So this video went on a little longer then I meant it too, but its kinda 2 for 1 deal now! I have put time stamps in so people can skip to either the review or the army list :)
First of many annoying comments... but it's only heavy artillery pieces and anti-tankguns that need a tow, medium pieces and heavy mortars can be dragged on 6 inches. As for tows the axis and soviets are allowed the really interesting option of having horse-drawn limbers, it's really cheesy. Basically it's an order dice for just really cheap (15pts from memory), I've kitbashed them out of Perry's cavalry models.
@@jacobdale2314 Ha. It's true. Play a bigger game and the Tiger's great but it's hard to justify one model with a big gun taking up half your points in a 1000pt game.
Like many Im jumping ship from 40k to boltaction. The rules set is brilliant, models are loads cheaper and most importantly to me its a balanced system no new super OP army every month! Great advice as always on this build
Why do you need to switch? I am starting up in the last three months and this month bought my Brit late war starter army. I also play at least 12 other wargame systems including 40k and the myriad of options there. When you play a different system you will find it is a breath of fresh air yes, but you may find you are thinking about your 40k tactics differently. Variety is the spice of life.
Especially as the Germans I like taking three man officer squads, I'll admit it's probably more sensible to go with the small team special rule but I've found in my local meta there's a lot of snipers anyway and my officer spends a lot of the game just hiding behind cover. So in taking that third guy you've got a punchy little assault unit for the end of the game, with six shots at 18 inches on a tax unit.
Agreed. If I were to get into K47, it's either Germany (because it looks like Wolfenstein) or Soviets (because their tanks and other units make me giggle)
Excellent work Mordian. So now good stuff here for new blood. My one comment about Lieutenants is actually the Leadership is more important than the ‘snap too’. Having a +1/+2 is extremely important since this game is about pinning and leadership modifiers to do orders. The moment a regular unit takes a single pin, they have -1 to leadership, meaning they have to roll a 8 or lower in the dice. That’s a 42% chance of failing to do an order, and when you get two, it’s almost 50/50 on the dice. Having those lieutenants nearby crucial units is paramount to making sure their orders go off, like that AT gun against that tank, or your frontline troops charging up the field to take the objectives. The Snap Too is just a bit of sugar on top. :)
100% I often forget to use snap too, but the leadership boost is essential. I think Tim (Mr Mordian) was put off Bolt Action because of the random dice pulling mechanic, so the fact he can move a flank at once is appealing to him. I felt the same at first too after years of I go, you go. Maybe his snapping too of a massive wave of Japanese assault infantry has some play.
@@dannyhalas9408 Yea snap too could be a real nail on the coffin if you want those crucial assaults or squads to fire and can be devastating. But counterpoint is that you remove your dice from the bag, making the chance of going next very unlikely if you remove an extra two dice from the bag.
Easily one of the best starter sets, tied with the soviet ones in my opinion. The panzer IV H is the one tank every kraut player needs to have. The winter greatcoat kit is one of the best in the range as far as options and looks, can be built for any time period. The support teams are ones youll always use. Just cant go wrong with it. As for the list itself, I really like to bring medics whenever I find myself running a lower order dice list. Their utility goes up the more specialist infantry and weapon teams you bring. Not mandatory, but definitely a good model to have. I think your list is solid. The full strength squads are good to have because as long as they havent lost anyone, they get to reroll failed order checks. Very handy for the opening steps of games with prepatory bombardments and sporadic long range MG pins. Key thing to remember about tiger fear with the panzer IV H. The enemy unit MUST pass a leadership check, even if it doesnt have any pins. The only thing tiger fear doesnt affect is if the enemy unit targets a Tiger Fear unit with a Fire order. As far as units for players to always remember in the future. An infantry flamethrower team can be very clutch. Germans can bring them with pioneers as an upgrade to a vet squad which is highly effective and protects the flamethrower team. They make an ideal assault unit.
Where to start! Download or buy off eBay the 2nd ed Imperial Guard Codex! Prosper! 😁 Great video mate, a good start to every force no matter there nationality is- Lt+guy smgs. 4x 8 reg rifles, 1 smg nco and 1lmg. Med mortar team. Mmg team. Sniper team. Anti Tank team option(AT-rifle, Piat, Panzershiek, Bazooka etc). Light howitzer gun. Truck. This gives you options and you can move weapons between units to suit your experience and play style. Adding tanks later once you've played a couple games can be good and your right getting Medium tanks to play with is a good start.
