That's what WotC does as well, 2017 had about 50 legendaries I think and 2022 about 350. The amount of new cards in general has also doubled from 1000 to 2000 a year in that time. In the 90s it was 500 a year and only a handful of legendaries. In the 00s it about 700 and a dozen of legendaries so there always was an increase but nothing like the last 5 years.
@@theonetheycallheadspace2899 I gotta say. Everyone designing the goodest most special commander leading to a 0/1 fish that does nothing being the most memorable card in the bunch is hilarious.
Yeah. It's also the constant breaking of established design rules and philosophies. Which is why custom hearthstone cards got so accurate over the last few years
@@eisgnom7383 Isnt every single new set kinda "breaking established rules and philosophies" ? Legendaries at some point where new, same for planeswalkers, or every new keyword after alpha. Breaking the rules of the game in new and exciting ways is the point of new card designs
True. He started off with the first card and said f tier. I was legit surprised. He's didn't immediately go omg, it gonna break the game, s tier. He actually tried to balance it. No op cards.
Without the change of "choose none", that nothing card could actually be used to trigger certain combos since there are some triggered abilities that say like "Whenever this is the target of a spell or ability". And "nothing" would allow you to target any creature or player as many times as you want at any time.
8:30 to the person who designed this card, you did such a good job with flavor and capturing black's identity. Though I would fucking hate playing against this card, it does fit right in :)
How could people ignore the possibility of creating the ultimate green card: Two Colossal Dreadmaws. 8 generic and 4 green, creature - dinosaur, trample and double strike, 6/6.
Or make a signature attack yugioh style retrain of it Colossal Dreawmaw - Big Stompy 6/6 4GG Creature, Dinosaur Trample 3G: Colossal Dreadmaw - Big Stompy fights target creature an opponent controls OR, if your opponent controls no creatures, Colossal Dreadmaw - Big Stompy deals 6 damage to them. Or something like: Rampaging Colossal Dreadmaw 10/6 3GGRR Creature, Dinosaur, Violence Trample Uncontrollable Rampage (Whenever Rampaging Colossal Dreadmaw attacks, it fights all other creatures on the battlefield. You assign all the damage it deals, but at least 1 for each creature)
Wow, never knew that… Any idea what the official rule number is for that one? Not that I don’t believe you, but I’m just a rules nerd, and I can’t seem to find it lol
Okay, I'm not gonna lie... Equal Dragon Weapon's wording was so egregious that I had to fix it. This is its effect written in current rules syntax. Somehow the text of the original was SO BAD that I managed to shave 20+ words off of it AND fix the grammatical and rules errors... good lord that card was written horrendously At the beginning of your upkeep, you may sacrifice a creature or pay {{4}}. When you do, put a +1/+1 counter on {{cardname}}. If you don't, sacrifice {{cardname}}. Sacrifice at least 5 creatures: destroy all other creatures.
You are slightly wrong, the 2nd part of the ability should read: If you sacrificed a creature, put a +1/+1 counter on {{CARDNAME}} and it would also have the ability: If {{CARDNAME}} destroys another creature, put a +1/+1 counter on {{CARDNAME}}
@@Oxygen1004 "If {{CARDNAME}} destroys another creature" makes no sense in MtG syntax. Damage or effects destroy a creature, not other creatures. There are abilities like "Whenever a creature that was dealt damage by {{CARDNAME}} this turn dies, {{effect}}". If you want the "destroy all ability" to put counters on Equal Dragon Weapon, it should be in that ability's text. "Sacrifice each other creature you control: If you sacrificed at least five creatures this way, destroy all creatures other than {{CARDNAME}}. For each creature destroyed this way, put a +1/+1 counter on {{CARDNAME}}."
@@DarksteelPenguin you're correct about the ability. At least if you want to 100% mimic the card as written. However it was so verbose and terrible I decided to alter how the ability functions very slightly to preserve card text space. Sacrifices must be made somewhere and the difference is so minor that I felt it was worth it
4:57 Evoke is an alternative cost. This means that rather than pay the spell's mana cost (that is, the cost printed on the card), you may instead pay the evoke cost to cast it. Because evoke is an alternative cost and not an ability, commander tax still applies because you're still casting it. If there's a reason why no legendary creatures with evoke have been printed, this isn't it. (Other examples of commanders with alternative costs include Sephara, Sky's Blade and The Lady of Otaria)
@@Timorio Derevi has an activated ability from the command zone, it's not an alternative cost and doesn't count as casting it. This is important because it evades commander tax.
@@Hexmonkey I wasn't trying to balance it. Just trying to explain the card. In a vacuum, what I wrote is equivalent to the text on the card. Of course, in the context of the game, casting it for it's mana cost procs prowess and other similar triggered abilities. But yeah this card is stupid and unbalanced. But it is canon.
1 and half minute in, I am really enjoying that you are actually putting really thought into the balance of the cards for the tiers instead of just trolling! I sincerely like thus video so far. It's going to get a like from me.
Yea it's fun to see meme op cards get f tier because they are op and very boring but balanced cards get A tier because they are viable and a possibility...
I think Deimos is a neat concept. It'd make more sense if his abilities were: Vigilance Deimos, the self crowned is unaffected by the legend rule. [Whatever mana cost][tap]: put a Deimos counter on target non-legendary creature. That creature becomes a copy of 'Deimos, the uncrowned' and loses all other types and abilities. I would also add "Whenever a non-token enchantment would be put on this creature, you may copy it to all other 'Deimos, the self crowned' under your control." He'd make for a fun infectious type of commander deck.
I think the "loses all other types and abilities" effect would just make it confusing. I'm not sure what the "other" refers to in other types an abilities, I'm assuming any types other than zombie or soldier and any abilities other than the abilities printed on Demios. But it could also be any types/abilities other than the types and abilities of the Demios that used the ability. A strict reading would be that since it doesn't mention it is other than nothing, so all. Then if you were to target something enchanted by Angelic Destiny it would be 9/7 Demios that is a Legendary Zombie Soldier (but not an Angel) with vigilance but without flying or first strike.
@@Tharkon actually the reverse. Losing all other types and abilities means it is just a straight vanilla copy regardless of anything affecting it before.
It would still be affected by P/T changes, text changes and color changes. If you want to be absolutely sure it is fully reset, easiest would be to just specify it can't be affected by any effects with timestamps older than this effect. Which would be a powerful way to get around Humility.
@@Tharkon Have you ever played magic? Never would card have an effect like "can't be affected by any effect with timestamps older than this effect", what is a timestamp, if you need players to open the comprehensive rules to know how a card works then you have a bad designed card.
Yes, I have. And yes, it would be a weird card but that does seem to be what strikermodel was going for, with it losing all abilities but somehow still having the abilities printed on Deimos. I guess you could say it loses all abilities and then gains Vigilance and Deimos, the Self Crowned is unaffected by the legend rule. Either way, players will need to understand the concept of timestamps to understand this card because any auras played after this ability will be able to grant it abilities but any auras played before it will not. And I just realized that the enchantment effect could create any number of enchantments with just two Deimos in play. That should probably be changed to non-token enchantment.
8:58 no, there are actually many white cards that fetch you basic plains cards when an opponent has more lands or plays more than one plan in one turn.
I mean.. Even if the opponent is not ramping, this is a simple 3-mana extra land, which is not something that's in White. "Catching up" is. Ramping "because your opponent played a land" is not. Edit: In fact, this is instant speed, so it's even better than some of the green ramp spells.. Not to mention if your opponent is playing stuff like fetch lands. Imagine they crach a fetch land, and the white player goes "Yea, thanks. I pay 3 mana to ramp for 2."
7:10 - "the creatures you kill" may not be referring to the cards, but the actual living creatures you might kill during the turn. Maybe it would be an accidental cockroach, or a mosquito, or a very unlucky rat that went too close to you while you were losing big time. Hence "kill". This card is just telling you to remove the corpses from the game
8:55 That discard effect doesn't specify that it discards from the opponents hand, just that they discard a card. This implies that you can discard any card, including cards from either player's deck, cards that have already been discarded, cards that are currently in play, cards from an entire seperate game of magic, cards from another card game, or out of game cards including credit/debit cards, drivers licences, business cards, etc.
