WHAT Officer Corps Should You Get? - HOI4 Army Spirits Tier List

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  • เผยแพร่เมื่อ 9 ก.ค. 2022
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ความคิดเห็น • 351

  • @FeedbackIRL
    @FeedbackIRL  2 ปีที่แล้ว +33

    Head on over to HelloFresh: strms.net/FeedbackIRLHelloFreshJuly and use code POGFEEDBACKJULY16 to take advantage of their offer!

  • @nebojsag.5871
    @nebojsag.5871 2 ปีที่แล้ว +721

    71Cloak actually tested the engineer spirit and found that the 5% railway gun bombardment doesn't raise the penalty inflicted in enemy divisions from 10% to 15%, it raises it to something like 10.1% or something. So it's pathetic. That could be a glitch, and Paradox may have fixed it by now.

    • @sld1776
      @sld1776 2 ปีที่แล้ว +105

      15% would make it one of the best spirits. 10.5% is a disappointment.

    • @rovsea-3761
      @rovsea-3761 2 ปีที่แล้ว +130

      Instead of adding 5% to the 10% of normal railway bombardments, it instead increases the railway bombardment by 5%. So it literally goes from 10% to 10.5%.

    • @T110E4_Wanderer
      @T110E4_Wanderer 2 ปีที่แล้ว +19

      5% of 10 is 0.2
      so 10.2%

    • @subboid
      @subboid 2 ปีที่แล้ว +45

      5% of 10 is 0.5

    • @rosebudwannabe
      @rosebudwannabe 2 ปีที่แล้ว +11

      @@T110E4_Wanderer There’s a slight mistake
      10 x 5% can also be written as 10 x 0.05 which would equate to 0.5 and not 0.2

  • @DiscombobulatingName
    @DiscombobulatingName 2 ปีที่แล้ว +300

    I mean it makes perfect sense Pdx gave the strongest spirits to the trees usually considered the weakest. The other ones didn't need buffs.

    • @horus228
      @horus228 2 ปีที่แล้ว

      Yeah, i thought that too. Was pretty obvious especially considering the superior firepower corps are trash

    • @gabrieel1822
      @gabrieel1822 ปีที่แล้ว +13

      if they buffed mobile warfare and superior firepower there would be a revolution on the community

    • @joda7129
      @joda7129 ปีที่แล้ว +2

      superior firepower is useless. just go grand battleplan if you are doing that sort of strat

    • @jimmcneal5292
      @jimmcneal5292 ปีที่แล้ว +12

      @@joda7129 what strat? Isn't superior firepower created for self-propelled support artillery spam?

    • @joda7129
      @joda7129 ปีที่แล้ว +2

      @@jimmcneal5292 That is why it was created yes. But grand battleplan gives more attack bonuses anyway so it makes superior useless.

  • @hatimzeineddine8723
    @hatimzeineddine8723 2 ปีที่แล้ว +160

    I never realized meticulous planning gave extra points. That's s+ tier since it means all your generals will eventually have max supply reduction imo.

    • @gaminggiraes8546
      @gaminggiraes8546 ปีที่แล้ว +2

      generals, and field marshals, don't forget they both get this

    • @timhand3380
      @timhand3380 ปีที่แล้ว +2

      P&L is #1. It's never guns or width, it's suppy

    • @spencersmith4373
      @spencersmith4373 ปีที่แล้ว

      I tested this today and it doesn't work like that anymore

    • @tsawsum9351
      @tsawsum9351 ปีที่แล้ว

      @@spencersmith4373wait really? Was it patched or something?

  • @sld1776
    @sld1776 2 ปีที่แล้ว +164

    Tip of the Spear: the 20% bonus planning means you can have a planning bonus in your naval invasion. The malus is minus 100 percent, so your naval invasion will build planning bonus slowly.

    • @pocketgroyper9301
      @pocketgroyper9301 2 ปีที่แล้ว +14

      I think the max planning boosts from Grand Battleplan doctrine affects this too. I noticed one game my marines had 40% planning when I was playing Japan. Very nasty.

    • @Vuosta
      @Vuosta 2 ปีที่แล้ว +3

      You can cheese this by naval invading from a province bordering a faction member. Just plan the naval invasion with 1 guy and have the rest assigned by field marshal order to a frontline into your faction members land.

  • @milkharder3239
    @milkharder3239 2 ปีที่แล้ว +144

    Feedback, at 33:24 you said that for preparing a naval invasion of 10 division it take 90 days however if you assign each division to a different naval invasion instead of the same it will only take 7 days

    • @kutijuice3
      @kutijuice3 2 ปีที่แล้ว +5

      I am trying this tonight

    • @sotch2271
      @sotch2271 2 ปีที่แล้ว +3

      I always cheese the game like this, not in other way

    • @krzysztofprusinowski1147
      @krzysztofprusinowski1147 2 ปีที่แล้ว +10

      I literall thought about it. Why make one big invasion if you can make a few smaller ones combines for smaller prep time?

