How to make a Pattern on a Complex Part |

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 21

  • @stanleywhite4240
    @stanleywhite4240 19 วันที่ผ่านมา

    Somehow when i hear this is Matt with LEAD im already relieved ,I always get the answers i need and more from your well planned tutorials
    Thanx again Matt , for all the headaches i wont get

  • @1SmokedTurkey1
    @1SmokedTurkey1 หลายเดือนก่อน

    After messing around with fusion for ~8 hours the other day I arrived spontaneously at this same work flow lol but good to see it used by pros. I'd love to see more content about grips and grip design. Awesome job on this channel btw. A true hidden gem

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  หลายเดือนก่อน

      Thanks! This video might be of interest th-cam.com/video/VvsI8Ei6ug4/w-d-xo.html another user sent me some pics after that video and they made a knife handle from the design.

  • @bwilliams1815
    @bwilliams1815 2 ปีที่แล้ว +3

    On target again Matt. I got a need for this recently. Thanks

  • @alothaiqi
    @alothaiqi 2 ปีที่แล้ว +1

    Thanks.. you made our CAD so easier with this

  • @Just_Being_Honest
    @Just_Being_Honest หลายเดือนก่อน +1

    Nice video!

  • @SeerWS
    @SeerWS ปีที่แล้ว

    Thank you! Super helpful. What if I wanted each of those rectangles to scale in size by 110%? I've figured out how to do it all in parametric modeling (where each object references the object before it) but the whole thing is missing one crucial property: the ability to define # of objects (ie, if I wanted 22 rectangles instead of 7) parametrically). The Pattern tool DOES let me define # of objects but it doesn't seem to let me adjust properties of each object according to some formula. :(

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  ปีที่แล้ว

      Yeah that will certainly be a limitation of using a feature pattern. Scale is an independent tool and not able to be used during a pattern. The only way I can think to do this is with a custom API script that would go back and scale each object. I know some CAD programs like Solidworks have a sketch pattern option that lets you do something like this (vary sketch), but it isn't a true scale.

  • @obedmuro
    @obedmuro 10 หลายเดือนก่อน

    I designed a barrel and wanted to add wood grain for 3D printing, but it is very difficult, since it is a complex curved object, any suggestions?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  10 หลายเดือนก่อน

      I would export it as a mesh, bring it into blender and do a sub division so you have a lot of small triangles and then use the sculpting tools. There are loads of free addins that have textures where you simply need to drag the cursor over the object.

  • @jeffreygustafson5633
    @jeffreygustafson5633 ปีที่แล้ว

    Incredibly helpful! But would anyone know how to create a hole (instead of a dimple) in the solid perpendicular to the complex surface along the designated points on the path? I tried using a cylinder primitive but it would not line up correctly.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  ปีที่แล้ว

      it can be tricky. If you can get sweep to work that is likely the best option. sweep with guide surface as long as your first cylinder is correctly positioned. If you want to do it with pattern on path it will be limited and that first object(seed) needs to be correct. In this example i did a cylindrical revolve cut on the same shape and did a pattern on path based on the path direction orientation. a360.co/40h47LU

  • @voidborn-one
    @voidborn-one 2 ปีที่แล้ว

    Thanks! It looks awesome! 😁

  • @mavigogun
    @mavigogun ปีที่แล้ว

    Would be more valuable to outline your strategy from the beginning, then relay the steps for getting there.

  • @Lina-xy3pz
    @Lina-xy3pz 2 ปีที่แล้ว +1

    𝖕𝖗𝖔𝖒𝖔𝖘𝖒 😑