Everything You Need to Know About Sound in CS2

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  • เผยแพร่เมื่อ 8 มิ.ย. 2024
  • Use code WILSON at SkinsMonkey for a 35% deposit bonus!: skinsmonkey.com/r/WILSON
    Join my Discord where you can keep up with me and find cool people to play with: / discord
    NartOutHere's sound settings guide: • BEST CS2 AUDIO SETTING...
    Thank you Nevet for letting me throw 47 digital grenades at you during the filming of this video.
    0:00 Suppressed vs unsuppressed guns
    0:28 SkinsMonkey
    00:59 Switching between guns, knife, and util
    1:11 Dropping and picking up guns
    1:37 Inspect sounds
    1:48 Scoping
    2:07 Knifing walls myth and knifing air
    2:29 Reloading
    3:26 Low ammo sounds
    3:39 Zeus sounds
    3:47 Removing and applying suppressor
    3:57 AWP radar bug
    4:24 Fake dropping and covering landing sounds
    4:51 Im out of ammo:(
    5:04 Jumping
    5:23 Landing
    5:53 Running on different surfaces
    6:18 Radar sound circle accuracy
    6:40 Water's second sound circle
    7:26 Getting in and out of water
    8:03 Silent peeking and water
    8:42 Ancient water bug
    9:13 Ladders
    9:49 Dropping and picking up the bomb
    10:22 Covering defuse sound
    11:09 A site vs. B site bomb sound
    11:22 Grenade pins (huge misconception)
    12:11 Hitting people with grenades?
    13:12 Utility bouncing sounds
    13:32 Doors, vents, and glass
    14:23 Sound settings
  • เกม

ความคิดเห็น • 175

  • @WilsonCS2
    @WilsonCS2  25 วันที่ผ่านมา +10

    Hey! If you learned something new, please subscribe:)
    This is a legally binding obligation that is enforced by nothing and no one.

    • @1q3er5
      @1q3er5 25 วันที่ผ่านมา

      ok I got something for you to investigate. on maps like nuke and vertigo...I feel like halfway through the round, footsteps get severely muffled and quiet when opponents are on different levels. am I the only one who experiences this?

    • @mountain3301
      @mountain3301 24 วันที่ผ่านมา

      top tier cs2 content, subbed

  • @AdamTreier
    @AdamTreier 26 วันที่ผ่านมา +220

    You forgot 1 important thing... your MM teammates do not have sound enabled.

    • @Brionick
      @Brionick 26 วันที่ผ่านมา +2

      what ? why ?

    • @snoopunit
      @snoopunit 26 วันที่ผ่านมา +5

      I am constantly calling sound queues over voice comms because my teammates apparently can't heqr

    • @MohamedSalehOnline
      @MohamedSalehOnline 26 วันที่ผ่านมา +3

      @@snoopunitI don’t know if it was mentioned in the vid but I heard a pro player once claim that sounds are louder for you if you’re spectating while dead. So you might hear stuff that the person you’re speccing literally can’t hear themselves.

    • @kesierzg
      @kesierzg 18 วันที่ผ่านมา

      @@snoopunitI do that too like a disability support

    • @Brionick
      @Brionick 4 วันที่ผ่านมา

      @@snoopunit lol I see 😂

  • @vlxvv
    @vlxvv 26 วันที่ผ่านมา +87

    For like a month earlier this year, grenades would make a super audible "squish" noise when they damaged someone but they reverted that change pretty quickly afterwards. People still think they make that noise but as shown in the video, it's not very distinguishable anymore.

