weapon was used by numerous players when I was playing and I figure that the situation didn't improve since. As I told Frodanis, as long as you make "evergreen" content available, I can't see any problem even if you abandoned a game or whatever else. You have loads of TH-camrs and Bloggers who keep posting things that complement certain points. You'll agree there's little chance that the developers would fix the imbalances of the saif in the coming weeks, won't you? I would even bet a 💵 that nothing would be done if there was a remaster of Bloodborne. Therefore, the OP sides of the saif listed in this video are relevant since they belong to that kind of imperishable points. Feel free to criticize them if you've got relevant arguments by the way. Finally, if you didn't pay attention to the players' style you wouldn't focus on FCs instead of wild PvP, would you? Don't FCs have a minimum of rules that prevent the hugest tryhards from joining so as to provide nicer fights?
@@GuiDaFunkyMan More enjoyable fights? You still keep looking at the style of the other players, as if yours were a great example, when it's not. And don't worry about your other videos, I don't find your PvP videos interesting at all, because in 90% of the cases, you only face random players who don't have gems or who are just PVE players. I could make a thousand PvP videos with random PvP players, but what would be the point of making them? None, as they are not PvP players, therefore they are new players, who do not have decent gems and also, they are players who may not even like PVP. Each player plays the way they want and I repeat, you are nobody to tell others how they should play this game...
@@yharnargtv9550 Sorry but my playstyle is out off-topic, isn't it? 🤔 Read my previous message more attentively. Once again, although you insinuate the contrary, TAKE A 👁️ at my older videos and you'll realize that I also use other weapons than rifle spear & beast cutter. You'll also see that I don't fight "only random players", even if in my opinion there's no fundamental difference between a random player and a veteran: 99% of them play the same way and don't even use the 3rd of their weapon's moves... 💩 The point that you chose to avoid previously is to make your eyes open about the fact that you search for more proper duels through FCs too. It means that "players' style" DOES MATTER for you otherwise you wouldn't look for other kinds of fights, would you? Nothing has changed since I left Bloodborne PvP and it will stay that way. Giving a technical point of view is always relevant especially if this one gives interesting information. If you think I'm not qualified to provide such content, that's your opinion. Nevertheless, I was expecting better things from you than ad personam arguments. 😏
@@GuiDaFunkyMan It's because you only believe that what you do is the right thing to do and what the rest should do, because you mistakenly think that it's the way in which the rest of the players should play, when your style isn't an example of nothing.
@@GuiDaFunkyMan I just see people having fun in their own way, not bothering anyone rather than a guy who thinks doing a double R1 is already unacceptable in this game. I repeat, your style in PVP is no example of anything in this game.
Great video Funky man! Very useful to know about those parrying times for Saif attacks. I was never that technical while playing, so I never cared too much about stats and efficiency. All my builds have a bit of arcane because I prefer hunter tools over guns in general. I always pvp for fun. I'm actually downloading the game right now cause I miss the game and I'm tired of waiting for news about Elden Ring. If you're still doing pvp I would love to duel you! I need to get rid of the mountains of rust :)
Thanks a lot! Sorry, but my friends and I stopped playing Bloodborne almost 10 months ago. Even if I've played this PvP for 5 years, its community became worse and worse these 3 last ones. It's essentially due to modded saves/dungeons arrivals. The modded saves appeared in spring 2017 and the modded dungeons in September 2018. Modded dungeons took back all the tryhards who're bad as PvE because thanks to them they can farm gems easier. Before there was a kind of natural selection if you see what I mean. ^^' Moreover, they could obtain forced and static secondary bonuses, as well as forced out of shape gems. As a result, nowadays you find almost everyone who has the same builds, the same weapons, and the same gems set-ups. Certainly, some would say that I've repeated that bullshit for years, but when we decided to leave, it was really REALLY awful. @_@ Furthermore, the servers haven't been updated for a while and the lag is more and more present. To sum up, my friends and I have no more pleasure both in PvE and PvP. We consider that Bloodborne was sacked by a community that understood nothing to its very essence: the pleasure to get a good gem by chance and the fact that you've got close between 30 and 34 moves per weapon. Unfortunately, most of the players don't care a fuck about these details. For them, only the MAX damage cult is worth it. If they could crush anything in a one-shot they would do it. The worst is that even in PvE some of "the most notorious pillars of Bloodborne community" even didn't know that certain of their pre-established gems set-ups are phony. A friend and I showed them with all the calculations, tests, writings, etc... However, they snubbed us. This is the Bloodborne community mentality, my friend. If you don't belong to the clan you're an outcast. ^^ By the way, I suggest you take a look at my video about the "Secret of the beast/kin hunter gems". It's the point that I'm talking about. ;^) Finally, nowadays remain only ridiculous PvP tryhards and sorcerer's apprentices who play with code by creating modded dungeons just to find better gems again and again or bugged bosses for social media scoops, instead of trying to include interesting features such as making dungeons bosses arena available for fighting for instance. It's only a suggestion, huh? Nevertheless, people prefer hitting stronger even if you can beat the game easily with what it provides basically... -_- In short, Bloodborne is over for us. We're sick and tired. I'm the only one who keeps on creating content such as this sometimes. If you'd like to join us, feel free to try Tekken 7 otherwise see you on the next From Software game, if it provides a nicer PvP feature of course.
@@GuiDaFunkyMan wow, that bad?? Kinda sad but predictable. People always try what others do instead of finding things out by themselves. That definition of outcast is what defines my whole experience in online gaming in general haha. I think I'm the only BB player with hundreds of hours that never bothered to go to dungeons. I always use story gems and make weird builds. I was watching these days my old BB pvp compilations and was feeling nostalgic. Gonna see what pvp feels at the moment in my own flesh, and if it's that awful I'll just try to beat the game once or twice and move on. Thanks for the info!
@@MartianDonkeyBoy I agree that the build variety isn't there anymore but I wouldn't say that this is the factor that killed PVP, in general the only remaining tryhards you can find are the ones still using the Saif with buffs + Old Hunter Bone. Save edited dungeons mainly make gem farming take less time for those of us who can't spend 10s of hours for a single build, which is a ridiculous amount of time just to be competitive since story dungeons usually don't cut it because healing is all too easy. What is really making PVP unbearable for me sometimes is that sony has completely abandoned the servers so the lag can be awful. No amount of skillful combos or instinct parrying will help when your opponent can phase through your weapon and can hit you from the other side of the nightmare frontier. As a bonus effect this means that Heal-Parrying is almost impossible in most cases which has made the push for higher and higher AR more noticeable.
Yes, the saif is good but not really OP. The real issue in BB pvp is the atrocious NetCode. I would even argue that when when used with expertise, the full range of moves makes it the funniest weapon to use along BoM and chikage because of the versatility of the transformed attacks and the very complementary moveset in both forms. I use it on my bl90 arcane in bolt gems and indeed it rocks in pve (I do not do pvp in this game for aforementioned reason)
GuiDaFunkyMan actually not since I avoid BB pvp like the faulty plague it is. For me it is only a gigantic lag fest regardless of the weapon used. I did pvp back when I lived in Canada though and saif did not come across as so significantly OP but even back then I played little BB pvp so I am no expert
@@soulsdegreen Fortunately, it seems you stopped in time. ^^' However, although I could've been more specific, the simple examples I listed in this video should be enough to convince you about that weapon. It's a little saw but better and you know how the saws are in PvP, don't you? :]
@@GuiDaFunkyMan yep I get your point and it makes absolute sense. I guess where I stand is that PvP is so flawed in this game that I cannot even bring myself to think about which is better or worse is all. keep it up mate!
@@cinnamonwaffle1932 This video vexes a lot of remaining jokers. The scrubs who have been unable to do anything else but the same shit for 5 years. 😆 The problem is that they can't refute what they see in this video. Indeed, all the points are based on concrete facts. As a result, their only option is trolling. Read their arguments. Almost no one is valuable. 90% of their reactions are free ad personam attacks. xD
it's time to carry on the legacy of the old hunters by not relying on ass builds and stepping into the domain of the unused, thanks for this explanation vid
I totally agree. The saif is a weapon with very few weaknesses. To win a fight you only need to press R2 with the saif open, or circle L1. That requires no skill.
Damn, didn't know this thing had hyperarmor. I only used it for a bit and loved how expressive it allows you to be with it, but with the weapon being fast and having 3 dash moves it's damage and range on standing moves should be worse than it's contemporaries and it definitely shouldn't have hyperarmor, or maybe the forward dashing moves should keep their hyperarmor but deal almost no damage, serving as a tool to get up close for free, but lose the trade health-wise if they decide to attack into it.
easy to use: maybe, requires no skill: HELL NO, ive spent way too much time on PvP tried about every weapon there is from tonitrus to reiterpallasch. all weapons are OP in the right hand
That sentence is a bit cheap in my opinion, particularly in PvP. I invite you to check more deeply all the assets and drawbacks of each Bloodborne weapon. Then you'll realize that some of them have many more advantages than inconveniences, the quick weapons as it happens. Moreover, you contradict yourself by saying that a weapon easy to use doesn't mean that it doesn't require any _skill._ ^^ By definition, the ease of use of a weapon or whatever else makes it possible to avoid deepening its knowledge and by extension, to search for tricks to circumvent certain gaps.
