i suppose that scope is made using render target and if it is then when you dont scope set the scenecapture component to hidden and invisible, it will significantly increase your performance when not scoping in!
Need more information on that party system! What docs did you use to set it up? Is it steam or a custom login similar to how Fault does it? Looking really good man keep it up
Hey :) Sorry, I can't give you more information about the party system, as I use our own system from Black Ice Studios and I only implemented in Quarantine, i haven't touched the source code..
@@retropunk6003 yeah that's nothing specific. I think if you follow the jigsaw written tutorial you can easily integrate both. Just use the ballistic FX as your base character and add then the jigsaw components and change the projectiles to the ballistic FX projectile
Hi man,can I ask you how did you replicate the reload animation?Did you make 2 seperate ones,one for arms and one for body,or does 1 anim work for both? Thank you
Hey man :) There are many good tutorials out there. For beginner I can recommend this : th-cam.com/video/DywBqQtTHMo/w-d-xo.html and for more advanced users the tutorial series by angeIV th-cam.com/video/qLsKvSqVWlY/w-d-xo.html . I actually did not follow any specific series, I started with the ballisticFX project and ALSv3 as my basic setup for movement and firing and then added feature after feature. I followed and looked up different resources for every feature. I did already had like 1-2 years experience in UE4 and also learned a lot of things during the project :) hope that helps! (This is a copied answer from another comment about recommended learning material. If you have any more questions feel free to ask :) !)
Hey man, downloading this project file will be the biggest gift that I can get as a junior developer. This is gone! Please give me the link to download the project
You can download the packaged game via steam by joining the discord link and follow the instructions :) Please understand that I cannot share the project files, this is a project where I put more than one year work into and spend a lot of money for assets as well which I'm not allowed to sell.
lol i see that JIGSAW ;)
i suppose that scope is made using render target and if it is then when you dont scope set the scenecapture component to hidden and invisible, it will significantly increase your performance when not scoping in!
Yo this looks really fucking good, Im assuming you've made this all in the last year and a half? Really cool functionality with those gadgets!
Hey man! thanks a lot! The gadgets in the last couple of weeks. The whole project, yes more or less 1 and 1/2 year, but with big breaks in-between 😅
Need more information on that party system! What docs did you use to set it up? Is it steam or a custom login similar to how Fault does it? Looking really good man keep it up
Hey :)
Sorry, I can't give you more information about the party system, as I use our own system from Black Ice Studios and I only implemented in Quarantine, i haven't touched the source code..
How to access this game via Steam?
Can't enter Discord for some reason to know that.
Hey, Please Kindly Reply To Me, How And Where Did You Learn Unreal Engine.
hello, can you help with inegration balistic fx and jigsaw inventory?
Depends what help you need :)
@@IncursionRR ballistic fx with jigsaw inventory..)
@@retropunk6003 yeah that's nothing specific. I think if you follow the jigsaw written tutorial you can easily integrate both. Just use the ballistic FX as your base character and add then the jigsaw components and change the projectiles to the ballistic FX projectile
on your drone use "gas"?
What do you mean? 😅
Hello, an amazing project ! Have you made animations yourself, in particular, the animation of reloading and running with weapons ?
Thanks! :) No the animations are all assets from ironbelly studios :)
@@IncursionRR Aah, thank you, you're doing great, keep up the good work, good luck !
Hi man,can I ask you how did you replicate the reload animation?Did you make 2 seperate ones,one for arms and one for body,or does 1 anim work for both?
Thank you
One for both with different layered blend per bones :)
Can you please make this an Ue4 asset? It is awesome and I am sure everyone will buy it.
Hey thanks for you comment :)
Since we want to release a full game it is not possible to offer it as an asset, I am sorry..
the gun looks like its full plastic maybe add some scratches and stuff to it
Thanks for your feedback, we will add that in future!
hey very good job hopeing to make a game similar :)
Thanks man, good luck!
Hey, Where And How Can I Learn Unreal Engine Like You ? (Please Reply)
Hey man :) There are many good tutorials out there. For beginner I can recommend this : th-cam.com/video/DywBqQtTHMo/w-d-xo.html and for more advanced users the tutorial series by angeIV th-cam.com/video/qLsKvSqVWlY/w-d-xo.html . I actually did not follow any specific series, I started with the ballisticFX project and ALSv3 as my basic setup for movement and firing and then added feature after feature. I followed and looked up different resources for every feature. I did already had like 1-2 years experience in UE4 and also learned a lot of things during the project :) hope that helps! (This is a copied answer from another comment about recommended learning material. If you have any more questions feel free to ask :) !)
When can I buy??? Ach und dein Discord Tag ist ned vollständig in der Beschreibung
Haha noch gar nicht :D danke für den Hinweis, was fehlt denn?
@@IncursionRR pompeiic#4964, nicht nur die zahl^^
@@marcop9568 Ahhh merci :D
Hey man, downloading this project file will be the biggest gift that I can get as a junior developer. This is gone! Please give me the link to download the project
You can download the packaged game via steam by joining the discord link and follow the instructions :)
Please understand that I cannot share the project files, this is a project where I put more than one year work into and spend a lot of money for assets as well which I'm not allowed to sell.
@@IncursionRR Thank you brother, I hope you will continue to play this wonderful game
@@almobrmgfx6442 Thanks man! Yeah I will definitely continue, do you like it so far?
@@IncursionRR this is wonderul
@@IncursionRR I hope to make useful explanations ❤
so you telling me that this is an indie, cap
What do you mean? :)
@@IncursionRR im saying the game is so cool that no way a couple people in their basement made it, it has to have been a game studio
@@Evil2BlackHeart Ah I see, thank you :) But it was actually just me! :D
Literally remaking R6S
For the gadgets it was one of our inspirations! :)