    • @allangreene15ag
      @allangreene15ag 26 วันที่ผ่านมา +2

      This! was going to comment this if i didn't find it here :)

    • @St0RM33
      @St0RM33 26 วันที่ผ่านมา +3

      haha that's why i can't hear them anymore lol f*cking valve

    • @Nicolas-rc9zi
      @Nicolas-rc9zi 26 วันที่ผ่านมา +1

      oooh exactly i remember throwing one from A Site into Palace as a CT and it making that loud noise thus letting me know there was one in Palace. thanks for informing me

    • @jbc5099
      @jbc5099 26 วันที่ผ่านมา +4

      I'm pretty sure it still makes the extra sound if you don't have armor or only take one damage. You can hear it in the 'covering the sound of a defuse' section, when the spectator gets struck by a flash(because getting hit with a nade does one damage).

    • @omarramirez8717
      @omarramirez8717 25 วันที่ผ่านมา +1

      ⁠@@jbc5099correct, if the detonation of the made does 1 dmg it will make that squishy sound, it does not have to hit it directly

  • @w.m.433
    @w.m.433 26 วันที่ผ่านมา +8

    A compact summary of everything everyone always wanted to know about sound but never wanted to test. Thanks man!

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +4

      Winnie!!! You’re the goat. Thank you brother!:)

  • @PoipoiFR
    @PoipoiFR 17 วันที่ผ่านมา +3

    - The rhythmic bomb beep when it's dropped can only be heard by the T's.
    - Although the incendiary doesn't make a noise when unpinned unlike the molotov, both grenades are the only ones to make noise during their flight, and if you have good ears you can tell exactly where they were thrown from.
    - The HE _only_ makes noise when hitting enemies without armor OR if it hits for only 1 dmg.
    - The XM, Nova & Sawed off used to not have reload sounds in GO. Idk if it's still the case in CS2.

  • @TheosIsTrash
    @TheosIsTrash 26 วันที่ผ่านมา +23

    The only nade damage I can ever distinctively hear is when I get hit by a nade for 1-2 damage with armor… it makes a gush sound

    • @Freeeze_
      @Freeeze_ 26 วันที่ผ่านมา +1

      i think this happens whenever you take health damage, but no armor damage due to the hit not dealing enough damage or the target straight up not having armor. This might be the general rule to the different sounds but idk

    • @TheosIsTrash
      @TheosIsTrash 26 วันที่ผ่านมา

      @@Freeeze_ that’s honestly a great theory and probably the actual reason lmao

    • @Rosterized
      @Rosterized 26 วันที่ผ่านมา +1

      if you direct hit someone with any nade theres a distinct sound

  • @tsberg
    @tsberg 26 วันที่ผ่านมา +15

    Comprehensive af. Well done mate.

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      Thanks brother:)

  • @chobitscs2
    @chobitscs2 26 วันที่ผ่านมา +13

    he cant keep getting away with making so many BANGERS

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      😭😭

    • @btg643
      @btg643 26 วันที่ผ่านมา +1

      relax he only threw like 3 flashbangs the whole video.

  • @CS2Tactics
    @CS2Tactics 25 วันที่ผ่านมา +2

    Awesome stuff as always! That didn't feel like 15 minutes at all, some really good information. Keep crushing it! :)

    • @WilsonCS2
      @WilsonCS2  24 วันที่ผ่านมา +3

      Cs2tactics! Thank you brother, I appreciate that

  • @sheltongolden4394
    @sheltongolden4394 26 วันที่ผ่านมา +7

    Useful information! Thanks for doing the leg work and testing these things to provide us all with knowledge we can use to detect our opponents more readily and mask our own actions in-game. I'm pretty sure we've all asked ourselves at least one of these questions and you've delivered answers for them!
    (also fun to see guinea pig Nevet hopping around and tossing nades in your face)

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา +1

      Thank you Shelton! I was wondering about the answers to a lot of stuff in this video so it was super fun to test out for me

  • @bosspropovs9653
    @bosspropovs9653 24 วันที่ผ่านมา +1

    i like the way you make the videos. straight to the point on what matters

  • @fabianobas
    @fabianobas 26 วันที่ผ่านมา +3

    best cs2 videos on youtube

  • @spotlight2164
    @spotlight2164 26 วันที่ผ่านมา +2

    after this I won't be called out woth playing without headphones again 😂

  • @beng2469
    @beng2469 26 วันที่ผ่านมา +8

    3:26 guns start making that rattling sound because of tracer rounds. Common military practice to use them in the end of the magazine so you know you are about to go dry.

