As a software developer, this really pisses me off. On one of my current projects, we won't even deploy if an activated filter gets toggled off when navigating away from the page and going back. It's not a big deal, but it means a lot to us to make sure that we deliver a quality product to our clients. That suitcase being open is a major issue because it impedes conveyance. The player becomes confused as to how to progress because the game is rendering information that conflicts with the script. The same goes for the damn door. How hard is it to set an event flag to trigger the state of the object!? Answer: It's not difficult! Yet, Adum is sequence breaking these flags way too easily, which means the trigger to set the flag is way too general.
oofa doofa
Life is hella oofa: double doofa
@@RichardCox0 it's true doh
As a software developer, this really pisses me off. On one of my current projects, we won't even deploy if an activated filter gets toggled off when navigating away from the page and going back. It's not a big deal, but it means a lot to us to make sure that we deliver a quality product to our clients. That suitcase being open is a major issue because it impedes conveyance. The player becomes confused as to how to progress because the game is rendering information that conflicts with the script. The same goes for the damn door. How hard is it to set an event flag to trigger the state of the object!?
Answer: It's not difficult! Yet, Adum is sequence breaking these flags way too easily, which means the trigger to set the flag is way too general.
I have nothing to say, yet I'm leaving a comment.
That's okay, these developers had nothing to say but they still made another Life is Strange game.
How can you say something s brave yet so controversial?
40:51 Oh, didn't think Adam had an interest in the Legacy of Kain games.