Bon travail guida. Bah ca fait plus d un an que j ai pas allumé ce jeu mais je suis entierement d'accord. Les gens veulent toujours gagner facilement et rapidement. On retrouve ce genre de meta à la con dans tous les jeux t'facons. Plus c'est pété mieux c'est, hein?! Personnellent j ai bien kiffé jouer cette arme! Mais comme d'hab, tout depend comment tu la joues(jte fais pas un dessin) Encore bonne video mec @+
@@blzakabadlinez De toute façon, comme je l'ai dit dans la vidéo et plus précisément encore dans sa description, je ne joue plus à Bloodborne depuis plus de 10 mois et encore moins à son PvP. Toutefois, je continue à balancer des petis tutos ou vidéos comme celle-là de temps en temps. J'aime bien voir les réactions des gens, surtout celles de ceux qui squattent encore ce bordel sans nom. Lis les coms et tu te taperas une bonne tranche de rigolade. La plupart de ceux qui râlent ne savent même pas de quoi ils parlent. xD
Oui bon... Le PVP de ce jeu est broken, n'y jouez pas. Ce n'est pas nouveau dans les jeux FS, on le sait. XD A partir du moment où tu as envie de rajouter des règles qui n'existent pas dans le jeu, c'est que tu admets que le jeu est mauvais de base, et que tu préfères t'isoler avec tes potes pour jouer à tout autre chose. Je ne critique pas la démarche, mais peut être vaut-il mieux aller voir ailleurs, plutôt que de s'emmerder à convaincre une commu générale à qui ces déséquilibres ne posent aucun soucis.
Je suis allé voir ailleurs depuis près d'un an et demi, et en me consacrant à fond à Tekken 7 depuis plus de 10 mois et dieu sait que ça a été un grand bol d'air frais. \o/ La commu y est 50 fois plus futée, altruiste et le reward issu de l'apprentissage bien plus satisfaisant. C'est d'ailleurs un point que tu avais souligné il y a 2 ou 3 ans avec SF. C'est juste que l'idée de réaliser cette vidéo me titillait depuis longtemps. On m'en dissuadait de peur de faire trop de promo envers le poignard. En fin de compte je m'en fiche, je tenais simplement à me foutre de la gueule de ses utilisateurs et leur montrer à quel point ils sont dans le deni, via une démonstration facile à comprendre. C'est également un bon moyen de les discréditer. Ca n'est pas une question de règles ici, c'est que le poignard a vraiment des spécificités qui le rendent totalement OP en PvP : - Soit leurs utilisateurs l'ignorent vraiment. - Soit ils sont réellement trop cons pour s'en apercevoir, chose qui peut se vérifier via certains coms postés ici-même d'ailleurs. xD - Soit ils se complaisent dans leur déni et kiffent patauger dans la fosse sceptique qu'est devenue le PvP de Bloodborne depuis 3 ans. J'opterais pour les 2 dernières options personnellement, même si la 1ère reste possible. ^^'
@@GuiDaFunkyMan Même au delà du Poignard, ces jeux sont blindés d'incohérences mécaniques => aucun coup unsafe en garde dans Dark Souls, backstabs qui sont des super 0 frame avec option select intégrée (ne sort que si ça touche en hit), wiff punish quasi impossible dans Bloodborne à cause du dash... etc etc. A un moment, il faut savoir dire stop. XD
@@saintecarmilla Bah le whiff punish tu le manges quand tu utilises des armes lentes avec peu de recover. ^^ Le backstab tu as des solutions sur DkS, mais elles reposent sur des glitches et toute la meta tourne autour de ça. C'est ce qui me déplaît. Les backstabs 0 frame avaient disparu dans DkS 2 et avaient été remplacés par des BS en deux temps... Sans compter plein d'autres features cools, mais je trouve le jeu trop lent et peu immersif. DkS 3 est un peu plus rigolo, mais tu te retrouves vite à faire la même chose. Bloodborne propose plus de coups, mais tout le monde s'en fout, autant utiliser les meilleurs, puisque les autres sont presque unsafe. ^^' Enfin bref, vois ça plutôt comme un jeu de ma part. Je m'amuse à pisser sur une arme que beaucoup adulent à l'excès. Ca me fait bien marrer, c'est tout, surtout quand je lis les arguments bidons qu'on me balance. ^-^
@@GuiDaFunkyMan Non mais de toute façon, tu te vois jouer à Tekken sans L et M, sans High/Low, sans choppe/déchoppe, sans phases de pressing et d'okizeme ? C'est un peu ça le PVP des jeux FS, que du neutral avec des coups H. ^^
@@saintecarmilla Oui ça reste ultra limité. Ca va être très dur de revenir sur un prochain PvP à la DkS, mais s'il y a quelques trucs qui peuvent laisser un semblant d'équilibrage, je dis pourquoi pas. En tout cas je compte plus trop sur From Software à ce niveau-là. ^^'
Wait what, are you serious....you obviously have no pvp experience if you think this thing is better or on the same level as saw spear or cleaver. This just sounds like a video you made out of spite for being bad at the game
This video is a humble analysis that provides obvious points. The fact that lots of players find that weapon stylish always made me laugh. Especially when you look closer its moves ridiculously powerful and safe. In short, that weapon has no merit. Sorry if you feel targetted but the facts are there. ^^
@@GuiDaFunkyMan the weapon is good I'm aware, but im still gonna use it. If your a better player you will always win. My fights with scorched knight and che prove that
Idk if just nerfing some weapons would prevent build clones I'd add new weapons, imagine Bloodborne 2, or DLC or something, IDK leme dream about this for a sec *gems/runes that increment dmg base on stamina *gems/runes that temporalily change stats around (imagine 20 of your str points going to skill for 3 secs after using a hunter tool or shooting) *gems/runes that prevent you getting poise dmg from guns unless you get parried *gems/runes that increment btinge dmg when your set has low defenses and/or low hp *the ability to change sex and visual appearence during gameplay (cmon dude the mirror is already in the house, yknow it was going to be used for that and they changed it, if you wanna increment playtime maybe make it as requiring a blood rock or something, so ppl dont spam it) *glasses that color grade / add filters to the game (Iike the tf2 pyro weapons/glasses that make it look like the Meet the Pyro cinematic) (love bloodborne but kinda tired of greys and browns) (the sky changes are cool, but they are one way streets) I love bloodborne, daydreaming about it makes me feel the Feels® I know is 2021 already but to anyone still hunting... have a good hunt, and remember fear the old blood
@@GuiDaFunkyMan so you thinking about nerfing movesets so weapons are harder to handle? or nerfing op weapons to balacing them all? tbh i didnt notice lack of variety but i didnt get to play that much idk i think is better to bring other weapons to the level of the good ones instead of nerfing fun
@@selfiestick1589 I'm gonna be honest: I had played Bloodborne PvP for 5 years, I had fun but actually, I realized that I wasted my time because that PvP is totally unbalanced: - Some weapons are too OP and would deserve to be nerfed such as the saif. - Other things should've been improved such as the fact the invader has 30% less vitality than the host - The power of gems that allow you to kill your opponent in 2 or 3 hits is stupid - Guns are too safe contrary to shields in Dark Souls series: indeed, you can spam them without being punished due to their short recovery. - Etc... Those are only a few examples.
It has the worst tracking of any weapon and its easy to parry. If you lock on to a Saif user then move side to side. Their attacks will carry them away from you. You have to practice what works versus each weapon.
@@GuiDaFunkyMan Yes. Because for the most part it's a head on weapon. It attacks from straight ahead and pulls the user's body. When you play online you fire as soon the user comes forward. If they tend to spam the R1 then you move to the side and it pulls them way off target. That's my experience anyway. I watched video and I don't totally disagree. I understand how newer player can love it simply by spamming away and being successful.
@@pingamalinga That weapon has been one of the most popular for years and it doesn't only concern the newbies. Most of the *Bloodborne PvP tryhard veterans* use the saif and it's not a coincidence. It's just because it's easy to use and over powered. Basically, it's a cheap weapon and nothing else. If you're not convinced, watch the video again.
@@GuiDaFunkyMan Respectfully, I watched it once and that was sufficient. I have played the game for 7 years and have over 6000 hours and am 100% familiar with every weapon. To be honest you sound salty. If you're bad vs the Saif it means you need more experience vs the Saif because it DOES have weaknesses, as every weapon does. Yes Bloodborne has weapons that can play as broken. That isn't the same as a user having no skill because you have a hard time beating them. It's popular because skill builds are popular and it has a base damage of 180.
@@pingamalinga The notion of _low risk/high reward_ is in every Souls game and the saif makes part of it: - Dark silver tracer in Dark Souls - Rapiers in Dark Souls 2 - Skill builds in Bloodborne - Poise builds in Dark Souls 3 - Bleed builds in Elden Ring Once again, if all the weapons and builds of these games were equal, believe me, we wouldn't see the same all the time. You also find this aspect in fighting games. The most popular characters are those who require less execution and who make the most damage. On the other hand, developers are used to balancing them as often as possible so that as soon as a popular is a bit nerfed its aficionados complain and say it's dead now. ^^'
This vid is literally nothing but someone having massive superiority complex about a dead 5 years old game, it's really sad to see someone whining about a weapon in an old game with dead online activity.
@@ayman___16 It seems you didn't read well what I answered to your buddies Yaglish and Yharnarg. They reproach me the same kind of empty argument. I suggest you take a look at these replies. Anyway, it's the archetype of argument from people who have no matter to provide. It's "ad personam" argumentation if you prefer.
@GuiDaFunkyMan, I am surprised by the comments of some players to this interesting analysis that you have presented on Saif. What they argue is, either irrelevant, or just emotional expressions, lacking of any rationality at all. I'm slowly becoming more skeptical about this community.