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา +1

      wow I did not know that was a real thing. Very cool!

    • @beng2469
      @beng2469 25 วันที่ผ่านมา

      Tracer round also creates bullet tracer but cs2 has no relation between them

  • @mojommmm
    @mojommmm 26 วันที่ผ่านมา +3

    though i cannot hear the nade hitting unarmored players in your game, i can recall hearing the sound of hitting an unarmored player with a nade. its possible that was in the early versions of cs2 and was later removed because i dont remember hearing it since launch

  • @Skippydogo
    @Skippydogo 26 วันที่ผ่านมา +8

    As far as i can tell. The audio ring is based on any sound made locally. Its a client action. thats why the bolt and some other things that are silent to the enemy team have rings on the map but can't be heard. It seems to be tied to volume produced and not specific actions, as best as i can tell without looking directly at the code.

  • @tehjamerz
    @tehjamerz 26 วันที่ผ่านมา +1

    Bro is descebding down the ropz path, learning every detail. NA star in the making, mark my words

  • @Kreege
    @Kreege 14 วันที่ผ่านมา

    2:08 is a holdover from 1.6. In that game knifing walls was absurdly loud.

  • @Tonyrona
    @Tonyrona 26 วันที่ผ่านมา +1

    Very nuanced details in this video - good job highlighting all these sound queues and squashing some of the myths about sound that arent true. Thanks big dog!

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา

      Thank you Tony!

  • @Nicolas-rc9zi
    @Nicolas-rc9zi 26 วันที่ผ่านมา +1

    babe wake up another amazing Wilsy CS2 video

  • @vincecs
    @vincecs 26 วันที่ผ่านมา +1

    didnt expect to learn so many new things from this video ❤️

  • @gee_
    @gee_ 26 วันที่ผ่านมา +3

    IMO it doesn't make sense to make certain sounds inaudible to the enemy, switching guns, grenade pins etc. It should all be consistent, it would make players a lot more attentive as they would be punished for bad habits (flicking through guns and util unnecessarily).

    • @M1ndTrix
      @M1ndTrix 25 วันที่ผ่านมา

      Eff you. Leave my adhd alone

  • @bunny_dudette
    @bunny_dudette 20 วันที่ผ่านมา

    the grenades making sound part. i think they only make a sound if the grenade did 1hp of damage, regardless of armor or not. it will make a squishy blood sound that anyone can hear.

  • @jbc5099
    @jbc5099 26 วันที่ผ่านมา +2

    the nade sound only happens if the opponent is unarmored or only takes 1 damage

  • @billionsmustseed
    @billionsmustseed 20 วันที่ผ่านมา

    i recall he sound cue when hitting an enemy was super obvious in early cs2 and they changed/removed it

  • @MrChrisKalle
    @MrChrisKalle 26 วันที่ผ่านมา

    The sound myth of an HE hitting somebody is probably still around from 1.6 since there was a sound when hitting anyone.

  • @eltonluz94
    @eltonluz94 25 วันที่ผ่านมา

    The CS channel. You deserve a million of subscribers.

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา

      Thanks man:)

  • @CactusBoyKOF
    @CactusBoyKOF 26 วันที่ผ่านมา

    Awesome video! Genuinely learned a lot.😊

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา

      Thanks cactus boy:)

  • @Matt-wr3hc
    @Matt-wr3hc 26 วันที่ผ่านมา

    another heater from mr. wilsoncs2

  • @yodel96
    @yodel96 26 วันที่ผ่านมา +1

    Get this man to 100k already

  • @kien9
    @kien9 26 วันที่ผ่านมา

    amazing video dude ! must have put alot of work into it

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา +1

      Thank you brother!:)

  • @acpcardoso
    @acpcardoso 20 วันที่ผ่านมา

    Great video, thank you

  • @skar4276
    @skar4276 25 วันที่ผ่านมา

    Very useful! Thanks homes

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา

      Thank you!

