SEKIRO Parry Timing Visualized

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • ! ATTENTION !
    this useless chart DOES NOT actually show you WHEN to press LB
    it only shows you WHAT HAPPENS when you press LB.
    The moment you press LB you activate a 30 frame parry window,
    if the strike lands within this time a perfect parry goes off,
    if the strike lands on the 31st frame it's a normal block,
    if the strike lands on the 61st frame you take damage.

ความคิดเห็น • 819

  • @XxxTheFireEmblemxxX
    @XxxTheFireEmblemxxX ปีที่แล้ว +4717

    Lots of people don't realize that blocking from an early parry is wayyyy better than getting smacked on a late parry.

    • @Hatchling99
      @Hatchling99 ปีที่แล้ว +677

      Hesitation is defeat, after all

    • @nqtduc
      @nqtduc ปีที่แล้ว +260

      We all know that. But boss in sekiro deal shit ton of posture damage, especially the fake corrupted monk. So we're forced to parry at the right time, rather than always try to parry early 😬

    • @liamcarlson4843
      @liamcarlson4843 ปีที่แล้ว +46

      @@nqtduc Thats why the gokan sugar is the best one (whatever sugar gives posture damage reduction)

    • @zonk834
      @zonk834 ปีที่แล้ว +91

      @@nqtduc that’s why the illusion corrupted monk is one of my favorite bosses in the game. It’s a straight up deflect / posture battle. I just beat it a few minutes ago and man it feels good every time. I’ve memorized that move set like the back of my hand.

    • @nqtduc
      @nqtduc ปีที่แล้ว +19

      @@zonk834 I struggle with that boss in both NG and NG+. His attack sometimes delay, sometimes so quick. I ended up use firecracker and ash to beat her

  • @ZeroPM
    @ZeroPM ปีที่แล้ว +7896

    Pretty interesting how one small indicator like this can change the whole feel and difficulty of a game. With the parry time window being visualized it's actually super forgiving, the real challenge is to read the movement of your foes. Also respect for the effort, this looks like a HUD element that could be in the actual game.

    • @EverRusting
      @EverRusting ปีที่แล้ว +411

      I always thought that Sekiro parry window was huge (in comparison to most other games I mean) if you aren't spamming

    • @lord-of-the-shinobi-world
      @lord-of-the-shinobi-world ปีที่แล้ว +239

      The way to parry correctly is
      One, watch the enemy's movements first
      Two, before the impact is about to happen, press L1 or LB
      Of course, easier said than done. I failed 100 times before i could actually have a success

    • @ruski77
      @ruski77 ปีที่แล้ว +347

      @@EverRusting It is im pretty sure. The window is a lot more forgiving than parry times in Dark Souls. However the difference is you have to deflect entire chains of attacks while in souls you wait defensively for a *single* attack and parry it.

    • @iotaje1
      @iotaje1 ปีที่แล้ว +16

      Also the camera in close quarters.

    • @juandiegoorozco5531
      @juandiegoorozco5531 ปีที่แล้ว +21

      please no, that would ruin the game

  • @internallyscreaming2788
    @internallyscreaming2788 7 หลายเดือนก่อน +190

    When you look at it like this. Sekiro's parry window is very generous

    • @ZephyrK.
      @ZephyrK. 3 หลายเดือนก่อน +13

      I mean it is generous, Sekiro’s parry window is around 30 frames whereas a fighting game like Street Fighter 6 is around 2 or 3 Frames.

    • @BruceWayne-zj1kw
      @BruceWayne-zj1kw หลายเดือนก่อน +12

      Well, yeah, because you can see it. It’s completely different when you have to feel it.

    • @lag00n54
      @lag00n54 หลายเดือนก่อน +1

      ye most of the parry window in elden ring is 15 frames
      and that's with the buckler parry

    • @trash6960
      @trash6960 19 วันที่ผ่านมา

      @@lag00n54 In Sekiro: Shadows Die Twice, dodging offers far fewer invincibility frames (s) compared to games like Elden Ring, making the combat far more unforgiving. In Elden Ring, you can often rely on generous s during dodges, making it easier to avoid damage, and you can also build an overpowered character with magic or bleed, allowing you to bypass the need to learn boss mechanics entirely.
      On the other hand, Sekiro is a true skill check with every boss encounter. There are no overpowered builds or shortcuts it's all about mastering the mechanics. Certain attacks in Sekiro reduce the parry window to less than 15 frames, demanding precise timing and a deep understanding of each boss's moveset. This makes Sekiro a much more challenging and rewarding experience for those who appreciate skill-based gameplay.
      As someone who 100 percented every single soulsborne game Elden Ring was the easiest unless it's your first game. Even then a few of my friends elden ring was the first soulsborne game they played and they got to new game plus in less than 2 days. They struggled on the first boss they realized wasn't a boss you need to kill (tree sentinel) and immediately looked up how to get OP fast. Something you can't do in sekiro. That alone proves my point and it's not just my friends, it's millions of people who do the same thing in elden ring. That's why how to get OP early videos get sooo many views.

    • @IceX92
      @IceX92 19 วันที่ผ่านมา

      It's not accurate, the perfect parry window is actually 12 frames, beyond that is considered bad parry

  • @FinesseMusicOfficial
    @FinesseMusicOfficial ปีที่แล้ว +3455

    I think this looks phenomenal and kudos to you for making this, it's super cool. However I can't help but think that this would result in a GTA V minimap situation where you would spend the entire time looking at that one bar and nothing else. You would eventually start getting comfortable and not needing to look at the rest of the screen if that makes any sense. In GTA and RDR a lot of people, me included, spend a lot of time looking at waypoint GPS on the map and that can detract from the spectacle that is happening on the screen. I feel like the way the game is currently built already answers this issue by forcing you to read the movements of your enemy's limbs as well as their weapon, the angle it's coming from and where it will land, etc.

