It would be great to have a "Introduction to Niagara" tutorial playlist just like the "Introduction to Cascade". Niagara looks amazing but it takes ages to figure things out without a solid understanding of the basics. Or maybe it's just me being stupid.
This is most definitely a problem on UE4 in general. There is too little documentation & training videos in general so that we dont even know how to use most features properly.
@@HuanLeVuong sure, what kind of idiot would need a tutorial about a complex software like unreal engine. there is manual right there.. all those educational companies, schools, web sites are useless anyway. there should be just manuals..
@@HuanLeVuong I think Unreal Engine does a lot having to put out a well documented layout of how to use the features in each engine version. Its just the tutorials are the cookbooks and the documentation are the multiple recipes. Everybody wants to know how to make something but not many people want to know the different ways to approach.
Unreal Engine is the one thing Epic does well, having tried so many other game engines because the visual editing was not appealing to me, I now wish I had changed sooner. Please keep up the great work on the engine.
Can't wait to actually have some tutorials. Even the content example assets for Niagara have a lot of assumed pre existing knowledge about the Niagara in general.
Unfortunately Houdini ain't free like Unreal is. Unless Epic really do go for the gold and buy SideFX..... If they did that the value proposition of Unreal/Epic would be nigh on limitless.
Amazing presentation, really looking forward to the future of Niagara, I just hope there will be a bit more tutorials on those features since they're quite hard for me to understand personally.
God, I pray they continue to work on and evolve fluid simulations. Fluid simulations from my understanding are SO complex and require millions of calculations to simulate realistic water physics in video games, and it's been lacking in games for SOOO long. Hopefully sometime during this new generation we'll finally see realistic fluid physics and simulations in video games. I'm talking battles at sea with giant sea monsters, realistic water spells, throwing grenades in rivers and the water reacting to the environmental physical changes in the game, etc. Not to mention just making regular environmental visuals like rivers, streams and waterfalls look so much more realistic and interactable. There's so many fun and beautiful things you can do with realistic water physics and simulations in video games, I just hope they keep pursuing it! :\
Exciting!!! I've installed 4.25 and explore Niagara for several mouths. And I'm making a UE4 game which mostly constitute by niagara, yeah, particle is the main charactor. Before watching this, I didn't know there is a grid2D and simulation stage in UE4.25. Is there more tutorial or examples to explain how grid2D or simulation stage work? That would be very helpful!!
OMG, now that you say it I can't unhear it. Is it an accent thing so the presenter is from the same part of the country? Or is it just people sounding similarly? It is uncanny here!
Is Niagara still selecting a brand new value every frame when you use random values in Particle Update? This is one thing which turns me off instantly when I try Niagara because I need to tediously create a new random parameter in Particle Spawn just to be accessed from Particle Update.
I can't wait for the day it's run by neural feedback, where to design and build worlds, you just put on a headset and think of what you want made and it builds it based on your thoughts, automatically using the best and performance optimized options to do it
I thought it was something you are in Niagara Falls Ontario. But still I love your realistic work on video games. Making the details look more realistic 😉✌💜⚡💜⚡💜
@@jadrianmc3420 @JadrianMc The more abstraction you add the harder it is to find the truth. Question is whether you want to find the truth or want to be told what is what. Do you want to know how AC electricity work? What is the role of electrons? Do you want to know how Integrated Chips works? What is object code? What is assembly code? What is kernel? How does C language work? What does language mean? What is abstraction? How much abstraction is good? C++ is good enough abstraction to have a global view of what is going on and do things faster. C is better abstraction that does not hide away important stuffs but it takes time to achieve things in C. C# is too much abstraction. Full objected oriented is a mess. It is also proprietary Microsoft. It hide other smaller abstraction. It runs over .NET framework. Higher abstraction is good for corporation, not for everyday people making less than $1 million a year. (Do you even make that much?) Choose your path.