I had previously bought the grenadier starter set for late war...also great box, but my mate likes mid war soviets so i got this box...youre spot on, its a fantastic way to go. The only additional thing i bought straight away was a winter pak anti tank gunas we usually play slightly higher points...otherwise nothing else needed....its a very solid list indeed. Ill go have a look at your painting scheme...i was thinking of rather than throwing snow over everything, i would have them as a cold spring or autumn type scheme.
I 100% agree been to Poland 🇵🇱, Lithuania 🇱🇹etc , etc , etc these places get pretty dam cold 🥶 winter gear painted as just grey coats 🧥 works 200% I was going to buy Blitzkreig this really helped thx 🙏
My first Bolt Action army was the British & Canadian Starter Army because I’m Canadian. I recently started a German Army (because my WH40K friends haven’t bought into Bolt Action and I needed an opposing army for our casual games) and I chose the Grenadiers Starter Army box to align with my 1943-45 Canadian Army; and I wanted the StuG III and PUMA. I also bought 2 Panzer IV F/G/H kits and plan to build one F and one H. I can fit one Panzer IV or StuG III into my 1000 pts Grenadiers army, utilizing everything in the Starter box. Or I can exceed 1000 pts and run all 3 tanks* to go up against my Canadian Army’s tanks. (* I KNOW the StuG III isn’t a tank!) I understand Mordian’s point about transports and the German Winter Starter’ truck is certainly useful - perhaps I’ll pick one up later. For now, I’m assembling this German Army for my friends to use to oppose my Canadian Army… so I’m disinclined to optimize it. I’m looking forward to blasting the Grenadiers and pinning panzers with HE from my Churchill AVRE and free Forward Observer!
I like the infantry options in this kit and the Maultier with option of truck or half track. The Pz IV is solid/average choice, but I would prefer the Pz III with its extra machine gun option or Pz II with its variants. My table is early war, greeks defending vs. germans.
i play the game with home rules and one of the rules we do is smgs 12in does not have -1 for long range, the 12inches is the range and under. Makes smgs to me make a bit more sense. We play lms with 30 in range and mmgs are still 36 but weapons 3 man teams are still considered small squads. Also the mmg team gets a pin if they hit and 1 mor epin if they kill a guy with a total of 2 pins if they cause a casualty. Makes the mmg seem a bit more menacing. Also if the mmg is in ambush will have +1 to hit because a good well trained machine gunner crew to me would be doing that as part of the their job and having sector of fires and distances ranged out by having time to observe the battle field.
I'm not sure taking assault rifles is a good idea on your little objective holding squads with the light machine guns. An extra rifle with its 24 inch range would probably be more effective and the five points saved is an extra Panzerfaust for a frontline unit.
That is until someone closes in and then assault said unit, then you would like to have that ability to kill twice and have an extra tough fighter. Trust me been there done that with the whole Assault vs rifle composite of a squad. I usually go 4-5 Stg-44 (Assault rifle) in each of my 10 man squads due to making someone think twice on wanting to come to fisticuffs or not, over a more heavily rifle armed squad.
@@ChrisS-fh7zt I hear you, but it's only one tough fighter in a 5 man squad designed to cap an objective cheaply. If they get assulted something's gone wrong and they're most likely dead. A fire support squad with 36, 24, and 18 inch range weapons is a bit wacky in my opinion. I don't think a 5 point upgrade would matter in a different army to be honest, (I'm commenting for the algorithm because I love the content) but Panzerfausts are so good for the germans and that Panzer IV has to do some work so he could do a lot with those 10 points.
I would say the Fallschirmjäger set is better IMO, as you get a special weapons team & AT gun as well as a transport slot & tanks slot, but you will need to get an extra box of infantry to bulk out your infantry to 50 as well as to make officers, spotter, medic & MMG.
I'll still take my Brummbar over almost any German tank out there. Yes it's expensive but nothing says infantry be gone like a heavy howitzer and an ability to roll 6 pins on a unit if it does hit. I almost pinned out a regular M4A1 Sherman 75mm when I did that and then started to pop mortar rounds in on it while it was trying to roll an activation roll. And these are the tanks and Sp anti-tank vehicles that have Tiger Fear. Panzer IV G-H-J, Panther, Tiger I, Tiger II (King Tiger), Jagdpanther, Jagdtiger, Ferdinand/Elefant, Sturmtiger. There is only 2 vehicles that have a Damage Value of 10 and does not have tiger fear that being the Stug 33B and the Brummbar.
