Thank you again! For checking out my mod. Honestly after the run with duster from you and zips i can see that he is super OP but to be fair you both hit the right cards. He's a unit thats easy to make work, but i think having black ink honey in the starter deck definetly is whats causing that feeling. Also Sleetstorm doesnt just add a tribe, but also a bunch of stuff to the already existing tribes. With shademancers being the most changed, and the one id recommend checking out the most. Letting you know that you can right click the cards to see the characters pronouns. Since Biff is actually She/Her!
30:35 Goobers have and , and some of (Another?) Snowfall's curses 'destroyed themselves when drawn' before it was changed to 'destroy themselves when the redraw bell is hit'.
I like a lot of the mechanical designs, but Toonkind feels like a strange ribbon ability more than anything with a mechanical purpose. It gives Duster insane damage I suppose (which is OP), but on all the other units there isn't much of a point
What i will say regarding Duster and the confusion with his ability, his card is actually just lying to you. Syntax in communication is pretty important and when frenzy says "trigger multiple times" and not for example "attack multiple times", his ability should linguistically work the way you thought it would. Tbf i'm not sure how you'd change the wording to reflect what the card actually does though. Could be "deal 2 damage to self on last trigger" or something but idk.
it looks like it works the same as summoned ...which i Think is also "lose 1hp after triggering"??? so its consistent but also still really weird/unintuitive since i remember having the "wait, they don't lose hp multiple times?" realization with summoned myself
Would you be interested in taking seed suggestions for vanilla 22 bells? For example, seed 3 with Shademancers is quite tricky if you're after a challenge...
Thank you again! For checking out my mod. Honestly after the run with duster from you and zips i can see that he is super OP but to be fair you both hit the right cards. He's a unit thats easy to make work, but i think having black ink honey in the starter deck definetly is whats causing that feeling.
Also Sleetstorm doesnt just add a tribe, but also a bunch of stuff to the already existing tribes. With shademancers being the most changed, and the one id recommend checking out the most.
Letting you know that you can right click the cards to see the characters pronouns. Since Biff is actually She/Her!
30:35 Goobers have and , and some of (Another?) Snowfall's curses 'destroyed themselves when drawn' before it was changed to 'destroy themselves when the redraw bell is hit'.
8:31 this is such a good reference to hat in time's conductor i luv him
"I'm always right" - man who is sometimes wrong because he didn't read the card :P
It's the card's fault for not doing what streamer thought it did
I wonder what nova bump is gonna look like
1:11 She indeed made vanilla plus
8:37 Wait a minute
There's no way the Engineer isn't inspired by the Conductor from a Hat in Time
Pretty cool!
Want to see somebody click on the charm bell and get jimbo, scorchberry, and one other to just instantly destroy a run
I like a lot of the mechanical designs, but Toonkind feels like a strange ribbon ability more than anything with a mechanical purpose.
It gives Duster insane damage I suppose (which is OP), but on all the other units there isn't much of a point
Get kazoo’d, snow beings.
What i will say regarding Duster and the confusion with his ability, his card is actually just lying to you. Syntax in communication is pretty important and when frenzy says "trigger multiple times" and not for example "attack multiple times", his ability should linguistically work the way you thought it would. Tbf i'm not sure how you'd change the wording to reflect what the card actually does though. Could be "deal 2 damage to self on last trigger" or something but idk.
it looks like it works the same as summoned
...which i Think is also "lose 1hp after triggering"??? so its consistent but also still really weird/unintuitive since i remember having the "wait, they don't lose hp multiple times?" realization with summoned myself
The worst part of the charming sun bell is that it could put jimbo charm on one of your cards and fuck you over with no counterplay 😭
Would you be interested in taking seed suggestions for vanilla 22 bells? For example, seed 3 with Shademancers is quite tricky if you're after a challenge...
Do you plan to check out that Arknights mod for Wildfrost you mentioned a while back? We were looking forward to seeing what that's about.
Does my man game in a wooden dining chair?