    • @haemburger8215
      @haemburger8215 ปีที่แล้ว +52

      W

    • @prawn_
      @prawn_ ปีที่แล้ว +289

      I'm pretty sure Alexander knows that too. It's just nice to look at the time we have to deflect visually, at least once.

    • @stephen6272
      @stephen6272 ปีที่แล้ว +149

      i don't think anyones saying it should be on the screen in the game

    • @textexadecimal9340
      @textexadecimal9340 ปีที่แล้ว +3

      I was thinking it would be best to have something like this animated relative to the enemies' or player's screen position. At least then you could still have a warning for attacks coming from off screen. Although, the game kinda has that. To get an idea of when to parry, on slow attacks, I've learned to recognize the position of graphical effects surround the blade, and the torso movements of fast attacks; like Isshin's Ashina Cross is just slow enough that you can actually react to it.

    • @RuthwikRao
      @RuthwikRao ปีที่แล้ว +52

      this is just visualization, they're not trying to add in something that was missing or anything

  • @plastic8570
    @plastic8570 ปีที่แล้ว +281

    I'm so glad that people are still making content about sekiro

    • @Ehzah8
      @Ehzah8 ปีที่แล้ว +4

      tru tru a forgotten hidden gem

    • @teabow.
      @teabow. ปีที่แล้ว +25

      @@Ehzah8 it won game of the year, it's definitely not a hidden gem

  • @axl2059
    @axl2059 ปีที่แล้ว +807

    My friend once said that Sekiro is like a rythm game, and it's true
    you can close your eyes when fighting another blade wielder and if you train/memorize the sounds it is like Uzui Tengen's musical score ability, he can basically memorize an opponents attacks and see it as a music sheet until he can read all the attacks and predict/deflect all of them

    • @DeeMulaah
      @DeeMulaah ปีที่แล้ว +70

      I have the same perspective as your friend
      People initially look at me funny when I describe it that way until I say it's almost as if you're dancing with your enemies and the goal is to make sure you're always leading

    • @gekiitriceps9211
      @gekiitriceps9211 ปีที่แล้ว +58

      back when Sekiro came out and i heard this perspective of it being a rythm game, it completely changed my gameplay. it even got easier, to be fair :D

    • @emancules
      @emancules ปีที่แล้ว +52

      @@gekiitriceps9211I only realized after playing other dark souls game. Elden ring bosses just felt so fucking clunky and random in comparison lmao

    • @ISfake324
      @ISfake324 ปีที่แล้ว +4

      People have beaten it blindfolded

    • @nqtduc
      @nqtduc ปีที่แล้ว +2

      Lilagy defeated it blindfolded 🫣

  • @karayi7239
    @karayi7239 ปีที่แล้ว +701

    Most parry windows seem to be around 30 frames. at 60fps, that's 500ms window. The average human reaction time is ~200ms, meaning, you need to recognize it's parry time within less than a third of a second.
    The insane thing is, even on a first playthrough, you'll manage to parry MANY attacks even against bosses you've never faced. A remarkable achievement of game design.

    • @Kaldrin
      @Kaldrin ปีที่แล้ว +109

      That's not entirely accurate, you only take in consideration an edge case where the enemy takes 500ms from the start of their animation (So the starting point from which the player can start to react) to the damage dealt. While these attacks exist they're not the norm in Sekiro, in fact most attacks take much more than 500ms to actually touch you, thus you have much more time to react than what you're implying.
      This mechanic challenges you less on your reaction time than it does on your sense of timing / rhythm / knowing the patterns

    • @NoahYoudontneedtoknowmyl-kt3vc
      @NoahYoudontneedtoknowmyl-kt3vc ปีที่แล้ว +7

      I want to get Sekiro and I want to go in blind :) (unlike elden ring and stuff)

    • @karayi7239
      @karayi7239 ปีที่แล้ว +11

      @@NoahYoudontneedtoknowmyl-kt3vc you're in for a treat

    • @adomali87yearsago.71
      @adomali87yearsago.71 ปีที่แล้ว +5

      @@NoahYoudontneedtoknowmyl-kt3vc struggle learn beat repeat

    • @TheMisterGuy
      @TheMisterGuy ปีที่แล้ว +13

      "Most parry windows seem to be around 30 frames."
      Nooooooo no no no no. 30 FPS, in a 60 FPS game is 1/2 second. Most parry windows in ARPG games (like Dark Souls) are more like 1/4 second for "normal" parry tools, with 3/8 for the better tools and 1/8 for the worse tools. Fighting games like Soul Calibur have even tighter windows, and "perfect" parries in those games are sometimes literally perfect, meaning one frame or 1/60 second. 1/2 a second is a really long parry window, but Sekiro is so forgiving on this timing because you're expected to do it a lot.

