How to write a Game Design Document

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 18

  • @advaitadvait4457
    @advaitadvait4457 23 ชั่วโมงที่ผ่านมา +3

    This is the most simplest explanation of a Game Design Document I have seen till date.

  • @pingcode
    @pingcode 9 ชั่วโมงที่ผ่านมา +2

    Yknow, this is something i always wanted to know how to do. My one and only attempt was a long word document that i organized really well. And i didn't know if this was the best way of doing it. The one page rule is really interesting! Thanks for the new perspective

  • @lazercatanimations
    @lazercatanimations 5 ชั่วโมงที่ผ่านมา +1

    Crucial for all game devs. This video tought me alot 😀

  • @blossomcherrypink
    @blossomcherrypink 22 ชั่วโมงที่ผ่านมา +1

    Very cool idea for a video. Thanks for the epic knowledge.

  • @TurkiKAlqou
    @TurkiKAlqou 7 ชั่วโมงที่ผ่านมา

    Great video! Could you please go into more details with an example in another video? Like a video focused on Game Design as well as writing an effective GDD with a full example from start to finish (One-Page example).

  • @greatestgamer00
    @greatestgamer00 9 ชั่วโมงที่ผ่านมา

    the timing couldnt have been better

  • @TackleProd
    @TackleProd 12 ชั่วโมงที่ผ่านมา

    I'm making my game in the most ADHD way possible. Introducing one bug at a time 🎉

  • @MinoruGLS
    @MinoruGLS 11 ชั่วโมงที่ผ่านมา +3

    he sounds like GMTK

    • @GameDevBeginner
      @GameDevBeginner  11 ชั่วโมงที่ผ่านมา +5

      I've been told this before and I absolutely do

    • @linked3
      @linked3 9 ชั่วโมงที่ผ่านมา

      Is this your secret second channel?

    • @GameDevBeginner
      @GameDevBeginner  8 ชั่วโมงที่ผ่านมา +3

      @@linked3 We should do a video together to prove we're different people, but no one would know who's talking.

  • @Qewbicle
    @Qewbicle 11 ชั่วโมงที่ผ่านมา

    It sounds good, and seems to simplify, but it's not as easy as it sounds.
    It's like when first learning how to build a resume or a business plan.
    Dozens of templates, dozens of advice, dozens of opinions. Which leaves you with too many possible decisions.
    Until that day when it clicks, that you put whatever the heck you want because you're a pro in your industry and know what matters, and then you min max, the minimum effort for maximum impact.
    You express it adamantly, as a statement of fact. No begging, no fluff, no buzzword salad. As a real pro.
    This means. You'll probably write it. Struggle with execution. Start other intermediate projects. Rewrite. Write for something else. Pivot. Give up. Start over. Each step, side stepping but learning.
    Then. If you trust the process of learning from the struggles, you'll find yourself knowledgeable in the many hats.
    Your iterative changes didn't seem to be much further. But now twenty or thirty iterations along, they add up. Two steps forward, one and a half back. I thought I learned this, I did it before, but now I'm having to do it again, and that again, but I remember that.
    The process. The grind. The set backs. The determination.
    If you have grit, then you'll eventually accomplish it.

  • @amdevmam
    @amdevmam 23 ชั่วโมงที่ผ่านมา

    😮 am the first one to put a like

    • @GameDevBeginner
      @GameDevBeginner  23 ชั่วโมงที่ผ่านมา +1

      You are!

    • @amdevmam
      @amdevmam 23 ชั่วโมงที่ผ่านมา

      Thanks for the video it’s quiet helpful 😊

  • @andisarifi5805
    @andisarifi5805 13 ชั่วโมงที่ผ่านมา

    Shallow video not a must watch