The Evolution of Real-Time VFX with Unreal Engine's Niagara | Unreal Fest Online 2020

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  • เผยแพร่เมื่อ 9 ก.ย. 2024

ความคิดเห็น • 92

  • @sknt
    @sknt 4 ปีที่แล้ว +108

    It would be great to have a "Introduction to Niagara" tutorial playlist just like the "Introduction to Cascade". Niagara looks amazing but it takes ages to figure things out without a solid understanding of the basics. Or maybe it's just me being stupid.

    • @Navhkrin
      @Navhkrin 4 ปีที่แล้ว +16

      This is most definitely a problem on UE4 in general. There is too little documentation & training videos in general so that we dont even know how to use most features properly.

    • @sungerbob1786
      @sungerbob1786 4 ปีที่แล้ว

      @@HuanLeVuong sure, what kind of idiot would need a tutorial about a complex software like unreal engine. there is manual right there.. all those educational companies, schools, web sites are useless anyway. there should be just manuals..

    • @DataJuggler
      @DataJuggler 4 ปีที่แล้ว +3

      Don't call yourself stupid. You are curious to learn, than takes intelligence.

    • @nickosavicz7269
      @nickosavicz7269 4 ปีที่แล้ว

      @@HuanLeVuong I think Unreal Engine does a lot having to put out a well documented layout of how to use the features in each engine version. Its just the tutorials are the cookbooks and the documentation are the multiple recipes. Everybody wants to know how to make something but not many people want to know the different ways to approach.

    • @roblesliemedia
      @roblesliemedia 3 ปีที่แล้ว

      Yeah, I'm trying to follow along for the Virtual Production primer but I think I'll have to do some documentation research later to get this going.

  • @LoserHands
    @LoserHands 4 ปีที่แล้ว +75

    this really gets my fluids simulating

  • @KittenKoder
    @KittenKoder 4 ปีที่แล้ว +3

    Unreal Engine is the one thing Epic does well, having tried so many other game engines because the visual editing was not appealing to me, I now wish I had changed sooner. Please keep up the great work on the engine.

  • @__-tz6xx
    @__-tz6xx 4 ปีที่แล้ว +32

    26:41 Corn man! The people at Epic games are wizards!

    • @jrmy-dev
      @jrmy-dev 4 ปีที่แล้ว +1

      Insane!

    • @ohmygosh9785
      @ohmygosh9785 4 ปีที่แล้ว +4

      Unity is trash

    • @davidmettille9200
      @davidmettille9200 4 ปีที่แล้ว +1

      It's like that music video from cinema 4d only people could make him or her fight other people made of small objects.

    • @DT-hz3kt
      @DT-hz3kt 4 ปีที่แล้ว +1

      This is amazing!

    • @morderus0033
      @morderus0033 4 ปีที่แล้ว +1

      @@ohmygosh9785 if you don't know how to use it, then it's not trash

  • @EscapeCondition
    @EscapeCondition 4 ปีที่แล้ว +4

    Using modular building to avoid re-constructing FX is what sells me on learning Niagara. Should be a lot easier for scalable abilities for example.

  • @sollidwarren
    @sollidwarren 4 ปีที่แล้ว +2

    Can't wait to actually have some tutorials. Even the content example assets for Niagara have a lot of assumed pre existing knowledge about the Niagara in general.

  • @icesteel5855
    @icesteel5855 4 ปีที่แล้ว +6

    The best part where Houdini and unreal can do more complex project together

    • @mnomadvfx
      @mnomadvfx 4 ปีที่แล้ว +2

      Unfortunately Houdini ain't free like Unreal is.
      Unless Epic really do go for the gold and buy SideFX.....
      If they did that the value proposition of Unreal/Epic would be nigh on limitless.