  • @iwearajacketwhenitscold5308
    @iwearajacketwhenitscold5308 ปีที่แล้ว +100

    very much missed opportunity to add the parry visualizer over the spam block footage. despite that this is a great demonstration of the parry mechanics and is very well edited

    • @vepeu
      @vepeu 5 หลายเดือนก่อน +3

      you'd be staring at the parry meter instead of playing the game, bad take

    • @slyose6154
      @slyose6154 4 หลายเดือนก่อน +23

      @@vepeu You didn't even understand the take. He's talking about this video, not the game

    • @Jaycomma
      @Jaycomma 4 หลายเดือนก่อน +16

      @@vepeuyou didn’t even understand what he said 😂 why are the dumb ones always the loudest 💀

  • @fafflerproductions
    @fafflerproductions ปีที่แล้ว +299

    This is so cool to see.
    Also this shows why this game is so goddamn good. You can't just get by through random movements. When you understand how it works it ends up with an almost rhythmic dance between you and the enemy of blocking and striking. This game BY FAR has the best feeling combat out of any game I've ever played

    • @x.Lion.x
      @x.Lion.x ปีที่แล้ว +8

      Tbh you can get through a lot with random movement but if you get into the dance of the blades you truly see the beauty of the game and combat also it's a LOT easier

    • @Th3RealUnknown
      @Th3RealUnknown ปีที่แล้ว

      the game is ez asf 💀

    • @x.Lion.x
      @x.Lion.x ปีที่แล้ว

      @@Th3RealUnknown Nobody said it's hard you fking r*t*rd it's by far the easiest souls game at least as long as you don't play any p*ssy one shot builds which you can even partly do in this game at least you can ez clap the end boss in like 2 minutes

    • @redfrog1628
      @redfrog1628 ปีที่แล้ว +1

      That's a good way to describe it, I always called it Focus. Kind of like 'in the zone'

    • @fafflerproductions
      @fafflerproductions ปีที่แล้ว +7

      @@Th3RealUnknown not really. From beginning to end it's one of the most challenging soulsborne games with some of the most challenging bosses along the way, and requires you to learn proper timing and certain mechanics. The way it works is it forces you to learn how to properly play the game until you've mastered it. Each boss uses a collection of mechanics you've learned across your playthrough and if you don't pay attention, you get destroyed.
      Maybe you had an easy time with the game, but if you're claiming the game was easy and you took more than an hour on a boss or skipped bosses, than you're lying to yourself.
      I've gotten to the point where I can easily play through the game on NG+7 with kuro's charm, but that doesn't mean the game is easy. It just means I got good at playing it.

  • @vl9747
    @vl9747 ปีที่แล้ว +64

    " I p a r r i e d t h a t " lmfao, I'm dying.

    • @ECCHIBANxHELLSING
      @ECCHIBANxHELLSING 8 หลายเดือนก่อน

      That’s our we haven’t gitted gud yet

  • @secondsaint214
    @secondsaint214 ปีที่แล้ว +116

    I play a lot of fighting games, and many of them have parry mechanics. Even after years of practice, I'm terrible at using them well. They often require a level of timing I just can't do outside of controlled situations. Sekiro's parry window is literally 10-15x larger than some of those windows (30f vs 3f or in some cases 2f). I immediately noticed that the parry window was massive when I started the game, and honestly I love it. It's so accessible and so much fun.

    • @mingQWERTY
      @mingQWERTY 11 หลายเดือนก่อน

      Dante's Royal Guard in the Devil May Cry games is one that comes to mind for me. They did make it somewhat more forgiving in the 5th game but the games prior it was super hard to pull off a perfect deflect and I'd argue that even in DMC5 it's still quite hard to pull off. Sekiro's timing is indeed very forgiving in comparison

    • @assassinonprozac
      @assassinonprozac 7 หลายเดือนก่อน

      ⁠​⁠@@mingQWERTYRoyal Guard is actually pretty generous at a 6 frame window, and DMC5 didn’t adjust the window at all, it’s still 6 frames but the punishment for blocking early is non-existent in 5 so the risk/reward has been skewed massively in your favor.
      If you want a strict parry system try Issen in Onimusha, I don’t know the exact frame data but it starts off somewhere around 6 frames, the interesting part is that if you press the attack button at a specific point during the Issen animation you can do another one for free, and you can do this forever, the catch is that the window gets smaller every time you do it and it becomes genuinely frame perfect very quickly. If you get good at chain Issen you can destroy bosses in literal seconds because they dared to attack you one time.

  • @cosmic2750
    @cosmic2750 ปีที่แล้ว +34

    My way of memorising movesets in Sekiro is through the clashing swords and the timing interval between them. How I learned to deflect Isshin's 7(8?) hit combo was to say the parries out loud, like, "1, 2...1 2, ...1,2,3-Mikiri". Same for Genichiro. Sekiro absolutely works as a music rhythm game. I wouldn't be surprised if we somehow found out that the music of the bosses match the tempo of their attacks.

    • @Kaldrin
      @Kaldrin ปีที่แล้ว +4

      Isn't the music of most From Soft games already matching the tempo of attacks of the bosses? I think I've seen that somewhere.

    • @notVishnu69
      @notVishnu69 ปีที่แล้ว +1

      ​@@KaldrinDancer of Boreal valley?

    • @seastilton7912
      @seastilton7912 ปีที่แล้ว +2

      I just look at the weapon and parry when it's about to smack me. I rarely memorise timing but just observe the visual clues, the game does an amazing job of showing body language so you can almost watch the tension in their body to anticipate the timing of the strike. It works (th-cam.com/video/8A8YZ-m1buU/w-d-xo.html)

    • @BaldorfBreakdowns
      @BaldorfBreakdowns ปีที่แล้ว +7

      1, 2, 3, Mikiri sounds like if Sekiro wrote a book for children.

    • @BaldorfBreakdowns
      @BaldorfBreakdowns ปีที่แล้ว +1

      @@seastilton7912 Someone gave me the tip of watching the hands, and that helped a ton

  • @ICDedPeplArisen
    @ICDedPeplArisen ปีที่แล้ว +131

    Understanding that spamblocking is less effective is great, but even better if you understand why. After blocking, you have a generous 30 frame deflection window, which at 60 fps is half a second for a parry. If you block and don't deflect, the window is reduced slightly, and spamblocking can lower it down to about 1/10th of a second. Sure you may get lucky with some deflects, but practicing mindful blocking and early deflects is key to getting better. Another thing to mention is that when deflecting successfully, the deflection window resets to 30 frames.

