The Beauties of Over-Designing a Character (And how to do it RIGHT!)
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Ok, I am going to address the "over-designed" argument for Black/White Kyurem. It should be over-designed.
The whole point of the pokémon is that it is an unholy fusion between two incomplete parts. In the lore, Zekrom, Reshiram, and Kyurem were one. But one-day Zekrom and Reshiram broke from the whole and went their separate ways, leaving Kyurem, who was the unifying element between the other dragons, as an empty shell.
One day, Team Plasma formulated a way to fuse Kyurem into its original form using what amounts to mad science. However, depending on the game version you play, only Zekrom or Reshiram are fused with Kyurem. This explains why it looks so over-complicated and uneven, it is a Frankenstein of a monster kept whole by mad science while missing the other half it requires to be complete.
So yes, it should be overdesigned and uneven, it is essential for the whole concept to work.
I’ll show this to the kids I haven’t spoken to in 9 years
Exactly! The fusion is so unnatural and forced that if anything, it looks like Zekrom or Reshiram is suffering from Kyurem overtaking them, like Duskmane and Dawnwing Necrozma
In other words, it’s supposed to be a mess lol
I sort of agree with this but I also do think that Black and White Kyurem just aren't great designs overall, or rather they're not intuitive designs, which is probably the real reason why people tend to say they're over designed as a factor. In reality their design stems from Zekrom, Reshiram and Kyurem themselves being relatively over-designed for a Pokemon game, especially if you compare them to say Lugia or Mewtwo, for better or worse. As you said, Zekrom, Reshiram and Kyurem are supposed to represent Ideal/Yin, Truth/Yang and The Absence of Both/Wuji respectively, but their design doesn't really clearly represent that which they ought to represent despite being very busy relative to even other legendary Pokemon at the time. Zekrom is black representing Yin sure, and the generator in its tail I guess represents one part of the YinYang circle turning, the electric typing represents one aspect of the spark of life. Reshiram is white representing Yang, has a tail generator too, the fire typing representing another aspect of the spark of life. Kyurem is grey, representing something in between yet not, and the ice typing hints at absolute 0 which is a close analog to nothingness, and I guess it's hunched over to represent that it has no or less worth without one or the other. But you don't really feel those designs emotionally or think it intuitively, you mostly reason to them through analysis which is not the kind of design you're looking for when you're trying to create living breathing creatures with natural backgrounds and origins in mind. In reality, I think that it's hard/man defined yet etheral concepts such as Yin and Yang that makes those kinds of designs tough to really design for in the context of Pokemon that is (or was) at first about representing the wildlife and wonder Satoshi Tajiri used to find outside of the urban areas. If you look at Lugia, you don't need to know much about anything to really understand what they are all about, it makes intuitive sense in the context of Pokemon that it has large paddle hands and fins on its back once you understand that it's a bird guardian of the sea that has to both swim and fly, it just fits. It's harder to intuitively feel where Zekrom, Reshiram and Kyurem fits in the Pokemon world, where they preside, what their function are etc., I admit part of that is just that they're mythical and therefore have an air of mystery around them, but I also feel a huge part of it is that they're concepts first and foremost, and then to a lesser degree living breathing creatures.
@@alexquah784 How are Reshiram and Zekrom suffering? Their fusion is way more natural than Necrozma's since they were one in the beginning, and according to the Pokedex in SwSh Kyurem now carries on the mission of the dragon it absorbed.
Final bosses in jrpgs are the pinnacle of over-designed characters
I would say hacking slash enemies are more, like bayoneta and DMC, but ultima exists, so i'm conflicted
Final Fantasy games in particular go absolutely nuts with their bosses
Legit Neo-Exdeath is one of the most over desinged final boss in FF.
Not all of them, take Lavos, it's a ball/eye with teeths in a shell containing it's heart...
Spoilers for octopath traveler;
one of the first bosses is literally just a snake, the final boss can be described as a body horror lovecraftian nightmare fitted with all the nasty bits befitting a god of actual death
I will say this: Over Designed characters are a frame by frame animator’s NIGHTMARE. Just imagine being forced to draw every single little detail over and over again for thousands of frames
Right, which is why you’ll never see a character as busy as the ones mentioned here in a 2-D animated film, unless they’re added in as CGI (like in yugioh) or the film is based around that single design which allows the animators to focus their efforts on that one character.