I stopped considering there was a community when I saw some so-called supporters of the beautiful game changing their mind just in order to get more followers. It seems that burrying their heads in the sand and following the trends is more lucrative than defending solid principles. 😏
@@GuiDaFunkyMan The fact that pvp in bloodborne (and more less other souls games) is builded for invading someone who's playing the pve and every decision reflect that. 1)the netcode alredy takes away any rewarding aspect of the pvp since the "what connects on your screen is what is registred in the server" means that 90% of the hit you recive are from someone whose weapon isn't actually connetting so you almost always have to dodge an Attack because you can't always tells if It would hit you or not. 2)A combat system that relay on dodging like the souls games doesn't work in pvp, since it makes that,no matter how strong and attack is you can just evade it with no issues. Also parries, while a high risk high reward meccanic (although not that high risk in bloodborne) sounds good in theory, when is an instant win ends up being another thing that encourage reactive play. There's a reason why all fast spammy weapons are good, because there's very little else you can do to be aggressive and counter a reactive playstile. So no metter what weapon pretty much every mach will be two players dodging and attacking while not actually connetting due tue netcode until someone lands 2 or 3 hits and win, no metter the weapon. If dodges had half the i frame, parring gived you an advantage in fighting but not letting you win instantly and weapons had different proprieties like i frame attacks, guard points etc...It would be much better.
@@lucamonticelli267 I see what you mean but I don't totally agree with all your points. One of the main problems in Bloodborne is that guns are too safe: 1. They allow you to parry far *whereas in the Souls games you need to be at point blank.* 2. *In Bloodborne nobody can punish you if you whiff your gun shot contrary to a Souls game* due to the previous point as well as the fact the recovery time between every bullet is too short. As a result, you can spam gun shots easily and safely: *minimum risk ➡️ high reward ➡️ huge inbalance.* Then, if you decreased s in dodges, it would help to better connect *but it wouldn't reduce the chasm size between quick and slow weapons.* If you can't already connect with a fast weapon, how can you do it with a slow one such as the transformed kirk hammer? ^^' In my opinion, most of quick moves should've been slowed down. Moreover, the fast weapons damage such as those of the little saws *should've been decreased in order to reduce their DPS.* Anyway, *the entire Bloodborne PvP has huge imbalance issues.* I absolutely agree with you about the netcode that is disgusting. The worst with the one of Dark Souls. Add to this the problems of hitboxes (the phantom range of the rakuyo for instance) and you get a beautiful mess. What makes me laugh is that most of Bloodborne PvPers can't understand that and have kept their stupid mindset *since day one.* Only a narrow minded or a stupid person can't realize these flaws. 😅
@@lucamonticelli267 And I didn't list everything. ^^ I also could've talked about the insane power of gems that shorten the fights too much. Bloodborne PvP was made in a hurry. It isn't finalized as well as a lot of features such as the dungeons.
Finally somebody acknowledges the Saif as the broken - zero skill floor weapon that it is. So many people have said that the Rakuyo is the most OP weapon and that the Saif requires a lot of practice to use and that you can't just spam it but when you go out in actual matches the truth is completely different: you get hit by 1 L1 from 10 meters away (because the Saif's dashes combine with the game's awful latency to form a beast of a phantom hitbox that extends all the way out to the moon) which takes away like half your HP (with 50 Vit and PVP runes) and then you get spammed to death. Don't get me wrong, the Rakuyo and the blades of mercy are still very OP, but the Saif is SO broken that I'm seriously butt-hurt whenever I see someone using it in PVP. Rakuyo and BoM can be countered very easily because they're used by people that just want to win without being skilled at the game - therefore they just spam the weapons and consequently get parried. But the Saif is just too fast to parry with how bad the latency can get sometimes.
Thanks for your message. Indeed the Saif is absolutely broken but it's not the only weapon. In fact, its high asset is that it can be used on lots of builds especially at BL 120 because its stats requirements are low. What makes me laugh is the way people adore its users. As if they were PvP champions. 😅 Yet they only need to wait for their opponents and to punish them thanks to a simple unfolded R1 or a dash L1 in folded form. They don't even need to think about strategies to make them fall in traps.
@@Nick-bh5uk And the most hilarious is that most of its users come and tell you that you're bad as fuck in that PvP if you dare criticize that weapon. Although most of them can't even do anything else but using 3 moves max. ^^'
@@GuiDaFunkyMan Yes, I did. Again, all weapons require skill. The Saif is one of the better right-handed weapons for fighting other hunters, that's true. It is not a "no-skill weapon," as that is not something that exists.
It’s rare I see people rock the saif nowadays. The weapon I always look out for though is the Rakuyo. It’s phantom range is straight up unfair. -Hunter Axe user 👋🏾 Thing decimates
it takes skill to use. Bloodborne is a 6 year old game everyone is skilled at it. if you got beat by someone using it you got beat. the weapons don't make the difference in Bloodborne.
No, it doesn't, and it's easy to see that if you have any understanding of Vs Fighting, *which most Bloodborne Pvpers veterans and newbies seem to be completely unaware of.* That's less obvious in Souls series because they've got less balancy issues than Bloodborne such as: ● The 1/3 less HPs rule for the invader. ● The top tier gems that shorten the fights as fuck. ● The possibility to parry from a long distance 100% *safely, especially if you handle a one-handed weapon.* ● *The over power of the visceral attacks,* especially if you invest in skill. ● The phony netcode that truncates the fights. (Dark Souls has similar problems, nevertheless you can manage them tanks to glitches. *In Bloodborne there aren't.)* ● Etc... There are many other issues but those are the main ones. From there, add weapons that aren't at all equivalent in terms of efficiency and you get the PvP landscape of Bloodborne. *If most of the weapons were balanced you'd meet much more builds variety* but it's not the case. To understand the weapons balance concept, here's a simple rule: *a high risk means a high reward.* Yet, the beast hunter saif is a perfect example highlighted that shows the contrary. If you watched this video attentively you noticed that weapon has too many assets to be considered as a skilled weapon. Indeed, *you don't need to use tricks if you'd like to beat your opponent.* To sum up you don't need to use your brain much but just mashing the best moves and you're pretty sure that will work. *All the Bloodborne weapons can't pretend to have the same easiness.* Of course, beast hunter saif isn't an isolated case. There are other broken weapons in Bloodborne but I wanted to break the ridiculous image conveyed by that weapon. 😉
@@GuiDaFunkyMan well i don't like the high risk high reward fallacy in fighting games anyway. tricks are strategy. everything shouldn't come down to finger dexterity and reaction time.
@@LateKnight347 The point is _High risk high reward_ concept is synonym of balancy. If you'd like to make huge damage *you've to take risks,* otherwise it's too easy. Indeed, _tricks are strategy._ However, when you don't need to think to feint but only to mash foolishly, *there's no gameplan.* Your answer is a wonderful testimony that sums up the mentality of the Bloodborne PvP community. 👌
@@GuiDaFunkyMan if you button mash with the beast hunter's saif you loose. for the most part. that's my point you're just wrong. it matches up good against the stake driver and the beast claw. i guess if you always used them i could see how you think it is over powered. visceral attacks are to punish stupidity (big dumb flashy moves) also to punish spam and low skill stuff. the risk reward stuff is in the game with the charged attacks. you want it to be like dark souls were if you miss a parry your dead. why do they need to make every game that way? the ds parry messes up the flow of the fights the v-attack doesn't.
@@LateKnight347 By mashing I mean using only 1 option: R1, L1, L1, L, etc... In Dark Souls if you miss a parry you're not dead, you just take more damage. The charge attacks are risk rewards attacks and that's why a few players use them especially with the saif. ^^ The jump attacks are also risky and almost no one use them too.
Thanks for your video. I am a fan of Beast Hunter Saif weapon. Move set, transform, stamina is perfect. My BL is 120, i can kill many pvp match with the same level. 😁😁. By the way, in my opinion, you must practice to be used to with it's move set. My fav is transform L1 first, then dash, L1, R1, R1,L1. Or you can sprint then R2. That is really useful 👍👍
Why do you thank me? xD I didn't make this video to praise the beauty of the saif, on the contrary. I only showed how that weapon is awful and unfair. Then, you don't need to practice to be good with it because it's a cheap weapon. _Doodhandvlee's_ testimonial is a perfect example: he had never done any PvP on this game and by using the saif, he crushed all the players he met. Read his comment, you'll find it in this section. Finally, I also encourage you to take a look at this post that is uplifting too. 👇www.reddit.com/r/fightborne/comments/kiwfh4/beasthunter_saif_pvp_guidafunkyman_is_right_this/
@@nguyenhuuthe52 Check the weapons on the board I show at the beginning of this video. Most of those are under the S rank are complicated to handle, especially if you want to vary your moves. Skill isn't only a question of a tier list, it's also the way you handle your weapon. Unfortunately, most of the players only use 3 moves max whereas Bloodborne provides 34 moves per weapon. I talk about this point in the video. Watch it again because it seems you missed some things. ^^
the fact that BB weapons looks exactly like a dentist tools, it is hard to take the pvp seriously.. sorry to be rude, I'm saying facts and bb is not masterpiece, this video sums the pvp, the fans are even worse, we have a few of them in the comment section, the best thing was thier is holy ludwig and it is no match to what I believe, it isn't bad but it is overrated the fans make it even worse this video came from true experiance with those fans..
Thanks for your message. Actually, I had played Bloodborne PvP for 5 years. At the end of 2019, I was sick and tired to meet always the same builds, the same weapons, the same clothes sets, the same playstyles, again and again and again... A lot of scrubs so-called Bloodborne PvP veterans didn't improve things by promoting disgusting behaviors and modded features. Yet some of them had good principles at the beginning. However, it seems that growing up their fanbase was more important. 😽 How do you grow up a fanbase? By feeding them with the most popular disgusting trendy features. What I want to highlight is that even if Bloodborne PvP is very unblanced, its meta could've been better if more solid players would've agreed with relevant points. Unfortunately, most of them left the game early and the remaining ones stayed, and chose ease. Here's the result nowadays.