    • @CatnamedMittens
      @CatnamedMittens ปีที่แล้ว

      Never knew this

  • @nono_Hoi4
    @nono_Hoi4 2 ปีที่แล้ว +71

    that moment when tannu tuva has a core pop of 88k at the start but gets 26k manpower a year
    pretty sure after 3.5 years tannu tuva isnt even 50% tuvan anymore

    • @NoFlu
      @NoFlu ปีที่แล้ว +18

      50% Tuvan
      50% Tannu
      100% Who?

    • @mojewjewjew4420
      @mojewjewjew4420 ปีที่แล้ว +3

      Russian colonization basically,move on.

  • @mercdutch3950
    @mercdutch3950 2 ปีที่แล้ว +103

    If you are late game, you have used so much command power on advisors and air zones that you cant afford any of these abilities. 1 army can easily use 120 CP with one ability, which is very high. -20% cost lowers the cost and makes it so you can use your CP more on other things. Also, the 20% planning speed is mental with Grand Battleplan. Nations like Japan with the logistic focussed generals can achieve huge planning stats that can work magic.

    • @TheArklyte
      @TheArklyte 2 ปีที่แล้ว

      I'm usually more concerned with the fact that I don't have CP limit to afford to mass transport planes. So I run with expanded CP limit and faster railway/supply hub construction mods\/(-_-)\/

    • @FlyWire2
      @FlyWire2 2 ปีที่แล้ว +4

      Love that the fact that making Japan focus on Logistics is the key for their victories, when IRL their lack of Logistics was the key for their defeat.

  • @pedrosaur2549
    @pedrosaur2549 2 ปีที่แล้ว +48

    That logistics focus one is absolutely huge for MP historical games. When the axis have 20k planes over the Soviet union then that 5% reduction really adds up and helps relieve the fuel problems.

    • @magni5648
      @magni5648 2 ปีที่แล้ว +7

      Or, you know, Japan and their eternal fuel shortage.

  • @mercdutch3950
    @mercdutch3950 2 ปีที่แล้ว +303

    Naval liason is useless... Shore bombardement caps at 25%. The trait only reduces the naval power requirement to get to that 25% cap by 25%. The other one that gives +240 hours marine supply grace is absolutely amazing for invading shitty islands in the pacific with 0 supply.
    Japan with logistics focus spirit can get god tier generals from the China war with Grand battleplan. As supply is a nightmare in Asia, and planning speed is very useful for GB.

    • @TheArklyte
      @TheArklyte 2 ปีที่แล้ว +25

      Wait, wait, wait...
      Supply grace gives division a supply even if the division had 0 supply beforehand? That's kind of exploitable, no?

    • @magni5648
      @magni5648 2 ปีที่แล้ว +85

      @@TheArklyte Supply grace means your division will not get any supply penalties for the duration of the grace period. If you land in a zero supply zone, you effectively count as supplied for the duration of the grace period.

    • @TheArklyte
      @TheArklyte 2 ปีที่แล้ว +6

      @@magni5648 good. Completely unrelated to what I asked, but thanks anyway, Cap;)

    • @FeedbackIRL
      @FeedbackIRL  2 ปีที่แล้ว +62

      More you know

    • @furens-aru
      @furens-aru 2 ปีที่แล้ว +6

      I love having some tank division in china-india as Japan then suddenly having enough supply outta nowhere just by using logistic wizard.

  • @znail4675
    @znail4675 2 ปีที่แล้ว +36

    Defense bonuses are not just for defending, they also apply to attacking by boosting breakthrough. Just as attack bonuses are not just for attacking, but also boosts soft and hard attack while defending.

    • @delpheus7658
      @delpheus7658 8 หลายเดือนก่อน

      Defense boosts breakthrough?

    • @znail4675
      @znail4675 8 หลายเดือนก่อน

      @@delpheus7658 Bonuses to defense boosts both defense and breakthrough.

    • @delpheus7658
      @delpheus7658 8 หลายเดือนก่อน

      @@znail4675 I looked it up and there's a ton of conflicting information, like only certain defense instances do this so confused

  • @Corium1
    @Corium1 2 ปีที่แล้ว +31

    makeshift bridges also gives a +10% bonus movement to all terrain

    • @FishwicksREAL
      @FishwicksREAL 4 หลายเดือนก่อน

      best army ability

  • @schwarzschild976
    @schwarzschild976 2 ปีที่แล้ว +29

    A great improvement would be if they would show all spirits not only the spirits available in that moment, similar when choosing your advisors. Plus info about the respective requirements, e.g. Democratic, Mass Assault Doctrine etc.