*cough* Digimon *cough*
That's why most of them are found on 3D games. You only have to model the polygons once, and there are a ton of optimization tricks to not fry the systems.
Go 3D and keep your sanity!
XD
@@Subjectively Or if that character is shown mostly static or with minimal points of movement.
1:17
My comedic standards are so ruined that i laughed at this for over a minute
I’m so glad someone else found this funny because I was cracking up when I made it
Same, I wheezed at it for way too long.
Yeah your standards are super low Lmfao
pffff you think that's low?you can bring me to laugh by making demons freak out about a rotating banana
Fun fact: overdesign was created in 1938 by Thomas Uverdesn when he tried designing a character twice at the same time.
overdesigning is when you try to design a character with your limit gauge at max
WOW
Is this a parody of the Thomas Running guy who walked twice?
@@adamkaangambrill No no, it was clearly a shot at the famous Thomas Blinker, who tried to wink twice.
Ah that makes sense!
"they said black kyurem and white kyruem were overdesigned, and looked too complicates to belong in a pokemon game" anyone elses brain instantly darted straight towards eternatus?
Yup
Maybe they only talk about them because gen 5 had a double ice cream and a trash bag, which are not as terrible as people think.
I'm just glad Eternatus wasn't just a giant cloud with a sticky hand like I thought it was I still really dislike that design, but then again after gen 3 the legendaries look more like RPG bosses than pokémons so I don't care for them, what is a shame is that most of them are just given to the player
Eternatus is a design I love, but also a design that doesn't feel at home in Pokemon at all, if that makes any sense.
@@latrodectusmactans7592 yea, it just feels somewhat out of place with all these other simplistic designs
i never thought someone would actually make a positive video toward overdesigning :0 glad to know im not alone in loving the ""cluttered"" aesthetic of over-the-top designs
When I was took art in high school I really was hoping I could make different creature and monster design, cause that was one of my favorite things, still is. And I waited the whole year for the character design segment to come up, with boring topics like still life’s and self portraits, I would get bored and draw monsters instead. And even put all my effort into them, but when my teacher saw them she just told me not to do that and to wait for the character design unit. When it finally came around I was super exited, and put everything I had into my character, overdone as hell and as far as I could tell, it was my masterpiece. And yet when I brought it in to present it, while I could tell all my classmates where impressed, my teacher got super mad because I didn’t follow her instructions, and made something I wanted to. I ended up failing that class because of it and stopped taking art because i stopped caring. It made me realize this much a bad teacher can mess something up that somebody loves. I really am happy that there are people out there that encourage creative and over the top creature design however, so thanks man, you made a really great video
Mate... Have you tried showing your biggies on the internet??? Maybe you would catch the eye of someone, or get a public for it... And regain that passion...
To play the devil's advocate here, if your teacher tells you to make a simple, limited design, then you make an overdesigned character, they are fully in their right to reprimand you.
Pics or it didn’t happen
@@OzixiThrill It seem like the teacher was right in her decision, she's just not sensitive enough with her students. Instead of harsh scolding her students for disobey her. She should calmly explain that there're time and place for everything. And you should learn the basic before jump to the final thing
@@dieptrieu6564 Many teachers are bad teachers and couldn't actually teach and just following a protocol.
Okay, "Miscellaneousaurus" is a /superb/ name for a creature
And its also a key card in many dinosaur decks in yugioh
Many? Try "all". Literally free protection from all effects for your dinos as long as it's in you hand. Even decks that don't run dinos sometimes still run misc as part of a graveyard engine
It's a really good card not just a really cool name. In fact, its vital to run Miscellaneousaurus in Dino decks as it does so much for the deck.
Its not expensive either, had a reprint in Maximum Gold too.
Therapist: symmetrical Kyurem isn’t real, they can’t hurt you.