Have you done any Konflikt 47? I have a Bolt Action force and need to finish it out but not many people play in my area. I am thinking the Sci-Fi twist might help get others to join but don't know what people like more.
GW better pay attention to this. Mordian Glory has been super pro GW and 40k for a LONG time. Now he's exploring other game systems?? I think it's awesome, but definately not a good sign for GW.
Awesome vid. Looking to start on buget Bolt Action and was a little lost...but now it will be damn easy 😁 (is the army list still valid 1year after the release?). Thx.
So I wish I had seen this vid first. It answers the question I had from seeing your other stuff and the strange comparisons you have. But in this one you make the statement that you would game a starter kit against opponents irrespective of the period in the war they represent. Based on that, following your approach, you would only ever see late war stuff because the equipment is better which is sad. In the meantime, yes, the Mk IV was used in the invasion of France and Poland. But they had lighter armour, and only sported a 75mm short barrelled gun. The tactical doctrine of the day was the Mk IV provided fire support through indirect fire for the Mk III's prior to their assault. The Mk III's by the way, only had a 37mm gun and light armour. That long barrel Mk IV came out in mid 1942 in the Desert and Russia. Generally, these tanks primary role was strike not tank warfare. The Mk III's & IV's made up almost 10% of the armoured korps in the German military in 1940.
Have you ever personaly looked into Flames of War? I find that that is one of the most value/dollar games out there. Would love to see some content. As always amazing video by you.
Arrrgh, you're forgetting the MG for the truck. A mobile MMG for 54pts? You can't beat it. I have about 3 in my armies (plus a motorbike and sidecar) and between that and infantry squads of 6 guys I drown out enemy units in pins in 2 or 3 turns. I don't usually bother transporting (that's a waste of that unit shooting for a turn more often than not). I don't bother with MGs for squads or teams and have the medium mortar as inexperienced. Always put 2 extra guys with my officer so with the free SMGs or ARs that's still 6 shots for that unit. Following the rule of 6 that means every unit has 6 shots, nearly always guaranteed a hit (and therefore a pin) and round we go. Late war take Fausts in the squads and dump the tanks, AT guns and artillery and usually you're drowning the other side in pins. Enjoy!
If you're bringing a officer modelled with a different weapon like a pistol or a submachine gun and want to call it an assault rifle, I'm afraid that's breaking one of the sacred rules of bolt action. You have to take your officers as they're depicted on the model, for one is the gentlemanly thing to do (and it's god dam thematic to lead your men into battle with just a pistol), and secondly it's in the rules as written (probably why the weapon's free.)
WYSIWYG is the worst rule ever made by table top gaming. Even in the competitive scene. It only serves to benefit these companies as you have to painstakingly magnetize EVERYTHING or buy more models or cry about it.
The panzer 4 was used in France but the hort barrel version, that long barrel version came after the invasion of Rusia due to the discover of Rusian armor
So this video went on a little longer then I meant it too, but its kinda 2 for 1 deal now!
I have put time stamps in so people can skip to either the review or the army list :)
One of my friends is interested in starting Germans, I'll definitely be sending them this video!
First of many annoying comments... but it's only heavy artillery pieces and anti-tankguns that need a tow, medium pieces and heavy mortars can be dragged on 6 inches.
As for tows the axis and soviets are allowed the really interesting option of having horse-drawn limbers, it's really cheesy. Basically it's an order dice for just really cheap (15pts from memory), I've kitbashed them out of Perry's cavalry models.
I enjoy how in bolt action a tiger is considered overcosted while a horse drawn gun limber can be where the real cheese is.
@@jacobdale2314 Ha. It's true. Play a bigger game and the Tiger's great but it's hard to justify one model with a big gun taking up half your points in a 1000pt game.
Like many Im jumping ship from 40k to boltaction. The rules set is brilliant, models are loads cheaper and most importantly to me its a balanced system no new super OP army every month!
Great advice as always on this build
How did you like the switch?
