It’s not *too* bad on Casual 0% aside from the 2:14 attack, which is exactly as impossible to dodge regardless of difficulty. And you also have more options. If all else fails you can bring Buffs and the Halo Buffs, too (Not sure if these stack or how they interact with each other, actually...) It’s probably a good idea to do Plurkwood early though. It’s one of the hardest areas on a 0% run. I probably would recommend doing it as soon as you have 3 Amulets.
@@flariz4824 Yeah, I figured as much. I think the halo buffs don't interact with any other buffs in any other way, aside from regenerating your health each time you hit the enemy, and giving you more defence. Also, as always, great video! Sorry for not logging on in steam, at all, though.
Thanks. Well, I certainly had more than enough time to understand how this game works. It’s not difficult to be at least good at a game you have more than 700 hours in xD. But yeah, this BEX 0% run is probably the one I am most proud of.
Alright time to add this as well to the walkthrough materials... Keke bunny is definitely one of the worst 0% battles in Rabi-Ribi... Probably because she may not be balanced for 0%. Also how did you make it to her fight with your buff timer still ticking!? You can't have looped the P that quickly!
Oh no I didn’t. I already had done the entire Plurkwood thing way way earlier in the playthough (Way before even facing Noah/clearing the main game)- for the two 0% Easter Eggs Plurkwood has. And I guess lower level enemies helps, too (Yes, the overworld enemies also get a bit stronger every time you recruit a town member). You simply don’t face Keke and instead exit the place normally by going UP (Save Point room). Then, when you are ready to actually fight Keke, rush to Plurkwood with Miru Buffs, and just walk to the left (Save Point room) and from there Keke is just around the corner, a couple more rooms to go. And to be honest, her attacks are still annoying to me even if I have all the items lol (In terms of raw dodging... in reality I don’t really have to dodge anything because speedkill but you get the point) ALSO don’t quote me on this, but I think on a Casual 0% run, you can defeat Keke before she gets to do her Cut-In attack. Either that, or you can actually tank it on that difficulty. So, while still bad, it’s not THAT bad to do that safespot thing, probably... 2:14 is the real problem on Casual, because it is every bit as stupid as BEX. I could understand it not being balanced for BEX 0%, but, it’s not even balanced around Casual 0% and there is even an achievement that pretty much asks you to do this fight...
@@flariz4824 I heard that you recommend doing this fight as soon as you get 3 amulet charges... why not wait until Rumi for an extra charge? Wouldn't that make the fight somewhat more bareable? I'll be testing this during my planning playthroughs, but I just want to know if the extra amulet made much of a difference, enough to be worth the extra levels Keke gains?
@@AltanStray From the moment you first get 3 amulets, and to the Rumi fight you have to do at least 3 town member battles (unless you already did them), and Miru, then Miriam and only then do you get to fight Rumi. That would have added a bunch more levels, and, honestly, is simply not worth it because of that.
@@AltanStray That is a good question and the entire dillema of 3 Amulets vs 4 Amulets but (Quite a lot) higher level is something I often think of myself. It’s not the first time this came up... It really depends on certain things. Especially whenever you will use buffs or not- since, 4 Amulets is nice and all, but, at that point, Miru buffs are also available... If you are telling me you went to fight Keke right after defeating Rumi, and also got the Miru buffs with you and headed directly to Keke (In order to do that, you already would have to clear Plurkwood itself of course) then... yeah that might make it easier. The question here is: Is it really worth the effort? Because for this to be effective you would 1) As already stated, clear the entire Plurkwood section beforehand. Believe it or not, the higher global level also makes the mobs in this area even more of a pain if you don’t do it early... 2) Have enough EN to be able to afford Miru buffs. It’s pretty hard to afford EN on a 0% run, especially on Casual, and *especially* if you don’t know what you are doing (AKA getting most Easter Eggs ASAP). 3) Her level will be *quite* a lot higher, which, obviously, doesn’t completely negate how powerful the buffs are but...not sure if it is worth the trouble you know? In short. Yeah it might be overall somewhat easier, but it’s also a lot more tedious. I dunno, could work, up to preference. But I HAVE heard horror stories from people who thought it was a good idea to leave Plurkwood as one of the last things to do on 0%, so.... I think you are better off just doing Plurkwood as soon as you have 3 Amulets- so Keke and everything there are at about their weakest. And then if worst comes to worst, just use the Halo Buffs. Maybe even a Consumable, yes you are limited with them until Chapter 6, but I would say a use of one of them on Plurkwood would be well spent. It’s one of the hardest parts of a 0% run so were else would you use it anyway?
That was quite something. I am never doing Keke on 0% ever, unless on the most ez difficulty for that one achievement.
It’s not *too* bad on Casual 0% aside from the 2:14 attack, which is exactly as impossible to dodge regardless of difficulty.
And you also have more options. If all else fails you can bring Buffs and the Halo Buffs, too (Not sure if these stack or how they interact with each other, actually...)