    • @icesteel5855
      @icesteel5855 4 ปีที่แล้ว

      Yes I think so

  • @amisner2k
    @amisner2k 4 ปีที่แล้ว +19

    Popcorn Man: "I live..."
    .
    .
    .
    .
    .
    .
    RIP Popcorn Man

  • @lostmoonman8926
    @lostmoonman8926 4 ปีที่แล้ว +8

    Amazing presentation, really looking forward to the future of Niagara, I just hope there will be a bit more tutorials on those features since they're quite hard for me to understand personally.

  • @chadtheall682
    @chadtheall682 3 ปีที่แล้ว

    God, I pray they continue to work on and evolve fluid simulations. Fluid simulations from my understanding are SO complex and require millions of calculations to simulate realistic water physics in video games, and it's been lacking in games for SOOO long. Hopefully sometime during this new generation we'll finally see realistic fluid physics and simulations in video games. I'm talking battles at sea with giant sea monsters, realistic water spells, throwing grenades in rivers and the water reacting to the environmental physical changes in the game, etc. Not to mention just making regular environmental visuals like rivers, streams and waterfalls look so much more realistic and interactable. There's so many fun and beautiful things you can do with realistic water physics and simulations in video games, I just hope they keep pursuing it! :\

  • @hml3866
    @hml3866 4 ปีที่แล้ว +2

    When can we expect tutorials / documentation on the new stuff like Neighbor Grid 3D / Grid 2D / Sim Stages?? They look amazing!!

  • @roblesliemedia
    @roblesliemedia 3 ปีที่แล้ว

    Really peaked my interest at 18:50. That would be incredible for virtual concerts.

  • @ltlitetools6975
    @ltlitetools6975 4 ปีที่แล้ว +3

    Exciting!!! I've installed 4.25 and explore Niagara for several mouths. And I'm making a UE4 game which mostly constitute by niagara, yeah, particle is the main charactor. Before watching this, I didn't know there is a grid2D and simulation stage in UE4.25. Is there more tutorial or examples to explain how grid2D or simulation stage work? That would be very helpful!!

  • @TheJabberWockyy
    @TheJabberWockyy 4 ปีที่แล้ว

    You guys are amazing! Ty for pushing the limits and paving the way for future gaming.

  • @wisdom_save
    @wisdom_save 4 ปีที่แล้ว

    Been using niagara for the last few months, so fun and exciting!

  • @StevenCasteelYT
    @StevenCasteelYT 4 ปีที่แล้ว

    Those stacks remind me of pre-built instruments in Ableton in the way it shows you how the different puzzle pieces work in practice.

  • @DougTaggart
    @DougTaggart 4 ปีที่แล้ว +3

    I feel like Pete Buttigieg is narrating this, Wyeth sounds a lot like him! Fantastic evolution and amazing work coming, thank you so much.

    • @shmookins
      @shmookins 4 ปีที่แล้ว +1

      OMG, now that you say it I can't unhear it.
      Is it an accent thing so the presenter is from the same part of the country? Or is it just people sounding similarly? It is uncanny here!

  • @DarkwarriorGamingandVideos
    @DarkwarriorGamingandVideos 4 ปีที่แล้ว +1

    i think unreal engine is the best , man i really wish i can convince my college for me to use unreal engine for my final animation project .

  • @G-G._
    @G-G._ 4 ปีที่แล้ว +4

    >shows pre rendered video
    whats the point. play it live. show it live. or dont

    • @actl8832
      @actl8832 4 ปีที่แล้ว +1

      true man ^^

  • @reginaldarmah2381
    @reginaldarmah2381 4 ปีที่แล้ว +5

    unreal is poorly documented, everything is everywhere

  • @nickosavicz7269
    @nickosavicz7269 4 ปีที่แล้ว

    This is looking a lot lot the visual effect graph in Unity. Now I have a reason to come back to Unreal aside from its amazing lightmass building.

  • @skullleeep4742
    @skullleeep4742 4 ปีที่แล้ว +35

    That’s why I use your engine instead of Unity😉

  • @vali4real
    @vali4real 4 ปีที่แล้ว +3

    I really hope they implement these building physics in Just Cause 5...