Why do you need to switch? I am starting up in the last three months and this month bought my Brit late war starter army. I also play at least 12 other wargame systems including 40k and the myriad of options there. When you play a different system you will find it is a breath of fresh air yes, but you may find you are thinking about your 40k tactics differently. Variety is the spice of life.
@@Bodkin_Ye_Pointyhe literally said why he switched in his comment.
Especially as the Germans I like taking three man officer squads, I'll admit it's probably more sensible to go with the small team special rule but I've found in my local meta there's a lot of snipers anyway and my officer spends a lot of the game just hiding behind cover.
So in taking that third guy you've got a punchy little assault unit for the end of the game, with six shots at 18 inches on a tax unit.
Konflict 47 is looking mighty fine right now. Lots of fun models, and I imagine it plays fairly similarly to bolt action, no?
Exactly the same, but with wacky units.
Danny Halas hell yes
Agreed. If I were to get into K47, it's either Germany (because it looks like Wolfenstein) or Soviets (because their tanks and other units make me giggle)
Jared Hays ya, I think germany/USSR are tied for the most fun models in the game
@@FunkBastid all I have to say is German Werewolves and Russian Werebears. How can't you like that
They actually have since FAQ’d the artillery pieces to be able to move onto the board w/o a transport, so that’s good!
Excellent work Mordian. So now good stuff here for new blood.
My one comment about Lieutenants is actually the Leadership is more important than the ‘snap too’. Having a +1/+2 is extremely important since this game is about pinning and leadership modifiers to do orders.
The moment a regular unit takes a single pin, they have -1 to leadership, meaning they have to roll a 8 or lower in the dice. That’s a 42% chance of failing to do an order, and when you get two, it’s almost 50/50 on the dice.
Having those lieutenants nearby crucial units is paramount to making sure their orders go off, like that AT gun against that tank, or your frontline troops charging up the field to take the objectives. The Snap Too is just a bit of sugar on top. :)
100% I often forget to use snap too, but the leadership boost is essential.
I think Tim (Mr Mordian) was put off Bolt Action because of the random dice pulling mechanic, so the fact he can move a flank at once is appealing to him. I felt the same at first too after years of I go, you go.
Maybe his snapping too of a massive wave of Japanese assault infantry has some play.
@@dannyhalas9408 Yea snap too could be a real nail on the coffin if you want those crucial assaults or squads to fire and can be devastating. But counterpoint is that you remove your dice from the bag, making the chance of going next very unlikely if you remove an extra two dice from the bag.
Easily one of the best starter sets, tied with the soviet ones in my opinion. The panzer IV H is the one tank every kraut player needs to have. The winter greatcoat kit is one of the best in the range as far as options and looks, can be built for any time period. The support teams are ones youll always use. Just cant go wrong with it.
As for the list itself, I really like to bring medics whenever I find myself running a lower order dice list. Their utility goes up the more specialist infantry and weapon teams you bring. Not mandatory, but definitely a good model to have.
I think your list is solid. The full strength squads are good to have because as long as they havent lost anyone, they get to reroll failed order checks. Very handy for the opening steps of games with prepatory bombardments and sporadic long range MG pins.
Key thing to remember about tiger fear with the panzer IV H. The enemy unit MUST pass a leadership check, even if it doesnt have any pins. The only thing tiger fear doesnt affect is if the enemy unit targets a Tiger Fear unit with a Fire order.
As far as units for players to always remember in the future. An infantry flamethrower team can be very clutch. Germans can bring them with pioneers as an upgrade to a vet squad which is highly effective and protects the flamethrower team. They make an ideal assault unit.
Also, you can make "Hans, get sie flammenwherfer!" jokes.
Where to start!
Download or buy off eBay the 2nd ed Imperial Guard Codex!
Prosper! 😁
Great video mate, a good start to every force no matter there nationality is-
Lt+guy smgs.
4x 8 reg rifles, 1 smg nco and 1lmg.
Med mortar team.
Mmg team.
Sniper team.
Anti Tank team option(AT-rifle, Piat, Panzershiek, Bazooka etc).
Light howitzer gun.
Truck.
This gives you options and you can move weapons between units to suit your experience and play style.
Adding tanks later once you've played a couple games can be good and your right getting Medium tanks to play with is a good start.
I’m considering using my 30k infantry stuff with bolt action so they can get some action.
