First Half: some dev work --- Second Half: team playtest w/ voice in Mini-crypt
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- เผยแพร่เมื่อ 26 ก.ย. 2024
- April 29th, 2024
Early Access Info: monstersandmem...
Website: monstersandmem...
Mailing List: mailchi.mp/nic...
Discord: / discord
Background:
Monsters & Memories started as a discussion between MMO fans during a series of livestreams, about what it would be like to create a niche, smaller budget / indie game, in the style of a Classic Fantasy MMORPG, but utilizing modern day tools and game development practices.
The recent Stress Test reminded me how happy MnM makes me. There's a subtle joy and satisfaction from getting immersed in this world. Thank you for bringing the game of my dreams to life.
I’m so excited for this game, you guys are killing it
Good stuff lads.
One thing I really respect about this game is you are focused on key things - and leave things that can be done later to later. An example of this is your UI. It's basic, but we knew you will work on it later more.
Pantheon as an example wasted all this time on the UI and they didn't even have a game.
Reminds me of spider mines in EQOA. Awesome!
ohh we have Capes now and new menu overlays
I remember the song 'Unsung' by Helmet. Good stuff.
Great tune!
Torches create light. Bugs are attracted to light. Spiders eat bugs. Perhaps the spiders are smart enough to use torches as bait. Light also incentivizes surface dwellers to go deeper...
Always thought it would be cute to see a lil stubby kick animation on the crocs...if ya get bored
Thanks for being a rebel leader.
Great to see the game coming along, its been fun following it for quite some time now. However I do wonder about if you are ever considering adding support for MAC? I Understand that it would only be a fraction of your playerbase and not priority in beta, but do you think it will be done at som point? : )
Goblins should not have anything special to their jump, they should just have a percentage chance when they jump to go "NYEH".
I noticed the character concept art was new (to me) on the official website. Why are so many of the females models a lot taller than the males? Not trying to cause a stink, nor am I being a snowflake, it's an honest question as to reasons for that. Will the character creator have a height slider?
There are no plans for a height slider at this time.
No worries in asking the question. I actually had to pop into the concept art and check after you mentioned it.
It looks like this is only the case with Dwarves, Goblins, and Trolls. Ogres are about even.
For the Goblins and Dwarves, it's mostly due to their hunched shoulders. The hunch is due to the men having to carry the weight of the world, along with everyone's bullshit - if I had to guess. It's tough to be a man, baby.
But feel free to ask Goblin what he was thinking when he made them on his livestream.
For the Ogre, she's as tall, but much leaner. Some might say fitter... but we'll call it leaner, since he's till a Chad.
For the Trolls... well... they're Trolls. He's a dump truck, and she's a swamp witch. So it sort of makes sense.
Hopefully that helps give you some insight. From my POV at least.
-Shawn
@@MonstersMemories Appreciate you being cool about the question. Thanks for getting back to me.
how come the animation is so good?
Glad you like it!
are the graphics supposed to be retro, or is it lack of artist on the team and limited resources?
Its stylized that way on purpose as a nod to classic mmos from the early 2000s. You can see the design decision even in the game's name: Monsters and Memories
Art is intentional as far as I know. Game is inspired by classic EQ. Also, they're working with a generally small team making a massive MMO. Don't know that high demand graphics are practical for such a game and team
They're intentional, It's all about the game play and mechanics
I actually prefer the art in M&M then Wow
It's because this isn't even alpha, it's a proof of concept. They have been streaming some of their graphics work, you can see it on their home page.