  • @eraaj2899
    @eraaj2899 26 วันที่ผ่านมา

    weird thing with the HE. The only way you'll hear a hit with it, is if it tags the person for 1hp with armor.

  • @bales1569
    @bales1569 26 วันที่ผ่านมา

    epic gamer tips thank you wilson

  • @carlosIC
    @carlosIC 18 วันที่ผ่านมา

    Wait what? I'm sure there is a flesh sound when a grande hits an enemy 😂 what a great video

  • @lynz6145
    @lynz6145 26 วันที่ผ่านมา

    12:30 it was a thing in early cs2, but they fixed it a few months ago.

  • @Chinas
    @Chinas 17 วันที่ผ่านมา

    silent peek is not about velocity. its about meters you go without shifting. after a certain amount of distance (without shift) it will make footsteps

  • @eehkang
    @eehkang 26 วันที่ผ่านมา

    Great video!!

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา

      Thank you!

  • @kletsmajoor710
    @kletsmajoor710 26 วันที่ผ่านมา

    Was a really nice video

  • @boomerbuddy
    @boomerbuddy 26 วันที่ผ่านมา

    What masks footsteps? Example, a lurker is behind the whole team as an execute is happening. The lurker should be able to take a few steps when nades are thrown and gunshots are fired.

  • @Tragic_TV
    @Tragic_TV 26 วันที่ผ่านมา

    Finally my questions have been answered

  • @RyanRoberts-qf5et
    @RyanRoberts-qf5et 26 วันที่ผ่านมา

    they're use to be a sound nor nades hitting people when it blew up 100%, it use to make a squishy meaty sound i would always use a nade to try and get some info.

  • @nutshell3417
    @nutshell3417 16 วันที่ผ่านมา

    You can see if you hit the enemy with a nade on the scoreboard "ud" utility damage

  • @PLUTOEoner
    @PLUTOEoner 17 วันที่ผ่านมา

    nice video. thx

  • @Vexferen
    @Vexferen 19 วันที่ผ่านมา

    14:09 i was hoping to see a comparison between b site glass and under heaven glass. same with squeaky and single door from b site.
    also same thing happens to me with nade dmg. cant really tell sometimes.

  • @briondalion3696
    @briondalion3696 26 วันที่ผ่านมา

    I love doing sounds to fake out the opponent. I was kind of curious as to what exact sound would be made when you drop a gun down vents. Like, if you dropped an awp, would that make similar noise? I'll probably be testing these things out.
    Also when the nade explodes when no one was there, the nade had more of an echo to it, where it seemed like you could tell that it hit only air. Unmuffled, kind of. But, I've never been able to definitively know, as I am playing a match. I would not want to relay info that I am not sure about
    Lastly, on the glass in control room. This is just an OCD thing of mine, that some people might not think about, but I always get in there via secret or ramp, and then from control room, I shoot with a suppressed m4 toward the very dark part of what's in front of me. I mean, some people knife the other way, but I figure that makes more noise, and no one will see bullet holes in that dark spot a little off the map.

  • @Rickgrimesss_
    @Rickgrimesss_ 26 วันที่ผ่านมา

    Hey You, you are finally awaken. Wilson dropped another vid (by the can enemy hear if we pick up smoke,flash from the ground or maybe they can't hear if we were walking while picking up? not sure)

  • @Lulubeertje
    @Lulubeertje 25 วันที่ผ่านมา

    Whats weird is the inspect on the dualies shows a ring around your dot on the radar :D

  • @shakerr
    @shakerr 26 วันที่ผ่านมา

    i think the nade damage sound was only audible when the nade made 1 damage or something but i also dont remember hearing it in a long time so maybe they fixed it?