Symmetrical Kyurem: 1:18
I’m so happy you brought back subjectively speaking!
I’d like to do more in the future!
@@Subjectively I’m quite excited to see more, thanks for an awesome video
@@gabrielthorne7694 Yeah, I'm excited for more of this series too
I'm still disappointed we never got the original dragon that consisted of Kyurem, Reshiram and Zekrom combined.
We might get pokemoj legends Kyurem after Arceus, set in the time of the two brothers with the original dragon.
I hope it looks like Omnimon/Omegamon just to screw with people. Have Zekrom/Reshiram form the arms and Kyurem the body
@@weebcraft6829 go full asymmetrical with black Kyurem's rigth arm and white's left arm. Same to their horn/whatever and even more blue and red tubes into the tail.
Me sees thumbnail:
"Umm that's pretty over desi- ohh"
honestly overdesigned bosses and level ups for characters feel like a reward for making it that far in a game or show to me. it's always fun to look at.
kyurem was overdesigned, but it was done so perfectly for what it actually is.
its a gigantic ice dragon pretty much only known from myths and legends that flash freezes everything it even comes close to. Nobody's supposed to know what it looks like and that's why the design is so full, to show what a chaotic, dangerous being it is, and I think they did that well. Its not symmetrical because its not supposed to be, and I think that the sheer contrast they did with kyurem vs reshiram/zekrom is great.
also I love the crystal being a reference to the dna splicers.
Yup
It's creepy as hell and it's music fits a low budget horror movie creature
Plus it eats people
Easily one of my favorite legendaries ever
I'm a simple man,
I see character design tips,
I click
I think it‘s ok to overdesign a character or a creature as long as every part of it still fits into the theme or concept of it (for example by using similar shapes, colors or textures for different parts), like for example shara ishvalda, who resembles a flower or a tree, with the Wings being the roots, the face and neck with the weird leaf-scale-things being a fruit or a flower and the body and tail being the wood. In other words, you can cramp as much information into your design as you want, as long as the information is similar.
I feel like gen 5 had the worst complainers! Gen 8 complainers ain’t got nothing on them.
The series (might’ve) been completely different if people actually just played gen 5 and realized how good it was.
I remember when black and white came out, so many people thought that Pokémon was dead. They thought game freak had run out of ideas and they were throwing in the towel at Gen 5. Now people say it was the last GOOD game. Ain’t that just the way
@@SubjectivelyThis happened, all because of an ice cream cone, a pile of trash, 2 martial artists, and gears. (I love all of them, except the gears, they are just alright)
@@Subjectively
6 and 7 weren’t as bad as 8, though. 6 was their first try, and 7 made up for it’s shortcomings with a good story.
tbf the VAST majority of gen 5 designs are either pallet-swapped copies of other pokemon or are just downright terrible, and that's excluding the LITERAL BAG OF GARBAGE......
Gen 6 designs have a lot of issues but are somewhat improved, whereas Gen 7 actually had a pretty surprising amount of good designs.
Gen 8 (while gameplay/story/animation wise was terrible) also had a few legit great designs, but yeah Im sorry Gen 5 was EASILY the worst
Pokemon fans are crybabies in general. Gen 5 was sick.
I can see several times where Jack tried his hardest not to keep saying something was "Subjective" or "Relative"
When I see the thumbnail:
That has so much detail.
When I read the title:
I don't understand
glad you mentioned how over-designed some Yugioh cards are but those are nothing compared to some of the overly designed Buddyfight and Cardfight Vanguard cards 😂
True, some of those are extremely crazy
cough cough Azi Dahaka cough cough
Duel Masters took the word "overdesigned" and flung it beyond Pluto.
Gyze-
Even Vanguard's names go beyond overdesign.
Supreme Heavenly Emperor Dragon, Dragonic Blademaster "Taiten"
I love it
I give myself a rule for if I'm drawing; if I'm making a character it shouldn't take someone 2 minutes to figure out where it's head is. really it's just so I don't confuse myself while drawing.