The fun thing about Sliver Spy is that it would be interaction layer hell, and I _think_ that if you play Maskwood Nexus, then Sliver Spy, then Sliver Hivelord, you’ve got a bomb that blows up your opponent’s board (bonus points for Kormus Bell) but leaves yours alive, provided you can survive the damage.
wouldnt the sliver hivelord lose its abilities though? or is this the weird layer interactions you were talking about? that said, sliver spy + something like kormus bell is probably still insane, bam suddenly now all your lands are slivers, and you can play new slivers to buff them ...OR you can get sliver spy on the field again and lock up the board because everyone's lands are slivers so they lose their mana abilities edit: wait no they thought of that, youd need to make the lands creatures first
Order of playing them doesn't matter. Sliver Hivelord's ability is dependent on Sliver Spy's so Sliver Spy's is applied first. You can just replace the Hivelord with Shadow Armor though, much simpler.
The point behind Asura, Avatar of Wrath is you discard him, and then use his unearth cost the bring him into the battlefield for 3 red. However, with unearth you immediately sac and exile it at the end of your turn. But because of Asura's ability "If it would be put into exile from anywhere, put it into its owner's graveyard" means that you effectively have a creature that is constantly bouncing from the battlefield to the graveyard an unlimited amount of times.
@@kindlingking Yeah its more useful than Noah gives credit for. It could be because of his character or for the sake of a simple minded "Gruul Stompy" guy, or if he is just genuinely confused about how the concept works.
@@elmaster65 Yeah, but 3 red mana for a 2/2 first strike? But that in a sack deck and you can get some pretty nasty damage. Or put him as a commander for mono red burn and just keep sending him to the graveyard? Then you don't have to pay commander Tax.
Ooh, nice, my card (Poisoning the Well) got A-tier, I'm happy. Everyone's cards were interesting, especially those that were overcomplicated. Theirs are way too creative for their own good, they attempted to cram as many mechanic as they could in a single card.
I think there's creativity and forethought to not including 10 different mechanics, that's what is creative, it's a lack of creativity that leads to "this is my super card, it does everything that's on the colors (and a little bit out of the colors because it's so cool)", in this video my favorite card was a non-legendary 4 mana dude with a cool concept and a single mechanic, because you can actually see the design instead of just fanfic
@@SerechII Well it's the ol' "less is more" concept. Instead of overdoing it, sometimes it's better to just condense it to the meat and bones of what you want to do.
2:28 You're supposed to use the mana ability on your turn so that you can fly over the creatures now that they don't have flying or reach. I do agree though, without vigilance, this card can't make use of both of it's abilities, D-tier
@4:00 I believe the intended effect was that if you defeat the suspected opponent that turn, you get to investigate. However, it lacks a trigger clause to remove the suspect status from opponents such as "At the beginning of your upkeep, if Leberhart is in the command zone or on the battlefield, target opponent chosen at random becomes a suspect until the beginning of your next upkeep." Therefore once a player becomes a suspect, the status is never removed due to the wording of the card. As a result, so long as you are using Leberhart as your Commander, theoretically after a few turns his investigate effect will never trigger.
5:00 Evoke is an alternative cost, not an activated ability, it does not get around additional costs such as commander tax. 7:00 Countdown to the Apocalypse gets sacrificed automatically at the beginning of the next upkeep. 7:25 For the third ability, since you pay X and remove X counters as an effect rather than a cost, could you just set X to 1000 and then fail to pay the mana and remove the counters. Depends on how to pay Dig Up. The fourth ability doesn't have a cost to reduce. 8:06 Primordial Slime God has a ton of problems, even beyond the terrible spelling, but the most important one is that slime isn't a creature type making two of its abilities immediately useless. Counters are not mana, nor are there any mana abilities with {X} in their cost anyway. Finally, since none of these seem to be activated or triggered abilities, it is unclear what the mana symbols randomly appearing before them do. for the red ability, what deals damage to the creature, who is player X and what it is they can only do. Lifelink not ending at the end of turn is very powerful and the black ability doesn't work, and not only because the only slime that can be sacrificed is this card. Even if they were activated abilities, there is no reason for X to not be zero for the green ability, and not ending at end of turn is even more powerful than it was for lifelink. 8:27 Sharazad's second ability would have multiple players play with the same library. 10:05 Quadrastrike not dealing damage during the last strike combat damage step is ridiculous.
@@Tharkonokay i think i see what you mean, that "this turn" conditions trigger during upkeep and not the end step? so the problem with the card is that it's not specific enough
I absolutely agree with all the points made, when I saw the octpoth I imidetly thought of last strike, and the slime green ability just made me laugh: I pay x=1000 ti put a single 1/1 counter on my slime. The only thing I have a problemwith is the second ability on the commander... what's the problme😉
@pixelgamerpro1597 I'm guessing you refer to Shahrazad, which is actually one of the few cards in the list that can't be a commander. The problem is that cards would have multiple owners which I'm not even sure un-games are ready to deal with. Though I guess you could say they only gain an owner when drawn. Also the name is already used, so should have something added like "Shahrazad, Storyteller".
Friends are advantages says only that you may cast a card from your graveyard, you still have to pay the casting cost for that card. So blisterpod costs effectivly two mana to cast and makes only one and with the altar you gotta sacrifice two creatures to get one. So you need parallel lives or something to go infinite
I think you didn't understand Ovvi, Immatieralist Prime correctly. If you just play creatures with flash, those cards gain Draw a card and lose 1 life. They are instant spells, but they are Creature+Instant spells so they are NOT noncreature spells, so you wouldn't discard a card. For the card "Friends are Advantages" you still need to pay for the creature, so I don't think the second ability is as broken as you make it out to be. "Unfurling Fields" completely matches the color pie, because one of the aspects of white is equality. "If enemy gets to do something awesome, you get to do something awesome."
Most white land fetches put the cards in your hand. Knight of the White Orchid puts them on the battlefield but only plains. And only when an opponents controls more lands. Unfurling Fields can be played as long as any opponent has played any land, even if that is their only land. And it finds any land and puts it on the battlefield, even green has trouble with that. Reap and Sow can do it for 3{G}, though it enters untapped at sorcery speed. So I guess 3{G} would be fine for instant speed with a chance of getting more than one. For a white version X should be the number of lands that entered under opponents' control minus one.
@@Gamemaniac92711 I have no idea how I missed that. Being basic plains combined with entering tapped dampens the instant-speed part as well. Guess the minus one thing is the only needed fix then.
The equal dragon weapon is from an old concept art book from the monster hunter series. It's a giant dragon created from dead dragon parts by the ancient civilization. I was not expecting obscure references in this video.
The reason he kills things in the card (I assume) is to refrence Killin dragons to add on to him so he can kill dragons. Hopefully this is referenced in a future monster hunter game
@@Tokmurok It's a pretty neat concept. A Frankenstein-like abomination but a giant elder dragon. I think it would be a great final boss in a future game
I appreciate that you give ruling reasoning as to why you put certain cards in certain tiers. Usually it feels like you meme, but it shows that you have knowledge and understanding of Magic. :)
I will have to say that you gave Unfurling Fields at 7:56 a bit of an unfair rating because, just like all white ramp to ever exist, it relies on your opponents playing lands as well, and a bit more white ramp wouldn't be a bad idea with how expensive any form of white ramp is nowadays such as Smothering Tithe and Land Tax.
@@Lady_Rhea no there's been white ramp that functions exactly like how that card works in the past by relying on your opponents having more lands than you so you can find a land to put on the field
I really really want to make a deck with all the weird fish cards from legacy. Sharks, Eels, Carp etc. but it always turns into a Serpent/Kraken/Octopus/Leviathan deck. Need some fishy cards that support other fishy cards
@@DoABarrelRol1l man I just made the one single dream card I’ve ever wanted but obviously couldn’t have in magic. I made a custom “the night King” card. I wish I could play it. I put a lot of thought into balancing it and making it playable. I built a whole deck themed around the night king and damn I wish I could just make this card a reality and put it in that deck.