@@GuiDaFunkyMan thank the truth I'd say.. it is a matter of time to reveal the "beast" of blooodborne personality, I can relate that you played bb for 5 years it is for love sake and I respect that, yes love is different than from worship, you love money but you don't worship it, SOME //and I mean by some a large number// of those fans make a cult of it they defend it blindly they have disobeyed the truth.. the fact that BLOODBORNE SUCKS in some points that a mere kid could understand but not an ignorant fan.. I can shout out clear and unarguable points like: 30fps// can't be useful in pvp, sometimes it goes lower. exclusive// you screw that.. short story, incompleted// like if there'll be a sequel to a furries and squid mod of Sekiro, huh NO (I can swear and tell I trigger half the community). worst and laziest pvp so far in souls// I can prove this.. not interesting enemies// with exceptional of winter lantern, werewolves, the excutioner, mosqitues, old hunters, barely yharnam shadows and dungeon mobs, the rest looks cheap or lame even some sounds got reused.. even Notch at his first stages did a better job in minecraft.. dark souls is far more beautiful than this overrated living failure of Sekiro.. no replay value// you can play and have the full experiance in one playthrough. all that making it so limited also it is linear// although it is an "openworld" game.. it has so bad weapons, the i frames sucks, easiest parry system so far, big cheap critical damage// bb is not realistic by any means which is sucks.. the level design and themes are good, also the bosses but that does not intercede the fact of bb being sucks and the fans are even worse don't let me start in the fans please... I'm more sick than you...
@@GuiDaFunkyMan this level of bb is complete nonsense.. you got so repeatetive ideas, traps, locations, bosses, copied weapons with differant stats(limiting), doesn't explain anything of the lore but the origin of Queen Yharnam else you can't tell what is the whole thing.. and not really preventing scrabs, alot of people use these bloodgems to maximize the output making the game oneshots and so ng+7 and further levels upgrade seems useless because of the bloodgems which is so limiting and so you get a so limiting pvp.. and btw you can keep farming them with the help of trash hard to tell what is the code of it and there it is you create metas it is about time to show the personality as I said...
🎞️ Discover the Tryhards' Vision of Bloodborne PvP ▶️th-cam.com/video/Bpn3mqSoY0g/w-d-xo.html
I've been killed countless times by the hitbox
@@entityisking Indeed, it's broken as most of the moves of that weapon.
@@GuiDaFunkyMan I completely agree. Doing 900+ damage on an uncharged sweeping R2 should be much less damaging considering it takes hundreds of hours to farm out of shape bloodtinge gems to get the same damage out of unzipping the chikage
@@entityisking Maybe. Anyway, I don't care about this kind of chikage OoS gems farming because in my opinion it has non-sense:
1st of all: Using the chikage under only one form is a pity.
2nd: Three cursed tempering 27,2% gems are enough to crush your opponent, since bloodtinge scales on physical bonuses.
@@GuiDaFunkyMan I agree with the 27.2 being great with the chikage but I feel the bloodtinge gems come in handy as an unpredictable option whenever your using another weapon with 27.2 gems along side the chikage like the reighterpallache, rifle spear, Simons Bowblade, etc
My issue with the saif is that no matter what you press, odds are it's a good option. I disagree that's it's a low skill weapon however. While it's certainly easy to pick up and start brainlessly spamming with, it also has a high skill cap and has many moves that can be used as mixups for punish game. For example, you could try a neutral open r1 after opponent wakeup from visceral, and combo that into a jump attack or a transform, or turn around and do an open running attack. There are so many variations to what you can do, it doesn't feel justifiable to lump in experienced saif users like Doxy or Spartan in with common spammers in frontier.
If you've got only good options on something, you don't need the skills to use it. Thanks for your feedback anyway.
Agreed. Its a high skill weapon when you know how to use it, and it scales accordingly.
You should mention its sprint attacks, the sprint R1 on both forms are having insane phantom range and the untransform sprint R2 is 360 range, especially the transformed sprint R1 is totally Godlike.
Indeed I should've talked about a lot of things about that shit weapon. However, in my opinion, the points I mentionned already annihilate the whole beasthunter saif's credibility.
Interesting take on it, I do think there is very little risk for reward with saif but not a totally skill-less weapon. There is a lot of neat moves you can pull off with the momentum you get on transform attacks (raviolis etc.) Is it easier to perform some of those moves? For sure but that’s inherent from the weapon design. I think the question that’s needs to be asked is why didn’t other weapons get similar treatment in regards to the moveset when saif proves to be great because of those unique momentum based attacks? When you have a game like bloodborne that rewards fast paced playstyle saif is the number one pick whether it takes skill or not because of the natural momentum of the weapon. It just makes sense for the game. I think the real problem is in the majority of weapons that have lack luster designs that don’t reward you enough even in the most perfect of scenarios where they should. I neither agree or disagree because there is good points for each side. I do appreciate the work you put in the video though and it’s always nice to see more bb content 👍
Thanks for your feedback. The Saif isn't the only weapon to benefit from speed. Besides, most of the quick weapons are surely the best of Bloodborne due to their safeness. The problem of the saif is that it's even more safe than the other quick weapons, because it makes its user too evasive thanks to free spacing. Whereas you need to plan wisely your next attack with another weapon, the saif doesn't require it or much less.
Somebody died one too many times to this weapon
What's your opinion about that weapon?
Oh dont get me wrong, I definitely have my share of deaths. My opnion is its the estoc of bloodborne, fast, mobile and in bb is even worse because it has fast engages and transform attacks that move you at the same time...
But I think it takes some getting used to and nowhere as cheese as rakuyo spin to win imho...
@@pimentarules9826 That's what I tried to highlight in this video.
Try healing
_Off topic_
Rekt
@@thenekochan5621 Just to check, did you understand at least why I replied: _off-topic_ ? ^.^
An educational Bloodborne PVP video in 2020? Yes.
What's your opinion about my point of view?
Let me get this straight, if you use Saif in any case, whether it's against computer enemies or actual players, you're a scrub? That's an awe-inspiring mentality
According to you: is this a PvE video? 🤔
@@GuiDaFunkyMan idc, you spread the best truths out there, so I'm enlightened
@@ayman___16 If you don't care, why are you wasting your time asking questions?
@@GuiDaFunkyMan idk, you tell me why you made this video
@@ayman___16 Check all its elements: its description for instance or the video itself until its end. It's also an opportunity to explain to people like you what's wrong with such weapons.
J'ai hâte de voir les futurs commentaires !
Moi aussi 😹
Even people new to this game's PvP know that Saif is a top tier weapon, so why even bother making this type of content at this point of Bloodborne's life?
To show how it's ridiculous to think that the players are gods when they use beasthunter whereas they're ridiculous. Whatever they're newbies or veterans.
So people are ridiculous because they use a virtual weapon in a videogame? Ah dude, I think you really need to chill out a bit.
@@che_rlqt Virtuality isn't the point. The simple fact to have a specific opinion can make someone ridiculous if you've got the arguments to show it, and an opinion is an intangible thing. I only wanted to provide a technical video as anyone else could've done and I chose to make fun of players who think they're PvP gods with a specific weapon whereas it's wrong. Maybe some ignore it, who knows?
I might be late, I'm assuming the real potential of saws in bb are just dark swords but in AR of 99 lvl fth buffed lightning spear.
seriously each hit with those annoying weapon is like bleeding, and that's why I don't like the pvp of bb in general, def/AR, the blood gems, and handguns, don't help as they ruin.
Indeed Bloodborne PvP is much more unbalanced than the Souls ones. However, there are some weapons more OP than others. The beasthunter saif is particularly broken and I wanted to highlight it.
@@GuiDaFunkyMan I know that I remember the reason of me departing it was because, the one shot moonlight thrust, the broken spells, the firearm spam kill, the stuped bloodgems myth, broken hitbox, your def is torn papers.
and the real horrible reason is: connection + alot dodges + saws, and blood hammer.
bb is a great game, the pvp is good in some points but I believe it is so horrible in other, that's my exeperiance after killing about killing 700hunter in 400hour.
@@king_alonne3707 I agree with you. However, I managed to have fun longer than you. In my opinion, a PvP can be nice if influential people establish rules.
Unfortunately, the Souls pillars left this game early so that some stupid decisions were adopted such as the meta 120, etc... Anyway, it wouldn't have changed anything because this PvP is too unbalanced and people always prefer using ease to their brain...
@@GuiDaFunkyMan it is not my job to make it better but here are some issues I might solve.
like stop rewarding chalice dungeons to buffs, it is really broken especially with specific weapons like (thurst gems especially moonlight, fire dmg arcane build with saws, and phy buffs in general are sometimes too much) but try to make them a worth place or reward them with boss weapon or whatever that doesn't destroy pvp exeperiance and yes I hate blood gems.
another thing is delay two things for god sake blood chug & bone marrow ash, cuz they are op and easy in a way that you don't get punished.
this point isn't necassery but it would be better if dodges got a little nerf, and prived hit box instead.
finally we need more active pvp obviously it lack the rest of souls but try to improve it
I wish we had private match or something we can all agree about unlike one vs one s, or watching movies while waiting to invade, From is so good but I want it the best.
@@king_alonne3707 take a look at this petition that some of my good old friends (some of them have changed their mind since 😏) had suggested to FromSoftware.
👉 www.change.org/p/fromsoftware-bloodborne-needs-a-balance-patch
All the influencers ignored this proposal and it shocked and upset a lot of people who didn't want to see any enhancement. Players prefer staying in their pooh instead of trying to suggest more interesting things.
