The layout is fine but it has one mayor flaw. It rapidly scales down to very small elements, when you should have a first half with big elements and a second half with smaller elements. This uses better the speed of the coaster. Also, the transitions are a bit too snappy for an Intamin, it looks like rmc transitions rather then Intamin.
I did this because in FVD I find it difficult to make larger elements at slower speeds that are consistent throughout the train, for example I'd have to make an airtime be much weaker in the middle than the front because of the slower speed, so I prefer using smaller elements at low speeds, but I agree that some more large elements would be good for this coaster
@@oliver_2008_0 Make an airtime hill that hits zero g's at the top and sustains them. Then from there, add a roll transition that starts and ends slightly before and slightly after the hill respectively. Roll this (hold shift to make bigger changes) all the way over and then get it to roughly zero degrees of roll at the other side
It looks more like a bermuda blitz than a mega lite, but really well done!
Thanks!
Nice layout i like
Thanks, I'm glad you liked it!
The layout is fine but it has one mayor flaw. It rapidly scales down to very small elements, when you should have a first half with big elements and a second half with smaller elements. This uses better the speed of the coaster. Also, the transitions are a bit too snappy for an Intamin, it looks like rmc transitions rather then Intamin.
i personally like the smaller elements - it makes it feel more speed focused
I did this because in FVD I find it difficult to make larger elements at slower speeds that are consistent throughout the train, for example I'd have to make an airtime be much weaker in the middle than the front because of the slower speed, so I prefer using smaller elements at low speeds, but I agree that some more large elements would be good for this coaster
i suck at making inversions in fvd++
That's fine, everyone starts somewhere. Try making a 0g roll first and go from there
i tryed to make a 0g roll it was trash but for some reason i can make a prrty ok stall
Just keep trying and watch some tutorials, you will definitely get better!
@@oliver_2008_0 Make an airtime hill that hits zero g's at the top and sustains them. Then from there, add a roll transition that starts and ends slightly before and slightly after the hill respectively. Roll this (hold shift to make bigger changes) all the way over and then get it to roughly zero degrees of roll at the other side
thanks