  • @notagod7804
    @notagod7804 26 วันที่ผ่านมา

    With frags I always operated under the idea that if the opponent has armor you can’t hear a drag hitting them but if they are armor less you can hear it.
    Dunno if that’s accurate though

  • @justin-hurd
    @justin-hurd 16 วันที่ผ่านมา

    with the new swap hands bind, pulling out the gun doesn't make sound, correct?

  • @777ronin
    @777ronin 26 วันที่ผ่านมา

    i dont get why the dualies inspect makes a noise circle when you inspect them if they dont make noise make it make sense

  • @br0ken42
    @br0ken42 26 วันที่ผ่านมา

    nade hit sound is prolly bugged and might be damage and/or armor dependent. i remember it working only sometimes and only with certain audio settings but it was like 5 months ago so idk

  • @ttvDaBeanstalk34
    @ttvDaBeanstalk34 26 วันที่ผ่านมา

    Wake up babe, another Wilson banger

  • @ethanansel-kelly3266
    @ethanansel-kelly3266 26 วันที่ผ่านมา

    I remember seeing a clip/reddit post/comment/something about HE nades only making impact sound if the damage is below a certain amount. This seems counter intuitive, and I'm not sure if it's intentional or not by the devs, but tbf I didn't test this myself lol

  • @Teezy650
    @Teezy650 26 วันที่ผ่านมา

    Wasn’t glass quieter when you break it with a knife? I thought it didn’t shatter as much.
    That’s for all the info and work you put in!

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา

      Ooooo good question, I have no idea

  • @UnknownUser-jx2mg
    @UnknownUser-jx2mg 26 วันที่ผ่านมา

    I hate that I fell hook line and sinker for that clickbait thumbnail. But excited to lEARn more.

  • @Atreidai.
    @Atreidai. 26 วันที่ผ่านมา

    nice video wilson, thank you gooberino

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      Thank you atreigoober ❤️

  • @KNDCHV
    @KNDCHV 26 วันที่ผ่านมา

    What I really miss from CS:GO is the "pop-flash fake". When you pull any grenade (besides molies) and you pull the pin you release the button, but just before the animation of the throwing plays, you quick-switch to your weapon in order to produce only the sound of throwing a supposed flash. You have no idea how many unfavorable 1v1 duels I won by simply doing this and watching the enemy stare at the wall expecting a self pop-flash xD

  • @btg643
    @btg643 26 วันที่ผ่านมา

    I've seen flusha drop a weapon on stairs (in lower tunnels b on dust 2) without a sound by placing it higher than he was standing. is that possible in cs2?

  • @Brionick
    @Brionick 26 วันที่ผ่านมา +1

    There were too many things I never knew. And I can't tell the difference either with grenade but I'm new to the game as well so idk .

  • @markuspunkt7318
    @markuspunkt7318 22 วันที่ผ่านมา

    good Job

  • @Flare97
    @Flare97 26 วันที่ผ่านมา

    I think nades DO make a spund when hitting someone for 1 dmg. Also when you pull the pin and then switch to a gun will make a sound too ive heard.

    • @apeologists
      @apeologists 26 วันที่ผ่านมา +1

      You can fake throwing a nade if you quickswitch before it actually leaves your hand

  • @motokid413
    @motokid413 26 วันที่ผ่านมา

    Elige picked up a grenade against MOUZ on Nuke this week in a clutch scenario. It seemed like he thought this exposed his position, and as a result he lost the round. Does picking up grenades make the audible ticking sound you hear externally as well?

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      I would assume it behaves the same way that picking up guns do. So if he was shifting or crouching it wouldn’t make a noise, but if he was running or silent peeking then it would

  • @DTDSasquatch
    @DTDSasquatch 26 วันที่ผ่านมา

    Great video!
    FYI, the video link in the description does not link to NartOutHere.