Bayonetta and her demons : we need a gold medals for this
And faces maaaaany faces
This is perfect since I desire to go between simple and complex when it comes to designing character outfits, something that pops into an audience’s eyes with simple-to-understand themes and highly detailed designs without being too intricate.
An amazing example of over designing are some of the characters from the video game Hades. Characters like Chaos or Nyx, the more powerful or eldrich gods, have BEAUTIFUL designs that invoke this feeling of power and complexity, like something beyond our understanding.
I think one of the reasons the Cleric Beast works so well is the environment it’s found in
The Streets or Yharnem are super dense with a lot of small details both its explorarable areas and the buildings in the background so if a boss is over designed it looks like a more natural part of the world
I feel like the same principle of "This particular aspect being done this way isn't necessarily good or bad and depends on context" is something that applies in general in regards to artistic media, whether that be books, paintings, movies, games, etc. All too often I see critics either casual or professional negatively criticize aspects of a work that don't really seem particularly off to me, almost as though they are simply trying to sound smart by showing off their verbose vocabulary. It comes off as rather unfair to me, because criticism should never be about making yourself look good. It should be a fair assessment of the subject matter of the critique to the best of your ability.
hui is a master. love his art style so much emotion and movement in one piece.
Overdesigning and overdetailing is my favorite way to sketch when I'm bored. Just starting with a simple shape or character and adding trippy effect after trippy effect without even thinking much
I think Digimon plays it well. Start off as a bean with eyes, halfway through you've got a cyborg dinosaur with tubes and rockets coming out of its body as if its surgically planted, and end up with a knight of all things. It keeps you guessing, subverts your expectations, and allows different ways to portray one character.
I have the problem of always Underdesigning my characters so this helps
Very nice video! Giving me the idea that while the normal denizens of my story-universe could be simple, the invasive and relentless evil could be over-designed. The trick will definitely be trying to make it thematically cohesive while only making it a bit jarring to invoke that feeling of dread.
Cthulhu cousin that is REALLY in the Scene community
XD
i love coming back to this video. it was what really made character design as a concept click with me, and the final art is absolutely stunning
Lovin the Jack stuff as always, but when are we gonna see everyone again?? It's been so long :(
I guess the first thing you should consider, when thinking on how to "over-design" is what emotion that thing should invoke.
If you want to make the viewer feel safe and give the imagery of weakness, go for a simpler design with large individual shapes.
Just look at Caterpie. Large simple shapes and not really much to look at. You can look at it once and you know that you are dealing with a pushover.
While if you want to instill the idea of a walking god that will destroy the world, you might want to go for a more intricate design. There is a reason why people joke that an RPG final boss must be a cluster f" of shapes. Take a look at Obelisk the Tormentor from Yugioh. A large muscular creature in shades of blue that looks more like a living armor or weapon than a monster.
The best contrast for this can, in my opinion be shown in Pokemon. Especially the pseudo-legendaries. Look at the Salamance line. Bagon is a small thing that seem to be only a large head and a small body. It looks like a baby. Shelgon is already a bit bigger. Not threatening but the small black hole where the face is, gives you a feeling of that this will become a problem if it ever were to crack its shell. And Salamence is a dragon with a small head, powerful body and an emphasys on its large lean wings. He has way sharper shapes than its pre-evolutions and by just looking at it once, you get the feeling like this thing is going to fly fast and burn your house down.
While extremely busy designs are something that, nine times out of ten, I personally can't stand, I appreciate that the video is addressing them as a legitimately aesthetic for people who are into it. I've met numerous people who are all *about* finding new details in character designs just from still images, and they're not wrong to enjoy it. I like that there's a legitimacy to it, even if it's an aesthetic I try to stay as far from as possible.
And thats completely understandable. Its your taste and there's nothing wrong about not liking that stuff. It only gets a problem if you complain about others who like it.
I know you showed off some bloodborne bosses as an example of an Over-Designed creature, but another good example would be Gasha-Dokuro from Nioh. They took a giant skeleton from Japanese myth and made it a Kaiju made out of millions of skeletons, and crystals. And I STILL love it!
Subjectively speaking is the reason i subscribed. Glad to see it's back
could you please make a video about silhouettes please?