  • @tg-sj2nu
    @tg-sj2nu 2 ปีที่แล้ว +43

    Pro officer corps pays itself off after 7 doctrines
    -5% doctrine cost means 5 xp discount every doctrine, costs 35 xp
    35/5=7

    • @bigbenhgy
      @bigbenhgy 2 ปีที่แล้ว +5

      Yes, but that means, that for that amount of time (getting 700 or in this case 665 xp) you have to use that officer corps instead of a different one and by that point it only paid for itself (plus the other small bonus).

    • @ScurvyBoi
      @ScurvyBoi ปีที่แล้ว +2

      @@bigbenhgy But it doesn't just pay for itself, it also gives you more army experience, which means that it's the best spirit to get all the doctrines
      Sure after that other spirits are better, but I find that two or three doctrines go far more than a different officer corps spirit

  • @TempusWasTaken
    @TempusWasTaken 2 ปีที่แล้ว +23

    Some criticisms. First of all, the Max Entrenchment of Static Warfare is absolutely worth it if you've invested in a defensive build with a GBP doctrine. The entrenchment increase is large (and if you stack it with other spirits, it gets stupidly powerful).
    Second of all, Embrace the Future is worth it for any nation who doesn't start with Panzer Leader generals if they're going tanks, such as Spain, South Africa, Hungary or Romania.
    Otherwise, good.

    • @tecnichannel6252
      @tecnichannel6252 ปีที่แล้ว

      you can get 50% extra damage with entrech.
      th-cam.com/video/gQ1gO81YB1Y/w-d-xo.html

  • @emiloster2454
    @emiloster2454 2 ปีที่แล้ว +26

    The only time i would go for "Queen of battles" is when I wanna grind italien generals faster in Ethiopia. Then rush war and mainly use infantry. But again you get infantry leader so quick so spend that 20xp on something eles. Much love Dave!

    • @melfice999
      @melfice999 2 ปีที่แล้ว +9

      Even then however, if you're grinding traits in Ethiopia, you're wanting Hill fighter / mountaineer / Desert Fox, and not infantry leader. So even in that case its bad.

    • @tmadlegionsoul3255
      @tmadlegionsoul3255 2 ปีที่แล้ว +3

      Yeah the faster you get your first trait the lower the xp gains. That is why you see people switch generals once they have 98-99% in a trait.

    • @Kaiser282
      @Kaiser282 ปีที่แล้ว

      Maybe China? Try and get the bonus defense faster.

  • @triedanother2107
    @triedanother2107 2 ปีที่แล้ว +9

    Proper heritage is useful for finland against soviets, you build less railroads and spend more production on actual weapons/AT/AA etc and this scenario is kinda guaranteed to happen in historical games

  • @some_gh0st
    @some_gh0st 2 ปีที่แล้ว +11

    I think the cavalry one is helpful when you gotta reclaim core land as a nation without tanks early/deal with a coup

    • @Eren03eren
      @Eren03eren 2 ปีที่แล้ว +3

      I can see that one being used my chinese warlords. bad supply and you dont have the indsutry for motorized

    • @BomKaBom
      @BomKaBom 2 ปีที่แล้ว +2

      It's also great with Poland and the cossak King, as you get from your leader a buff on cavalry as well as a bonus from a advisor. I think you can stack up to 25-35% attack for cavalry.

    • @chainz983
      @chainz983 2 ปีที่แล้ว +1

      @@BomKaBom now if only someone made a mod where cav get doctrine bonuses

  • @pocketgroyper9301
    @pocketgroyper9301 2 ปีที่แล้ว +6

    The bold attack bonus is pretty insane. I've noticed in games how ill have a general with like 4 attack level up twice and then boom he is already 10 attack. It makes sense if the +1 is an additional skill point on top of the 3 you already get. Idk if it is just luck but this always seems to happen with generals like Patton and Zhukov, I almost never play a campaign where they don't get 10+ attack right away

  • @CarlAlex2
    @CarlAlex2 2 ปีที่แล้ว +4

    Dont forget you can change those spirits, so if you want leaders with particular traits, you can chose the relevant spirits early on and then change them when you got the desired leaders.

    • @SarlaccJohannson6445
      @SarlaccJohannson6445 2 ปีที่แล้ว +1

      For this reason, I like that the academy spirits are cheaper than the others

  • @SanderDoesThings
    @SanderDoesThings 2 ปีที่แล้ว +14

    Would Proper Heritage be really powerful in China? Because all of the land are core territories

    • @mcsroom8930
      @mcsroom8930 2 ปีที่แล้ว +3

      a cavalry china sounds pretty interesting lol

    • @witsleep
      @witsleep 2 ปีที่แล้ว +2

      you need to use army exp to resolve your corruption, you dont have time to get proper heritage.