It’s probably a good idea to do Plurkwood early though. It’s one of the hardest areas on a 0% run. I probably would recommend doing it as soon as you have 3 Amulets.
@@flariz4824 Yeah, I figured as much. I think the halo buffs don't interact with any other buffs in any other way, aside from regenerating your health each time you hit the enemy, and giving you more defence. Also, as always, great video! Sorry for not logging on in steam, at all, though.
@@whomstthehecc3028 Thanks. And don’t worry about it!
You finally got to fight Keke Bunny!!! I am so proud!
The only thing I don't like about Keke is the fact hat she's literally wearing no clothes except for a pair of you-should-know-what.
IIRC she has more clothes on lower difficulties lol
You are really good!
Thanks. Well, I certainly had more than enough time to understand how this game works. It’s not difficult to be at least good at a game you have more than 700 hours in xD.
But yeah, this BEX 0% run is probably the one I am most proud of.
I see, I see^^ I'm trying to get really good at the game too but I'm currently stuck on those annoying fairies on extinction
how did you get here with 285 seconds of buff left?
You first clear the area normally then go up to the save point to leave, then go to town buy Miru Buffs and rush back ASAP IIRC.
Alright time to add this as well to the walkthrough materials... Keke bunny is definitely one of the worst 0% battles in Rabi-Ribi... Probably because she may not be balanced for 0%. Also how did you make it to her fight with your buff timer still ticking!? You can't have looped the P that quickly!
Oh no I didn’t.
I already had done the entire Plurkwood thing way way earlier in the playthough (Way before even facing Noah/clearing the main game)- for the two 0% Easter Eggs Plurkwood has. And I guess lower level enemies helps, too (Yes, the overworld enemies also get a bit stronger every time you recruit a town member).
You simply don’t face Keke and instead exit the place normally by going UP (Save Point room).
Then, when you are ready to actually fight Keke, rush to Plurkwood with Miru Buffs, and just walk to the left (Save Point room) and from there Keke is just around the corner, a couple more rooms to go.
And to be honest, her attacks are still annoying to me even if I have all the items lol (In terms of raw dodging... in reality I don’t really have to dodge anything because speedkill but you get the point)
ALSO don’t quote me on this, but I think on a Casual 0% run, you can defeat Keke before she gets to do her Cut-In attack. Either that, or you can actually tank it on that difficulty. So, while still bad, it’s not THAT bad to do that safespot thing, probably...
2:14 is the real problem on Casual, because it is every bit as stupid as BEX.
I could understand it not being balanced for BEX 0%, but, it’s not even balanced around Casual 0% and there is even an achievement that pretty much asks you to do this fight...
@@flariz4824 I heard that you recommend doing this fight as soon as you get 3 amulet charges... why not wait until Rumi for an extra charge? Wouldn't that make the fight somewhat more bareable? I'll be testing this during my planning playthroughs, but I just want to know if the extra amulet made much of a difference, enough to be worth the extra levels Keke gains?
@@AltanStray From the moment you first get 3 amulets, and to the Rumi fight you have to do at least 3 town member battles (unless you already did them), and Miru, then Miriam and only then do you get to fight Rumi. That would have added a bunch more levels, and, honestly, is simply not worth it because of that.
@@AltanStray That is a good question and the entire dillema of 3 Amulets vs 4 Amulets but (Quite a lot) higher level is something I often think of myself. It’s not the first time this came up...
It really depends on certain things. Especially whenever you will use buffs or not- since, 4 Amulets is nice and all, but, at that point, Miru buffs are also available...
If you are telling me you went to fight Keke right after defeating Rumi, and also got the Miru buffs with you and headed directly to Keke (In order to do that, you already would have to clear Plurkwood itself of course) then... yeah that might make it easier.
The question here is:
Is it really worth the effort?
Because for this to be effective you would
1) As already stated, clear the entire Plurkwood section beforehand. Believe it or not, the higher global level also makes the mobs in this area even more of a pain if you don’t do it early...
2) Have enough EN to be able to afford Miru buffs.
It’s pretty hard to afford EN on a 0% run, especially on Casual, and *especially* if you don’t know what you are doing (AKA getting most Easter Eggs ASAP).
3) Her level will be *quite* a lot higher, which, obviously, doesn’t completely negate how powerful the buffs are but...not sure if it is worth the trouble you know?
In short. Yeah it might be overall somewhat easier, but it’s also a lot more tedious. I dunno, could work, up to preference.
But I HAVE heard horror stories from people who thought it was a good idea to leave Plurkwood as one of the last things to do on 0%, so....
I think you are better off just doing Plurkwood as soon as you have 3 Amulets- so Keke and everything there are at about their weakest. And then if worst comes to worst, just use the Halo Buffs.
Maybe even a Consumable, yes you are limited with them until Chapter 6, but I would say a use of one of them on Plurkwood would be well spent. It’s one of the hardest parts of a 0% run so were else would you use it anyway?
@@whomstthehecc3028 Yeah, pretty much this tbh for the short version lol.