55:50 You can show the bifurcation issue just on a flat plane no problem. I'm not sure why there's the cube-type presentation. (Also not sure the 3 body problem was the origin of chaos .. I think it came out of the weather modelling and the Lorenz Attractor)
The key fact about the 3 body problem is what he says later, i.e. that there isn't (generally) a closed form solution to the system of differential equations that govern their motion (and if I'm not mistaken, it's implied that they interact via central forces). You're right that it's not really "unpredictable" or "chaotic", you can always do it numerically (otherwise we wouldn't be able to fly probes into the solar system).
33:45 [slide 44] 🤓 views aren’t always projections, especially with the introduction of “owning_view” to C++20, we got some views which aren’t projections. Even iota_view isn’t technically a projection. Great talk of course
55:50 You can show the bifurcation issue just on a flat plane no problem. I'm not sure why there's the cube-type presentation.
(Also not sure the 3 body problem was the origin of chaos .. I think it came out of the weather modelling and the Lorenz Attractor)
The key fact about the 3 body problem is what he says later, i.e. that there isn't (generally) a closed form solution to the system of differential equations that govern their motion (and if I'm not mistaken, it's implied that they interact via central forces). You're right that it's not really "unpredictable" or "chaotic", you can always do it numerically (otherwise we wouldn't be able to fly probes into the solar system).
33:45 [slide 44] 🤓 views aren’t always projections, especially with the introduction of “owning_view” to C++20, we got some views which aren’t projections. Even iota_view isn’t technically a projection.
Great talk of course
Roi, you are a constant source of information about the C++ standard. Thanks for this!
The chess puzzle at 50:00 is really neat. Not trivial at all.