Titanoth, Wild Rancor is just a combination of the abilities of Magus Lucea Kane (first ability) and Zaxara, the Exemplary (second ability). The only things that changed are that it has riot, it's colors, the name of the first ability, and the second ability got a name and now only works if you copy something
0:12: I think whoever designed the Rollie Eldrazi forgot what Annihilator does. The idea of a minimum viable Eldrazi is a neat one, but it needs to be bigger than that if it's going to get full Annihilator without any drawbacks. 3:25: Well, you see, it's a big monster. And it has an ability that lets it destroy indestructible things. Which is actually an important ability in this format, due to how many creatures are indestructible for no reason. 4:52: If I understand how copying an X-cost spell/effect works...I'm not sure copying effects is a thing, and I'm pretty sure the copy gets X=0, which tends to make those spells/effects ineffective. 6:25: I feel like it could have been a solid card with just one ability or the other. Both together? Yeah, too convoluted. 8:05: I see what the author was going for: A big WUBRG creature with one activated ability for each color. That concept has worked, and it requires a lot of words. The author still has way more words than necessary. Worse, it words those abilities terribly. 9:27: I _think_ that card is supposed to put all the cards back into your library, which would make it considerably more balanced. But it's worded terribly; there are at least three reasonable ways to interpret "return," including the broken "add to your hand" and the largely pointless "put everything back where it was lol".
I like Bizzy from a broader design perspective and agree with Noah's single criticism. Probably a bit on the strong but not super busted side. The wording could use some real work (equipped creatures get not creatures with equipped equipment, put it onto the battle instead of play without cost, etc.), but it could be a fun tron deck. The most glaring issue is the mana cost and card color though. Colorless cards without devoid don't have colored mana symbols in their mana cost and for commander purposes devoid doesn't matter for determining color identity. Really no reason for her to be colorless if she's not an artifact and if she were a colorless artifact just remove the red pip and increase the cost in generic mana. Just make her red imo. Her last ability already makes her a 5-color identity card in commander regardless of her own color.
Yeah, when my buddy was building the cards, he didn't particularly balance them out. I mean, this was the second card I got for Bizzy; the other was a planeswalker commander that was a wee bit wank in its own way. Unfortunatly, I don't have access to that one at the time of writing.
I fear it might be a bit weak against Ice Bear, but it's pretty OP when added to my Miranda Vanderbilt commander build. Pan it, can't understand it, ban it. The underhanded ranted, planned it and left him stranded. The best, any who profess will be remanded. Yes, sir, request permission to be candid? Granted. I don't think we can handle a style so rancid. They flipped it like matted, did the old jazz standard.
@@collinbeal While I do like the rhyme you came up with and see why you stapled Madvillain to the end of it, it still doesn't make any sense and you're biting by not giving credit.
Oh boy, this was fun. It's always nice to know how many MTG players actually look at the cards. Snide comments aside, this video nerdsniped me hard and I had to fix the syntax for Equal Dragon Weapon and Primordial Slime God. Here goes: 7:16 Equal Dragon Weapon {9} Legendary Artifact Creature - Unknown {4}: Equal Dragon Weapon gains Flying until end of turn. Sacrifice a creature: Equal Dragon Weapon gains Flying until end of turn. At the beginning of your upkeep, sacrifice Equal Dragon Weapon unless you pay {4} or sacrifice a creature. Whenever a creature dealt damage this turn by Equal Dragon Weapon dies, put a +1/+1 counter on Equal Dragon Weapon. Whenever you sacrifice a creature, if that creature was sacrificed as part of a cost of an ability of Equal Dragon Weapon, put a +1/+1 counter on Equal Dragon Weapon. Whenever an ability of Equal Dragon Weapon destroys a creature, put a +1/+1 counter on Equal Dragon Weapon. Sacrifice all other creatures you control: Destroy all other creatures. Activate only if you control six or more creatures. (7/7) 8:06 Primordial Slime God {X}{W}{U}{B}{R}{G} Legendary Creature - Slime God Convoke Primordial Slime God costs {1} less to cast for each Slime tapped to pay its cost. Primordial Slime God enters the battlefield with X +1/+1 counters on it. Players can't spend mana to pay for {X} costs in abilities of permanents with {X} in their activation cost. Whenever a player activates an ability of a permanent with {X} in its activation cost, that player may remove any number of +1/+1 counters from Primordial Slime God. If they do, each counter removed this way pays for {1}. {X}{R}: Primordial Slime God deals X damage to target creature or player. {X}{U}: Counter target spell with mana value X or less that targets a creature you control. {X}{G}: Target creature gets +1/+1. {X}{W}: X target creatures gain Lifelink. {B}, sacrifice a slime: Put a number of +1/+1 counters on Primordial Slime God equal to the sacrificed creature's toughness. (0/0) These edits were to preserve what the card actually did with no regard to intent (except for the official wording on Primordial Slime God saying "X values for mana abilities can only payed with counters on this cards." Mana abilities are a very specific thing), space on the card itself, or making them balanced. Thanks to the wording on some of the cards, there aren't examples of how to make it work in current syntax, so I took some creative liberties (I'm looking at you, Equal Dragon Weapon). This was, in all honesty, actually a very fun project.
4:57 Evoke is an alternate casting cost so it is still subject to the additional costs from Command Tax. You are confusing alternate costs with abilities that put a creature into play from the Command Zone without casting them such as Derevi's ability, the Commander Ninjustsu from Yuriko, etc. A similar example would be the ability Dash which is also an alternate casting cost and there are Commander's with Dash that you can play with and they do increase in cost when you Dash them from the Command Zone.
6:29 How tf did a one card combo make c tier? Ougi didn't get limited to "another" meaning it can make infinite copies of itself, making infinite 4/3's as the copies die to the legend rule
Grand Inquisitor Leberhart *does* work. It just only works once. It gets played during your main phase, after your upkeep that turn; then it investigates on your end step; then on your next upkeep it makes someone a suspect.
No they are. Sac blister pod to the enchantment, make a scion, then target the Blisterpod with the ability. Then sac the scion to the altar, making 1 green, and cast the pod. Then just sac the pod to the altar and recast, no need to reactivate the ability of the enchantment. Now you have infinite scions and mana
@@BTEdidnothingwrong That's not quite right, there are two technicalities which make it not work. You need to select the targets of a spell or ability before you pay its costs (this is why "spells you cast that target ~ cost 1 less to cast" abilities work) so by the time you sac blisterpod, it's too late to select it as a legal target. You also wouldn't be able to recast the blisterpod the second+ time without reactivating the ability. When it goes back into the graveyard it's a new object which doesn't have any memory of the enchantment's ability. The phrase "target creature card" is a restriction on what objects can be targeted, but it doesn't mean the effect applies continuously to the card itself, it applies to the object, and the card will become a new object the moment you cast it. The ability only has to say "card" in the first place because the word "creature" by itself is shorthand that implies the card is on the battlefield. If you had a second blisterpod and another creature you could loop the two of them for infinite +1/+1 counters but that's a 4 or 5 card combo at that point you've more than earned it.
@EDoyl That cost rule youre talking about isn't actually true, and I've played similar cards on arena, used additional costs, and since the sac is part of the cost, it's in the graveyard by the time the ability triggers
7:20 Basically, you have to pay a creature or 4 mana every turn to keep it alive, and can double it to give it temporary flying. Then, everytime you destroy a card using its attack, he gets +1/+1 Lastly, you can sacrifice 5 or more creatures to remove the entire battlefield from play
The demios is clearly meant to not have the limitation of only 1 being in play at a time while being a legendary. But like it would be stupid if you had multiple commanders active so he discarded that option The rat is not 4 but 5 as its other rats also it gets a +1 when its the only rat in play
Countdown to the Apocalypse has a potential power problem in that it says “…less than or equal to the amount of counters on this card,” rather than specifying apocalypse counters. Cheat it out, load it with random counters in one turn, and you immediately wipe the board.