    • @acanthodactyl
      @acanthodactyl ปีที่แล้ว +11

      In theory yes, but for me the game became much MUCH easier when I started spamming block instead of trying to get the timing right. When I was playing "by the rules" every early game miniboss took me 20+ attempts, and it took me like 100 attempts to beat lady butterfly. Then I noticed that mashing parry was actually pretty consistent and much easier than learning all the timings by heart through trial and error. I beat many bosses in one or two tries without learning any of their patterns, just start mashing when they get close.

    • @TimothyGod
      @TimothyGod ปีที่แล้ว +3

      ​@@acanthodactyl well some cases mashing party is the solution with how fast some attacks and combos are

    • @yaboi-km2qn
      @yaboi-km2qn ปีที่แล้ว +2

      @@acanthodactyl this is a lie, unless you got a different version of the game than everyone else. The game is litterally designed to stop you from doing that.

    • @hrybory3453
      @hrybory3453 ปีที่แล้ว +12

      ​@@yaboi-km2qn With charm and without bell, most enemies do little damage and have little health. With proper posture management, I can see how spamming deflect can be a viable alternative to learning enemy attacks.

    • @y_corruptor_y
      @y_corruptor_y ปีที่แล้ว +1

      🤓🤓

  • @ryzenwick120
    @ryzenwick120 ปีที่แล้ว +1113

    I think that when you block spam, the recovery animation (no parry frames) is longer than the parry animation. So it's like a 30% chance u get a deflect, while If u time them, the parry window is very generous so the chanses would be around 70% deflect.
    tl;dr. Hesitation is indeed, defeat

    • @Tainuo
      @Tainuo ปีที่แล้ว +81

      It's actually a bit more technical than that. Every time you tap Deflect more than 2 times you will get diminishing returns on your active Deflect frames. So if your normal frame window is 6 frames for a Deflect it will be decreased to 4 frames as soon as you mash for the third time. Down to 2 frames on the fourth press and 0 on the fifth, meaning Deflects are no longer possible.
      So a key skill in higher level Sekiro(Charmless, Beadless, etc.) is only double tapping Deflect, basically doubling your chances of success.

    • @emancules
      @emancules ปีที่แล้ว +18

      @@Tainuowow most interesting. This explains something. I tried not to spam ever but sometimes my timing was simply off. Especially with a new boss, and I would have to press it again but it still seemed to work in really short bursts

    • @Ghorda9
      @Ghorda9 ปีที่แล้ว

      @@emancules just hold the button down for a second or until the hit happens.

    • @SMT-ks8yp
      @SMT-ks8yp ปีที่แล้ว +1

      @@Tainuo what a weird way to nerf button mashing.

    • @MrGetsLaidALOT
      @MrGetsLaidALOT ปีที่แล้ว +22

      @@SMT-ks8ypthe game is built around learning to parry so it makes sense. if you could spam L1 and parry everything to win that wouldnt really be a fun game

  • @TheKnightDrag0n
    @TheKnightDrag0n ปีที่แล้ว +24

    00:38 Mind blowing, I think this is the second time I've seen someone perfectly deflect Genichiro's floating passage, same goes for O'rin flurry attack.

    • @ghad6799
      @ghad6799 11 หลายเดือนก่อน +1

      Second playthrough and I was deflecting perfectly, for all bosses except Isshin.

  • @Crispierbug
    @Crispierbug ปีที่แล้ว +2

    Cant believe this rhythm game doesn't have a official rhythm visualizer

  • @metheuscane719
    @metheuscane719 ปีที่แล้ว +152

    Dude thats cool af . I wish we got this feature in practice mode like that to know the timing ( i dont think its a good idea tho). And I thought i was good at deflecting until using kuro charm. It showed me how bad i am at the game...

    • @alexandershushakov4431
      @alexandershushakov4431  ปีที่แล้ว +18

      That's actually a really cool idea for a mod

    • @TimothyGod
      @TimothyGod ปีที่แล้ว +6

      It would actually be the perfect practice thing. It doesn't tell you how to beat bosses, or what each owns timing is, just that this is how it works.

    • @sassas1487
      @sassas1487 ปีที่แล้ว +4

      @@TimothyGod That would trivialize the game even in practice, Sekiro is about reading the opponent replacing all of this with a bar in the middle of the screen is a bad idea

    • @shitpostingstevebecauseall6279
      @shitpostingstevebecauseall6279 ปีที่แล้ว +6

      @@sassas1487 Not necessarily, especially since Sekiro has a lot of different enemy types. You can be amazing at killing Hanbei in the tutorial section, but you'd still probably die a lot on a first playthrough because timing the parry on different enemies is pretty hard. Putting this kind of feature in the Hanbei arena would just expedite some of the very early learning process by giving them a framework to work off of, but that practice wouldn't even scale far enough to trivialize the first Ashina Spear.

    • @jeremycanning7058
      @jeremycanning7058 ปีที่แล้ว +4

      I think it wouldn't be too bad for game balance when you factor in unblockable moves. You'd still have to pay attention to things besides the bar.

  • @linedpaper5374
    @linedpaper5374 ปีที่แล้ว +40

    this is so freaking awesome!!! i've always wanted to see something like this and you made it better than i had imagined. thank you for sharing! the final "i parried that" was legit hilarious

  • @BoomSqueak
    @BoomSqueak ปีที่แล้ว +11

    Love the ending. "I parried that!"
    Clearly, you did not.

  • @ICDedPeplArisen
    @ICDedPeplArisen ปีที่แล้ว +5

    Need a mod like this. I've already beaten the game numerous times but visualizing it for one wouldn't hurt.