It would be great to have a "Introduction to Niagara" tutorial playlist just like the "Introduction to Cascade". Niagara looks amazing but it takes ages to figure things out without a solid understanding of the basics. Or maybe it's just me being stupid.
This is most definitely a problem on UE4 in general. There is too little documentation & training videos in general so that we dont even know how to use most features properly.
@@HuanLeVuong sure, what kind of idiot would need a tutorial about a complex software like unreal engine. there is manual right there.. all those educational companies, schools, web sites are useless anyway. there should be just manuals..
Don't call yourself stupid. You are curious to learn, than takes intelligence.
@@HuanLeVuong I think Unreal Engine does a lot having to put out a well documented layout of how to use the features in each engine version. Its just the tutorials are the cookbooks and the documentation are the multiple recipes. Everybody wants to know how to make something but not many people want to know the different ways to approach.
Yeah, I'm trying to follow along for the Virtual Production primer but I think I'll have to do some documentation research later to get this going.
this really gets my fluids simulating
Yaaas 🍜
Yes, also ewww....
Unreal Engine is the one thing Epic does well, having tried so many other game engines because the visual editing was not appealing to me, I now wish I had changed sooner. Please keep up the great work on the engine.
26:41 Corn man! The people at Epic games are wizards!
Insane!
Unity is trash
It's like that music video from cinema 4d only people could make him or her fight other people made of small objects.
This is amazing!
@@ohmygosh9785 if you don't know how to use it, then it's not trash
Using modular building to avoid re-constructing FX is what sells me on learning Niagara. Should be a lot easier for scalable abilities for example.
👍
Can't wait to actually have some tutorials. Even the content example assets for Niagara have a lot of assumed pre existing knowledge about the Niagara in general.
The best part where Houdini and unreal can do more complex project together
Unfortunately Houdini ain't free like Unreal is.
Unless Epic really do go for the gold and buy SideFX.....
If they did that the value proposition of Unreal/Epic would be nigh on limitless.
Yes I think so
Popcorn Man: "I live..."
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RIP Popcorn Man
Amazing presentation, really looking forward to the future of Niagara, I just hope there will be a bit more tutorials on those features since they're quite hard for me to understand personally.
God, I pray they continue to work on and evolve fluid simulations. Fluid simulations from my understanding are SO complex and require millions of calculations to simulate realistic water physics in video games, and it's been lacking in games for SOOO long. Hopefully sometime during this new generation we'll finally see realistic fluid physics and simulations in video games. I'm talking battles at sea with giant sea monsters, realistic water spells, throwing grenades in rivers and the water reacting to the environmental physical changes in the game, etc. Not to mention just making regular environmental visuals like rivers, streams and waterfalls look so much more realistic and interactable. There's so many fun and beautiful things you can do with realistic water physics and simulations in video games, I just hope they keep pursuing it! :\
When can we expect tutorials / documentation on the new stuff like Neighbor Grid 3D / Grid 2D / Sim Stages?? They look amazing!!
Really peaked my interest at 18:50. That would be incredible for virtual concerts.
Exciting!!! I've installed 4.25 and explore Niagara for several mouths. And I'm making a UE4 game which mostly constitute by niagara, yeah, particle is the main charactor. Before watching this, I didn't know there is a grid2D and simulation stage in UE4.25. Is there more tutorial or examples to explain how grid2D or simulation stage work? That would be very helpful!!
You guys are amazing! Ty for pushing the limits and paving the way for future gaming.
Been using niagara for the last few months, so fun and exciting!
Those stacks remind me of pre-built instruments in Ableton in the way it shows you how the different puzzle pieces work in practice.
I feel like Pete Buttigieg is narrating this, Wyeth sounds a lot like him! Fantastic evolution and amazing work coming, thank you so much.
OMG, now that you say it I can't unhear it.
Is it an accent thing so the presenter is from the same part of the country? Or is it just people sounding similarly? It is uncanny here!
i think unreal engine is the best , man i really wish i can convince my college for me to use unreal engine for my final animation project .
