Life Is Strange: Double Exposure (Part 7)

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 8

  • @miminkiz
    @miminkiz 2 วันที่ผ่านมา +23

    oofa doofa

    • @RichardCox0
      @RichardCox0 2 วันที่ผ่านมา +1

      Life is hella oofa: double doofa

    • @MrBjanders
      @MrBjanders 2 วันที่ผ่านมา +1

      ​@@RichardCox0 it's true doh

  • @Mausso
    @Mausso 2 วันที่ผ่านมา +4

    As a software developer, this really pisses me off. On one of my current projects, we won't even deploy if an activated filter gets toggled off when navigating away from the page and going back. It's not a big deal, but it means a lot to us to make sure that we deliver a quality product to our clients. That suitcase being open is a major issue because it impedes conveyance. The player becomes confused as to how to progress because the game is rendering information that conflicts with the script. The same goes for the damn door. How hard is it to set an event flag to trigger the state of the object!?
    Answer: It's not difficult! Yet, Adum is sequence breaking these flags way too easily, which means the trigger to set the flag is way too general.

  • @lordtsweeble2898
    @lordtsweeble2898 2 วันที่ผ่านมา +7

    I have nothing to say, yet I'm leaving a comment.

    • @MrBjanders
      @MrBjanders 2 วันที่ผ่านมา +11

      That's okay, these developers had nothing to say but they still made another Life is Strange game.

    • @dannykopp1992
      @dannykopp1992 2 วันที่ผ่านมา +4

      How can you say something s brave yet so controversial?

  • @somerandomrpgenthusiast8451
    @somerandomrpgenthusiast8451 2 วันที่ผ่านมา

    40:51 Oh, didn't think Adam had an interest in the Legacy of Kain games.