What about the fact that the jumping attack can be parried!?
It’s only jumping attack in the game that can be parried! That knocks it down to c tier imo.
lol I never saw anyone using a jump attack with the saif and it's surely not due to the fact that it's supposedly can be parried.
@@GuiDaFunkyMan It's actual comedy gold irony here that you call jumping attacks weak and then make an entire video about how good they are 3 months later. 🤡
I never said jump attacks were weak. I said *they were riskier than other moves, a point that makes them much more gratifying.* 😉
Excellente video. Ça a quasi convaincu que cette arme est meilleur que la Scie-Lance (mon top 1 personnel) .
Très bon montage par ailleurs on peut voir que tu as passé du temps afin de présenter tes points et des avis. De plus comme tout est en anglais t'es assuré de te faire comprendre par le plus de personnes possible.
Par préfère toi à voir venir une horde d'OTP Saif lobotomisés par l'autospacing de l'arme drop des dislikes sans chercher à argumenter 😂
D'ailleurs après rapide observation de la Tier List je suis d'accord avec la totalité de tes point à quelques exceptions : Je pense que la Burial et le Beast Cutter devrait monter de 2 cran et l'enfonce pieu devrait descendre d'un cran. Autrement rien à redire.
Merci mec ! J'avais créé cette tier list à la va vite. Elle comporte des imprécisions et je suis d'accord sur le fait que la Burial Blade devrait monter d'un cran, entre autres. J'avais surtout fait ce tableau en mettant l'accent sur les armes top tier et pour vérifier comment les gens allaient réagir sur Facebook.
Pour ce qui est des rageux, comme tu peux le constater ils sont de sortie. La plupart sont des utilisateurs réguliers de cette arme et continuent de patauger dans la fosse à purin qu'est devenue le PvP de Bloodborne. Perso je suis bien content de m'être barré de ce merdier, mais poster des vidéos de ce genre continue à me faire marrer. ^^
Dude, seriously, you only use the "Beast Cutter" and the "Rifle Spear", you have no authority to tell other players how they should play, especially if you have abandoned the game...
I try to have fun and I don't pay much attention to the style of other players, because I'm nobody to tell other players how they should play...
Indeed beast cutter and rifle spear are my main weapons but it seems you forgot Amy's arm and other weapons. Check closer some of my older videos.
This video is a very simple demonstration that shows that the beasthunter saif isn't what people think it is and also what some players aren't what they think they claim to be by using it. That's it.
I had expected you would've criticized me on the fact that I could've compared other weapons instead of focusing only on the saif. Unfortunately, that weapon was used by numerous players when I was playing and I figure that the situation didn't improve since.
As I told Frodanis, as long as you make "evergreen" content available, I can't see any problem even if you abandoned a game or whatever else. You have loads of TH-camrs and Bloggers who keep posting things that complement certain points.
You'll agree there's little chance that the developers would fix the imbalances of the saif in the coming weeks, won't you? I would even bet a 💵 that nothing would be done if there was a remaster of Bloodborne.
Therefore, the OP sides of the saif listed in this video are relevant since they belong to that kind of imperishable points. Feel free to criticize them if you've got relevant arguments by the way.
Finally, if you didn't pay attention to the players' style you wouldn't focus on FCs instead of wild PvP, would you? Don't FCs have a minimum of rules that prevent the hugest tryhards from joining so as to provide nicer fights?
@@GuiDaFunkyMan More enjoyable fights? You still keep looking at the style of the other players, as if yours were a great example, when it's not. And don't worry about your other videos, I don't find your PvP videos interesting at all, because in 90% of the cases, you only face random players who don't have gems or who are just PVE players. I could make a thousand PvP videos with random PvP players, but what would be the point of making them? None, as they are not PvP players, therefore they are new players, who do not have decent gems and also, they are players who may not even like PVP. Each player plays the way they want and I repeat, you are nobody to tell others how they should play this game...
@@yharnargtv9550 Sorry but my playstyle is out off-topic, isn't it? 🤔 Read my previous message more attentively.
Once again, although you insinuate the contrary, TAKE A 👁️ at my older videos and you'll realize that I also use other weapons than rifle spear & beast cutter. You'll also see that I don't fight "only random players", even if in my opinion there's no fundamental difference between a random player and a veteran: 99% of them play the same way and don't even use the 3rd of their weapon's moves... 💩
The point that you chose to avoid previously is to make your eyes open about the fact that you search for more proper duels through FCs too. It means that "players' style" DOES MATTER for you otherwise you wouldn't look for other kinds of fights, would you?
Nothing has changed since I left Bloodborne PvP and it will stay that way. Giving a technical point of view is always relevant especially if this one gives interesting information. If you think I'm not qualified to provide such content, that's your opinion. Nevertheless, I was expecting better things from you than ad personam arguments. 😏
@@GuiDaFunkyMan It's because you only believe that what you do is the right thing to do and what the rest should do, because you mistakenly think that it's the way in which the rest of the players should play, when your style isn't an example of nothing.
@@GuiDaFunkyMan I just see people having fun in their own way, not bothering anyone rather than a guy who thinks doing a double R1 is already unacceptable in this game. I repeat, your style in PVP is no example of anything in this game.
Great video Funky man! Very useful to know about those parrying times for Saif attacks. I was never that technical while playing, so I never cared too much about stats and efficiency.
All my builds have a bit of arcane because I prefer hunter tools over guns in general. I always pvp for fun.
I'm actually downloading the game right now cause I miss the game and I'm tired of waiting for news about Elden Ring.
If you're still doing pvp I would love to duel you! I need to get rid of the mountains of rust :)
Thanks a lot! Sorry, but my friends and I stopped playing Bloodborne almost 10 months ago. Even if I've played this PvP for 5 years, its community became worse and worse these 3 last ones. It's essentially due to modded saves/dungeons arrivals.
The modded saves appeared in spring 2017 and the modded dungeons in September 2018. Modded dungeons took back all the tryhards who're bad as PvE because thanks to them they can farm gems easier. Before there was a kind of natural selection if you see what I mean. ^^' Moreover, they could obtain forced and static secondary bonuses, as well as forced out of shape gems.
As a result, nowadays you find almost everyone who has the same builds, the same weapons, and the same gems set-ups. Certainly, some would say that I've repeated that bullshit for years, but when we decided to leave, it was really REALLY awful. @_@
Furthermore, the servers haven't been updated for a while and the lag is more and more present. To sum up, my friends and I have no more pleasure both in PvE and PvP. We consider that Bloodborne was sacked by a community that understood nothing to its very essence: the pleasure to get a good gem by chance and the fact that you've got close between 30 and 34 moves per weapon.
Unfortunately, most of the players don't care a fuck about these details. For them, only the MAX damage cult is worth it. If they could crush anything in a one-shot they would do it. The worst is that even in PvE some of "the most notorious pillars of Bloodborne community" even didn't know that certain of their pre-established gems set-ups are phony.
A friend and I showed them with all the calculations, tests, writings, etc... However, they snubbed us. This is the Bloodborne community mentality, my friend. If you don't belong to the clan you're an outcast. ^^ By the way, I suggest you take a look at my video about the "Secret of the beast/kin hunter gems". It's the point that I'm talking about. ;^)
Finally, nowadays remain only ridiculous PvP tryhards and sorcerer's apprentices who play with code by creating modded dungeons just to find better gems again and again or bugged bosses for social media scoops, instead of trying to include interesting features such as making dungeons bosses arena available for fighting for instance. It's only a suggestion, huh? Nevertheless, people prefer hitting stronger even if you can beat the game easily with what it provides basically... -_-
In short, Bloodborne is over for us. We're sick and tired. I'm the only one who keeps on creating content such as this sometimes. If you'd like to join us, feel free to try Tekken 7 otherwise see you on the next From Software game, if it provides a nicer PvP feature of course.
@@GuiDaFunkyMan wow, that bad?? Kinda sad but predictable. People always try what others do instead of finding things out by themselves.
That definition of outcast is what defines my whole experience in online gaming in general haha. I think I'm the only BB player with hundreds of hours that never bothered to go to dungeons. I always use story gems and make weird builds.
I was watching these days my old BB pvp compilations and was feeling nostalgic. Gonna see what pvp feels at the moment in my own flesh, and if it's that awful I'll just try to beat the game once or twice and move on.
Thanks for the info!
@@MartianDonkeyBoy You're welcome. ;^)
@@MartianDonkeyBoy I agree that the build variety isn't there anymore but I wouldn't say that this is the factor that killed PVP, in general the only remaining tryhards you can find are the ones still using the Saif with buffs + Old Hunter Bone. Save edited dungeons mainly make gem farming take less time for those of us who can't spend 10s of hours for a single build, which is a ridiculous amount of time just to be competitive since story dungeons usually don't cut it because healing is all too easy.
What is really making PVP unbearable for me sometimes is that sony has completely abandoned the servers so the lag can be awful. No amount of skillful combos or instinct parrying will help when your opponent can phase through your weapon and can hit you from the other side of the nightmare frontier. As a bonus effect this means that Heal-Parrying is almost impossible in most cases which has made the push for higher and higher AR more noticeable.
nice vid. it looks really well. nice presentation.
Thanks a lot. You say "it looks really well", does that mean you didn't watch it entirely?
@@GuiDaFunkyMan I watched the whole video. To the end.
@@BathedinBrena 👌
Definitely would reduce gun spamming.
Thanks for giving your opinion.
Yes, the saif is good but not really OP. The real issue in BB pvp is the atrocious NetCode. I would even argue that when when used with expertise, the full range of moves makes it the funniest weapon to use along BoM and chikage because of the versatility of the transformed attacks and the very complementary moveset in both forms.
