Yeah, I really like your process. You start out with a simple piano: nice and musical. Allows a good mix of percussive and decay overtones to play with. You then intuit some modulation and play with the FUNs a bit until you zero in on something you like. NOW, you roll back and start playing with some other base PCM samples to use as your input waves. Why do I get the feeling that the first time you make one of these you save off 20 variations until you run out of memory and are forced crying, to discard some? ;-)
Mathematics. *Seriously.* It's not wizardry though: The LFO (usually) is a simple sine wave, so for fun, just apply that to cutoff on a simple sawtooth. Simple enough right? You get a "wah-wah" on your wave that's set to whatever the sine wave interval is. That's easy enough. Now you know what a "cutoff function" sounds like, and you should have an idea of the squiggly s-shape of the LFO. The sine wave cycles up and down (for pretend here) between 1 and -1. Now, take the screen at 1:27. He's using LFO1 as an input a, he then assigns GkeyNum as input b. So the value of sine-wave modulation of the LFO at this point would be added (See the (a + b) setting on the far right?) to the integer corresponding to the key you play on the keyboard... -64 to +63 IIRC. So if you hit midi D0 and your LFO starts at the keypress at 1, then it starts out as (1 + 2) and the LFO will modulate whatever you assign it to (cutoff is audibly the easiest) and you can play with it there. It helps to visualize or even have access to a graphing calculator or wolframalpha.com. www.varsitytutors.com/hotmath/hotmath_help/topics/graphing-sine-function Now from there... you can assign FUN1 as an input to FUN2 which as you can see starts cascading in my ability to explain in words... But in this screen, assigning Input a of FUN2 as FUN1 injects the entire equation (SIN + a) into input A of FUN2. TLDR: Start learning how sine waves work as LFOs and experiment with different math relations and how they affect LFO's operation on cutoff... and go take Trig + College Algebra if you want to be able to predict wave forms on a calculator and then hear how they sound.
Thanks a lot, I'm almost ready to menu dive in there and try to make something myself. I would really appreciate more videos on how you use it.
This is a great Pad. Very well done.
Nice work!
Super nice !!! More of these please!
Great pad!
Yeah, I really like your process. You start out with a simple piano: nice and musical. Allows a good mix of percussive and decay overtones to play with. You then intuit some modulation and play with the FUNs a bit until you zero in on something you like. NOW, you roll back and start playing with some other base PCM samples to use as your input waves. Why do I get the feeling that the first time you make one of these you save off 20 variations until you run out of memory and are forced crying, to discard some? ;-)
amazing pad!
is there a key to understanding functions?
Mathematics. *Seriously.* It's not wizardry though: The LFO (usually) is a simple sine wave, so for fun, just apply that to cutoff on a simple sawtooth. Simple enough right? You get a "wah-wah" on your wave that's set to whatever the sine wave interval is. That's easy enough. Now you know what a "cutoff function" sounds like, and you should have an idea of the squiggly s-shape of the LFO. The sine wave cycles up and down (for pretend here) between 1 and -1.
Now, take the screen at 1:27. He's using LFO1 as an input a, he then assigns GkeyNum as input b. So the value of sine-wave modulation of the LFO at this point would be added (See the (a + b) setting on the far right?) to the integer corresponding to the key you play on the keyboard... -64 to +63 IIRC.
So if you hit midi D0 and your LFO starts at the keypress at 1, then it starts out as (1 + 2) and the LFO will modulate whatever you assign it to (cutoff is audibly the easiest) and you can play with it there. It helps to visualize or even have access to a graphing calculator or wolframalpha.com. www.varsitytutors.com/hotmath/hotmath_help/topics/graphing-sine-function
Now from there... you can assign FUN1 as an input to FUN2 which as you can see starts cascading in my ability to explain in words... But in this screen, assigning Input a of FUN2 as FUN1 injects the entire equation (SIN + a) into input A of FUN2.
TLDR: Start learning how sine waves work as LFOs and experiment with different math relations and how they affect LFO's operation on cutoff... and go take Trig + College Algebra if you want to be able to predict wave forms on a calculator and then hear how they sound.
@@NunyaB1s Clear as mud
check out the full user manual and it gives you clear explanation of what each one does.
@@NunyaB1s or, look just look at a video of a sine wave and that changes the value of a variable up or down depending on how high it is. 1 sentence
@@wendigo2442 I think you'd prefer that advanced calculus class with that method 🤣
Nice
Nättiä(: 👍
how a k2000rs can be compared to that module and a eurorack one like squid salmple? Can i do the same with the squid?