    • @knightornstein5902
      @knightornstein5902 2 ปีที่แล้ว +6

      China adopting Mongol tactics? What timeline is this?

    • @SanderDoesThings
      @SanderDoesThings 2 ปีที่แล้ว +2

      @@witsleep Well maybe after you've been done with the corruption, then it could be useful

    • @vigokyoto12
      @vigokyoto12 2 ปีที่แล้ว +2

      Might be, but Tsarist Russia is good, since you got that Cossack General plus Proper Heritage will do good

  • @Cornan1980
    @Cornan1980 2 ปีที่แล้ว +6

    I'd love to see a tier list for the different "preferred tactics". I just always go with whatever one is highlighted in my chosen doctrine for every general. But there are SO MANY to choose. There has to be some reason to choose something aside from your doctrine's preferred tactic.

    • @FishwicksREAL
      @FishwicksREAL 4 หลายเดือนก่อน

      Some of them are stupid OP because of how the AI chooses tactics.

  • @edh9999
    @edh9999 2 ปีที่แล้ว +1

    I was looking for something like this earlier today, and here you pop out exactly what I wanted to know. Great timing.

  • @HouseholdDog
    @HouseholdDog 2 ปีที่แล้ว +6

    Hoi really is the gift that keeps giving. Years and years of updates.

  • @danielgloyd4529
    @danielgloyd4529 2 ปีที่แล้ว +4

    I almost always use Grand Battle Plan. The spirits are so good. If you're playing a small nation without good generals you can get easy inflexible stategists and brilliant strategists. Getting adaptable quickly on multiple generalsl is so useful. The naval invasion buff is more niche but if you are going to do any amount of naval invading it's great. Saving fuel is more of a later in the game thing, but also useful to save trading oil in late game. The doctrine itself isn't that bad either if you make use of the planing bonus for attacking armies and use dedicated defensive armies to hold the line making use of the defense and entrenchment bonuses.

    • @tecnichannel6252
      @tecnichannel6252 ปีที่แล้ว

      I like battleplan bze you can deal 50% more damage when defending if you stack:
      th-cam.com/video/gQ1gO81YB1Y/w-d-xo.html

  • @omperial9870
    @omperial9870 2 ปีที่แล้ว +5

    29:45 No, from my experience you had to grind a certain amount of points to get the option to select Fortress Buster

  • @stephenlauret132
    @stephenlauret132 2 ปีที่แล้ว +1

    Pretty useful stuff, I often overlook officer corp. It is not always something you have/can do. But it can be a massive boost :D

  • @yangheleoliu8917
    @yangheleoliu8917 ปีที่แล้ว +2

    I have to say the proper heritage would be MAD STRONG for some smaller countries that get invaded very early on like Ethiopia or Aussa because you suffer less from supply issue and you can build HUGE cav templates (without using any army experience)

  • @Xeem_Pad
    @Xeem_Pad ปีที่แล้ว +1

    13:26 command abilities are A-tier. Because most of time they can save your disaster on a front despite having big losses. Because sometimes it's better to lose men and equipment but don't give away supply hub/victory point. I also used it to secure encirclements in Spanish civil war

  • @MrErdem95
    @MrErdem95 2 ปีที่แล้ว +3

    Tip of the spear allows gaining planning bonus for naval invasion. It's S+ tier if you need it. Situational but an absolute must if needed. Operational reserves HP bonus is also S tier.

  • @jean-edouardahmedozzi6120
    @jean-edouardahmedozzi6120 2 ปีที่แล้ว +3

    "Amateurs study tactics, professionals study logistics." -Omar Bradley
    Logistics OP.

  • @scavenger6268
    @scavenger6268 2 ปีที่แล้ว +2

    --I would argue that the elevated engineer spirit is highly critical when playing smaller nations or if you're fighting the soviet union. It is very often the case that as a smaller country you are going to be lacking equipment in some form or like me you have invested into maintenance companies to keep as many tanks/artillery as operational as possible. The scavenger trait essentially allows you to be operating with maintenance to gain mad amounts of equipment and to operate essentially with one later tech advantage. Alternatively the trait allows your entire army to gain equipment from overrunning enemy divisions while gaining support equipment despite having any other support company in place of maintenance companies.
    --As for the engineer trait itself while you may scoff at the +5% river attack one must remember that the engineers themselves offer +10% (tech 2) which severely negates the penalties of attacking over rivers or even oceans. Should your generals have fought over enough rivers he may gain the amphibious/improvisation expert trait which offers an additional +15% to attacking over water in which if you are using regular tanks they have an inherent -98% to attack from ocean and -50% over rivers.
    --A final note is that when you hovered over the engineer trait it said it unlocks a genius entrenchment chief of army. This effectively doubles all the defense bonuses of engineer support companies without having to invest into grand battle-plan. This may prove highly useful when attacking nations and having your reserve army shore up the line rapidly in case of counter attacks.