5:47 a 1/1 with Haste that you can sacrifice to fetch a card named Lightning Bolt is a) super cute and clever, b) on flavor for flesh golems/Frankenstein and c) would actually be playable in Modern and in people’s Cubes. Amazing. Cute lil guy. 10/10 no notes
Marks the Spot is an interesting card, With some retweaking it could legit be a really good pirate tribal enchantment and the colours is great for an Admiral Beckett Brass deck as it's ramp in Izzet colours.
4:57 Obviously you're half-trolling, but I do think that making the evoke cost 4 mana instead of just discarding a card makes it kinda interesting. You can't play it on turn 1, and you can either flash it in and draw 2 and lightning bolt when it dies, or just pay 4 to draw 2 and lightning bolt. Only problem is that the evoke cost is blue or red twice, meaning a blue deck can lightning bolt with it and a red deck can draw with it without penalty. I would assume these are designed for commander though so that's probably not an issue.
Skinwalker was way too broken. What is the point of having a death effect when it has indestructible? Like how often do you run into kill spells that gets around indestructible? If it's gets removed, it's most likely getting exiled.
I think heat current is a great card honestly. It's like Unsummon with some interesting play around how it works. Fading hope (?) lets you scry 1 depending on target, the only thing that's really strong here is popping 4 damage on a planeswalker right before turn change.
I like grand inquisitor leberhart. I don't think it should be 5 colors, but is the least broken eminence commander I've seen. Basically if you are able to defeat the suspect on your turn you get a clue.
Surprised to see so many YGO fans watch this channel based on how many words they want on their cards. Not a single dreadmaw submission was disappointing.
7:19 Equal Dragon Weapon (Hereby referred to as EDW) has the following abilities: 1) You may sacrifice a creature, or pay 4 mana, if you do, EDW gains flying until end of turn 2) At the beginning of your turn, sacrifice a creature, or pay 4 mana, or sacrifice EDW 3) If EDW sends a creature to the graveyard (Rather indirectly i would assume such as through an equiped artifact, OR through combat damage) it gets a +1/+1 counts 4) (This ability may only be activated if you have 5 other creature) Sacrifice all other creatures you control, destroy all creatures
I like my fleet swallower fish. I made my friend spend 15 minutes counting his library rounded up and discarding the top half. Another friend gained 54 life for each creature card sent to the graveyard. I quickly became public enemy #1 out of my friends group, but it was worth it. I thought I was going to die of laughter. 🤣
This was fun. I am sorry I missed the deadline, I have some cards to submit. You might even like some of them! Also, I would like to point out that Evoke, as an alternate cost, would still be subject to commander tax
4:08 I mean. There is one way. Player Removal makes them not a suspect anymore. So the card makes you pick and opponent at random, and if you kill that opponent on your turn, you… investigate. What a wonderful payoff for knocking out 1/3 of your opponents.
2:13 Yasha, Avatar of Melancholy should've been Demigod type instead. He's from a game called Asura's Wrath and he is one of the demigods in the world. 2:36 Asura is the protagonist of the same game and I love the use of the self-reanimate. He never relents and always come back with his wrath (hehe).
You can turn your flash creatures into cantrips, while drawing answers off other instants at the "cost" of filling your graveyard with potential targets for retrieval or Snapcaster effects! Ovvi is definitely janky, but I think it's got plenty of potential if you build around it.
I like how barely bothering to read half of them and shoving nearly all of them into F tier was actually the correct choice
WHY ARE THEY *ALL* LEGENDARY
@@theonetheycallheadspace2899 Designing commanders is fun. Why NOT make an interesting wffect legendary?
That's what WotC does as well, 2017 had about 50 legendaries I think and 2022 about 350. The amount of new cards in general has also doubled from 1000 to 2000 a year in that time. In the 90s it was 500 a year and only a handful of legendaries. In the 00s it about 700 and a dozen of legendaries so there always was an increase but nothing like the last 5 years.
@@__-be1gk because almost all of them are lmao
@@theonetheycallheadspace2899 I gotta say. Everyone designing the goodest most special commander leading to a 0/1 fish that does nothing being the most memorable card in the bunch is hilarious.
I think what I love most about makers of custom magic cards, is how many of them have apparently never seen a magic card before.
One word: Yes.
Most of them read as people playing out either really niche interactions or power fantasy cards. . . I know balancing is hard. . .but. . .still.
Yeah. It's also the constant breaking of established design rules and philosophies. Which is why custom hearthstone cards got so accurate over the last few years
@@eisgnom7383 Isnt every single new set kinda "breaking established rules and philosophies" ? Legendaries at some point where new, same for planeswalkers, or every new keyword after alpha. Breaking the rules of the game in new and exciting ways is the point of new card designs
@@ich3730 Not really, the colors' philosophies has stayed consistent for a long time, even with the regular introduction of new mechanics
Idk what's weirder. The cards or the fact that MagicTheNoah did not try to make a troll list and actually thought about the balancing of the card.
Halfway through the video I remembered I was watching Noah and it started to weird me out how normal he was being
True. He started off with the first card and said f tier. I was legit surprised. He's didn't immediately go omg, it gonna break the game, s tier. He actually tried to balance it. No op cards.
They should have put "Choose none" on the "nothing" card
It's a little underpowered, I say give it entwine for 0. That way you get all effects for free, it should make the card much more powerful
Without the change of "choose none", that nothing card could actually be used to trigger certain combos since there are some triggered abilities that say like "Whenever this is the target of a spell or ability". And "nothing" would allow you to target any creature or player as many times as you want at any time.
@@sykes1024 yeah and that's the problem. It will do something, which it's not supposed to
Saying that... I would definitely play it in storm.
@@sykes1024yea, you could absolutely make decks where "nothing" is kinda busted
6:39
"Shouldn't this be red?"- some idiot
nice card description
"nothing ... I mean, honestly where the bar is set right now it's S tier" - Magic The "Savage" Noah
It's one of the only 4 S-tier cards
8:30 to the person who designed this card, you did such a good job with flavor and capturing black's identity. Though I would fucking hate playing against this card, it does fit right in :)
How could people ignore the possibility of creating the ultimate green card: Two Colossal Dreadmaws. 8 generic and 4 green, creature - dinosaur, trample and double strike, 6/6.
I made almost exactly this but was unable to submit
Or make a signature attack yugioh style retrain of it
Colossal Dreawmaw - Big Stompy
6/6 4GG
Creature, Dinosaur
Trample
3G: Colossal Dreadmaw - Big Stompy fights target creature an opponent controls OR, if your opponent controls no creatures, Colossal Dreadmaw - Big Stompy deals 6 damage to them.
Or something like:
Rampaging Colossal Dreadmaw
10/6 3GGRR
Creature, Dinosaur, Violence
Trample
Uncontrollable Rampage (Whenever Rampaging Colossal Dreadmaw attacks, it fights all other creatures on the battlefield. You assign all the damage it deals, but at least 1 for each creature)
Because you can make the ultimate Simic card by mixing Colossal Dreadmaw with Storm Crow
haha nice i was thinking of something along that lines while i was watching the video
I made colossal Dreadcrow. Storm crow + dread maw
Noah: "this seagull card should be red"
Seagull card flavor text: "shouldn't this card be red? - some idiot"
fun fact, you can only cast seagull storm whenever you control a lengedary creature, thats what legendary nonpermanent spells do
Shit really
Ah. That makes it slightly less broken.
Still probably capable of a turn 1 win though.
