I really do wish there was more randomization just so repeat playthroughs didn't feel just like each other. Frostpunk had its own issues, but handled it a lot better.
You can avoid accidents...mostly, but it requires cheesing the game a bit, and that is to never let a sector workforce outside optimal. Basically always make sure your workforce is never overworked. Thanks to this I finished the game with only 13 dead the whole play through. Also the waste water treatment plant is great since it eliminates the need for ice if you make enough waste. One less resource you need to collect and even more self sufficient.
13:00 what you really want is Algae Farms, they are insanely space and resource efficient, while they require water with all the upgrades to mess hals and algae farms you can stay in a chapter for dozens of thousands of cycles
I know there's at least two endings, but as far as I can tell getting the different ending is all about what you do in that final system. The rest of the game, near as I can tell, plays identically, so if you want to see both endings, you just save when you get into the last system and do what you need to, so there really isn't an incentive to play more than once as there doesn't really seem to be much in the way of different playstyles to try out once you've successfully completed it once.
- Research lab->DLS->waste treatment->AFK... - Also the, each bonii from each specialization, could only apply to said specialization, meaning the housing won't be affected by the 30% more waste production of the food building is having... - The hull repair bonii is stacked, meaning tier 2 spec will have 30% more efficacy in hull repair (10%+20%)...
I think I agree with strip mining each location before moving on. If I was in charge of the survival of humanity, I'd harvest every single resource before moving on to the next unknown location.
I am currently on a new playthrough of Ixion, and I have yet to get a single accident, I am currently on chapter 2. I have never let my crew load get to extra hours, and I have put a bit of interest in their mood. Not sure why I haven't had that as an issue, but it is working. If you want, I can gladly share the save. A good tip to provide: While the -3 to stability can be bad, switching to 'Workers First' doesn't prevent you from getting non-workers, it just causes them to be sorted instead of random. Once you get enough workers, you can disable it later. I did mention this, because my last game ran into problems with somehow all the non-workers getting thawed first. Bad luck I guess.
If you never get out of optimal, accidents never start happening. Once they do, going back to optimal doesn't stop them happening (does lower it though).
Always leave an extra storage set to nothing. Or some extra space. Because holy hell the back and forth when you’re full on material can be insane. You’ll want to change one thing and you’ll have to deconstruct 10 things to work them around it becomes very annoying, leave yourself space.
Before you started Ixion, I had the game in my "Maybe if it's on sale I'll get it" list. Afterwards, it's definitely moved up to "will get when on sale." $35 does seem a little steep for the game, and it's even more if you're in a place with digital sales tax...
If you stop and read the planetary events, the game warns you about pretty much every choice that'll cost you crew or science ships. It's pretty blatant in the first 3 chapters, but the hints remain present throughout.
Everybody I've seen play through has restarted at least once and almost all of them have totally distrusted the space elves. But I would have liked to see some of the possible endings. Like, how about taking on the Xenomorphs? Does that unlock any new events? Going all in on the P.A. system and Hull Worship, do you end up becoming the Evil Space Terror? Like the old Homeworld game, I do agree this needs an auto-harvest feature to get you moving along at the end of a 'level.' As well as some type of garbage system for materials. Perhaps the Gardens and Parks could have celebrations that consume a set of material to provide the benefit of the fighting arena while that gets nerfed somewhat? I don't know how much nerfing you could do to a pure Min/Max playthrough like this one was. But any single player game that rewards letting it run overnight like IXION needs some adjustments in pacing. Or just a cap on the ammount of research you can get out of sitting around in space. Running obscene levels of research just broke the game completely.
I disagree with Francis on it being focused on you strip-mining everything before moving on. Francis optimizes to a fault (literally in this case), and within the first world he broke the game so much that the incentive to get you to move on *instead of optimizing* did basically nothing, so he strip-mined everything. Rinse and repeat for each world and tada you have "easy mode" as you never have to worry about resources. Not an un-fun way to play, but far from the only way to play.
Sad state of affairs when people feel the need to put a disclaimer next to a useful tool they found, just on the off chance the cancel mob comes after them for being guilty by association. Completely understand why you felt the need to put a disclaimer, Francis, but still sad it had to be done. You're doing pretty well staying apolitical and I commend you for that, as it means I can actually relax and enjoy your content without having to be reminded of the complete shit show society is at the moment.
