they could give it a bit more slow but not like sage's orb level of slow... gotta remember that positioning in valo is pretty crucial and util can easily be combined for better impact imagine her trap combined with a molly where youre forced to move and take free dmg, thats -24 hp just like that so you get an advantage in a gun fight plus who exactly is gonna stay still or strafe their way out of the trap when youre being flashed or rushed on?
@@answering248 Yeah, I kinda wanted it like deadlocks grenade where it forces you to crouch instead incase of Vyse it forces you to stay still and being able to freely crouch randomly can also outplay the enemy Vyse
@@Proxi-mane At the very least a slow similar to Sage's while having small DoT is what I expected. Allowing the enemy to strafe make the ability useless unless it gave info like Chamber trip.
One way to have a workaround this is... Sure, let's say you can still strafe and not be super slowed like sage orb or Deadlock nade BUT, the damage is dependent on how fast you're traversing the field. Running, knife out = dead even before you get out of the field. Running, gun out = Barely any health left (20HP) after you get out of the field. Shift walking/crouch walk = Around half HP by the time you get out of the field. They can write the code for the damage dealt by the distance traveled in a second. And they can also adjust the duration of the field with these new changes if they want to.
I think if you omen ult away before the Vyse ult gets you and then you cancel it at the right time, you can prob dodge the Vyse ult and still use your primary weapon.
I think the intention is to put it so that shear's line is directly on the spike, so the enemy that comes to defuse, activates shear and makes spike inaccessible for 7 seconds
@@nabieladrian you forgot about molly line ups. And there are majority of players who can easily shoot their mollies inside those enclosure. Gekko, Brim, KJ molly can bleed through that wall too.
the flash on bind, b site long on top of the panels where cypher cam usually goes is actually a good one. chill in garden, wait for footsteps coming up b long, pop flash and peek. especially since there's no animation to pop the flash, makes it so easy.
@@vuanhuc3582 Not everyone is turning away from her flash and then flicking back perfectly to garden entrance to aim at the already guns up and shooting Vyse 😂
@@prod.bykris its not high enough to flash the guys up close, that was what i noticed in the video. It will be blocked by the wall. Gekko flashes work there because they go up way higher
Wow, I love how you broke down all the interactions! Honestly, Vyse feels like the perfect mix of utility and surprise. Can't wait to see all the creative plays with her ult! 🎮✨
can omen tp on top of it?, can Jett,raze,chamber go on top of the wall? Can you place a viper orb on top of it?, can you smoke on top of it (one way), can you place things on it such as a chamber trip, can you use vyse flash thru the sheer wall?, can you layer cypher trip and sheer wall in same spot?,
Jett, raze and omen can get on top of the wall. Chamber cannot tp or trip on top of it. Cannot one way smoke on the wall and viper orb bounces off if you put it on top, the ground near is fine
About Vyse's Shear: when you tried to break her util with shock dart, you did not hit the wall with shock dart right in a spot where it's being placed to. I know it might look similar for some of the players but I assume there could be the same mechanics as with Cypher trap. You can't break this ability by shockdarting the middle of it - you need to destroy the core, the certain surface that this ability is being sticked to. The core of Vyse shier is the wall, not the floor. So in order to check if it's breakable, you need to hit the wall, not the floor.
I mean the test you did to see if you can boost yourself on the wall could’ve been done one more time where you put the wall next to another wall/object and see if when it tried to push you, since there is a wall you would instead just go up
I can hear the hate a million kilometers away with this new wall, letting one player in one side, and the team which is not attacking together just letting team mate die alone... oh wait. Tha'ts actually what currently happens without the wall XD
Vines are a lot better than I think people give it credit for. Vines cost 150, make it REALLY hard to peek safely (due to info/damage), linger for a long time, need 2 shots to break which make it hard to break a reactionary vine throw, and going from 1 side to the other makes players 1 tappable from outlaw body shots if they use heavy armor. It's a GOOD ability
Nah deadlock and her are kinda the same as we can't watch our flank with both of them both have wall ones breakable and see throughable other is non breakable and non see throughable ones grenade slows you and make you crouch others and give sound cue if they try to remove it on the other hand razervines slow you and give you damage and sound cue only if we move and the ultimate deadlock 's is missed by lot of players especially in low elo including me and when enemy team is there it is kinda useless and vyce's ult is a little bit good tho people could still start running and might even be able to escape it has it has some winding up time and if you ran even before people's gun have jammed they might just end up killing you and it will all be a waste but if timed right and I right situation both of the ults can be good especially in 1vs1 or 1vs2s for vyce
@@makimakimakimakimakimaki yeah atleast one part of flank can be watched unlike deadlock only is the flanker is brainless only then he will trigger the deadlock sensors
@@sathwik_reddy_1950 cypher / kj is good on ATT coz traps and you know if theres a flank + on deff, they offer you info. Her skills ofers noone of that, same as deadlock, Shes MAYBE gonna be played on some maps, like split/ascent as a flex, but dont think so.