Yes! I’ve talked about silhouettes so often but I’ve never done a video specifically discussing them!
I can say with confidence that the Flying Dutchman from pirates of the Caribbean is over-designed but in a good why it makes the crew more realistic and horrific and every time I watch the movie I swear I see a new piece of coral
A bit of backstory for the yugioh stuff:
4:58 nearly all of the over designed monster are boss monsters, aka monsters that you spend resources on that have effects to help you win the duel and usually fit with the theme of the archetype. It's the main goal of most decks to make these monsters, so they're designs better be worth it
5:47 white stone is a good searcher of blue eyes white dragon while also being a tuner for synchro summons, while blue eyes shining dragon requires you to tribute blue eyes ultimate (the original, yes they made 2 more ultimate fusions of 3 blue eyes) which by modern times is very bad and not a good use of resources. Due to blue eyes popularity it has gotten a lot of good support cards that make white stone far less useful, but still usable unlike shining
6:03 ironically enough that's actually one of the better galaxy eyes xyz monsters depending on the situation, gotta love that over designed beast
6:20 rokket is called vullet in japanese, but I guess that was a little too on the nose. Also I've seen the vrains dub in canada so uh, weird if it's not in the us
7:11 borreload, borrel, and topologic (5:26) are all boss monster archetypes used by revolver that are quite over designed, but so good. Just look at all the topologic monsters if you ever wanna see over design
Is yugioh why I like over designed things? Most likely.
Yeah for some reason they made an English dub in Canada, but it never aired in the US
@@Subjectively That is appalling, the series isn't even that dark either
Cool video! I generally prefer simple designs, but there's definitely a place for super complicated ones like these. Sometimes you just need to go all out with your creativity.
I am not an artist at all, however I will say I appreciate good art design and I think a good example of well done overdesigned art would be some of the art of the gods from puzzle and dragons. They have super over the top designs that really excentuate the wildness of the characters they are portraying and have the same evolution feel as pokemon as they move through their ranks.
This is fascinating to me because I’ve never been able to fathom having complex character design. I can never add too much detail without it feeling pointless. Even when trying to add detail that makes sense I can’t execute it in a way that makes it feel right. Part of it is just me needing to improve my overall drawing ability but my character design needs work as wel
Everyone's talking about JRPG bosses, but I think another good example of over designed stuff is in Resident Evil. When you have a monster that's a big blob of flesh and organic matter, it's easy to imagine it being kinda boring looking- Just like a big blob. But RE manages to design a bunch of gross organic formless mutants that are visually distinct from one another, and have interesting aspects and components. And that feeling of "what the fuck am I even *looking* at" is great to throw you off guard, since your brain is distracted trying to make sense of the weird monster that's killing you
tbh, I feel like there's a similar strain to how I've interpreted "Over-designed", but I've broken it down into three different categories:
Busy: when there's just a ton of bits all over it, belts, edges, bolts, torn clothing, patches... just as my favourite criticism of Darksiders put it "it's like someone started drawing them, and simply forgot how to stop" (Though he was towards the last category, in my opinion). The design is just excruciatingly detailed without any noticeable reason or purpose other than to appear complicated.
Detailed: every part means something. the words on their sword, the scripture on their belt, the scars and impacts on their armour, chips and knicks, dirt and grime, trophies and tokens that all form an aspect of the character. The character doesn't even necessarily have to look "over-designed" if this is done extremely frugally.
Imposing: Making the character difficult to comprehend, foreign, something that's not easy to immediately grasp the form of. The more moving bits, the more surprising glowy or dangly bits, the more sharp edges and unnatural lines, the more the design starts to invoke a very visceral fear reaction from the viewer. circles and squares aren't scary, but a ball with a bunch of strangely sharp angles in it, or a square draped in a torn soft material both look unnerving
I've seen this channel's videos suggested many times and finally decided to try it out. The soft blue gradient I had seen in thumbnails originally dissuaded me from clicking on the video. But when he was describing the use of color in Yu Gi Oh cards something suddenly clicked. The softer color had a purpose. The processes of teaching and learning thrive in supportive environments and the color plays a role in setting intention. Wonderful video and I am happy to check out more.