FJ min-maxing these games, usually by cheesing the mechanics takes the fun out of these game imho, especially games like ONI, same with this one. each to their own :d
He's already announced his next game will be dwarf fortress, as well as finishing off starsector. Oni hasn't had any major updates, so he doese not want to just play the same way again.
You can break that game pretty quick. Race Unification, Tolerant, +1 production and Large planet. With some housing production you can cover the universe in colonists and mass research and produce anything. I hear the standard is 100 colonists in 100 turns, though some people have done way better. I had to uninstall the game as I would keep going back to it.
@@FrancisJohnYT Oh yeah its not hard to break it at all. Heck even if you dont do any starting race perks that are kinda bonkers you can break the game once you get cloak and the time thingie to let you act twice.
Actually you can avoid accident completely, if you never reach "extra hours" then you will never get accidents (maybe the patched it, can someone confirm?)
It's more I have been burned a couple of times before. Once when Brothgar lost his channel I linked a video of some guy explain the issue, turns out the guy was political. (Not the video but his regular content) Another time early during the pandemic a video explaining flatting the curve (had not been explained yet) Also a political channel. People got a little annoyed about them, funny thing was both channels were actually from totally opposite wings. Got the same crap from both sides, people really are all the same 😂
@@FrancisJohnYT not all the same, but there is a huge group that treats being offended as some kind of hobby :P imagin if we were all the same tho XD 141k ppl would have commented on both vids XD
I really do wish there was more randomization just so repeat playthroughs didn't feel just like each other. Frostpunk had its own issues, but handled it a lot better.
Very true. Rimworld really raised the bar
You can avoid accidents...mostly, but it requires cheesing the game a bit, and that is to never let a sector workforce outside optimal. Basically always make sure your workforce is never overworked. Thanks to this I finished the game with only 13 dead the whole play through.
Also the waste water treatment plant is great since it eliminates the need for ice if you make enough waste. One less resource you need to collect and even more self sufficient.
13:00 what you really want is Algae Farms, they are insanely space and resource efficient, while they require water with all the upgrades to mess hals and algae farms you can stay in a chapter for dozens of thousands of cycles
"I tried starving my workers, but they gave me a whole song and dance about wanting to eat."
I know there's at least two endings, but as far as I can tell getting the different ending is all about what you do in that final system. The rest of the game, near as I can tell, plays identically, so if you want to see both endings, you just save when you get into the last system and do what you need to, so there really isn't an incentive to play more than once as there doesn't really seem to be much in the way of different playstyles to try out once you've successfully completed it once.
- Research lab->DLS->waste treatment->AFK...
- Also the, each bonii from each specialization, could only apply to said specialization, meaning the housing won't be affected by the 30% more waste production of the food building is having...
- The hull repair bonii is stacked, meaning tier 2 spec will have 30% more efficacy in hull repair (10%+20%)...
On the waste economy, I think that food spec only effects food spec buildings, so the two water using farms.
that ftl is so insainely pretty
NEVER overwork people -> never have accidents
I think I agree with strip mining each location before moving on. If I was in charge of the survival of humanity, I'd harvest every single resource before moving on to the next unknown location.
I am currently on a new playthrough of Ixion, and I have yet to get a single accident, I am currently on chapter 2.
I have never let my crew load get to extra hours, and I have put a bit of interest in their mood.
Not sure why I haven't had that as an issue, but it is working. If you want, I can gladly share the save.
A good tip to provide: While the -3 to stability can be bad, switching to 'Workers First' doesn't prevent you from getting non-workers, it just causes them to be sorted instead of random.
Once you get enough workers, you can disable it later.
I did mention this, because my last game ran into problems with somehow all the non-workers getting thawed first. Bad luck I guess.
If you never get out of optimal, accidents never start happening. Once they do, going back to optimal doesn't stop them happening (does lower it though).
Always leave an extra storage set to nothing. Or some extra space. Because holy hell the back and forth when you’re full on material can be insane. You’ll want to change one thing and you’ll have to deconstruct 10 things to work them around it becomes very annoying, leave yourself space.
Woah new videos in sunday?
Before you started Ixion, I had the game in my "Maybe if it's on sale I'll get it" list. Afterwards, it's definitely moved up to "will get when on sale." $35 does seem a little steep for the game, and it's even more if you're in a place with digital sales tax...
Wierd countrise do list prices without tax...
if the price is $35 - it is $35 - including all taxes.
