The changes look good, but I thought one of the clearest messages we sent was regards less farming time, now personally if I have a dungeon I plan to run a load of runs on, I already do it overnight where possible, but in that clip, it’s looking like, yes you are earning more gems etc, but the demands for those gems are greater, so I guess it depends on the percentages of increased earned items to the increased demands compared to our current percentages and time spent. Confused? You will be! 😂😂 Layout looks good and the other rewards earnings look great too, but if this is DH 2.0 and we are “forced” onto S1, with no compensation for those hero’s, artefacts etc then that may well kill the DH 2.0 popularity with current players. As you say, we don’t know for sure that this is “our” future, but if even some of it comes true, overall I like what I see with the caveat of the points above. Thanks as always mate!
I rewatched and now I understand how it works. Basically in our version when you set for 30 battles it does 30 battles win or loss. In this Chinese version if you set 30 battles the system will only finish the battles when you win 30 battles so you want to make sure the team is strong otherwise its going to fight until the end of the world
thanks for the video mate, but still, the devs have not said a word since the merger - so who knows whether this is going to be a new game or update the international one.
so gooooooood 🎉❤🎉
The changes look good, but I thought one of the clearest messages we sent was regards less farming time, now personally if I have a dungeon I plan to run a load of runs on, I already do it overnight where possible, but in that clip, it’s looking like, yes you are earning more gems etc, but the demands for those gems are greater, so I guess it depends on the percentages of increased earned items to the increased demands compared to our current percentages and time spent.
Confused? You will be! 😂😂
Layout looks good and the other rewards earnings look great too, but if this is DH 2.0 and we are “forced” onto S1, with no compensation for those hero’s, artefacts etc then that may well kill the DH 2.0 popularity with current players.
As you say, we don’t know for sure that this is “our” future, but if even some of it comes true, overall I like what I see with the caveat of the points above.
Thanks as always mate!
I rewatched and now I understand how it works. Basically in our version when you set for 30 battles it does 30 battles win or loss. In this Chinese version if you set 30 battles the system will only finish the battles when you win 30 battles so you want to make sure the team is strong otherwise its going to fight until the end of the world
thanks for the video mate, but still, the devs have not said a word since the merger - so who knows whether this is going to be a new game or update the international one.
Would it soon be applied to international server as well?
We don't know but if they do, not earlier than 17th april which is the prediction for Chinese official launch