I would love to see more videos about this sort of thing! Please do!
I'm a huge Yu-gi-oh card game fan (I love the HUGE variety of card artwork design amongst archtypes). I'd love to see a more indepth analysis into their artwork!
Personally I'm a huge fan of the shadoll and True draco/True king archtypes. regardless you've earned a sub from me. great video.
Amazing video! This is my favorite series of the channel by far. Your explanation of concepts are clear and the examples helps a lot the understanding and visualizing what you mean to say.
This channel not only is a font of inspiration but help me grow a lot as an artist. I like how you make me have different perspectives about art. Hope to see the rest of the crew soon!
Overdesigning is similar to when you made a very good drawing for once, and you pour your heart and soul into it to make it the best drawing you'll ever make.
If you like designes that are "overdesigned" check the Guardian Tales videogame. The bosses are just... WoW
A reason why I love Fakémon ideas more than official Pokémon's is that, if you have one simple concept to give a reason to over-design: It's *YOUR* concept, go ham at it. I feel like the more ideas introduced to a subject and how they synergize / work all together to one mere end goal/story telling, the better. I for example LOVE Bayonetta's monsters's designs, or Yaldabaoth's design at Persona 5.
There's so much more that the franchise can do, and can be, like how they did with Hoenn-Sinnoh-Unova designs that I felt nostalgic with Ultra Beasts and Eternatus once again. But as you said, they're probably simplifying just for the sake of plushies. lol
Agreed
I really love how Miscsaurus' gold rarity looks like an enhanced version of the original gold rarity, instead of just being a gold-themed ghost rare.
This is awesome, i was actually thinking about how clean or detaild a character should be. This comes in a very good timing.
just wanted to say: i adored the editing of this video! there were a lot of little jokes and bits that kept me entertained while taking in the information :] great video, thanks!
Redline had so much detail in their characters, scenes and everything else that every time i rewatch it i see something new because the amount of detail is just too much comprehend for the eye with the amount of time each scene gets. you never see a character or a scene which looks bland, boring or unappealing.
"Is that even legal" with the gun made me laugh more than it should have.
*Is that even legal🔫*
I love the way you paint and blend colors
I love this topic. Games like Hades and Guilty Gear Strive really showed me that an overdesigned character could look great. What mattered was how the various elements of their design flowed into each other.
sorry not rly related but i really appreciate the closed captioning! it makes the videos much easier to watch and enjoy :D
Put a huge smile on my face to see the Gamera 2 poster make an appearance. Legion and Iris are still some of the most impressive kaiju designs out there.
I also loved the whole segment on Borreload Savage.
If you love schlocky, overdesigned cards, I highly recommend checking out some Cardfight Vanguard artworks. Even their names are overdesigned. I personally take one look at the "Star-Vader, Chaos Breaker" series of cards, and get lost in their art. It feels like an assault on my eyes but in the best way possible.
"Embrace the chaos" i like that
This was rather educational. It's all about figuring out the intent of your characters design. That over designing a character, when done right, serves a purpose beyond looking really cool or abstract.
As a Yugioh player, I would definitely love to see more Yugioh related content on this channel :)
Everyone in the comments talking about the actual video, but I'm just happy that music from Donkey Kong Country Returns is still used and cared about
Wow that design at the end is insane!!! so good wow
seeing shara ishvalda made me smile idk why
Jesus your black kyrum was insainly good! I dont care about over design but it can make a charecter look much cooler!
Can you guys do a challenge where you purposely do over or under designed versions of characters? Like over designing goomba and under designing cleric beast
I wanna see Clifford the big red raid boss
As soon as I saw "over-designing" I knew I had to watch this video, since it's actually something I struggle with. Most of the time I'm creating a new character I just want to add more and more and it ends up way too busy and complex at the end. Had a big problem with colors too, where I would use basically whatever I felt like and that also made it so the characters ended up not too appealing, though thankfully I've been getting better at that and learning to tone down my erratic color usage. But this video was a huge help, I'll definitely need to start creating some monsters or bosses and let my heart and mind go absolutely wild
Kids: "It's Overdesigned."