  • @diegosaez4885
    @diegosaez4885 ปีที่แล้ว +8

    You may not know this but you just created one of the smartest and simplest accessibility feature I've seen in a long while.

  • @konradk1066
    @konradk1066 ปีที่แล้ว +6

    Today I learned, the parry window is a set of frames, not just a one-off perfect-timing chance kind of thing. THANK YOU

    • @seastilton7912
      @seastilton7912 ปีที่แล้ว +4

      What did you think it was? 1 frame out of 60? That would be such an incredibly unlikely timing

    • @shade08538
      @shade08538 6 หลายเดือนก่อน

      @@seastilton7912but it’s possible

  • @IslamM-c5d
    @IslamM-c5d ปีที่แล้ว +4

    hitting a series of perfect deflections is one of the most satisfying feelings ever in gaming

  • @nomercy8989
    @nomercy8989 ปีที่แล้ว +8

    The animation team is the real mvp here

    • @linedpaper5374
      @linedpaper5374 ปีที่แล้ว

      animation team of one it sounds like, so extra props to Alexander. i'd call it better than "newbie animation" for sure

    • @thechugg4372
      @thechugg4372 7 หลายเดือนก่อน +1

      I was about to say the exact opposite, the animation does NOT convery at all how long this parry window is, a big failure on the animation part...

  • @tobigomez3069
    @tobigomez3069 ปีที่แล้ว +9

    I don't know if you guys read the movements like this but, when i want to do a perfect parry, i search for reading the "intent" of the attack.
    The perfect example to explain it is that stomp attack that the Guardian Ape does in his second phase. When he does it, i try to focus in his arm and not his sword, doing this when he is beggining his attack i can see that slight movement that his body does before the blade attacks and parry him perfectly.

    • @louisuchihatm2556
      @louisuchihatm2556 3 หลายเดือนก่อน +2

      Bro got observation haki

    • @tobigomez3069
      @tobigomez3069 3 หลายเดือนก่อน

      @@louisuchihatm2556 i trained it so hard that i managed to defeat Isshin Ashina after months playing other stuff 🗿

  • @Kringkily69
    @Kringkily69 ปีที่แล้ว +5

    One thing I would say about flurry attacks is that they are all at the same speed in groups so if you recognize the tap sequence it’s the same spacing each time and no need to panic tap block. Awesome video

  • @nobodycares3333
    @nobodycares3333 ปีที่แล้ว +7

    This feature can be life changing...!!

    • @MurielissonPepe
      @MurielissonPepe ปีที่แล้ว +13

      Why would you want that during normal gameplay? It defeats the whole purpose of getting good.
      It’s a neat feature tho.

  • @lukepoplawski3230
    @lukepoplawski3230 5 หลายเดือนก่อน +1

    I feel personally attacked with the “I pARrIeD tHaT.” At the end good sir/madame.

  • @whatevermanh7657
    @whatevermanh7657 ปีที่แล้ว +13

    if this were a mod it would be amazing to teach newbie players to learn the "rhtymn" part of sekiro gameplay,hell even for pros it would help. You really gotta find someone to code this to a mod

  • @ileiad
    @ileiad ปีที่แล้ว +7

    finally...
    Sekiro journalist mode.

  • @TheSolitaryEye
    @TheSolitaryEye ปีที่แล้ว +5

    This made me realize that Sekiro is really just a rhythm game disguised as an RPG

    • @TimothyGod
      @TimothyGod ปีที่แล้ว +1

      We've been trying to tell people for years

  • @MythyMoo
    @MythyMoo ปีที่แล้ว +7

    Guy at the end sounds familiar, I don't know where I've heard him but he pisses me off

    • @alexandershushakov4431
      @alexandershushakov4431  ปีที่แล้ว

      He's here th-cam.com/users/clipUgkxl6i_5z3pbMSA_lD0an_e6Fx5t9hV_wxC

    • @Tea-Spin
      @Tea-Spin ปีที่แล้ว

      Yooo mythymoo

  • @Certified_souls_player
    @Certified_souls_player ปีที่แล้ว +5

    Also, thank you for pointing out the spam deflecting. I was arguing with somebody on TH-cam about this how he said the game was so easy because you could literally just spam your way through it which I told him it’s not true you’ll end up taking damage or having your posture broken quick as hell like I would love to try to see someone do that shit with the demon of hatred lol

    • @tobigomez3069
      @tobigomez3069 ปีที่แล้ว +1

      When i fought Demon of Hatred i died a lot trying to parry him. Then i tried to fight him like a Souls Boss, and it worked perfectly. So maybe that's not the perfect example, i would say that Phase 2 of the Guardian Ape or even the Monk are better examples, because they have delayed attacks and if you spam block i'm pretty sure that you could get One shoted or almost

  • @fernandosousa7515
    @fernandosousa7515 7 หลายเดือนก่อน +1

    You helped me and several friends to understand this mechanic better, thank you very much!

  • @TheGrades90
    @TheGrades90 ปีที่แล้ว +3

    a lot of people are learning about chip damage and kuro's charm right now.

  • @enki5446
    @enki5446 6 หลายเดือนก่อน +4

    I know this is kinda late but the parry window is actualy almost 3time shorter than this , it's 12 frame
    source : The Truth About Sekiro Parry Frames by ahmz1404

  • @Ala_tus
    @Ala_tus 11 หลายเดือนก่อน +1

    The parry system feels so nice with the corrupted monk, especially since his posture regen is so slow, feels like all you gotta do is block and then you win.

  • @zzedixx
    @zzedixx ปีที่แล้ว +2

    Love the MythyMoo reference at the end

  • @sonicmaster047
    @sonicmaster047 3 หลายเดือนก่อน +1

    You start by mashing or just holding block. Eventually you start to learn the timing and really start to get going.