That's at least one upside, since otherwise it just lets you win when you have more health than your opponent
The flavor text though: “shouldn’t this be red? - some idiot”
First thing Noah says: this should be red
Wow, never knew that… Any idea what the official rule number is for that one? Not that I don’t believe you, but I’m just a rules nerd, and I can’t seem to find it lol
Okay, I'm not gonna lie... Equal Dragon Weapon's wording was so egregious that I had to fix it. This is its effect written in current rules syntax. Somehow the text of the original was SO BAD that I managed to shave 20+ words off of it AND fix the grammatical and rules errors... good lord that card was written horrendously
At the beginning of your upkeep, you may sacrifice a creature or pay {{4}}. When you do, put a +1/+1 counter on {{cardname}}. If you don't, sacrifice {{cardname}}.
Sacrifice at least 5 creatures: destroy all other creatures.
I don't get it. Sacrifice or pay 4, if you don't put +1/+1, sacrifice. Why? Nah, I just wanna kill two creatures or pay 4 to kill one
You are slightly wrong, the 2nd part of the ability should read: If you sacrificed a creature, put a +1/+1 counter on {{CARDNAME}} and it would also have the ability: If {{CARDNAME}} destroys another creature, put a +1/+1 counter on {{CARDNAME}}
@@Oxygen1004 "If {{CARDNAME}} destroys another creature" makes no sense in MtG syntax. Damage or effects destroy a creature, not other creatures. There are abilities like "Whenever a creature that was dealt damage by {{CARDNAME}} this turn dies, {{effect}}". If you want the "destroy all ability" to put counters on Equal Dragon Weapon, it should be in that ability's text. "Sacrifice each other creature you control: If you sacrificed at least five creatures this way, destroy all creatures other than {{CARDNAME}}. For each creature destroyed this way, put a +1/+1 counter on {{CARDNAME}}."
@@DarksteelPenguin you're correct about the ability. At least if you want to 100% mimic the card as written. However it was so verbose and terrible I decided to alter how the ability functions very slightly to preserve card text space. Sacrifices must be made somewhere and the difference is so minor that I felt it was worth it
As convoluted as the wording is, the ability is very flavorful to his "lore" on monster hunter, despite being non-canonicle as of now.
That "shatter" ability looks fun from the 4 cmc 4/4
Yeah wish he'd dwelled on that card more.
4:57 Evoke is an alternative cost. This means that rather than pay the spell's mana cost (that is, the cost printed on the card), you may instead pay the evoke cost to cast it. Because evoke is an alternative cost and not an ability, commander tax still applies because you're still casting it. If there's a reason why no legendary creatures with evoke have been printed, this isn't it.
(Other examples of commanders with alternative costs include Sephara, Sky's Blade and The Lady of Otaria)
Also Derevi.
@@Timorio Derevi has an activated ability from the command zone, it's not an alternative cost and doesn't count as casting it. This is important because it evades commander tax.
Seagull storm: Deal 2 damage to yourself. Deal 2 damage to any target. You may copy this spell.
+ you may copy its copies
@@ricksterlias The copy would have the text "You may copy this spell." as well.
Still too powerful, just gain 1 life then play seagull storm and win
@@Hexmonkey I wasn't trying to balance it. Just trying to explain the card. In a vacuum, what I wrote is equivalent to the text on the card.
Of course, in the context of the game, casting it for it's mana cost procs prowess and other similar triggered abilities.
But yeah this card is stupid and unbalanced. But it is canon.
Auto turn 1 win because you pay regular mana for the first one then phyrexian for the rest and cast it as many times as you want
1 and half minute in, I am really enjoying that you are actually putting really thought into the balance of the cards for the tiers instead of just trolling! I sincerely like thus video so far. It's going to get a like from me.
Yea it's fun to see meme op cards get f tier because they are op and very boring but balanced cards get A tier because they are viable and a possibility...
Rat singularity was HILARIOUS.
I think Deimos is a neat concept. It'd make more sense if his abilities were:
Vigilance
Deimos, the self crowned is unaffected by the legend rule.
[Whatever mana cost][tap]: put a Deimos counter on target non-legendary creature. That creature becomes a copy of 'Deimos, the uncrowned' and loses all other types and abilities.
I would also add
"Whenever a non-token enchantment would be put on this creature, you may copy it to all other 'Deimos, the self crowned' under your control."
He'd make for a fun infectious type of commander deck.
I think the "loses all other types and abilities" effect would just make it confusing. I'm not sure what the "other" refers to in other types an abilities, I'm assuming any types other than zombie or soldier and any abilities other than the abilities printed on Demios. But it could also be any types/abilities other than the types and abilities of the Demios that used the ability. A strict reading would be that since it doesn't mention it is other than nothing, so all. Then if you were to target something enchanted by Angelic Destiny it would be 9/7 Demios that is a Legendary Zombie Soldier (but not an Angel) with vigilance but without flying or first strike.
@@Tharkon actually the reverse. Losing all other types and abilities means it is just a straight vanilla copy regardless of anything affecting it before.
It would still be affected by P/T changes, text changes and color changes. If you want to be absolutely sure it is fully reset, easiest would be to just specify it can't be affected by any effects with timestamps older than this effect. Which would be a powerful way to get around Humility.
@@Tharkon Have you ever played magic? Never would card have an effect like "can't be affected by any effect with timestamps older than this effect", what is a timestamp, if you need players to open the comprehensive rules to know how a card works then you have a bad designed card.
Yes, I have. And yes, it would be a weird card but that does seem to be what strikermodel was going for, with it losing all abilities but somehow still having the abilities printed on Deimos. I guess you could say it loses all abilities and then gains Vigilance and Deimos, the Self Crowned is unaffected by the legend rule. Either way, players will need to understand the concept of timestamps to understand this card because any auras played after this ability will be able to grant it abilities but any auras played before it will not. And I just realized that the enchantment effect could create any number of enchantments with just two Deimos in play. That should probably be changed to non-token enchantment.
8:58 no, there are actually many white cards that fetch you basic plains cards when an opponent has more lands or plays more than one plan in one turn.
You’re new here, aren’t you lol
@@DarkenRaul1 i know when he is joking and when he is just being stupid
I mean.. Even if the opponent is not ramping, this is a simple 3-mana extra land, which is not something that's in White. "Catching up" is. Ramping "because your opponent played a land" is not.
Edit: In fact, this is instant speed, so it's even better than some of the green ramp spells.. Not to mention if your opponent is playing stuff like fetch lands. Imagine they crach a fetch land, and the white player goes "Yea, thanks. I pay 3 mana to ramp for 2."
7:10 - "the creatures you kill" may not be referring to the cards, but the actual living creatures you might kill during the turn. Maybe it would be an accidental cockroach, or a mosquito, or a very unlucky rat that went too close to you while you were losing big time. Hence "kill". This card is just telling you to remove the corpses from the game
8:55 That discard effect doesn't specify that it discards from the opponents hand, just that they discard a card. This implies that you can discard any card, including cards from either player's deck, cards that have already been discarded, cards that are currently in play, cards from an entire seperate game of magic, cards from another card game, or out of game cards including credit/debit cards, drivers licences, business cards, etc.
you must discard your credit card
even more overpowered
This video. No grammer, inconsistent, incoherent... A tier
7:27
Seeing Endy pop up everywhere because of his word count is so funny
The fun thing about Sliver Spy is that it would be interaction layer hell, and I _think_ that if you play Maskwood Nexus, then Sliver Spy, then Sliver Hivelord, you’ve got a bomb that blows up your opponent’s board (bonus points for Kormus Bell) but leaves yours alive, provided you can survive the damage.
wouldnt the sliver hivelord lose its abilities though? or is this the weird layer interactions you were talking about?
that said, sliver spy + something like kormus bell is probably still insane, bam suddenly now all your lands are slivers, and you can play new slivers to buff them
...OR you can get sliver spy on the field again and lock up the board because everyone's lands are slivers so they lose their mana abilities
edit: wait no they thought of that, youd need to make the lands creatures first
Order of playing them doesn't matter. Sliver Hivelord's ability is dependent on Sliver Spy's so Sliver Spy's is applied first. You can just replace the Hivelord with Shadow Armor though, much simpler.
5:03 I pretty sure evoke is affected by commander tax if that is what your are worried about.
This is correct, it comes up in pauper edh with cards like Shreikmaw.