    • @subtask2389
      @subtask2389 4 ปีที่แล้ว +2

      I hope they spend more than a month on Just Cause 5. 4 was hot garb.

  • @abisaialvarez7323
    @abisaialvarez7323 4 ปีที่แล้ว +7

    If Halo infinite would've come out in 2021 using this engine.
    It would've looked really good.

    • @M4TTYN
      @M4TTYN 4 ปีที่แล้ว +1

      i think they'll use a in house engine but who knows

    • @kaleidodeer
      @kaleidodeer 4 ปีที่แล้ว

      @@M4TTYN its their in house slipspace engine.

  • @roblesliemedia
    @roblesliemedia 3 ปีที่แล้ว

    Where's Matt Workman? The Virtual Production Primer is great. Almost finished.

  • @ultracapitalistutopia3550
    @ultracapitalistutopia3550 4 ปีที่แล้ว

    Is Niagara still selecting a brand new value every frame when you use random values in Particle Update? This is one thing which turns me off instantly when I try Niagara because I need to tediously create a new random parameter in Particle Spawn just to be accessed from Particle Update.

  • @алешагордый
    @алешагордый 4 ปีที่แล้ว

    Спасибо вам ребята будьте здоровы

  • @PabloEmmanuelDeLeo
    @PabloEmmanuelDeLeo 4 ปีที่แล้ว

    They are geniuses.
    I love Unreal.

  • @akarmdit2267
    @akarmdit2267 4 ปีที่แล้ว

    awesome unreal epic indeed kudos... keep 'em affordable

  • @maddiehad
    @maddiehad 3 ปีที่แล้ว

    how about you share them that there scene files Willy ?

  • @fabianoperes2155
    @fabianoperes2155 4 ปีที่แล้ว

    Unreal is the best engine for sure!

  • @raptoreagle2000
    @raptoreagle2000 3 ปีที่แล้ว

    Would love to see how that audio example was made @18:46

  • @AVANLOR-qx1cf
    @AVANLOR-qx1cf 3 ปีที่แล้ว

    26:07 как сделать такой огонь и если не знаете напишите как это называется на англ пожэ

  • @cmdr_starkiller
    @cmdr_starkiller 4 ปีที่แล้ว

    17:46 Any chance we can get a tutorial on how to create complex lens flares like that?

  • @wormjuice7772
    @wormjuice7772 4 ปีที่แล้ว

    Love it!!

  • @actl8832
    @actl8832 4 ปีที่แล้ว

    27:01 I thought the water was sick but WTF was that?? Pls make some more learning vids or tutorials on such things!!!

  • @LeetLife
    @LeetLife 4 ปีที่แล้ว

    RIP pop corn man. You were like a father to me.

  • @webkahlifa
    @webkahlifa 3 ปีที่แล้ว

    Man Id do anything for project files of the stuff at the end....

  • @TsahaProduction
    @TsahaProduction 4 ปีที่แล้ว

    You're the best!

  • @Chadowgon5
    @Chadowgon5 4 ปีที่แล้ว

    Can't wait for pes 2022 on unreal engine

  • @DataJuggler
    @DataJuggler 4 ปีที่แล้ว

    I can't wait for the day you can use Direct Input like in the movie Saturn 3 where how to use this stuff is just a new update to the Matrix.

    • @thezyreick4289
      @thezyreick4289 3 ปีที่แล้ว

      I can't wait for the day it's run by neural feedback, where to design and build worlds, you just put on a headset and think of what you want made and it builds it based on your thoughts, automatically using the best and performance optimized options to do it

  • @Moonz97
    @Moonz97 4 ปีที่แล้ว +1

    Omg this is so cool. Why am I still using Unity...