  • @TheMelnTeam
    @TheMelnTeam 2 ปีที่แล้ว +4

    +500 weekly manpower is 26,000 manpower per year. If you can manage it in '36, you'll probably get ~100,000 manpower by the end of '40.
    A nation with 10M core pop will get 500,000 manpower from just extensive conscription, so 500 weekly is unimpressive for them. Nations like Paraguay, Tannu Tuva, or other small ones that can civil war into communism should consider it though. 1M core or less get same value or more out of this pick after 4 years as fully replenishing their core pool while in service by requirement. Using puppets remains the best source of manpower for micro states by far once you can manage, but ~26k might be the lift you need to attain that puppet in the first place.
    Mass assault left does make use of non-infantry options, and given its supply consumption reductions is actually a solid doctrine for any nation that uses up its supply (either by operating in low supply areas, or just bringing a lot of hardware into high supply). IMO the reason it's not picked that much is some of its best stuff is relevant too late.

  • @katelundberg2029
    @katelundberg2029 ปีที่แล้ว +1

    I never took Bold attack and its counterparts up until now but now that I know they just add points to the desired stat instead of redistributing them I'll definitely consider picking up them in my next playthrough especially when I have some exp to spare in switching spirits(say from acadamy scholorships to create a bunch of generals then to the supply bonus to get those up before swapping either defense or offense to pump those up once the other 2 or close to max)

  • @phoenixzhu2842
    @phoenixzhu2842 2 ปีที่แล้ว +1

    yes the bold attack increases the chances of +1 attack dramatically when the general levels up. I once levelled up Omar Bradley from level 2 to level 4 in the 2nd ACW(in Kaiserreich) and the general attack was ridiculously high. it was about 10 as a level 4 general .

  • @lucjanl1262
    @lucjanl1262 2 ปีที่แล้ว +2

    Tbh you can make hoi4 tierlists of anything and I will watch every single one.

  • @Burgundy_Lor
    @Burgundy_Lor 2 ปีที่แล้ว +2

    Victory or death is very good when using paratroopers as they drop with already low org. This will help counteract this and make them op. Plus add some medium flame tanks to them and your unstoppable!

  • @554darren
    @554darren ปีที่แล้ว +1

    Hey feedback because its almost a year ago you posted this , there is something about the infantry leader/panzer leader(officers) as they have hidden stats behind it making the commander gaining aditional stats besides + 100% xp boost(which is shown with the command Allowtraits).

  • @ScamallDorcha
    @ScamallDorcha 2 ปีที่แล้ว +1

    25:33 if you choose mass assault for the supply reduction and/or for the manpower bonus, you could go mech if you are a small or medium size country with ok industry.

  • @Klemeq
    @Klemeq 2 ปีที่แล้ว

    Also, bold attack works like panzer leader in that you can get bonus stats at level up. You have the potential of 5 stat gain in one level up, with 2 if them at a minimum going to attack.

  • @VanBourner
    @VanBourner 2 ปีที่แล้ว +4

    Ok that avocado pit removal was tight.
    Sadly grocery shopping is my favourite part of making a meal for me, as I never really stick to recipes or ideas of what I'll be cooking. I go out with intent to have chili con carne and end up changing my mind to paella in the store. It's the last part of my childhood spontaneity holding on :)

    • @FeedbackIRL
      @FeedbackIRL  2 ปีที่แล้ว +3

      Same. I get weird satisfaction from walking around a supermarket I'm so lame

    • @VanBourner
      @VanBourner 2 ปีที่แล้ว +1

      @@FeedbackIRL hate when they change where stuff is tho... As I said, am creature of habit so I am clinging to that one small bit of spontaneity.

  • @WalrusJones185
    @WalrusJones185 2 ปีที่แล้ว +5

    Organization loss when below 25% could simply be read as 3% more organization for normal use cases. If you are attacking with dry exhausted units however it acts like 15% more organization.
    Essentially it massively increases the amount of HP damage you take in really bad spots.

    • @TheMelnTeam
      @TheMelnTeam 2 ปีที่แล้ว

      Gives a bit more staying power if you're the sort to strat redeploy infantry behind breakthrough divisions, which is actually viable to do in SP since the AI doesn't punish it.

  • @boas7742
    @boas7742 ปีที่แล้ว +1

    4:02 he actually got 3 in attack and 1 in logistics so yeah it is more

  • @murderouskitten2577
    @murderouskitten2577 2 ปีที่แล้ว +1

    23:23
    for Hungary that is a MUST !