  • @thepunisherxxx6804
    @thepunisherxxx6804 ปีที่แล้ว +5

    This is excellent and super helpful. Problem with Seikiro and video games in general is every video game is different in terms what's interact-able, obfuscated cues and mechanics, uncertainty of what can be done and when. Visual aids like their weapon turning red or something would be perfect here. Its not just a question of reading their movements. As this shows, there are other aspects of the game and timing that are going on behind the scenes. The more transparent a game can be the better.
    Puzzle games are another good example of this player uncertainty with what is and isn't allowed in a game. Often people get stuck on puzzles not because its hard to solve, but because they are ignorant of certain game mechanics and interactive elements of the puzzle. Many parts of a game are static, or moves only interact with things in a certain way. The game must to a good job "onboarding" the player so they understand what can be done in the game world easily and the limits of it.
    Half Life 2 strikes the perfect balance of this with the gravity gun and physics interactions. It sets up situations to use it, but its rarely required, there are usually a few ways to handle things. There is an understanding of what you can and cannot do with most features in the game, and some flexibility there in interaction to approach it in different ways.

    • @ThefamousMrcroissant
      @ThefamousMrcroissant ปีที่แล้ว +2

      Fuck me, FINALLY someone who feels about it the same way I do. A lot of the Soulsbornes difficulty is derived from arbitrary obfuscation of the mechanics. Every fight in Sekiro demands the player adapts to new rules it throws your way in the form of unnatural animations, without making any effort to actually communicate it properly. This makes the game hard, but it also makes the game absurdly mechnically complicated (basically every attack becomes their own new mechanic, which is just terrible game design in my opinion).
      Unfortunately the fandom is much the vast and there's little hope of any of these games improving.

    • @mythrilradiance7635
      @mythrilradiance7635 ปีที่แล้ว

      @@ThefamousMrcroissant I disagree, the mechanics of combat in Sekiro are fairly simple. The answer to every attack in the game is deflect, dodge, or jump. There are even indicators telling you if the attack cannot be deflected, which simplifies the decision making process. Most of the depth in Sekiro’s combat comes from reading the movement and timing the attack and I find that engaging. While many of the animations for attacks certainly aren’t realistic, it’s mostly a matter of waiting to see the movement to its completion, it still boils down to deflect, dodge, or jump.

    • @ThefamousMrcroissant
      @ThefamousMrcroissant ปีที่แล้ว

      @@mythrilradiance7635 Bit of an ass move to refer to a video I made, but if you care to understand my perspective in a bit more depth I've got an analysis of Hogwart's Legacy's combat system. This kind of does what I wish the soulsbornes did, instead of relying on strange unnatural animations that just have to be experienced first.

    • @syndroel
      @syndroel ปีที่แล้ว

      @@ThefamousMrcroissant Well, I can agree with something but mostly I'm disagree. Sekiro's mechanic can be described as four button gameplay (each for every 4 movements that you need in combat, Deflect, Mikiri, Jump and attack) It's much less actions than in Slashers like DMC or Bayonetta, but here we got bigger risks. It's mechanically basic but at the same time we have higher risks. That's a perfect balance i think. Also for non-blockable attacks we have Kanji sign. All you need in this game is learning and recognizing. It's obviously that boss should be difficult, we even have a narative explain for this. We can't die, so we can learn boss until we beat him. I know at first it seems hard or even impossible, but after you realize how to fight against you get so much joy. Because you with your mind and effort deserve your victory. That game makes you think as you play this game first time, and it's a cool thing in my opinion.

    • @shakeweller
      @shakeweller ปีที่แล้ว

      @@syndroel 4 Button gameplay hmm? Kanji sign shows unblockable attacks? Not true you can parry thrusts. The game also doesnt tell you that some bosses have infinite poise on some moves, which means you can not counterattack, they literally let you try and error that. The game also doesnt tell you that many moves give posture buildup on perfect parries, plus it doesnt tell you that your posture can never be broken as long as you parry even with a full bar. The game doesnt tell you how long exactly the parry window is. The game doesnt tell you that bosses literally use a different pool of attacks based on if youre locked on or not or if you hold forward. The games stagger bar (eg demon of hatred) is invisible and they literally let you guess how it works. Basic mechanics are never mentioned. If the tutorial actually tough the player the rythm game aspect of the game, many more players would play this game.

  • @seastilton7912
    @seastilton7912 ปีที่แล้ว +1

    I think people are misunderstanding what this does.
    When the bar starts moving isn't when the enemy has set off a trigger. It's not like 'the bar is moving, press LB before it ends to successfully parry'. In fact it's the opposite.
    The bar starts moving when the player presses LB. Then the enemy's attack must hit the player to reset the bar back and make it a successful parry. If it lands too late, it's because you started the parry early.
    In short: the LB input STARTS the bar moving, the enemy's attack RESETS it.

  • @Leg1503
    @Leg1503 11 หลายเดือนก่อน +1

    Coming back to sekiro after lies of p feels like a cakewalk. Feels like triple the parry time

  • @Kagezava
    @Kagezava ปีที่แล้ว +2

    Actually this is the point. Block spamming reduces the parry window, but gives you a block if you miss that window. So it's best to only spam a block when you don't know what moveset the enemy has.

  • @Egalia_1
    @Egalia_1 ปีที่แล้ว +11

    This is an amazing tool. There's definitely a decent portion of people who I'd bet would love to get into Sekiro but the combat is just too punishing. This makes it so that more people can experience and love the game, this is awesome!