Digimon: "Hold my beer.."
When you mentioned a children's educational tv show, it reminded me how i always, as a little kid wanted a protagonist that had the design of something like the cleric beast or something super evil looking.
Ah, the perfect guide for making eldritch abominations.
Kyurem white and kyurem black were the craziest Pokémon designs ever released at the time and I for one love them 🤍🖤
One of my favorite examples of overdesign used well is KDM, or Kingdom Death Monster, where even the most simple designs often have a bunch of tiny little weird details and most of the monsters are a confusing mess of disembodied hands and faces. This not only gets across the terrifying and inscrutable nature of the setting but also allows for a variety of things to cut off and attacks for the monsters to do in game. And ends up with some really cool looking minis too lol
Can you explain how to draw armor, I feel like you do it really well and I can never do it
I always feel what I make is under designed and I keep adding and adding until I run out of ideas or lose intrest
I'd like to see you take a look at the Cursed Spirits in JJK. The mangaka has really been able to capture something with them that I can't understand but it works. Like how each one is so visually different, yet they all have a uniform vibe almost.
I know you gonna mentioned this artist when it come to over design. Sometimes I don't even know what I am looking at when I look at his or her arts but I enjoyed it.
Thanks sm for making this!! As someone who loves to make characters with a shitton of detail (I find it rlly therapeutic) a guide so that they actually look good in the end is awesome. Fab work as always dude :)
I reeaally think you should talk about yu-ghi-ho more, because the design are soo apprieciable
Yessss I love subjectively speaking, it always gets me inspired to start a project!
My favorite version of over-designing a character is drawing tons of oceany crust, corals, tentacles, and shells all over them. It's probably why I like things like the reefback from subnautica so much, though I'm not sure if the reef back is over-designed or just enough design.
A great Over-designed Character is Hades from Kid Icharus Uprising
the twilight "subjective" cut was amazing. great start of the video lol
1:51
I dont know if this is even a real league character, but the design alone has sold me on playing them if I do play it
So nice to hear this instead of some fuckass telling me art has strict rules including that I must never add more than X amount of detail to a character
I loved the memes editing, added to the script and the beautiful drawing and speech, it makes a really good video. Oh, and the music too.
There’s also a rare few characters that are both decently simplistic but give the effect of an over designed character
I think Kyurem works good overdesigned. He is not supposed to be simple like pikachu or slakoth. He is supposed to be a wicked fusion of two legendary monsters. I sure hope he would stand out.
Yes. Yes, please. Talk waaaaaaaaaaaay more about my shiny cardboard :D
Honestly, theres so much to say about Yugioh and all the different principles of character design, storytelling and world building etc.!
on a similar note, i love silent hill's monster designs because they are somehow both overdesigned and simple.
one of my favorites is the slurper. they have very few elements to their design and they just look like pig-men from a distance, but you see them enough that you slowly realize how crazy their design really is. the more you stare at it, the less you understand it, i think it's neat :)
I absolutely LOVE overdesigned characters. Probably part of the allure of TCGs for me, I always get drawn in by the complicated art
Jack and Claire, you guys are teaching very valuable informations with this and the monster hunter video. Thank you very much for those and all the other videos. All the best.
I needed this video for real
I started work on sprites and boss sprites for a game i wanted to make recently.
I decided to keep the basic enemies simple and small with a walk animation that's just them tilting left and right
Then for bosses i want to have it where they're more complex, bigger and have their own animations like being idle, moving and attacking
there is a difference between overly designed and overly detailed, overly designed just means that it has too many design decisions that don't make sense to put in.
overly detailed can easily be explained as filigree on armor, at some point it stops looking good and just starts looking like they went too overboard where it's just noise.
but overall both things is all about the impression it gives off or how well it reads.
Oh no
I’m feeling super inspired to start drawing now
Oh yes.
Start drawing.
NOW.
I needed this so much! Thank u!
Fun video idea: subjectively crew over design simple characters like goombas and underdesign complex characters like the cleric beast