Hope there's going to be more bolt action content
I had previously bought the grenadier starter set for late war...also great box, but my mate likes mid war soviets so i got this box...youre spot on, its a fantastic way to go. The only additional thing i bought straight away was a winter pak anti tank gunas we usually play slightly higher points...otherwise nothing else needed....its a very solid list indeed. Ill go have a look at your painting scheme...i was thinking of rather than throwing snow over everything, i would have them as a cold spring or autumn type scheme.
I 100% agree been to Poland 🇵🇱, Lithuania 🇱🇹etc , etc , etc these places get pretty dam cold 🥶 winter gear painted as just grey coats 🧥 works 200% I was going to buy Blitzkreig this really helped thx 🙏
Glad you found it helpful :)
My first Bolt Action army was the British & Canadian Starter Army because I’m Canadian. I recently started a German Army (because my WH40K friends haven’t bought into Bolt Action and I needed an opposing army for our casual games) and I chose the Grenadiers Starter Army box to align with my 1943-45 Canadian Army; and I wanted the StuG III and PUMA. I also bought 2 Panzer IV F/G/H kits and plan to build one F and one H.
I can fit one Panzer IV or StuG III into my 1000 pts Grenadiers army, utilizing everything in the Starter box. Or I can exceed 1000 pts and run all 3 tanks* to go up against my Canadian Army’s tanks. (* I KNOW the StuG III isn’t a tank!)
I understand Mordian’s point about transports and the German Winter Starter’ truck is certainly useful - perhaps I’ll pick one up later. For now, I’m assembling this German Army for my friends to use to oppose my Canadian Army… so I’m disinclined to optimize it.
I’m looking forward to blasting the Grenadiers and pinning panzers with HE from my Churchill AVRE and free Forward Observer!
I like the infantry options in this kit and the Maultier with option of truck or half track. The Pz IV is solid/average choice, but I would prefer the Pz III with its extra machine gun option or Pz II with its variants. My table is early war, greeks defending vs. germans.
i play the game with home rules and one of the rules we do is smgs 12in does not have -1 for long range, the 12inches is the range and under. Makes smgs to me make a bit more sense. We play lms with 30 in range and mmgs are still 36 but weapons 3 man teams are still considered small squads. Also the mmg team gets a pin if they hit and 1 mor epin if they kill a guy with a total of 2 pins if they cause a casualty. Makes the mmg seem a bit more menacing. Also if the mmg is in ambush will have +1 to hit because a good well trained machine gunner crew to me would be doing that as part of the their job and having sector of fires and distances ranged out by having time to observe the battle field.
I'm not sure taking assault rifles is a good idea on your little objective holding squads with the light machine guns. An extra rifle with its 24 inch range would probably be more effective and the five points saved is an extra Panzerfaust for a frontline unit.
That is until someone closes in and then assault said unit, then you would like to have that ability to kill twice and have an extra tough fighter. Trust me been there done that with the whole Assault vs rifle composite of a squad. I usually go 4-5 Stg-44 (Assault rifle) in each of my 10 man squads due to making someone think twice on wanting to come to fisticuffs or not, over a more heavily rifle armed squad.
@@ChrisS-fh7zt I hear you, but it's only one tough fighter in a 5 man squad designed to cap an objective cheaply. If they get assulted something's gone wrong and they're most likely dead. A fire support squad with 36, 24, and 18 inch range weapons is a bit wacky in my opinion.
I don't think a 5 point upgrade would matter in a different army to be honest, (I'm commenting for the algorithm because I love the content) but Panzerfausts are so good for the germans and that Panzer IV has to do some work so he could do a lot with those 10 points.
I would say the Fallschirmjäger set is better IMO, as you get a special weapons team & AT gun as well as a transport slot & tanks slot, but you will need to get an extra box of infantry to bulk out your infantry to 50 as well as to make officers, spotter, medic & MMG.
I'll still take my Brummbar over almost any German tank out there. Yes it's expensive but nothing says infantry be gone like a heavy howitzer and an ability to roll 6 pins on a unit if it does hit. I almost pinned out a regular M4A1 Sherman 75mm when I did that and then started to pop mortar rounds in on it while it was trying to roll an activation roll.
And these are the tanks and Sp anti-tank vehicles that have Tiger Fear. Panzer IV G-H-J, Panther, Tiger I, Tiger II (King Tiger), Jagdpanther, Jagdtiger, Ferdinand/Elefant, Sturmtiger.
