Minecraft 1.21.4 簡單指令製作 - 血鋸魔咒
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- 音樂
➤昼下がり気分 30分
discord伺服器
➤ / discord
[ =給予= ]
🟨- give @a minecraft:carrot_on_a_stick[custom_name='["",{"text":"血鋸魔咒","italic":false,"bold":true,"color":"gray"}]',lore=['[""]','["",{"text":"[","italic":false,"color":"gray"},{"text":"✨","italic":false,"bold":true,"color":"light_purple"},{"text":"] ","italic":false,"color":"gray"},{"text":"右鍵 ","italic":false,"color":"gold"},{"text":"- ","italic":false,"color":"gray"},{"text":"染血鋸片","italic":false,"color":"dark_purple"}]','["",{"text":"※使用後消耗","color":"dark_gray"}]'],enchantment_glint_override=true,minecraft:item_model="minecraft:bordure_indented_banner_pattern",minecraft:custom_data={spell:"chainsaw"}]
[ =記分板= ]
🟨- scoreboard objectives add spell.chainsaw.use minecraft.used:minecraft.carrot_on_a_stick
🟨- scoreboard objectives add spell.chainsaw.time dummy
[ =使用= ]
🟪- execute as @a unless items entity @s weapon.mainhand minecraft:carrot_on_a_stick[minecraft:custom_data={spell:"chainsaw"}] if score @s spell.chainsaw.use matches 1.. run scoreboard players reset @s spell.chainsaw.use
🟩- execute as @a if score @s spell.chainsaw.use matches 1.. run scoreboard players add @s spell.chainsaw.time 200
🟩- execute as @a if score @s spell.chainsaw.use matches 1.. at @s run playsound minecraft:ui.stonecutter.take_result master @a ~ ~ ~ 1 1
🟩- execute as @a if score @s spell.chainsaw.use matches 1.. at @s run playsound minecraft:item.trident.return master @a ~ ~ ~ 1 0
🟩- execute as @a if score @s spell.chainsaw.use matches 1.. run item replace entity @s weapon.mainhand with air
[ =開鋸= ]
🟪- execute as @a if score @s spell.chainsaw.time matches 1.. run scoreboard players remove @s spell.chainsaw.time 1
🟩- execute as @a if score @s spell.chainsaw.time matches 1.. if items entity @s weapon.mainhand #minecraft:swords at @s anchored eyes positioned ^ ^ ^1.5 as @e[type=!minecraft:player,distance=..1.8,type=!minecraft:item] run damage @s 1.5 minecraft:magic by @p
🟩- execute as @a if score @s spell.chainsaw.time matches 1.. if items entity @s weapon.mainhand #minecraft:swords at @s anchored eyes positioned ^ ^ ^1.5 as @e[type=!minecraft:player,distance=..1.8,type=!minecraft:item] at @s run particle minecraft:block{block_state:{Name:"minecraft:redstone_block"}} ~ ~1.5 ~ .2 .2 .2 0 5
🟩- execute as @a if score @s spell.chainsaw.time matches 1.. if items entity @s weapon.mainhand #minecraft:swords at @s anchored eyes positioned ^ ^ ^1.5 as @e[type=!minecraft:player,distance=..1.8,type=!minecraft:item] at @s run playsound minecraft:ui.stonecutter.take_result master @a ~ ~ ~ 1 1.3
🟩- execute as @a if score @s spell.chainsaw.time matches 1.. if items entity @s weapon.mainhand #minecraft:swords at @s anchored eyes positioned ^ ^ ^1.5 as @e[type=!minecraft:player,distance=..1.8,type=!minecraft:item] at @s run particle minecraft:enchanted_hit ~ ~1.5 ~ .2 .2 .2 .3 5
🟩- execute as @a if score @s spell.chainsaw.time matches 1.. if items entity @s weapon.mainhand #minecraft:swords at @s anchored eyes positioned ^ ^ ^1 run particle minecraft:crit ^ ^ ^1 .2 .2 .2 .4 7
🟩- execute as @a if score @s spell.chainsaw.time matches 1.. if items entity @s weapon.mainhand #minecraft:swords at @s anchored eyes positioned ^ ^ ^1 run particle minecraft:sweep_attack ^ ^ ^1 0 0 0 0 5
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