Some of these combos are sick! The problem I find with j.hk is that because its an air to air, a lot of these combos are very inconsistent, requiring manual adjustment of timing depending on the heights and timing the move hits with. The rejump to mp should be pretty solid though, and I had no idea you could get a midscreen safe jump setup of st.hp!
FYI this was all possible before the patch even without a counter hit. If you do early HK only the second hit connected which had the same properties as hitting both as counter.
Wow, I didn't think about the possibilities out of j.HK, thanks!!!
Great video as always 🔥
Nice! What a great idea for a video.
Big thanks for this video
Some of these combos are sick! The problem I find with j.hk is that because its an air to air, a lot of these combos are very inconsistent, requiring manual adjustment of timing depending on the heights and timing the move hits with. The rejump to mp should be pretty solid though, and I had no idea you could get a midscreen safe jump setup of st.hp!
I have this problem with the HP follow-up. Even Master players like mattock with tons of time on Jamie find it needlessly difficult
FYI this was all possible before the patch even without a counter hit. If you do early HK only the second hit connected which had the same properties as hitting both as counter.