While it's a pretty neat combo, I can't seem to see a bunch of the stardust retrains in it, so saying "all stardust synchro boss" is kinda misleading. I was half expecting an infinite loop, as some are so damn hard to bring out. Turns out, you just didn't include them all. The ones your combo didn't include: Accel Synchro Stardust Dragon (pretty damn amazing combo piece while climbing into a higher level one, etc) Majestic Star Dragon (The weak old version of Shooting Majestic Star Dragon) Shooting Star Dragon Cosmic Quasar Dragon (The one that many other decks abuse alongside Crimson Dragon, to bring level 12 synchros of whatever kind to the field easily. It was at it's peak with Hot Red Dragon Archfiend King Calamity at large) Shooting Star Dragon T.G. EX (quick effect negates for monster effects targeting your monsters up to the nember of tuners in the graveyard, with destruction after negate, with once per turn attack negate, and you can bring this back from the grave by tributing any 2 synchro monsters. Pretty beefy boy.) Ascension Sky Dragon kind of has a stardust-y card art, but no name/effect resemblance, so not including that I can perfectly understand Stardust Warrior (tribute it: 1 special summon negate with destruction, can come back from the grave during the end phase if this effect was not negated when used. Also can float into smaller "Warrior" Synchro monsters, but really, who'd use that effect? The only other good one is bigger than it, being Satellite Warrior)) Stardust Chronicle Spark Dragon (A nice towers, albeit not that big, in comparision to the summoning requirements, with a floating effect) Stardust Spark Dragon (1 card's worth of destruction protection x1 for 1 turn, each turn.) Shooting Riser Dragon (foolish burian effect for level mitigation, also tuner) These are the ones I found that weren't part of your combo. But hey, you had Shooting Majestic Star Dragon, 3 of the level 12-s, and OG Stardust Dragon. That's a pretty solid lineup as well. If one were to include all of these in the extra deck, they'd definietly require a way to create and infinite loop to bring them all out, as they'd take up just about the entire extra deck. And many of them require multiple synchro monsters to bring them out.
@@Wortigon2000 the context is simple "bosses in this video deck", how can I summon all bosses of stardust synchro while the monster zone has only 6 spaces in total,, I made this deck to show that it is possible to play event in ranked,
@@wanderlist2024 I dubt the 6 spaces in total part would be the issue. After all, the title never said you're keeping them out, just that you summon them. Worst case scenario, I've seen people performing combos that just yeet monsters to their opponent's side to save space. Also, no decklist in the video as far as I saw. At least include a popup or something to point people to the description. Most people don't even look at those.
@@Wortigon2000 the space is totally an issue with this deck, if I fill 6 spaces with monster, the majestic shooting star dragon would have no spaces to come back from banishment, but I bet you already know that, And for the people who don't even check the description, that's on them, simple
@@wanderlist2024 as I do have a rather similar deck from about 2 years ago, yeah, I know what can be an issue with it, and what shouldn't. My biggest personal issue though, was deciding on the balane between specific cards, especially since I should be updating it with Revelation Synchron and the new level 5 one, as those 2 are pretty damn good for enabling more lines. Not space usage. That said, it's nice to see Caligo claw crow and doppel warrior having relewant roles in a deck again.
While it's a pretty neat combo, I can't seem to see a bunch of the stardust retrains in it, so saying "all stardust synchro boss" is kinda misleading. I was half expecting an infinite loop, as some are so damn hard to bring out. Turns out, you just didn't include them all.
The ones your combo didn't include:
Accel Synchro Stardust Dragon (pretty damn amazing combo piece while climbing into a higher level one, etc)
Majestic Star Dragon (The weak old version of Shooting Majestic Star Dragon)
Shooting Star Dragon
Cosmic Quasar Dragon (The one that many other decks abuse alongside Crimson Dragon, to bring level 12 synchros of whatever kind to the field easily. It was at it's peak with Hot Red Dragon Archfiend King Calamity at large)
Shooting Star Dragon T.G. EX (quick effect negates for monster effects targeting your monsters up to the nember of tuners in the graveyard, with destruction after negate, with once per turn attack negate, and you can bring this back from the grave by tributing any 2 synchro monsters. Pretty beefy boy.)
Ascension Sky Dragon kind of has a stardust-y card art, but no name/effect resemblance, so not including that I can perfectly understand
Stardust Warrior (tribute it: 1 special summon negate with destruction, can come back from the grave during the end phase if this effect was not negated when used. Also can float into smaller "Warrior" Synchro monsters, but really, who'd use that effect? The only other good one is bigger than it, being Satellite Warrior))
Stardust Chronicle Spark Dragon (A nice towers, albeit not that big, in comparision to the summoning requirements, with a floating effect)
Stardust Spark Dragon (1 card's worth of destruction protection x1 for 1 turn, each turn.)
Shooting Riser Dragon (foolish burian effect for level mitigation, also tuner)
These are the ones I found that weren't part of your combo.
But hey, you had Shooting Majestic Star Dragon, 3 of the level 12-s, and OG Stardust Dragon. That's a pretty solid lineup as well. If one were to include all of these in the extra deck, they'd definietly require a way to create and infinite loop to bring them all out, as they'd take up just about the entire extra deck. And many of them require multiple synchro monsters to bring them out.
@@Wortigon2000 the context is simple "bosses in this video deck", how can I summon all bosses of stardust synchro while the monster zone has only 6 spaces in total,, I made this deck to show that it is possible to play event in ranked,
@@wanderlist2024 I dubt the 6 spaces in total part would be the issue. After all, the title never said you're keeping them out, just that you summon them. Worst case scenario, I've seen people performing combos that just yeet monsters to their opponent's side to save space.
Also, no decklist in the video as far as I saw. At least include a popup or something to point people to the description. Most people don't even look at those.
@@Wortigon2000 the space is totally an issue with this deck, if I fill 6 spaces with monster, the majestic shooting star dragon would have no spaces to come back from banishment, but I bet you already know that,
And for the people who don't even check the description, that's on them, simple
@@wanderlist2024 as I do have a rather similar deck from about 2 years ago, yeah, I know what can be an issue with it, and what shouldn't.
My biggest personal issue though, was deciding on the balane between specific cards, especially since I should be updating it with Revelation Synchron and the new level 5 one, as those 2 are pretty damn good for enabling more lines. Not space usage. That said, it's nice to see Caligo claw crow and doppel warrior having relewant roles in a deck again.