  • @hakku9344
    @hakku9344 2 ปีที่แล้ว +3

    did a little bit of math to see how much manpower you get from ideological loyalty.
    95k manpower from 1 jan 1936 to 1 september 1939.
    147k manpower from 1 jan 1936 - 1 september 1941.
    and to put it easier 26k for every year.

    • @FeedbackIRL
      @FeedbackIRL  2 ปีที่แล้ว

      Mad op for low manpower countries

  • @zztophatzztophat
    @zztophatzztophat 2 ปีที่แล้ว +1

    Proper heritage: full cavalry china. Grab all the logistics bonuses you can, overstack the front line. Also planning speed bonuses are not bad when you stack them, you can reduce planning times to days while also increasing max planning at the same time, planning is huge for breakthrough.

  • @pax6833
    @pax6833 ปีที่แล้ว +2

    Flexible Organization is hugely good at getting your divisions deep into the enemy rear for BIG encirclements (not the tiny little 1 tile encirclements) and also holding the perimeter for an encirclement by keeping your org higher.
    I think you're underrating Flexible Organization, especially when the competition is not very good.

  • @pcopp4349
    @pcopp4349 2 ปีที่แล้ว +1

    you should do a video testing how well defense and max entrenchment works. I.e start as soviets build lv 10 fortline with max AA and railway guns, max entrenchment on each unit, i.e. entrenched tanks as well,. max defense generals and field marshall, then switch to germany and turn off AI or play-test in multiplayer....

  • @stormsand9
    @stormsand9 2 ปีที่แล้ว +2

    How is engineer a bad trait? River attack is great, put some marines underneath a engineer general in land warfare and break enemy weakpoints along their river defenses.

  • @BlackKnigth323
    @BlackKnigth323 2 ปีที่แล้ว +1

    I think the bayonett one is good if you are planning to start designing templates from scratch, or modify the base template without further cost, I think is more of an early game thing when you are planning to save army XP and you aren't at war yet (like the Soviets who go to war properly around 41-42)

  • @Xeemix
    @Xeemix 2 ปีที่แล้ว +1

    Would love this for Naval and Air too!

  • @ahmocengica9262
    @ahmocengica9262 2 ปีที่แล้ว +3

    You should do one for air officer corps even tho dive bombing is broken as hell.

  • @154Kilroy
    @154Kilroy 2 ปีที่แล้ว +1

    Bold attack sometimes works, but sometimes I'll still end up with a general getting points in defense. Even if there has been literally no defense. It seems to be worse with admirals.

  • @frozenflame5858
    @frozenflame5858 2 ปีที่แล้ว +1

    Wow, I never knew spirits like theater training and tip of the spear and smoke and fire were locked behind doctrines. I always thought i was either tied to nation or maybe ideology.

  • @echo4428
    @echo4428 2 ปีที่แล้ว +3

    I think relief of command is great for democracies because they typically have a harder time getting army XP early game and so it allowing them to get more really helps with that issue

    • @SarlaccJohannson6445
      @SarlaccJohannson6445 2 ปีที่แล้ว +1

      As USA, I use relief of command + send attache to China for quick army XP, and hire the military advisors on the cheap before war kicks off.

  • @paperbackwriter19
    @paperbackwriter19 2 ปีที่แล้ว +1

    Does the elevated officer core include flame tanks with the free cost to put into a division?

  • @ezragyorydeak7351
    @ezragyorydeak7351 2 ปีที่แล้ว +2

    Proper heritage will go very well with cossack king.

  • @fogrepairshipakashi5834
    @fogrepairshipakashi5834 ปีที่แล้ว +1

    Hey Feedback, any ETA on the naval and air force officer corps teir lists?

  • @bombidil3
    @bombidil3 ปีที่แล้ว +1

    Relief of command doesn't need a nerf, the other Spirits of the Army need a buff. Part of why its so good is that it comes at no opportunity cost. If you're one of the nations that doesn't have it, you're at a serious disadvantage. If there was another option that gave immediate useful bonuses, then RoC would require you to forgo that to get your Doctrines faster, and then switch to the stat bonus later.

  • @edgarorube3641
    @edgarorube3641 2 ปีที่แล้ว +1

    Oh man Proper heritage for any of the Chinas may also be worth it too.

  • @1stWarlord
    @1stWarlord ปีที่แล้ว +2

    Proper heritage is pretty good for the Soviet Union or China since most of the fighting you do is on your core territory and you get 20% less supply consumption.

  • @aetherialcatnip
    @aetherialcatnip 2 ปีที่แล้ว

    I use proper heritage as Bermontian Poland, you get innate cav bonuses, and when you get cores into Russia it helps with the initial supply issues if any, also it pays for itself handedly

  • @lukas54cz71
    @lukas54cz71 ปีที่แล้ว

    In Czechoslovakia, if you combine the best of the best and the army college, you get massive stats when recruiting new generals.