    • @seastilton7912
      @seastilton7912 ปีที่แล้ว +2

      This wouldn't help you in the combat since it doesn't show you when to actually parry, just what happens after you press it

    • @btchiaintkidding7837
      @btchiaintkidding7837 ปีที่แล้ว +2

      pretty bad idea tbh, lotta ppl would end up just looking at the hud. every boss will literally be the same thing of looking at the hud nd will get bored outta their mind
      best thing to do is show them this video as a morale boost and then let them play the game as it is.

    • @seastilton7912
      @seastilton7912 ปีที่แล้ว

      No, because the HUD wouldn't give you any information you don't already have. If you think it would, you might be misunderstanding how this mod works@@btchiaintkidding7837

  • @huntarius8253
    @huntarius8253 ปีที่แล้ว +2

    song at 0:34 is lotus waters from yume 2kki if anyone was curious

  • @Dapryor
    @Dapryor หลายเดือนก่อน

    The blazing bull in the one that’s incredibly difficult to time.

  • @nikopascua9496
    @nikopascua9496 11 หลายเดือนก่อน

    Thank you so much for this, I thought that the window of opportunity was much smaller than that. I might actually finish the game now

  • @GigaChadVergil
    @GigaChadVergil 2 วันที่ผ่านมา

    That parry window definitely doesn’t feel that big when your heart is going the speed of sound while your at nearly zero hp fighting for your life against a boss😭

  • @Lachy1407
    @Lachy1407 11 หลายเดือนก่อน

    This should be included when teaching people how to play Sekiro, it's great.

  • @BeeTheTravler
    @BeeTheTravler 11 หลายเดือนก่อน +1

    Now we need it in lies of p

  • @NobleVagabond2552
    @NobleVagabond2552 5 หลายเดือนก่อน +1

    This is really damn cool

  • @DRcorban
    @DRcorban 8 หลายเดือนก่อน

    Can't believe it took this for me to realize the parry timer is tied to the *WOOSH* sounds.

  • @xd_the_og6977
    @xd_the_og6977 ปีที่แล้ว +1

    This just gives me more strsss

  • @They_Call_Me_HeartFace
    @They_Call_Me_HeartFace หลายเดือนก่อน

    When it first came out many people calling it hard often forgot that rhythm is not only for music.

  • @dangerdan2592
    @dangerdan2592 ปีที่แล้ว +9

    I personally always have trouble with the delayed hit attacks where the enemy winds up but then sort of hesitates before swinging. The flurry attack can be hard too but the slow ones get me way too often because I press the button too early.

    • @haikall5479
      @haikall5479 ปีที่แล้ว +1

      Headless slow then fast attack is so annoying

    • @mac-ec8do
      @mac-ec8do 9 หลายเดือนก่อน +2

      Axe guys, big bois, headless, corrupted/true monk, their slow timing always throws me off

  • @Carlisho
    @Carlisho 2 หลายเดือนก่อน

    Super interesting how the parry window feels harder than what this indicator reveals it to be, the real struggle is memorizing the attacks because on a first playthru you are reacting to the attacks and the varying timings is what throws you off, but once you memorize the attacks and the timings then the game feels exponentially easier.

  • @Toshiro4619
    @Toshiro4619 ปีที่แล้ว

    How you gonna call me out at the end of the video? In all honestly having the little visual indicator really helped me see about what I was looking for. Very helpful, 10/10 would recommend

  • @Raizmorph
    @Raizmorph ปีที่แล้ว

    For a moment there i actually thought it showed you when to block, before i read the description. Why is nothing ever easy

  • @xanderatkinson2748
    @xanderatkinson2748 ปีที่แล้ว +1

    Bro I didn't know it was possible to parry genichiros second to last attack in his flurry.

  • @uffu2490
    @uffu2490 9 หลายเดือนก่อน

    Learning the mechanics is my only issue with this game but I love this game so, so much.

  • @TheSanozukez
    @TheSanozukez ปีที่แล้ว +2

    i just started to play the game 1 week ago. I still have trouble with parry. I use to parry quite perfect on god of war, so i came with this style on , since the GoW is my best game choice. With that said, on god of war i parry a bit later, when actually the hit hits you, ou a fraction of second later. Here you have to press block like 0.2 seconds early and i realize this very clearly with this video now. Thank you. Its very hard to get used to do it when you already go play with your mind pre set that everyone telling its the hardest game. But i am much better than a week ago, and will keep going up i guess. Again thanks for this video, it really helps me alot.

    • @SMT-ks8yp
      @SMT-ks8yp ปีที่แล้ว

      I suspect that the eniterty of FromSoftware games is about doing everything early.

  • @Hammaskeiju
    @Hammaskeiju 2 วันที่ผ่านมา

    i like parry flurry every time

  • @remigusker6024
    @remigusker6024 ปีที่แล้ว

    Seeing it visually the window is way more generous in actual timing than it feels like. X3

  • @zonk1580
    @zonk1580 11 หลายเดือนก่อน

    Adding this as a hud element could honestly work great as an easy mode and would be a much better option than just adding extra parry frames or reduced damage.

  • @enggarrizkindo6992
    @enggarrizkindo6992 ปีที่แล้ว +1

    bro just invented easy mode for sekiro

  • @arctother5176
    @arctother5176 10 หลายเดือนก่อน +1

    I cannot lie, I’d love to see this for Puppet Souls

  • @ChieuPhan95
    @ChieuPhan95 ปีที่แล้ว +2

    You turned it into Guitar Hero😂

  • @blackdragoncyrus
    @blackdragoncyrus ปีที่แล้ว +1

    Let's go Justiiiiiin!