I use it on my bl90 arcane in bolt gems and indeed it rocks in pve (I do not do pvp in this game for aforementioned reason)
Heve you ever met someone who used it in PvP?
GuiDaFunkyMan actually not since I avoid BB pvp like the faulty plague it is. For me it is only a gigantic lag fest regardless of the weapon used. I did pvp back when I lived in Canada though and saif did not come across as so significantly OP but even back then I played little BB pvp so I am no expert
@@soulsdegreen Fortunately, it seems you stopped in time. ^^' However, although I could've been more specific, the simple examples I listed in this video should be enough to convince you about that weapon. It's a little saw but better and you know how the saws are in PvP, don't you? :]
@@GuiDaFunkyMan yep I get your point and it makes absolute sense. I guess where I stand is that PvP is so flawed in this game that I cannot even bring myself to think about which is better or worse is all.
keep it up mate!
The real question is why does this video have half likes as dislikes?!
First of all, mathematically, it has 2 more likes than dislikes. Then, what's your opinion about this video?
@@GuiDaFunkyMan considering on how I liked it I think you have a great point in this video.
@@GuiDaFunkyMan I was just saying why did people dislike?
@@cinnamonwaffle1932 Thanks!
@@cinnamonwaffle1932 This video vexes a lot of remaining jokers. The scrubs who have been unable to do anything else but the same shit for 5 years. 😆
The problem is that they can't refute what they see in this video. Indeed, all the points are based on concrete facts. As a result, their only option is trolling.
Read their arguments. Almost no one is valuable. 90% of their reactions are free ad personam attacks. xD
it's time to carry on the legacy of the old hunters by not relying on ass builds and stepping into the domain of the unused, thanks for this explanation vid
It's a pleasure.
Beau travail Guida !
Merci beaucoup. 🙏
I totally agree. The saif is a weapon with very few weaknesses. To win a fight you only need to press R2 with the saif open, or circle L1. That requires no skill.
Yet lots of people venerate that weapon. Personally I can't see any style.
Damn, didn't know this thing had hyperarmor. I only used it for a bit and loved how expressive it allows you to be with it, but with the weapon being fast and having 3 dash moves it's damage and range on standing moves should be worse than it's contemporaries and it definitely shouldn't have hyperarmor, or maybe the forward dashing moves should keep their hyperarmor but deal almost no damage, serving as a tool to get up close for free, but lose the trade health-wise if they decide to attack into it.
The safe definitely belongs to the most OP weapons category.
Stylé Merciiiii😁😁👌👍
🙏
Coz it's easy, and it does a lot of damage
This.
easy to use: maybe, requires no skill: HELL NO, ive spent way too much time on PvP tried about every weapon there is from tonitrus to reiterpallasch. all weapons are OP in the right hand
That sentence is a bit cheap in my opinion, particularly in PvP. I invite you to check more deeply all the assets and drawbacks of each Bloodborne weapon. Then you'll realize that some of them have many more advantages than inconveniences, the quick weapons as it happens.
Moreover, you contradict yourself by saying that a weapon easy to use doesn't mean that it doesn't require any _skill._ ^^ By definition, the ease of use of a weapon or whatever else makes it possible to avoid deepening its knowledge and by extension, to search for tricks to circumvent certain gaps.
This is true
👊
Bon travail guida. Bah ca fait plus d un an que j ai pas allumé ce jeu mais je suis entierement d'accord. Les gens veulent toujours gagner facilement et rapidement. On retrouve ce genre de meta à la con dans tous les jeux t'facons. Plus c'est pété mieux c'est, hein?!
Personnellent j ai bien kiffé jouer cette arme! Mais comme d'hab, tout depend comment tu la joues(jte fais pas un dessin)
Encore bonne video mec
@+
Merci mec ! Oui tout dépend de comment tu joues une arme, mais force est de constater que le poignard a de grosses facilités comparé au reste.
@@GuiDaFunkyMan c'est malheureux à dire mais en effet!
@@blzakabadlinez De toute façon, comme je l'ai dit dans la vidéo et plus précisément encore dans sa description, je ne joue plus à Bloodborne depuis plus de 10 mois et encore moins à son PvP. Toutefois, je continue à balancer des petis tutos ou vidéos comme celle-là de temps en temps.
J'aime bien voir les réactions des gens, surtout celles de ceux qui squattent encore ce bordel sans nom. Lis les coms et tu te taperas une bonne tranche de rigolade. La plupart de ceux qui râlent ne savent même pas de quoi ils parlent. xD
@@GuiDaFunkyMan ue jsais tu kiffes envoyer des flammes... et ca marche! J ai lu vite fait 2-3 comments, la classique quoi!
All I know is that im gonna deff try the saif, i thought it was boring, but you just added salt to it, might be fun to try
Have fun. You'll see you've not to use complicated things with it if you'd like to get good results: R1, L1, R1. 100% skill. 😅
Interesting stuff.
Thanks! 🙏
GuiDaFunkyMan You’re welcome
Oui bon... Le PVP de ce jeu est broken, n'y jouez pas. Ce n'est pas nouveau dans les jeux FS, on le sait. XD
A partir du moment où tu as envie de rajouter des règles qui n'existent pas dans le jeu, c'est que tu admets que le jeu est mauvais de base, et que tu préfères t'isoler avec tes potes pour jouer à tout autre chose. Je ne critique pas la démarche, mais peut être vaut-il mieux aller voir ailleurs, plutôt que de s'emmerder à convaincre une commu générale à qui ces déséquilibres ne posent aucun soucis.
Je suis allé voir ailleurs depuis près d'un an et demi, et en me consacrant à fond à Tekken 7 depuis plus de 10 mois et dieu sait que ça a été un grand bol d'air frais. \o/ La commu y est 50 fois plus futée, altruiste et le reward issu de l'apprentissage bien plus satisfaisant. C'est d'ailleurs un point que tu avais souligné il y a 2 ou 3 ans avec SF.
C'est juste que l'idée de réaliser cette vidéo me titillait depuis longtemps. On m'en dissuadait de peur de faire trop de promo envers le poignard. En fin de compte je m'en fiche, je tenais simplement à me foutre de la gueule de ses utilisateurs et leur montrer à quel point ils sont dans le deni, via une démonstration facile à comprendre. C'est également un bon moyen de les discréditer.
Ca n'est pas une question de règles ici, c'est que le poignard a vraiment des spécificités qui le rendent totalement OP en PvP :
- Soit leurs utilisateurs l'ignorent vraiment.
- Soit ils sont réellement trop cons pour s'en apercevoir, chose qui peut se vérifier via certains coms postés ici-même d'ailleurs. xD
- Soit ils se complaisent dans leur déni et kiffent patauger dans la fosse sceptique qu'est devenue le PvP de Bloodborne depuis 3 ans.
J'opterais pour les 2 dernières options personnellement, même si la 1ère reste possible. ^^'
@@GuiDaFunkyMan Même au delà du Poignard, ces jeux sont blindés d'incohérences mécaniques => aucun coup unsafe en garde dans Dark Souls, backstabs qui sont des super 0 frame avec option select intégrée (ne sort que si ça touche en hit), wiff punish quasi impossible dans Bloodborne à cause du dash... etc etc. A un moment, il faut savoir dire stop. XD
@@saintecarmilla Bah le whiff punish tu le manges quand tu utilises des armes lentes avec peu de recover. ^^ Le backstab tu as des solutions sur DkS, mais elles reposent sur des glitches et toute la meta tourne autour de ça. C'est ce qui me déplaît.
Les backstabs 0 frame avaient disparu dans DkS 2 et avaient été remplacés par des BS en deux temps... Sans compter plein d'autres features cools, mais je trouve le jeu trop lent et peu immersif.
DkS 3 est un peu plus rigolo, mais tu te retrouves vite à faire la même chose. Bloodborne propose plus de coups, mais tout le monde s'en fout, autant utiliser les meilleurs, puisque les autres sont presque unsafe. ^^'
Enfin bref, vois ça plutôt comme un jeu de ma part. Je m'amuse à pisser sur une arme que beaucoup adulent à l'excès. Ca me fait bien marrer, c'est tout, surtout quand je lis les arguments bidons qu'on me balance. ^-^
@@GuiDaFunkyMan Non mais de toute façon, tu te vois jouer à Tekken sans L et M, sans High/Low, sans choppe/déchoppe, sans phases de pressing et d'okizeme ? C'est un peu ça le PVP des jeux FS, que du neutral avec des coups H. ^^
@@saintecarmilla Oui ça reste ultra limité. Ca va être très dur de revenir sur un prochain PvP à la DkS, mais s'il y a quelques trucs qui peuvent laisser un semblant d'équilibrage, je dis pourquoi pas. En tout cas je compte plus trop sur From Software à ce niveau-là. ^^'
Wait what, are you serious....you obviously have no pvp experience if you think this thing is better or on the same level as saw spear or cleaver. This just sounds like a video you made out of spite for being bad at the game
This video is a humble analysis that provides obvious points. The fact that lots of players find that weapon stylish always made me laugh. Especially when you look closer its moves ridiculously powerful and safe.