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      Thanks for letting me know! Fixed now:)

  • @FalconFalcones-vr7hm
    @FalconFalcones-vr7hm 24 วันที่ผ่านมา

    12:42 it makes a noise when you damage only one hp with the nade

  • @R4nsack
    @R4nsack 25 วันที่ผ่านมา

    Yo! I was on B Site on Nuke near the bottom of ramp but still inside the B site room, and my teammate was right inside single door. There was an enemy on site that killed my teammate with an AWP and I heard nothing! That needs to be fixed IMO. What do you guys think? Should firing a high powered sniper rifle be inaudible to someone in the same room? WTF

  • @skizzarz
    @skizzarz 26 วันที่ผ่านมา

    Great video, thanks. 7:26 you should say walk instead of shift, as shift is a popular more easily accessible crouch key that people/movement players use, I doobie leaf.

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา +1

      Good point! I didn’t think about that

  • @jbc5099
    @jbc5099 26 วันที่ผ่านมา +1

    Do you make a scope sound when you quick switch while scoped in?

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา +1

      Nope! But the second zoom in will make a sound

    • @jbc5099
      @jbc5099 18 วันที่ผ่านมา

      @@WilsonCS2 Thank you! I always played as if it did make a sound but this is great to know.

  • @vor_ma
    @vor_ma 22 วันที่ผ่านมา

    The bomb also makes a quiet beeping sound while on the ground

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา

      I actually tested this, it’s a myth! The light flashes, and kinda looks like it would make a beep, but it doesn’t make a sounds when it’s on the ground

    • @vor_ma
      @vor_ma 20 วันที่ผ่านมา

      @@WilsonCS2 I am 100% sure it does beep. Checked it myself. It has a really quiet and high pitch sound

  • @b4kk3rYT
    @b4kk3rYT 26 วันที่ผ่านมา

    8:23 3kliks did a video about this and how its possible with certain types of keyboards to maintain a certain velocity so you are making no noise but faster than shift walking

  • @rabi0ne
    @rabi0ne 26 วันที่ผ่านมา

    1 missed thing :
    If you have a weapon and you pick another; you actually drop yours on the ground and i wonder if it makes a sound

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา

      It does! But if you and a teammate pass guns to each other at the same time, it won’t

  • @algistrakimas9560
    @algistrakimas9560 24 วันที่ผ่านมา

    Wild ass thumb nail💀💀💀

  • @M4rkux
    @M4rkux 26 วันที่ผ่านมา

    Thanks for this video!
    I think you only missed the burst fire switch button

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      Oh good one!

  • @milenkolev1818
    @milenkolev1818 5 วันที่ผ่านมา

    In the beta there is a sound if a he granade deals damage to to a player without armor. Im pretty sure its still in the game but maybe your sound setting are muffling it

  • @kurisey8020
    @kurisey8020 26 วันที่ผ่านมา

    How loud does nade drop sound?

  • @JoanVA4750
    @JoanVA4750 22 วันที่ผ่านมา

    Is there a better Windows sound config?

  • @jigboe9
    @jigboe9 11 วันที่ผ่านมา

    love the video,
    i always thought unpinning nades made a sound?? must have been csgo

  • @professoraspen6331
    @professoraspen6331 26 วันที่ผ่านมา

    Only thing missing I can think of are Hostage sounds, granted not as many people play that mode.
    Picking a hostage up makes a noise all nearby players can hear
    Whoever is carrying a hostage has to deal with hearing the hostage breathe in your ear, I think this is also audible to other nearby players
    Injuring a hostage makes them yelp, which can be heard by anyone near

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา +1

      holy shit how did I not think about hostage mode at all hahaha thank you for dropping this information here

  • @Dra1n__TV
    @Dra1n__TV 26 วันที่ผ่านมา

    Wilson has big ears, a bigger brain, and a bigger heart

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา +1

      😂😂 thank you drain

  • @realkilju
    @realkilju 26 วันที่ผ่านมา +2

    They buffed the awp by making the scope sound more quiet and more difficult to hear