    • @yaminnather521
      @yaminnather521 4 ปีที่แล้ว +1

      Me too lol
      Would have switched long ago if learning resources were available

  • @TheWillvoss
    @TheWillvoss 4 ปีที่แล้ว +1

    So niagra has a fluid?

  • @liambobyk219
    @liambobyk219 4 ปีที่แล้ว

    I thought it was something you are in Niagara Falls Ontario. But still I love your realistic work on video games. Making the details look more realistic 😉✌💜⚡💜⚡💜

  • @grimsk
    @grimsk 4 ปีที่แล้ว

    is available.. in Unreal Engine.... 4. 25....... Have fun........ (jizzed)

  • @codeyoda8729
    @codeyoda8729 4 ปีที่แล้ว

    The 10 dislikes couldn't even figure out how to download unreal engine.

  • @djlabs1975
    @djlabs1975 4 ปีที่แล้ว

    I didn't know Snowden worked for Unreal?

  • @anjoomfaisal
    @anjoomfaisal 4 ปีที่แล้ว

    Bruh u hav cool neme 👍

  • @xxCrimsonSpiritxx
    @xxCrimsonSpiritxx 4 ปีที่แล้ว

    ARK 2 ?

  • @getrekt8365
    @getrekt8365 4 ปีที่แล้ว

    So many videos not enough time.

  • @S41L0R
    @S41L0R 4 ปีที่แล้ว

    I hope UE5 comes out soon.

    • @M4TTYN
      @M4TTYN 4 ปีที่แล้ว

      it will come when it's ready.

    • @shmookins
      @shmookins 4 ปีที่แล้ว +4

      "Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021"

    • @S41L0R
      @S41L0R 4 ปีที่แล้ว

      @@shmookins I know when it's supposed to come out. Can't I hope for it to come out earlier? jeez

  • @wongjokla9815
    @wongjokla9815 4 ปีที่แล้ว

    👀☝👍👍👍👍👌

  • @pajeetsingh
    @pajeetsingh 4 ปีที่แล้ว

    C++ > C#. If only unity had picked C++.

    • @jadrianmc3420
      @jadrianmc3420 4 ปีที่แล้ว

      Don't a lot of programmers say they don't like C++ coz it's hard and complicating?

    • @JeloOW
      @JeloOW 4 ปีที่แล้ว

      C# > C++. If only unreal had picked C#.

    • @pajeetsingh
      @pajeetsingh 4 ปีที่แล้ว

      @@jadrianmc3420 ​ @JadrianMc The more abstraction you add the harder it is to find the truth. Question is whether you want to find the truth or want to be told what is what.
      Do you want to know how AC electricity work?
      What is the role of electrons?
      Do you want to know how Integrated Chips works?
      What is object code?
      What is assembly code?
      What is kernel?
      How does C language work?
      What does language mean?
      What is abstraction?
      How much abstraction is good?
      C++ is good enough abstraction to have a global view of what is going on and do things faster.
      C is better abstraction that does not hide away important stuffs but it takes time to achieve things in C.
      C# is too much abstraction. Full objected oriented is a mess. It is also proprietary Microsoft. It hide other smaller abstraction. It runs over .NET framework.
      Higher abstraction is good for corporation, not for everyday people making less than $1 million a year. (Do you even make that much?)
      Choose your path.

  • @wildthings4811
    @wildthings4811 4 ปีที่แล้ว +1

    Oh!wow! I can't understand!

    • @M4TTYN
      @M4TTYN 4 ปีที่แล้ว

      watch more simpler things on unreal then? or keep watching to you'll maybe get them over time... i dunno

  • @AztekIsTheBest
    @AztekIsTheBest 4 ปีที่แล้ว +3

    *Sad Unity Dev noices*

    • @JeloOW
      @JeloOW 4 ปีที่แล้ว

      yeah i wish UE had c# support because i hate C++ and blueprints

  • @S41L0R
    @S41L0R 4 ปีที่แล้ว

    12th comment!