  • @furens-aru
    @furens-aru 2 ปีที่แล้ว

    Planning speed is good especially if you got mad max planning (grand battleplan). Imagine having massive buff just by standing still for couple of days. Attack enemy with reserve division while you build your planning on your main breakthrough division.

  • @electricVGC
    @electricVGC 2 ปีที่แล้ว +1

    hyped for the navy one

  • @gallakailancer3692
    @gallakailancer3692 ปีที่แล้ว

    I heard breakthrough is defense but on the attack, maybe that would cause a re-evalution tenacious defense and its position in the tier list if that's true.

  • @cebulak6695
    @cebulak6695 ปีที่แล้ว +1

    Overwhelming firepower pays its back for itself cause its also makes inf div free

  • @snek1287
    @snek1287 2 ปีที่แล้ว +1

    Tip of the spear, that +10 naval capacity, does that mean you dont have to research it? Say you're a nation that doesn't start with it, saving that research slot could be really good. And a lot of times you don't need to be naval invading more then to just get a beach head and ferry troops into the gap

  • @pocketgroyper9301
    @pocketgroyper9301 2 ปีที่แล้ว +1

    If you're going superior firepower, overwhelming firepower actually saves a lot of army XP when you consider you are surely going to add support artillery to literally every division template you use throughout the game, for me, this saves over a hundred army XP on support companies alone, then you save more off line artillery and motorized. When you consider how you're going to have 2-3 artillery battalions for infantry, mountaineers, marines, and motorized/mech divisions that's another 50+ army XP saved.

  • @sgrizzo48
    @sgrizzo48 ปีที่แล้ว +1

    what about the navy and airforce options? are you gonna do a video about those too? :)

  • @universal_deus1474
    @universal_deus1474 2 ปีที่แล้ว +1

    Smoke and fire it just good at very broad so I think it should be move up a tier

  • @JustAGuyWhoLikesStuff.
    @JustAGuyWhoLikesStuff. 2 ปีที่แล้ว +2

    Is it just me who when picking Airforce command stuff always takes Air Crew Survey?

  • @davidreynolds9189
    @davidreynolds9189 3 วันที่ผ่านมา

    I usually use reserve officers as usa in 1938-39 when I’m building my army after doing 1-division training

  • @nickstoneham5629
    @nickstoneham5629 ปีที่แล้ว +1

    I will be honest, a lot of these I usually end up seeing as free bonuses, as I end up remembering these even exist after I have already gone through my military doctrines already lol. So I usually end up seeing many of these in a much better light than feedback does.

  • @Tdelliex
    @Tdelliex 2 ปีที่แล้ว +1

    i like state serves the military for the +10% pp which is 0.2 pp per day that's quite a lot imo

  • @Tdelliex
    @Tdelliex 2 ปีที่แล้ว +1

    i feel like one thing he forgot with proper heritage is china everything's your cores even for the warlords after they've done some of their focus tree i believe and supply is hell.

  • @billyzm
    @billyzm ปีที่แล้ว +2

    I think you got way too biased towards Grand Battle Plan, but I will say thank you to the "Theater Training," which I never really noticed before, and this spirit ALONE is enough to persuade me to pick Grand Battle Plan over Superior Fire Power.
    That 50% chance brilliant strategist on start and 20% terrain trait... Terrain traits are game changers, and half of the time, we can never even get two of them...

  • @zenorum
    @zenorum 2 ปีที่แล้ว +1

    Please do the air ones, I have no idea what any of them do

  • @chico-percebe
    @chico-percebe 2 ปีที่แล้ว +1

    I had a lot of fun with proper heritage and historical poland :D A LOT OF FUN

  • @studentoo925
    @studentoo925 2 ปีที่แล้ว +8

    This is actually very good advice lol, i've basically never used those as i thought of them as wasted xp.
    tho as someone who uses a lot of spgs i think you underestimate overwhelming firepower slightly

  • @Rufusdadoofus
    @Rufusdadoofus 2 ปีที่แล้ว

    I used to NEVER use grand battle plan until I found out about the theatre training and that grand battle had been buffed and man it’s so good now it’s actually insane!

    • @thatonedudenextdoor7840
      @thatonedudenextdoor7840 ปีที่แล้ว

      GBP was always pretty good, the first 5 doctrines you get are all great, on the infiltration side there's a bunch of Breakthrough bonuses, there is a logistics bonus and there is a Night fighting bonus which is huge even though it says +25%, it actually leaves you with 75% while everyone else has 50%, meaning you are a lot stronger than your enemy during half of all fights

  • @Khoukharev
    @Khoukharev ปีที่แล้ว

    Never expected to see a cooking video inside a HoI video

  • @Paepmaster
    @Paepmaster 2 ปีที่แล้ว +1

    i like how minimalistic your home ist

  • @krblack4009
    @krblack4009 2 ปีที่แล้ว +2

    Please note that theatre training is bugged.
    Generals can get brilliant or inflexible strategist, but do not receive the bonus stats from it.