You can avoid accidents. If you never put people to work "Extra hours", you will not get tutorial event, after which accidents start happening.
what do you think of oni's current updates etc?
not very interactive these days.
Think the game would benefit from a post story goal
If you stop and read the planetary events, the game warns you about pretty much every choice that'll cost you crew or science ships. It's pretty blatant in the first 3 chapters, but the hints remain present throughout.
Damn it.....restarting the game. Bst bit.....I enjoy the early stage. Thank you for these fun tips
I haven't played the game for a few months so it might be patched, but if you never have too few workers after first time you will have no accidents.
Assuming what you said about accidents is true, that's pretty insane. Overworking your population makes fewer people effected by accidents??
Everybody I've seen play through has restarted at least once and almost all of them have totally distrusted the space elves. But I would have liked to see some of the possible endings. Like, how about taking on the Xenomorphs? Does that unlock any new events? Going all in on the P.A. system and Hull Worship, do you end up becoming the Evil Space Terror?
Like the old Homeworld game, I do agree this needs an auto-harvest feature to get you moving along at the end of a 'level.' As well as some type of garbage system for materials. Perhaps the Gardens and Parks could have celebrations that consume a set of material to provide the benefit of the fighting arena while that gets nerfed somewhat?
I don't know how much nerfing you could do to a pure Min/Max playthrough like this one was. But any single player game that rewards letting it run overnight like IXION needs some adjustments in pacing. Or just a cap on the ammount of research you can get out of sitting around in space. Running obscene levels of research just broke the game completely.
I disagree with Francis on it being focused on you strip-mining everything before moving on. Francis optimizes to a fault (literally in this case), and within the first world he broke the game so much that the incentive to get you to move on *instead of optimizing* did basically nothing, so he strip-mined everything. Rinse and repeat for each world and tada you have "easy mode" as you never have to worry about resources.
Not an un-fun way to play, but far from the only way to play.
Sad state of affairs when people feel the need to put a disclaimer next to a useful tool they found, just on the off chance the cancel mob comes after them for being guilty by association. Completely understand why you felt the need to put a disclaimer, Francis, but still sad it had to be done. You're doing pretty well staying apolitical and I commend you for that, as it means I can actually relax and enjoy your content without having to be reminded of the complete shit show society is at the moment.
FJ min-maxing these games, usually by cheesing the mechanics takes the fun out of these game imho, especially games like ONI, same with this one. each to their own :d
So, new ONI playthrough next? :) Maybe?
He's already announced his next game will be dwarf fortress, as well as finishing off starsector. Oni hasn't had any major updates, so he doese not want to just play the same way again.
@@wolfen210959 fair I quess
"Reminds me of MoO2 a bit" oh, dude, you played MoO2? You should totally try a playthrough of that!
You can break that game pretty quick. Race Unification, Tolerant, +1 production and Large planet.
With some housing production you can cover the universe in colonists and mass research and produce anything.
I hear the standard is 100 colonists in 100 turns, though some people have done way better.
I had to uninstall the game as I would keep going back to it.
@@FrancisJohnYT Oh yeah its not hard to break it at all. Heck even if you dont do any starting race perks that are kinda bonkers you can break the game once you get cloak and the time thingie to let you act twice.
Actually you can avoid accident completely, if you never reach "extra hours" then you will never get accidents (maybe the patched it, can someone confirm?)
Still working, never had an accident yet, also never had a fire either but I haven't actually placed a fire station....yet
Will never play it, because it's not more interesting to play myself, than watching you
Commenting for Algorithm gods
i wasnt much of a fan of frostpunk so thats probably why this game didnt vibe with me
2:13
That you feel you need to say this,
shows just how BAD boycotting culture has become :/
It's more I have been burned a couple of times before.
Once when Brothgar lost his channel I linked a video of some guy explain the issue, turns out the guy was political. (Not the video but his regular content)
Another time early during the pandemic a video explaining flatting the curve (had not been explained yet) Also a political channel.
People got a little annoyed about them, funny thing was both channels were actually from totally opposite wings. Got the same crap from both sides, people really are all the same 😂
@@FrancisJohnYT not all the same, but there is a huge group that treats being offended as some kind of hobby :P
imagin if we were all the same tho
XD 141k ppl would have commented on both vids XD
As much as I enjoyed your playthrough and as much as I loved playing Frostpunk years ago, this game just seems... Meh.