There is only 2 vehicles that have a Damage Value of 10 and does not have tiger fear that being the Stug 33B and the Brummbar.
Have you done any Konflikt 47? I have a Bolt Action force and need to finish it out but not many people play in my area. I am thinking the Sci-Fi twist might help get others to join but don't know what people like more.
GW better pay attention to this. Mordian Glory has been super pro GW and 40k for a LONG time. Now he's exploring other game systems?? I think it's awesome, but definately not a good sign for GW.
Awesome vid. Looking to start on buget Bolt Action and was a little lost...but now it will be damn easy 😁 (is the army list still valid 1year after the release?). Thx.
Wicked. How about those Genestealer Cults?
So I wish I had seen this vid first. It answers the question I had from seeing your other stuff and the strange comparisons you have. But in this one you make the statement that you would game a starter kit against opponents irrespective of the period in the war they represent.
Based on that, following your approach, you would only ever see late war stuff because the equipment is better which is sad. In the meantime, yes, the Mk IV was used in the invasion of France and Poland. But they had lighter armour, and only sported a 75mm short barrelled gun. The tactical doctrine of the day was the Mk IV provided fire support through indirect fire for the Mk III's prior to their assault. The Mk III's by the way, only had a 37mm gun and light armour. That long barrel Mk IV came out in mid 1942 in the Desert and Russia. Generally, these tanks primary role was strike not tank warfare. The Mk III's & IV's made up almost 10% of the armoured korps in the German military in 1940.
Have you ever personaly looked into Flames of War? I find that that is one of the most value/dollar games out there. Would love to see some content. As always amazing video by you.
Great video! Can't wait for the Soviet video
Good vid - algorithm comment
If I wanted to use my Imperial Guard in bolt action rules, do you have any suggestions?
I want to play as Italians for bolt action…got any good recommendations?
Arrrgh, you're forgetting the MG for the truck. A mobile MMG for 54pts? You can't beat it. I have about 3 in my armies (plus a motorbike and sidecar) and between that and infantry squads of 6 guys I drown out enemy units in pins in 2 or 3 turns. I don't usually bother transporting (that's a waste of that unit shooting for a turn more often than not).
I don't bother with MGs for squads or teams and have the medium mortar as inexperienced. Always put 2 extra guys with my officer so with the free SMGs or ARs that's still 6 shots for that unit. Following the rule of 6 that means every unit has 6 shots, nearly always guaranteed a hit (and therefore a pin) and round we go.
Late war take Fausts in the squads and dump the tanks, AT guns and artillery and usually you're drowning the other side in pins. Enjoy!
Can you do this for other factions?
Trying to jump in to bolt action but I want to try some factions out first in TTS. Anyone know any Discord for Bolt Action?
1) ask opponent if tank platoons are ok
2) spam Tiger 2s
3)????
4) profit
but in all seriousness, i like taking lighter armoured tanks. my favourite german tank is the Marder
If you're bringing a officer modelled with a different weapon like a pistol or a submachine gun and want to call it an assault rifle, I'm afraid that's breaking one of the sacred rules of bolt action. You have to take your officers as they're depicted on the model, for one is the gentlemanly thing to do (and it's god dam thematic to lead your men into battle with just a pistol), and secondly it's in the rules as written (probably why the weapon's free.)
last game I played my officer had a panzerfaust on the model...
@@EDSKaR Ha! That's brilliant. Technically legal, mortally dubious. I hope he had an assault rifle in each hand!
WYSIWYG is the worst rule ever made by table top gaming. Even in the competitive scene. It only serves to benefit these companies as you have to painstakingly magnetize EVERYTHING or buy more models or cry about it.
Nice
The panzer 4 was used in France but the hort barrel version, that long barrel version came after the invasion of Rusia due to the discover of Rusian armor
Or you can play in 1/72 for 10% of the cost like an eastern european.
15:42 You will but you didnt have to
Algorithm support comment.
Generic coment for the algorithm
Commment
This is what tau copium looks like
whats tau got to do with it? Mordian has been looking into bolt action long before the tau 9th edition stuff started to pop up.
@@matthiuskoenig3378 calm down, people cannot take a joke nowadays.
@@BIoodEnemy They can, it's just... jokes are supposed to be funny, not indistinguishable from dickish trolling.
@@stevenschnepp576 Thank you for your bright insight. Give yourself a nice stroke to your ego.