In short, that weapon has no merit. Sorry if you feel targetted but the facts are there. ^^
@@GuiDaFunkyMan the weapon is good I'm aware, but im still gonna use it. If your a better player you will always win. My fights with scorched knight and che prove that
@@gehrman9834 Good for you. 😀
Idk if just nerfing some weapons would prevent build clones
I'd add new weapons, imagine Bloodborne 2, or DLC or something, IDK leme dream about this for a sec
*gems/runes that increment dmg base on stamina
*gems/runes that temporalily change stats around (imagine 20 of your str points going to skill for 3 secs after using a hunter tool or shooting)
*gems/runes that prevent you getting poise dmg from guns unless you get parried
*gems/runes that increment btinge dmg when your set has low defenses and/or low hp
*the ability to change sex and visual appearence during gameplay (cmon dude the mirror is already in the house, yknow it was going to be used for that and they changed it, if you wanna increment playtime maybe make it as requiring a blood rock or something, so ppl dont spam it)
*glasses that color grade / add filters to the game (Iike the tf2 pyro weapons/glasses that make it look like the Meet the Pyro cinematic) (love bloodborne but kinda tired of greys and browns) (the sky changes are cool, but they are one way streets)
I love bloodborne, daydreaming about it makes me feel the Feels®
I know is 2021 already but to anyone still hunting... have a good hunt, and remember
fear the old blood
Of course, it would prevent builds clones since most of the players only use weapons that are the easiest to handle.
@@GuiDaFunkyMan
so you thinking about nerfing movesets so weapons are harder to handle? or nerfing op weapons to balacing them all?
tbh i didnt notice lack of variety but i didnt get to play that much
idk i think is better to bring other weapons to the level of the good ones instead of nerfing fun
@@selfiestick1589 I'm gonna be honest: I had played Bloodborne PvP for 5 years, I had fun but actually, I realized that I wasted my time because that PvP is totally unbalanced:
- Some weapons are too OP and would deserve to be nerfed such as the saif.
- Other things should've been improved such as the fact the invader has 30% less vitality than the host
- The power of gems that allow you to kill your opponent in 2 or 3 hits is stupid
- Guns are too safe contrary to shields in Dark Souls series: indeed, you can spam them without being punished due to their short recovery.
- Etc...
Those are only a few examples.
Ils sont mignon les try hard, et les spameur des dash r1 sont de sortie 👋
R1, L1, L1, le combo ultime. 💩
comment foutre la merde ,j'adore x) hahaha ;)
Moi aussi j'adore. 😜
It has the worst tracking of any weapon and its easy to parry. If you lock on to a Saif user then move side to side. Their attacks will carry them away from you. You have to practice what works versus each weapon.
So you think the beast hunter saif has the worst tracking and is easy to parry. 🤔 Ok so you should watch this video more attentively.
@@GuiDaFunkyMan
Yes. Because for the most part it's a head on weapon. It attacks from straight ahead and pulls the user's body. When you play online you fire as soon the user comes forward. If they tend to spam the R1 then you move to the side and it pulls them way off target. That's my experience anyway. I watched video and I don't totally disagree. I understand how newer player can love it simply by spamming away and being successful.
@@pingamalinga That weapon has been one of the most popular for years and it doesn't only concern the newbies. Most of the *Bloodborne PvP tryhard veterans* use the saif and it's not a coincidence. It's just because it's easy to use and over powered. Basically, it's a cheap weapon and nothing else. If you're not convinced, watch the video again.
@@GuiDaFunkyMan
Respectfully, I watched it once and that was sufficient. I have played the game for 7 years and have over 6000 hours and am 100% familiar with every weapon. To be honest you sound salty. If you're bad vs the Saif it means you need more experience vs the Saif because it DOES have weaknesses, as every weapon does.
Yes Bloodborne has weapons that can play as broken. That isn't the same as a user having no skill because you have a hard time beating them.
It's popular because skill builds are popular and it has a base damage of 180.
@@pingamalinga The notion of _low risk/high reward_ is in every Souls game and the saif makes part of it:
- Dark silver tracer in Dark Souls
- Rapiers in Dark Souls 2
- Skill builds in Bloodborne
- Poise builds in Dark Souls 3
- Bleed builds in Elden Ring
Once again, if all the weapons and builds of these games were equal, believe me, we wouldn't see the same all the time. You also find this aspect in fighting games. The most popular characters are those who require less execution and who make the most damage. On the other hand, developers are used to balancing them as often as possible so that as soon as a popular is a bit nerfed its aficionados complain and say it's dead now. ^^'
Par contre on se calme avec la burial blade en low tier, j'éclate des chasseur a la débroussailleuse ou au chikage avec ca matin midi et soir 😂
J'ai jamais dit que la burial blade était low tier. 😁
This vid is literally nothing but someone having massive superiority complex about a dead 5 years old game, it's really sad to see someone whining about a weapon in an old game with dead online activity.
Anyhow it's really funny to see someone who needs to keep checking regularly the messages of a video of which he says he has no interest in it. ^.^
@@GuiDaFunkyMan right? It's as funny as someone whining about a game they dropped 10 months ago
@@ayman___16 It seems you didn't read well what I answered to your buddies Yaglish and Yharnarg. They reproach me the same kind of empty argument. I suggest you take a look at these replies. Anyway, it's the archetype of argument from people who have no matter to provide. It's "ad personam" argumentation if you prefer.
@@GuiDaFunkyMan would've been nice if you reply with actual answers instead of a copypasta, but it seems I'm way too illiterate for that
@@ayman___16 I don't need to do this because all of you write always the same thing. You should feel happy that I take the time to answer you. ^^'
Alot of forward movement
Add the native backdash of the untransformed move and you've got the weapon that makes the player the most evasive.
Indeed I commented on that fb post saying "tier list for pressing R1"
@GuiDaFunkyMan, I am surprised by the comments of some players to this interesting analysis that you have presented on Saif. What they argue is, either irrelevant, or just emotional expressions, lacking of any rationality at all. I'm slowly becoming more skeptical about this community.
I stopped considering there was a community when I saw some so-called supporters of the beautiful game changing their mind just in order to get more followers. It seems that burrying their heads in the sand and following the trends is more lucrative than defending solid principles. 😏
Countepoint: the besthunter saif isn't the weapon who talkes the least skill in pvp because no weapon takes skill in pvp.
Question: what makes you think that?
@@GuiDaFunkyMan The fact that pvp in bloodborne (and more less other souls games) is builded for invading someone who's playing the pve and every decision reflect that.
1)the netcode alredy takes away any rewarding aspect of the pvp since the "what connects on your screen is what is registred in the server" means that 90% of the hit you recive are from someone whose weapon isn't actually connetting so you almost always have to dodge an Attack because you can't always tells if It would hit you or not.
2)A combat system that relay on dodging like the souls games doesn't work in pvp, since it makes that,no matter how strong and attack is you can just evade it with no issues. Also parries, while a high risk high reward meccanic (although not that high risk in bloodborne) sounds good in theory, when is an instant win ends up being another thing that encourage reactive play.
There's a reason why all fast spammy weapons are good, because there's very little else you can do to be aggressive and counter a reactive playstile.
So no metter what weapon pretty much every mach will be two players dodging and attacking while not actually connetting due tue netcode until someone lands 2 or 3 hits and win, no metter the weapon.
If dodges had half the i frame, parring gived you an advantage in fighting but not letting you win instantly and weapons had different proprieties like i frame attacks, guard points etc...It would be much better.
@@lucamonticelli267 I see what you mean but I don't totally agree with all your points. One of the main problems in Bloodborne is that guns are too safe:
1. They allow you to parry far *whereas in the Souls games you need to be at point blank.*
2. *In Bloodborne nobody can punish you if you whiff your gun shot contrary to a Souls game* due to the previous point as well as the fact the recovery time between every bullet is too short.
As a result, you can spam gun shots easily and safely: *minimum risk ➡️ high reward ➡️ huge inbalance.*
Then, if you decreased s in dodges, it would help to better connect *but it wouldn't reduce the chasm size between quick and slow weapons.* If you can't already connect with a fast weapon, how can you do it with a slow one such as the transformed kirk hammer? ^^'
In my opinion, most of quick moves should've been slowed down. Moreover, the fast weapons damage such as those of the little saws *should've been decreased in order to reduce their DPS.*
Anyway, *the entire Bloodborne PvP has huge imbalance issues.* I absolutely agree with you about the netcode that is disgusting. The worst with the one of Dark Souls. Add to this the problems of hitboxes (the phantom range of the rakuyo for instance) and you get a beautiful mess.
What makes me laugh is that most of Bloodborne PvPers can't understand that and have kept their stupid mindset *since day one.* Only a narrow minded or a stupid person can't realize these flaws. 😅
@@lucamonticelli267 And I didn't list everything. ^^ I also could've talked about the insane power of gems that shorten the fights too much. Bloodborne PvP was made in a hurry. It isn't finalized as well as a lot of features such as the dungeons.
Finally somebody acknowledges the Saif as the broken - zero skill floor weapon that it is. So many people have said that the Rakuyo is the most OP weapon and that the Saif requires a lot of practice to use and that you can't just spam it but when you go out in actual matches the truth is completely different: you get hit by 1 L1 from 10 meters away (because the Saif's dashes combine with the game's awful latency to form a beast of a phantom hitbox that extends all the way out to the moon) which takes away like half your HP (with 50 Vit and PVP runes) and then you get spammed to death.
Don't get me wrong, the Rakuyo and the blades of mercy are still very OP, but the Saif is SO broken that I'm seriously butt-hurt whenever I see someone using it in PVP. Rakuyo and BoM can be countered very easily because they're used by people that just want to win without being skilled at the game - therefore they just spam the weapons and consequently get parried. But the Saif is just too fast to parry with how bad the latency can get sometimes.
Thanks for your message. Indeed the Saif is absolutely broken but it's not the only weapon. In fact, its high asset is that it can be used on lots of builds especially at BL 120 because its stats requirements are low.
What makes me laugh is the way people adore its users. As if they were PvP champions. 😅
Yet they only need to wait for their opponents and to punish them thanks to a simple unfolded R1 or a dash L1 in folded form. They don't even need to think about strategies to make them fall in traps.