  • @gothia1715
    @gothia1715 8 หลายเดือนก่อน +1

    Flexible organization at E just feels wrong. Speed and org loss while moving reduction are two great stats. The only one in this bracket thats clearly better is static warfare cause that buffs your infantry frontline big time in their most important role and thats entrenchment.
    But lets take Germany as an example and you stack the Guderian, von Brauchitsch, Henschel and the flexible org bonus on quick tanks that would be +35% speed on them. Also with some org loss reduction those things will just blitz around the enemie lines. Id give it a B or C.

  • @grumpycato8314
    @grumpycato8314 2 ปีที่แล้ว +1

    This gives me an Idea for a Kaiserreich Mongolia with "Proper Heritage" spirit

    • @FeedbackIRL
      @FeedbackIRL  2 ปีที่แล้ว +1

      Watch my last video ;)

  • @TrevorSmithy
    @TrevorSmithy 2 ปีที่แล้ว +2

    25:00 experence

  • @grrr111222111
    @grrr111222111 ปีที่แล้ว

    Naval invasion planning is on a per invasion basis not a globally effected number. If you were invading two tiles for example you could, instead of having a single invasion hitting both tiles, select half your invading army and assign it to one tile and assign the other half to the other tile and you cut the prep time in half. If you were willing to sit there long enough you could have a naval invasion using the maximum number of divisions by assigning one division (or whatever the limit is) per invasion and they would all have a 7 day prep time. So there is literally no downside from tip of the spear giving naval invasion capacity.

  • @OnlyGrafting
    @OnlyGrafting 2 ปีที่แล้ว +1

    Saying attack is more valuable than defense is generally true, but in the right terrain and with low manpower that defense and entrenchment buff can let you sit and hold off massive armies with 2 or 3 units per tile with ease. Whittle then down, rack up huge war score then just push then when the equipment and manpower is gone making swift encirclements to ensure they cannot recover.

  • @franknick1374
    @franknick1374 ปีที่แล้ว

    this will be usefull for me to know when i finnaly have the dlc lol

  • @gabrieljoseozanan6989
    @gabrieljoseozanan6989 ปีที่แล้ว +1

    Dang, I never realized how Heritage means free XP for garrisons!
    I need to start exploiting this, somehow!

  • @RabbiJochanan
    @RabbiJochanan 6 หลายเดือนก่อน

    State serves the military is really good for the extra PP. Especially as Japan who struggle with PP.

  • @bombidil3
    @bombidil3 ปีที่แล้ว +2

    Infantry Officer (not Infantry Expert) can't be earned, nor can any of the other _Type Officer_ traits. They each give 2 skill points in different stats, +1 Def +1 Planning for infantry expert, plus a 100% exp boost towards their respective _Type Expert_ trait. Cavalry Officer is arguably the best, though, since it gives you +1 Attack +1 Logistics.

  • @remyrollo190
    @remyrollo190 5 หลายเดือนก่อน

    thank you for the breakdown.

  • @devilliersduplessis7904
    @devilliersduplessis7904 2 ปีที่แล้ว

    Hey Feedback, Could you do a vid on special forces? Particularly for small nations like South Africa?

  • @CARL_093
    @CARL_093 2 ปีที่แล้ว +1

    Which is the best army navy airforce doctrine i just want to know

  • @liliya_aseeva
    @liliya_aseeva 24 วันที่ผ่านมา

    I think Grand Battleplan is made so OP because of Japan as it is very fuel-dependent and its amount of slots for refineries is quite limited. Either your convoys will be raided or your fleet which would protect them would eat all the fuel. Anyways, this strategy tree is my favorite also (at least at the moment).

  • @loektoebes4870
    @loektoebes4870 2 ปีที่แล้ว +2

    In isp his latest yugo vid, he made realy cheap flamers and recon for entrenchment with the dozerblade, do you think this is a good strategy or is entrenchment no valuable enough

    • @FeedbackIRL
      @FeedbackIRL  2 ปีที่แล้ว +1

      only +2 entrenchment hardly worth

  • @Klemeq
    @Klemeq 2 ปีที่แล้ว

    Engineer to Siege Artillery is nice because it then let's you get an Artillery specialist for general staff.

  • @fogrepairshipakashi5834
    @fogrepairshipakashi5834 2 ปีที่แล้ว +1

    Actually Feedback, less supply penalty in core with proper heritage is great if you are expanding into core territory.
    It will also be useful if you are going Romanov Russia.