COH2 2v2 LOBO (UK) &ㅣㅣㅣ (US) vs Brother (OK) & Stug88mm (OH)

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Company of Heroes 2 LOBO (British Forces, Royal Engineer) &ㅣㅣㅣ (US Forces, Infantry) vs Brother (OKW, Breakthrough) & Stug88mm (Ostheer, German Mechanized) on Minsk Pocket
    Enjoy the content? Support me on Patreon / tightrope or Donate:
    streamlabs.com...
    Send your replays for casting to tightropegaming@gmail.com
    Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
    Follow me on twitter @tightropegaming or on twitch / tightropexilo

ความคิดเห็น • 17

  • @thedoctor3020
    @thedoctor3020 ปีที่แล้ว +6

    JagdTiger control was a bit frustrating, you really can’t afford to invest in it if it doesn’t dominate the area. I’ve actually found that forgoing the officer abilities in favor of spamming the fire support and wall hacks ability on the JT allows you to get a lot more out of your investment. Allies also didn’t have any off map that would actually threaten the JT-with reasonable coordination, the should’ve been able to push in and knock out the artillery earlier on.

    • @bertvsrob
      @bertvsrob ปีที่แล้ว +1

      I nod along reading, knowing full well whatever I build will get trolleyed instantly as I'm bad

  • @schmidbag
    @schmidbag ปีที่แล้ว +2

    thanks for the cast and upload tightrope!!

  • @eeros2654
    @eeros2654 ปีที่แล้ว

    Thanks for the casting!

  • @dirtydan2721
    @dirtydan2721 ปีที่แล้ว +1

    Axis seems like they should have had it in the bag. Jagdtiger / infantry do a strong hold on the middle. While they hold there the double panthers and rocket artillery break through and do mobile offensives on AT guns and tanks in the flanks.
    Really collapses if the panthers don't stay alive and don't switch sides, you keep the two pathers alive and they can be sent over to handle anything lines has and potentially punish his artillery spam, yellow really didn't have much AT to contest the double panthers most of the time either, just that when the panthers are lost or not used as mobile tank hunters they lose their niche.
    A flakpanzer wouldn't have been too bad either, would have slowed the constant pushes we see from the allies.

  • @anotsustark6667
    @anotsustark6667 ปีที่แล้ว

    I didn't realize that about the 'Target Them!' buff.

  • @haaansolo8568
    @haaansolo8568 ปีที่แล้ว

    Thanks for the cast, tightrope!!

  • @tazzioboca
    @tazzioboca ปีที่แล้ว +1

    The definition of insanity is to do something over and over and expect different results. The okw guy building tech trucks outside the base was just a bad idea.

  • @sgtsmith501
    @sgtsmith501 ปีที่แล้ว +2

    There's one guarantee in CoH no matter what. Someone always needlessly floats manpower and caches don't evidently exist in their mind unfortunately (reminder that OKW can't build caches)

  • @dominikcar5570
    @dominikcar5570 ปีที่แล้ว

    I have noticed that tanks like the Jagd, or Pak43/Ele, can 3 shot tanks like the Pershing, even though mathematically it's not possible. Seen an elefant 3 shot a Pershing, even though it should be left with 60 HP. The death critical looks like that "&t=3678s" critical. Problem is, it happens more often than not. Don't know the exact percentage chance, but 3 shots from an Elefant were often enough to destroy the Pershing. Seldom were times where it survived with 60HP.
    Same with mediums. 2 shots = 600 dmg. 640HP - 600 DMG = 40 HP ---> the engine says "lol, dead"
    That Jackson seconds later was lucky it didn't get the "lol dead" critical on 40HP left

    • @EstellammaSS
      @EstellammaSS ปีที่แล้ว +1

      Pak43 does 320 damage instead of the 300 on JT and ele. 3 shoting a Pershing is completely normal for it

  • @nicolaisteffan7419
    @nicolaisteffan7419 ปีที่แล้ว

    cant see the teamplay of stug... hard to play..

  • @buivietdungtran3065
    @buivietdungtran3065 ปีที่แล้ว +1

    I think if your tank under 80hp, there are % instant died lik M36. Some time my full HP medium tank cooked off after taked 2 hits from KT heat, Jadtiger and so on.

  • @aziouss2863
    @aziouss2863 ปีที่แล้ว

    Why do people play on this map?

  • @burton719
    @burton719 ปีที่แล้ว

    🄿🅁🄾🄼🄾🅂🄼

  • @thedoctor3020
    @thedoctor3020 ปีที่แล้ว

    JagdTiger control was a bit frustrating, you really can’t afford to invest in it if it doesn’t dominate the area. I’ve actually found that forgoing the officer abilities in favor of spamming the fire support and wall hacks ability on the JT allows you to get a lot more out of your investment. Allies also didn’t have any off map that would actually threaten the JT-with reasonable coordination, the should’ve been able to push in and knock out the artillery earlier on.