@@GuiDaFunkyMan Yup, pretty much my experience fighting the Saif.
@@Nick-bh5uk And the most hilarious is that most of its users come and tell you that you're bad as fuck in that PvP if you dare criticize that weapon. Although most of them can't even do anything else but using 3 moves max. ^^'
Uhh... all weapons require skill.
Did you watch this video at least? ^^'
@@GuiDaFunkyMan Yes, I did. Again, all weapons require skill. The Saif is one of the better right-handed weapons for fighting other hunters, that's true. It is not a "no-skill weapon," as that is not something that exists.
What do you mean by _as that is not something that exists_ ?
@@GuiDaFunkyMan ...I mean that the assertion that there are weapons that require no skill is a concept that does not exist. As I said.
Since all weapons, both left-handed and right-handed, require skill to use effectively in this game.
It’s rare I see people rock the saif nowadays. The weapon I always look out for though is the Rakuyo. It’s phantom range is straight up unfair.
-Hunter Axe user 👋🏾 Thing decimates
Anyway, how many different weapons do you exactly see in PvP? 5 or 6 max, that's it...
Very controversial ahahaha!
MoonLight Legacy FC has to return bro!
What's your opinion about the points that I talked about by the way?
@@GuiDaFunkyMan Maybe the same opinion. In Healing FCs people use the saif in this way.
But most 120 are doing stupid gun spamming. Or cheating. My saif is not safe most time.
You'll also find BLs 120 saif users who're used to cheating.
Bon, alors personne ? :o)
C'est-à-dire ?
@@GuiDaFunkyMan Je parle des tryhards ^^
@@cebonvieuxkeke Attends un peu, je n'ai pas encore publié cette vidéo un peu partout. ;^)
it takes skill to use. Bloodborne is a 6 year old game everyone is skilled at it. if you got beat by someone using it you got beat. the weapons don't make the difference in Bloodborne.
No, it doesn't, and it's easy to see that if you have any understanding of Vs Fighting, *which most Bloodborne Pvpers veterans and newbies seem to be completely unaware of.* That's less obvious in Souls series because they've got less balancy issues than Bloodborne such as:
● The 1/3 less HPs rule for the invader.
● The top tier gems that shorten the fights as fuck.
● The possibility to parry from a long distance 100% *safely, especially if you handle a one-handed weapon.*
● *The over power of the visceral attacks,* especially if you invest in skill.
● The phony netcode that truncates the fights. (Dark Souls has similar problems, nevertheless you can manage them tanks to glitches. *In Bloodborne there aren't.)*
● Etc... There are many other issues but those are the main ones.
From there, add weapons that aren't at all equivalent in terms of efficiency and you get the PvP landscape of Bloodborne. *If most of the weapons were balanced you'd meet much more builds variety* but it's not the case.
To understand the weapons balance concept, here's a simple rule: *a high risk means a high reward.* Yet, the beast hunter saif is a perfect example highlighted that shows the contrary. If you watched this video attentively you noticed that weapon has too many assets to be considered as a skilled weapon. Indeed, *you don't need to use tricks if you'd like to beat your opponent.* To sum up you don't need to use your brain much but just mashing the best moves and you're pretty sure that will work.
*All the Bloodborne weapons can't pretend to have the same easiness.* Of course, beast hunter saif isn't an isolated case. There are other broken weapons in Bloodborne but I wanted to break the ridiculous image conveyed by that weapon. 😉
@@GuiDaFunkyMan well i don't like the high risk high reward fallacy in fighting games anyway. tricks are strategy. everything shouldn't come down to finger dexterity and reaction time.
@@LateKnight347 The point is _High risk high reward_ concept is synonym of balancy. If you'd like to make huge damage *you've to take risks,* otherwise it's too easy.
Indeed, _tricks are strategy._ However, when you don't need to think to feint but only to mash foolishly, *there's no gameplan.* Your answer is a wonderful testimony that sums up the mentality of the Bloodborne PvP community. 👌
@@GuiDaFunkyMan if you button mash with the beast hunter's saif you loose. for the most part. that's my point you're just wrong. it matches up good against the stake driver and the beast claw. i guess if you always used them i could see how you think it is over powered. visceral attacks are to punish stupidity (big dumb flashy moves) also to punish spam and low skill stuff. the risk reward stuff is in the game with the charged attacks. you want it to be like dark souls were if you miss a parry your dead. why do they need to make every game that way? the ds parry messes up the flow of the fights the v-attack doesn't.
@@LateKnight347 By mashing I mean using only 1 option: R1, L1, L1, L, etc... In Dark Souls if you miss a parry you're not dead, you just take more damage.
The charge attacks are risk rewards attacks and that's why a few players use them especially with the saif. ^^ The jump attacks are also risky and almost no one use them too.
Thanks for your video.
I am a fan of Beast Hunter Saif weapon. Move set, transform, stamina is perfect. My BL is 120, i can kill many pvp match with the same level. 😁😁. By the way, in my opinion, you must practice to be used to with it's move set. My fav is transform L1 first, then dash, L1, R1, R1,L1. Or you can sprint then R2. That is really useful 👍👍
Why do you thank me? xD I didn't make this video to praise the beauty of the saif, on the contrary. I only showed how that weapon is awful and unfair.
Then, you don't need to practice to be good with it because it's a cheap weapon. _Doodhandvlee's_ testimonial is a perfect example: he had never done any PvP on this game and by using the saif, he crushed all the players he met. Read his comment, you'll find it in this section.
Finally, I also encourage you to take a look at this post that is uplifting too. 👇www.reddit.com/r/fightborne/comments/kiwfh4/beasthunter_saif_pvp_guidafunkyman_is_right_this/
@@GuiDaFunkyMan according to you, which is the most weapon needs your skill?
@@nguyenhuuthe52 Check the weapons on the board I show at the beginning of this video. Most of those are under the S rank are complicated to handle, especially if you want to vary your moves.
Skill isn't only a question of a tier list, it's also the way you handle your weapon. Unfortunately, most of the players only use 3 moves max whereas Bloodborne provides 34 moves per weapon. I talk about this point in the video. Watch it again because it seems you missed some things. ^^
Truth, see the status of weapon for your self.
Feel free to develop your thoughts because they're not clear.
the fact that BB weapons looks exactly like a dentist tools, it is hard to take the pvp seriously..
sorry to be rude, I'm saying facts and bb is not masterpiece, this video sums the pvp, the fans are even worse, we have a few of them in the comment section, the best thing was thier is holy ludwig and it is no match to what I believe, it isn't bad but it is overrated the fans make it even worse this video came from true experiance with those fans..
Thanks for your message. Actually, I had played Bloodborne PvP for 5 years. At the end of 2019, I was sick and tired to meet always the same builds, the same weapons, the same clothes sets, the same playstyles, again and again and again...
A lot of scrubs so-called Bloodborne PvP veterans didn't improve things by promoting disgusting behaviors and modded features. Yet some of them had good principles at the beginning. However, it seems that growing up their fanbase was more important. 😽
How do you grow up a fanbase? By feeding them with the most popular disgusting trendy features.
What I want to highlight is that even if Bloodborne PvP is very unblanced, its meta could've been better if more solid players would've agreed with relevant points.
Unfortunately, most of them left the game early and the remaining ones stayed, and chose ease. Here's the result nowadays.
@@GuiDaFunkyMan thank the truth I'd say..
it is a matter of time to reveal the "beast" of blooodborne personality, I can relate that you played bb for 5 years it is for love sake and I respect that, yes love is different than from worship, you love money but you don't worship it, SOME //and I mean by some a large number// of those fans make a cult of it they defend it blindly they have disobeyed the truth..
the fact that BLOODBORNE SUCKS in some points that a mere kid could understand but not an ignorant fan.. I can shout out clear and unarguable points like:
30fps// can't be useful in pvp, sometimes it goes lower.
exclusive// you screw that..
short story, incompleted// like if there'll be a sequel to a furries and squid mod of Sekiro, huh NO (I can swear and tell I trigger half the community).
worst and laziest pvp so far in souls// I can prove this..
not interesting enemies// with exceptional of winter lantern, werewolves, the excutioner, mosqitues, old hunters, barely yharnam shadows and dungeon mobs, the rest looks cheap or lame even some sounds got reused.. even Notch at his first stages did a better job in minecraft.. dark souls is far more beautiful than this overrated living failure of Sekiro..
no replay value// you can play and have the full experiance in one playthrough.
all that making it so limited also it is linear// although it is an "openworld" game..
it has so bad weapons, the i frames sucks, easiest parry system so far, big cheap critical damage// bb is not realistic by any means which is sucks..
the level design and themes are good, also the bosses but that does not intercede the fact of bb being sucks and the fans are even worse don't let me start in the fans please... I'm more sick than you...
also I forgot to criticize how dungeon is an expantion to this shit..
@@maxammo5046 Dungeons were a great way to prevent scrubs from getting perfect gems. They allowed to select players naturally.
@@GuiDaFunkyMan this level of bb is complete nonsense..
you got so repeatetive ideas, traps, locations, bosses, copied weapons with differant stats(limiting), doesn't explain anything of the lore but the origin of Queen Yharnam else you can't tell what is the whole thing..
and not really preventing scrabs, alot of people use these bloodgems to maximize the output making the game oneshots and so ng+7 and further levels upgrade seems useless because of the bloodgems which is so limiting and so you get a so limiting pvp..
and btw you can keep farming them with the help of trash hard to tell what is the code of it and there it is you create metas it is about time to show the personality as I said...
Mad cause Bad 💀💀💀
😏👌