The point behind Asura, Avatar of Wrath is you discard him, and then use his unearth cost the bring him into the battlefield for 3 red.
However, with unearth you immediately sac and exile it at the end of your turn. But because of Asura's ability "If it would be put into exile from anywhere, put it into its owner's graveyard" means that you effectively have a creature that is constantly bouncing from the battlefield to the graveyard an unlimited amount of times.
Oh, that a huge flavour win, considering how much Asura refuses to stay down throughout his story
@@kindlingking Yeah its more useful than Noah gives credit for. It could be because of his character or for the sake of a simple minded "Gruul Stompy" guy, or if he is just genuinely confused about how the concept works.
@@ardynamberglow3124 it's probably just to bait more comments.
I wonder if Noah played Asura's Wrath or at least knows about it.
You forgot to mention. It costs 3 mana for a 2 2 that basically does nothing but die. It's absolutely terrible.
@@elmaster65 Yeah, but 3 red mana for a 2/2 first strike? But that in a sack deck and you can get some pretty nasty damage. Or put him as a commander for mono red burn and just keep sending him to the graveyard? Then you don't have to pay commander Tax.
Death's Gambit is truly dreadful. It makes every format it's legal in be auto run 4 the mull until you get it
Ooh, nice, my card (Poisoning the Well) got A-tier, I'm happy. Everyone's cards were interesting, especially those that were overcomplicated. Theirs are way too creative for their own good, they attempted to cram as many mechanic as they could in a single card.
Yours was really interesting and viable but I will kill anyone who plays it against me🙃
@@pixelgamerpro1597 I mean, that's kinda the point of play Magic: The Gathering? The objective is to destroy the opponent.
I think there's creativity and forethought to not including 10 different mechanics, that's what is creative, it's a lack of creativity that leads to "this is my super card, it does everything that's on the colors (and a little bit out of the colors because it's so cool)", in this video my favorite card was a non-legendary 4 mana dude with a cool concept and a single mechanic, because you can actually see the design instead of just fanfic
@@SerechII Well it's the ol' "less is more" concept. Instead of overdoing it, sometimes it's better to just condense it to the meat and bones of what you want to do.
2:28
You're supposed to use the mana ability on your turn so that you can fly over the creatures now that they don't have flying or reach.
I do agree though, without vigilance, this card can't make use of both of it's abilities, D-tier
was not expecting the equal dragon weapon to appear from old monster hunter lore
@4:00 I believe the intended effect was that if you defeat the suspected opponent that turn, you get to investigate. However, it lacks a trigger clause to remove the suspect status from opponents such as "At the beginning of your upkeep, if Leberhart is in the command zone or on the battlefield, target opponent chosen at random becomes a suspect until the beginning of your next upkeep." Therefore once a player becomes a suspect, the status is never removed due to the wording of the card. As a result, so long as you are using Leberhart as your Commander, theoretically after a few turns his investigate effect will never trigger.
Nice, I got two in and both got an A rating. :)
Great video btw. Already looking forward to the next one!
Which ones were yours?
@@pixelgamerpro1597 Goblin Grillmaster 7:30 and Famishment 8:30
it would have been nice to see all the cards (just their card arts for formatting reasons) in a list at the end.
5:00 Evoke is an alternative cost, not an activated ability, it does not get around additional costs such as commander tax.
7:00 Countdown to the Apocalypse gets sacrificed automatically at the beginning of the next upkeep.
7:25 For the third ability, since you pay X and remove X counters as an effect rather than a cost, could you just set X to 1000 and then fail to pay the mana and remove the counters. Depends on how to pay Dig Up. The fourth ability doesn't have a cost to reduce.
8:06 Primordial Slime God has a ton of problems, even beyond the terrible spelling, but the most important one is that slime isn't a creature type making two of its abilities immediately useless. Counters are not mana, nor are there any mana abilities with {X} in their cost anyway. Finally, since none of these seem to be activated or triggered abilities, it is unclear what the mana symbols randomly appearing before them do. for the red ability, what deals damage to the creature, who is player X and what it is they can only do. Lifelink not ending at the end of turn is very powerful and the black ability doesn't work, and not only because the only slime that can be sacrificed is this card. Even if they were activated abilities, there is no reason for X to not be zero for the green ability, and not ending at end of turn is even more powerful than it was for lifelink.
8:27 Sharazad's second ability would have multiple players play with the same library.
10:05 Quadrastrike not dealing damage during the last strike combat damage step is ridiculous.
why does countdown to the apocalypse get sacked?
@@wordswarsandsymphonies Because the trigger for its second ability is true at the start of the turn.
@@Tharkonokay i think i see what you mean, that "this turn" conditions trigger during upkeep and not the end step? so the problem with the card is that it's not specific enough
I absolutely agree with all the points made, when I saw the octpoth I imidetly thought of last strike, and the slime green ability just made me laugh: I pay x=1000 ti put a single 1/1 counter on my slime.
The only thing I have a problemwith is the second ability on the commander... what's the problme😉
@pixelgamerpro1597 I'm guessing you refer to Shahrazad, which is actually one of the few cards in the list that can't be a commander. The problem is that cards would have multiple owners which I'm not even sure un-games are ready to deal with. Though I guess you could say they only gain an owner when drawn. Also the name is already used, so should have something added like "Shahrazad, Storyteller".
Friends are advantages says only that you may cast a card from your graveyard, you still have to pay the casting cost for that card. So blisterpod costs effectivly two mana to cast and makes only one and with the altar you gotta sacrifice two creatures to get one. So you need parallel lives or something to go infinite
I think you didn't understand Ovvi, Immatieralist Prime correctly. If you just play creatures with flash, those cards gain Draw a card and lose 1 life. They are instant spells, but they are Creature+Instant spells so they are NOT noncreature spells, so you wouldn't discard a card.
For the card "Friends are Advantages" you still need to pay for the creature, so I don't think the second ability is as broken as you make it out to be.
"Unfurling Fields" completely matches the color pie, because one of the aspects of white is equality. "If enemy gets to do something awesome, you get to do something awesome."
Most white land fetches put the cards in your hand. Knight of the White Orchid puts them on the battlefield but only plains. And only when an opponents controls more lands. Unfurling Fields can be played as long as any opponent has played any land, even if that is their only land. And it finds any land and puts it on the battlefield, even green has trouble with that. Reap and Sow can do it for 3{G}, though it enters untapped at sorcery speed. So I guess 3{G} would be fine for instant speed with a chance of getting more than one. For a white version X should be the number of lands that entered under opponents' control minus one.
@@Tharkon Unfurling fields says basic plains, not any land. I otherwise agree that it should have a worse rate for the effect or a weaker effect.
@@Gamemaniac92711 I have no idea how I missed that. Being basic plains combined with entering tapped dampens the instant-speed part as well. Guess the minus one thing is the only needed fix then.
The equal dragon weapon is from an old concept art book from the monster hunter series. It's a giant dragon created from dead dragon parts by the ancient civilization. I was not expecting obscure references in this video.
The reason he kills things in the card (I assume) is to refrence Killin dragons to add on to him so he can kill dragons. Hopefully this is referenced in a future monster hunter game
@@The_medicine_frog I know more about monster hunter now than I ever wanted to.
@@Tokmurok It's a pretty neat concept. A Frankenstein-like abomination but a giant elder dragon. I think it would be a great final boss in a future game
one of the cards also used some art from Legends of Runeterra which was neat.
I appreciate that you give ruling reasoning as to why you put certain cards in certain tiers. Usually it feels like you meme, but it shows that you have knowledge and understanding of Magic. :)
Idk anything about magic I just like this guys boardgame videos and the only part I understood is who Miranda Vanderbilt is
6:34 why is MagicTheNoah not Colossal Dreadmaw
You should make an entire set out of these custom cards
custom tribal
And then force youtubers to play with them
HellsCube moment.