>shows pre rendered video
whats the point. play it live. show it live. or dont
true man ^^
unreal is poorly documented, everything is everywhere
This is looking a lot lot the visual effect graph in Unity. Now I have a reason to come back to Unreal aside from its amazing lightmass building.
That’s why I use your engine instead of Unity😉
I really hope they implement these building physics in Just Cause 5...
I hope they spend more than a month on Just Cause 5. 4 was hot garb.
If Halo infinite would've come out in 2021 using this engine.
It would've looked really good.
i think they'll use a in house engine but who knows
@@M4TTYN its their in house slipspace engine.
Where's Matt Workman? The Virtual Production Primer is great. Almost finished.
Is Niagara still selecting a brand new value every frame when you use random values in Particle Update? This is one thing which turns me off instantly when I try Niagara because I need to tediously create a new random parameter in Particle Spawn just to be accessed from Particle Update.
Спасибо вам ребята будьте здоровы
They are geniuses.
I love Unreal.
awesome unreal epic indeed kudos... keep 'em affordable
how about you share them that there scene files Willy ?
Unreal is the best engine for sure!
Would love to see how that audio example was made @18:46
26:07 как сделать такой огонь и если не знаете напишите как это называется на англ пожэ
17:46 Any chance we can get a tutorial on how to create complex lens flares like that?
Love it!!
27:01 I thought the water was sick but WTF was that?? Pls make some more learning vids or tutorials on such things!!!
RIP pop corn man. You were like a father to me.
Man Id do anything for project files of the stuff at the end....
You're the best!
Can't wait for pes 2022 on unreal engine
I can't wait for the day you can use Direct Input like in the movie Saturn 3 where how to use this stuff is just a new update to the Matrix.
I can't wait for the day it's run by neural feedback, where to design and build worlds, you just put on a headset and think of what you want made and it builds it based on your thoughts, automatically using the best and performance optimized options to do it
Omg this is so cool. Why am I still using Unity...
Me too lol
Would have switched long ago if learning resources were available
So niagra has a fluid?
I thought it was something you are in Niagara Falls Ontario. But still I love your realistic work on video games. Making the details look more realistic 😉✌💜⚡💜⚡💜
is available.. in Unreal Engine.... 4. 25....... Have fun........ (jizzed)
The 10 dislikes couldn't even figure out how to download unreal engine.
I didn't know Snowden worked for Unreal?
Bruh u hav cool neme 👍
ARK 2 ?
So many videos not enough time.
I hope UE5 comes out soon.
it will come when it's ready.
"Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021"
@@shmookins I know when it's supposed to come out. Can't I hope for it to come out earlier? jeez
👀☝👍👍👍👍👌
C++ > C#. If only unity had picked C++.
Don't a lot of programmers say they don't like C++ coz it's hard and complicating?
C# > C++. If only unreal had picked C#.
@@jadrianmc3420 @JadrianMc The more abstraction you add the harder it is to find the truth. Question is whether you want to find the truth or want to be told what is what.
Do you want to know how AC electricity work?
What is the role of electrons?
Do you want to know how Integrated Chips works?
What is object code?
What is assembly code?
What is kernel?
How does C language work?
What does language mean?
What is abstraction?
How much abstraction is good?
C++ is good enough abstraction to have a global view of what is going on and do things faster.
C is better abstraction that does not hide away important stuffs but it takes time to achieve things in C.
C# is too much abstraction. Full objected oriented is a mess. It is also proprietary Microsoft. It hide other smaller abstraction. It runs over .NET framework.
Higher abstraction is good for corporation, not for everyday people making less than $1 million a year. (Do you even make that much?)
Choose your path.
Oh!wow! I can't understand!
watch more simpler things on unreal then? or keep watching to you'll maybe get them over time... i dunno
*Sad Unity Dev noices*
yeah i wish UE had c# support because i hate C++ and blueprints
12th comment!