  • @scrillthebeast2066
    @scrillthebeast2066 7 หลายเดือนก่อน

    “PARRY THIS YOU FILTHY CASUAL” -Isshin 💀💀💀

  • @StormbringerI
    @StormbringerI ปีที่แล้ว

    There is a certain "whoosh" sound just when the parry window gets open.

  • @nimbylive
    @nimbylive ปีที่แล้ว +1

    Yep. This is definitely a rhythm game. I just needed to see it.

  • @BonhartofEbbing
    @BonhartofEbbing ปีที่แล้ว

    This is the easy mode the journalists should have gotten: simplifying a mechanic so that they can understand it. Even better, have it be like the Demons Bell, but in the Hub area. That way they can toggle it on or off. In any case this is a great mod, if only for beginners.

  • @chandrahas272
    @chandrahas272 ปีที่แล้ว

    Perfectly Fits To Game. It's Looking Like The Developers Are Added This.

  • @bigguschungus2453
    @bigguschungus2453 ปีที่แล้ว

    So this is the legendary easy mode i've heard so many "professional critics" talks about

  • @picklechinazzboi2991
    @picklechinazzboi2991 ปีที่แล้ว +1

    Call me a boomer but parry timing visualized is just when the weapon is about to hit Sekiro

  • @1m2misaelenrique11
    @1m2misaelenrique11 ปีที่แล้ว

    This is the easy mode that journalist wanted

  • @XxxTheFireEmblemxxX
    @XxxTheFireEmblemxxX ปีที่แล้ว +4

    THE MYTHYMOO VOICEOVER LMAOOOOO

  • @comradecatbug5289
    @comradecatbug5289 ปีที่แล้ว +1

    That's what blockspamming looks like on advanced NG cycles without Kuro's charm and with the Bell Demon active. Not really a fair representation.

  • @OrangesAreFresh1804
    @OrangesAreFresh1804 ปีที่แล้ว +3

    I actually practiced on Mr. Zombie in the beginning instead of frolicking. Because of that, beat Genechiro in my first try. Many others too. It's truly a rhythm and rules game.

  • @emib6599
    @emib6599 ปีที่แล้ว +1

    Now finally Sekiro has an easy mode.

  • @calebjames8513
    @calebjames8513 11 หลายเดือนก่อน +1

    Cut that time into 1/4 and you have Lies of P timing

  • @Vespyr_
    @Vespyr_ ปีที่แล้ว

    This game has one of the most accessible parry windows in the genre.

  • @DankMemer42013
    @DankMemer42013 5 หลายเดือนก่อน

    So don’t wait for the sound of the Perry

  • @Afflictamine
    @Afflictamine 8 หลายเดือนก่อน

    I swapped Parry from LB to LT, makes a huge difference imo, much easier to do multiple parries in a row

  • @draco2xx
    @draco2xx ปีที่แล้ว +1

    this is a nice feature but it would take the difficulty away from the game, i rather read the enemy npc movements its way more fun and challenging

  • @sirpuffball6366
    @sirpuffball6366 10 หลายเดือนก่อน

    i have hundreds of hours in sekiro, i can beat every bossfight nearly effortlessly, and i have yet to *ever* fully deflect genichiro's floating passage.

  • @renanleandro5914
    @renanleandro5914 ปีที่แล้ว +2

    The fact that the game doesn't have an indicator to when do certain actions is one of my favorite parts honestly, like having to actually read the enemies movements to know the right time to parry, or when you have the dangerous attacks, like the amples and the lunges, the game warns you that's it's an attack you can't block, but it doesn't tell you if you have to mikiri or jump, you have to ACTUALLY read the enemy's movement, see where he is going with his weapon, in order to plan your next moves.

  • @Jimmy--Little
    @Jimmy--Little 4 หลายเดือนก่อน

    The parry window IS massive, IM NOT CRAZY FOR ONCE!

  • @beneverst3338
    @beneverst3338 ปีที่แล้ว +1

    Was that Mythymoo at the end

  • @gaminginarow
    @gaminginarow ปีที่แล้ว

    I just listen to the sound and predict the next move by the speed of the enemy's attack. I of course also look at the attacks, but sound plays a key role for me.

  • @alanfrost2973
    @alanfrost2973 ปีที่แล้ว

    Music to my ear colors to my eyes

  • @NekitTheRagdoll
    @NekitTheRagdoll ปีที่แล้ว

    After trying to play DMC with Royal Guard this game became a walk in the park.

  • @anz111
    @anz111 ปีที่แล้ว

    Now this looks like a proper rhythm game 🥁

  • @camdenkid342rep6
    @camdenkid342rep6 ปีที่แล้ว

    I know most people in these comments played sekiro already but for new players still willing to try don’t be afraid to just hold the block button and learn attack timing before just straight trying to guess deflect but using that trick to learn boss attack since ds3

  • @Bebeburrito7860
    @Bebeburrito7860 ปีที่แล้ว +1

    Bro what is this look like if Fortnite tried to make a souls game 💀

  • @zeronime284
    @zeronime284 8 หลายเดือนก่อน

    You can spam block to flurry attack, and you can also do rhythm spam: by pressing and holding block exactly after 1 second each.

  • @GodKiller97
    @GodKiller97 ปีที่แล้ว

    This is literally how I mentally visualize just-frame moves in fighting games when I’m doing combos. It has carried me doing many b3 loops with Lee

  • @OMGITSGB
    @OMGITSGB ปีที่แล้ว

    Me: Violently slams on block move constantly.

  • @thechugg4372
    @thechugg4372 6 หลายเดือนก่อน

    Thank you, this is the one video that made me understand and love this game, and yes when you learn this it is the easiest souls game

  • @bryanfan3175
    @bryanfan3175 ปีที่แล้ว +1

    Was that mythymoo at the end?