Half the cards are 6 mana legends. I see nothing wrong with this
I will have to say that you gave Unfurling Fields at 7:56 a bit of an unfair rating because, just like all white ramp to ever exist, it relies on your opponents playing lands as well, and a bit more white ramp wouldn't be a bad idea with how expensive any form of white ramp is nowadays such as Smothering Tithe and Land Tax.
Was the issue that by the colour pie, the card should have been green?
@@Lady_Rhea no there's been white ramp that functions exactly like how that card works in the past by relying on your opponents having more lands than you so you can find a land to put on the field
9:54 good card, very broken in storm decks
Exactly my thought
Two of my cards got in, hell yeah!
And yeah, the fish tribal I made was too strong LMAO
Where can I submit cards?
I really really want to make a deck with all the weird fish cards from legacy. Sharks, Eels, Carp etc. but it always turns into a Serpent/Kraken/Octopus/Leviathan deck.
Need some fishy cards that support other fishy cards
@@DoABarrelRol1l man I just made the one single dream card I’ve ever wanted but obviously couldn’t have in magic. I made a custom “the night King” card. I wish I could play it. I put a lot of thought into balancing it and making it playable. I built a whole deck themed around the night king and damn I wish I could just make this card a reality and put it in that deck.
Titanoth, Wild Rancor is just a combination of the abilities of Magus Lucea Kane (first ability) and Zaxara, the Exemplary (second ability). The only things that changed are that it has riot, it's colors, the name of the first ability, and the second ability got a name and now only works if you copy something
8:03 Wouldn't Benny immediately create an infinite loop, forcing a draw unless someone stifled the ability?
0:12: I think whoever designed the Rollie Eldrazi forgot what Annihilator does. The idea of a minimum viable Eldrazi is a neat one, but it needs to be bigger than that if it's going to get full Annihilator without any drawbacks.
3:25: Well, you see, it's a big monster. And it has an ability that lets it destroy indestructible things. Which is actually an important ability in this format, due to how many creatures are indestructible for no reason.
4:52: If I understand how copying an X-cost spell/effect works...I'm not sure copying effects is a thing, and I'm pretty sure the copy gets X=0, which tends to make those spells/effects ineffective.
6:25: I feel like it could have been a solid card with just one ability or the other. Both together? Yeah, too convoluted.
8:05: I see what the author was going for: A big WUBRG creature with one activated ability for each color. That concept has worked, and it requires a lot of words. The author still has way more words than necessary. Worse, it words those abilities terribly.
9:27: I _think_ that card is supposed to put all the cards back into your library, which would make it considerably more balanced. But it's worded terribly; there are at least three reasonable ways to interpret "return," including the broken "add to your hand" and the largely pointless "put everything back where it was lol".
It's definitely not "add to your graveyard", or "put back on the board"? I think you said the first one.
I like Bizzy from a broader design perspective and agree with Noah's single criticism. Probably a bit on the strong but not super busted side. The wording could use some real work (equipped creatures get not creatures with equipped equipment, put it onto the battle instead of play without cost, etc.), but it could be a fun tron deck. The most glaring issue is the mana cost and card color though. Colorless cards without devoid don't have colored mana symbols in their mana cost and for commander purposes devoid doesn't matter for determining color identity. Really no reason for her to be colorless if she's not an artifact and if she were a colorless artifact just remove the red pip and increase the cost in generic mana. Just make her red imo. Her last ability already makes her a 5-color identity card in commander regardless of her own color.
Yeah, when my buddy was building the cards, he didn't particularly balance them out. I mean, this was the second card I got for Bizzy; the other was a planeswalker commander that was a wee bit wank in its own way. Unfortunatly, I don't have access to that one at the time of writing.
She also needs to say "put the exiled cards at the bottom of your library IN A RANDOM ORDER". Otherwise it's busted.
Feels good to make it to S-Tier and the thumbnail
I fear it might be a bit weak against Ice Bear, but it's pretty OP when added to my Miranda Vanderbilt commander build. Pan it, can't understand it, ban it. The underhanded ranted, planned it and left him stranded. The best, any who profess will be remanded. Yes, sir, request permission to be candid? Granted. I don't think we can handle a style so rancid. They flipped it like matted, did the old jazz standard.
@@collinbeal While I do like the rhyme you came up with and see why you stapled Madvillain to the end of it, it still doesn't make any sense and you're biting by not giving credit.
@@anthonyjs8048 who doesn't know DOOM? I don't need to attribute the bar like I don't need to attribute the Constitution to the Founding Fathers.
Oh boy, this was fun. It's always nice to know how many MTG players actually look at the cards. Snide comments aside, this video nerdsniped me hard and I had to fix the syntax for Equal Dragon Weapon and Primordial Slime God. Here goes:
7:16
Equal Dragon Weapon {9}
Legendary Artifact Creature - Unknown
{4}: Equal Dragon Weapon gains Flying until end of turn.
Sacrifice a creature: Equal Dragon Weapon gains Flying until end of turn.
At the beginning of your upkeep, sacrifice Equal Dragon Weapon unless you pay {4} or sacrifice a creature.
Whenever a creature dealt damage this turn by Equal Dragon Weapon dies, put a +1/+1 counter on Equal Dragon Weapon.
Whenever you sacrifice a creature, if that creature was sacrificed as part of a cost of an ability of Equal Dragon Weapon, put a +1/+1 counter on Equal Dragon Weapon.
Whenever an ability of Equal Dragon Weapon destroys a creature, put a +1/+1 counter on Equal Dragon Weapon.
Sacrifice all other creatures you control: Destroy all other creatures. Activate only if you control six or more creatures.
(7/7)
8:06
Primordial Slime God {X}{W}{U}{B}{R}{G}
Legendary Creature - Slime God
Convoke
Primordial Slime God costs {1} less to cast for each Slime tapped to pay its cost.
Primordial Slime God enters the battlefield with X +1/+1 counters on it.
Players can't spend mana to pay for {X} costs in abilities of permanents with {X} in their activation cost.
Whenever a player activates an ability of a permanent with {X} in its activation cost, that player may remove any number of +1/+1 counters from Primordial Slime God. If they do, each counter removed this way pays for {1}.
{X}{R}: Primordial Slime God deals X damage to target creature or player.
{X}{U}: Counter target spell with mana value X or less that targets a creature you control.
{X}{G}: Target creature gets +1/+1.
{X}{W}: X target creatures gain Lifelink.
{B}, sacrifice a slime: Put a number of +1/+1 counters on Primordial Slime God equal to the sacrificed creature's toughness.
(0/0)
These edits were to preserve what the card actually did with no regard to intent (except for the official wording on Primordial Slime God saying "X values for mana abilities can only payed with counters on this cards." Mana abilities are a very specific thing), space on the card itself, or making them balanced. Thanks to the wording on some of the cards, there aren't examples of how to make it work in current syntax, so I took some creative liberties (I'm looking at you, Equal Dragon Weapon). This was, in all honesty, actually a very fun project.
4:57 Evoke is an alternate casting cost so it is still subject to the additional costs from Command Tax. You are confusing alternate costs with abilities that put a creature into play from the Command Zone without casting them such as Derevi's ability, the Commander Ninjustsu from Yuriko, etc. A similar example would be the ability Dash which is also an alternate casting cost and there are Commander's with Dash that you can play with and they do increase in cost when you Dash them from the Command Zone.
Benny blanco actually has a forced loop, since you must create a copy of it when it enters, and its copies have the same abilities
That Shatter ability in green is actually amazing. I dig it.
"Unfurling Fields": While green searches for basic lands, white actually fairly often searches for basic plains.
Especially in response to your opponent having / adding lands to the battlefield.
I think Noah just doesn’t want white to have any fun due to his bias
@@DoABarrelRol1l He really hates White, huh.
The Shahrazad one is amazing
6:29 How tf did a one card combo make c tier? Ougi didn't get limited to "another" meaning it can make infinite copies of itself, making infinite 4/3's as the copies die to the legend rule
Grand Inquisitor Leberhart *does* work. It just only works once. It gets played during your main phase, after your upkeep that turn; then it investigates on your end step; then on your next upkeep it makes someone a suspect.