    • @WilsonCS2
      @WilsonCS2  25 วันที่ผ่านมา

      definitely feels like some sounds were made quieter in the transition to cs2

  • @ItsNevet
    @ItsNevet 26 วันที่ผ่านมา

    wow that bot youre with has got some really nice skins

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา

      Yeah, he’s pretty swaggy I cannot lie

  • @yar0607
    @yar0607 24 วันที่ผ่านมา

    12:11 my friend literally today told me that he heard that my grenade hit the guy (and the guy indeed was there) but i didn't hear it.

  • @CoJoMoCS
    @CoJoMoCS 26 วันที่ผ่านมา

    I just need to be able to hear Wilson's beautiful voice :D

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา

      Don’t make me blush cojo 😭

  • @null6116
    @null6116 26 วันที่ผ่านมา

    reloading shotguns is actually silent for everyone else, a lot of people don't realize that (except mag7)

  • @apeologists
    @apeologists 26 วันที่ผ่านมา

    There are so many sound-related faux pas(walk when your teammates are, don't talk in a clutch, stop dropping the bomb on the futking ground when it's a contact play) that it's crazy to me people play with high spec monitors, pcs, mice, but use bad earphones or even speakers

    • @allangreene15ag
      @allangreene15ag 26 วันที่ผ่านมา

      any time i can tell my teammate is using speakers bc of an echo or something, i immediately mute them as their calls are officially dogshit hahahahaha

    • @kirasmith1147
      @kirasmith1147 24 วันที่ผ่านมา

      It doesn't matter, even cheap headphones or earbuds can hear the audio clearly - quality != readability, especially with modern sound code

  • @Tr3nix
    @Tr3nix 26 วันที่ผ่านมา

    Funnily enough, your microphone quality seems really decent in this vid. Coincidence? 😂

  • @jaheim1872
    @jaheim1872 26 วันที่ผ่านมา

    HE granades do not make a sound consistently unless they hit you for literally 1 dam it's weird there was a point in cs2 when nades would always make a noise and a distinct one at that one at that but that been patched a long time ago

  • @davidddo
    @davidddo 15 วันที่ผ่านมา

    i wish the sound circles were 100% consistent

  • @darinstrenzel3309
    @darinstrenzel3309 26 วันที่ผ่านมา

    why is the headshot GUSH so loud?

    • @WilsonCS2
      @WilsonCS2  26 วันที่ผ่านมา

      Good question

  • @hakles2002
    @hakles2002 26 วันที่ผ่านมา

    W video

  • @owlyboy6059
    @owlyboy6059 26 วันที่ผ่านมา

    Can you hear an awper walking while they are scoped in?

    • @WilsonCS2
      @WilsonCS2  21 วันที่ผ่านมา

      Nope!

  • @TerenceChiII
    @TerenceChiII 26 วันที่ผ่านมา

    I could never tell if a nade hit someone either. Not in game, or in your video.^^

  • @Ash-bx6kq
    @Ash-bx6kq 18 วันที่ผ่านมา

    Dropping a gun on the ground is not a good fake but dropping one into water is a very solid fake. Worked great on Lake RIP

  • @kristianhinev5281
    @kristianhinev5281 22 วันที่ผ่านมา

    I swear unpinning nades used to make noise???

  • @seeL75
    @seeL75 26 วันที่ผ่านมา

    Nades that do 1hp damage make an audible sound, but that’s it sadly.

  • @jigboe9
    @jigboe9 11 วันที่ผ่านมา

    nice vid but i think ur mic was too loud..i could barely hear the ingame sounds and when id turn it up i get hella jump scare from your voice again

  • @sibbeplaystv3636
    @sibbeplaystv3636 26 วันที่ผ่านมา

    dident hear on b apps when you throw the nade and on heaven the sound is bad in this game

  • @wiwma
    @wiwma 23 วันที่ผ่านมา