Only if it isn't your commander, and it's weird for a card with eminence to only work when it isn't your commander.
6:00 i think you might have hallucinated a "without paying its mana cost", because those three cards are not a problematic combination.
No they are. Sac blister pod to the enchantment, make a scion, then target the Blisterpod with the ability. Then sac the scion to the altar, making 1 green, and cast the pod. Then just sac the pod to the altar and recast, no need to reactivate the ability of the enchantment. Now you have infinite scions and mana
@@BTEdidnothingwrong
That's not quite right, there are two technicalities which make it not work.
You need to select the targets of a spell or ability before you pay its costs (this is why "spells you cast that target ~ cost 1 less to cast" abilities work) so by the time you sac blisterpod, it's too late to select it as a legal target.
You also wouldn't be able to recast the blisterpod the second+ time without reactivating the ability. When it goes back into the graveyard it's a new object which doesn't have any memory of the enchantment's ability. The phrase "target creature card" is a restriction on what objects can be targeted, but it doesn't mean the effect applies continuously to the card itself, it applies to the object, and the card will become a new object the moment you cast it. The ability only has to say "card" in the first place because the word "creature" by itself is shorthand that implies the card is on the battlefield.
If you had a second blisterpod and another creature you could loop the two of them for infinite +1/+1 counters but that's a 4 or 5 card combo at that point you've more than earned it.
@EDoyl That cost rule youre talking about isn't actually true, and I've played similar cards on arena, used additional costs, and since the sac is part of the cost, it's in the graveyard by the time the ability triggers
@@BTEdidnothingwrong
there are spells and abilities that work like that, but they don't target.
I like the fact that "Nothing" could see some use in some formats
Funny that "nothing" would be probably be playable in a storm deck lmao
7:20
Basically, you have to pay a creature or 4 mana every turn to keep it alive, and can double it to give it temporary flying. Then, everytime you destroy a card using its attack, he gets +1/+1
Lastly, you can sacrifice 5 or more creatures to remove the entire battlefield from play
I laughed way too fucking hard when he goes “that’s a problem. If you only have 4 rats it will have 18 power” I genuinely cried
The demios is clearly meant to not have the limitation of only 1 being in play at a time while being a legendary. But like it would be stupid if you had multiple commanders active so he discarded that option
The rat is not 4 but 5 as its other rats also it gets a +1 when its the only rat in play
A commander's "commanderness" is a property of the card itself and isn't copied.
Make a Part 2, this content just makes itself :)
You should make a series out of this one as well!
Countdown to the Apocalypse has a potential power problem in that it says “…less than or equal to the amount of counters on this card,” rather than specifying apocalypse counters. Cheat it out, load it with random counters in one turn, and you immediately wipe the board.
I mean yes, but it's still just an expensive convoluted board wipe that also wipes yours so just play a different board wipe at that point
this is exactly how ranking custom cards should be done. just straight to the point.
these are actually very fair ratings
5:47 a 1/1 with Haste that you can sacrifice to fetch a card named Lightning Bolt is a) super cute and clever, b) on flavor for flesh golems/Frankenstein and c) would actually be playable in Modern and in people’s Cubes.
Amazing. Cute lil guy. 10/10 no notes
Seagull storm is basically just channel fireball but for free
Marks the Spot is an interesting card, With some retweaking it could legit be a really good pirate tribal enchantment and the colours is great for an Admiral Beckett Brass deck as it's ramp in Izzet colours.
I love how when normal people make magic cards they add these clauses that are obviously exploitable as if we wouldn’t notice.
I lost it at, "No such thing as protection from green". I can think of several cards with that ability.
He was joking, he is basically saying that no one can defeat colossal dredge kno
Lucius Niadh Argyris was definitely someone's D&D character.
I have never played Magic but I agree.
Benny Blanco's ability is also written such that the tokens would ETB into more Blancos.
4:57 Obviously you're half-trolling, but I do think that making the evoke cost 4 mana instead of just discarding a card makes it kinda interesting. You can't play it on turn 1, and you can either flash it in and draw 2 and lightning bolt when it dies, or just pay 4 to draw 2 and lightning bolt.
Only problem is that the evoke cost is blue or red twice, meaning a blue deck can lightning bolt with it and a red deck can draw with it without penalty. I would assume these are designed for commander though so that's probably not an issue.
Skinwalker was way too broken. What is the point of having a death effect when it has indestructible? Like how often do you run into kill spells that gets around indestructible? If it's gets removed, it's most likely getting exiled.
The only thing I can think of is -1/-1 in the form of infection... its absolutely redundant
The Guise of the Consumer's art comes straight for Legends of Runeterra, another card game. I found that kinda funny
You know, Asura's Wrath-themed cards having no endgame is pretty appropriate.
I think heat current is a great card honestly.
It's like Unsummon with some interesting play around how it works.
Fading hope (?) lets you scry 1 depending on target, the only thing that's really strong here is popping 4 damage on a planeswalker right before turn change.
I spent 10 minutes building that quadrapus card and it two 3 words out of Noah. I'll take it!
4:32 I like, how you just don't notice at all that the designer of this card hates blue and therefore doesn't add it onto the card.
Ah, So Nothing is a Crime then.
I like grand inquisitor leberhart. I don't think it should be 5 colors, but is the least broken eminence commander I've seen. Basically if you are able to defeat the suspect on your turn you get a clue.
Nothing says you can only have one suspect at a time, therefore he doesn’t work
Considering Scute Swarm exists, if you adjusted the cost and made its ability a once per turn thing Rat Singularity could fit right in
Well done on the card selections.
Surprised to see so many YGO fans watch this channel based on how many words they want on their cards. Not a single dreadmaw submission was disappointing.
Ovvi, Immaterialist Prime would actually be a sick combo commander
7:19 Equal Dragon Weapon (Hereby referred to as EDW) has the following abilities:
1) You may sacrifice a creature, or pay 4 mana, if you do, EDW gains flying until end of turn
2) At the beginning of your turn, sacrifice a creature, or pay 4 mana, or sacrifice EDW
3) If EDW sends a creature to the graveyard (Rather indirectly i would assume such as through an equiped artifact, OR through combat damage) it gets a +1/+1 counts
4) (This ability may only be activated if you have 5 other creature) Sacrifice all other creatures you control, destroy all creatures
I like my fleet swallower fish. I made my friend spend 15 minutes counting his library rounded up and discarding the top half. Another friend gained 54 life for each creature card sent to the graveyard. I quickly became public enemy #1 out of my friends group, but it was worth it. I thought I was going to die of laughter. 🤣
This was fun. I am sorry I missed the deadline, I have some cards to submit. You might even like some of them!
Also, I would like to point out that Evoke, as an alternate cost, would still be subject to commander tax
dang i wish i could show you my 50+ custom set featuring almost exclusively references and stuff from media i like
Death's Gambit is S+ tier because it made me laugh so much
To whoever made Laurence at 3:27, it's actually S-Tier.
4:08 I mean. There is one way.
Player Removal makes them not a suspect anymore. So the card makes you pick and opponent at random, and if you kill that opponent on your turn, you… investigate. What a wonderful payoff for knocking out 1/3 of your opponents.
1:40 That card was almost definitely inspired by Kenrith, the Returned King.
I like how htey printed a new Eminece commander almost immediately after this video came out
2:13 Yasha, Avatar of Melancholy should've been Demigod type instead. He's from a game called Asura's Wrath and he is one of the demigods in the world.
2:36 Asura is the protagonist of the same game and I love the use of the self-reanimate. He never relents and always come back with his wrath (hehe).
Ovvi, Immaterialist prime doesn't make you discard for your creature instants. It's a weird card though.
You can turn your flash creatures into cantrips, while drawing answers off other instants at the "cost" of filling your graveyard with potential targets for retrieval or Snapcaster effects! Ovvi is definitely janky, but I think it's got plenty of potential if you build around it.
3:03 Actually, 4 of them is 10/1 because it's _other_ rats you control. Still overpowered, but worth pointing out I think.