There are actually some situations where you can get boosted by the wall. It seems to be where the wall's push is being negated by something. It happened to me when the wall was triggered during a breach ult. Obviously that's pretty tough to take advantage of but I wonder if there are some other cases like dashes
her utility is pretty strong and useful but i feel like that theres so many ways that her utility can be countered like that wall and ult that it might not be as useful or good at stopping entries as youd think. and i do think that ability to jiggle in the thorns kinda defeats half of its purpose that should def be fixed, but i think the aoe and cost for the damage and info is def useful
Its a trade off for being unbreakable, the only thing you can do to counter it is jump spot but at the very least vyse still get 7s of delay regardless
I’m guessing the meta is gonna either switch from mobile duelists like Jett and Neon to more dueling agents like Reyna and Iso or the Yoru is going to become a must pick for initiator role.
can you make a short whether or not the thorns are hp based(ie as you said, possibly 50 health) or it needs to specifically be hit twice? cause I was hoping you would should it with a guardian and an operator after cause they deal 65 and 150 respectively. if it gets destroyed on one instance of those shots, then definitely hp based ability
1) What happens if you put util on top of a formed Vyse wall (KJ turret/nades, Chamber tp, Viper orb, smoke one ways, etc)? What happens to the util when the wall disappears? 2) Does Reyna/Clove dismiss trigger the wall? 3) Can you Breach flash through her wall? 4) Can you util out of the tangle vines (Sage wall, Omen shadow step/tp, Jett dash, Raze satchel, etc) without taking damage? 5) If you Sage wall boost on top of an unactivated Vyse wall, does it still activate+knock you off (like they're perpendicular, as though Sage wall is a bridge)?
@@maimotesenjoyer wym? Yeah, I did, and I like the fact that Yoru’s clone doesn’t activate the wall, I don’t think it’s something that need to be changed, or even be called a “bug”
Does Vyse flash blind things like kj's turret? Will the barb wire destroy things like kj molly/alarm bot? Can things like breach ult/satchel displace steel garden? Just a few things I've thought about, I enjoyed the vid! Looking forward to vyse's release!!
I'm gonna take a wild guess and predict that she will get a buff then rito will soon realize that they buffed her too much and gonna slightly nerf her just like what happened with Iso history will repeat itself trust me Another prediction is that vyse will make chamber meta again and there will be a chamber on both teams every game trust me on this 1 too
1) Can shear be used such that it's line is on the spike, so that anyone who comes to defuse activates it and makes spike inaccessible for 7 seconds? 2) How fast can we pick up the flash after it's flashing, like in the gameplay trailer, vyse looked at the flash, maybe to flash and instantly pick it up? 3) How long is shear exactly? 4) Is there someplace we can shoot to break shear before it activates? 5) How long does Razorvine last? Can we stack on it with a chamber or sage slow? 6) What is the trajectory of Razorvine? Is it the same as Viper Orb (or Killjoy/Brim/Gekko Molly) or is it like Viper Molly? Also I think that Vyse Ult has a long windup time to activate like KJ ult, where there are certain KJ ults which give opponents a small cubby to be safe in and the KJ has lineups for that specific cubby, so either you get detained or mollied. Same here, either no weapon for 8 seconds or slowed and taking dmg from Razorvine or just stuck in place for the duration of it
Do you think combining iso and vyse uot will work? Like as in you vyse ult wait for them to switch to pistol than iso ult them so that they have to switch weapons in iso ult first allowing you to rush them down and free kill them essentially
So when you tested about razorvine about how the damage works,all you did was strafing in one full step range(like, you would usually make a sound if you walk normally, not sneaking)and silent strafing in range of your original postion, so we know sneaking, crouch walk and normal walk all does damage...?(Didnt perform sneaking and crouch walk but it makes a sound so probably yes) what happens if you make a bunch of half steps?
ok i thought the flash was gonna be broken as heck but turns out that the flash is not that long. certainly still requires some teamplay into it. the ult def is the op one.
This agent is good if you use phantom, you put the Razer wire traps on bomb, they go to diffuse, they take like 10-20 damage now there one tap to the phantom
If you iso ult before the steel garden fully activates it will it cancel? Also for the vines you can strafe back and forth without getting hurt, can you just tap strafe one direction a couple times to get out
i was wondering 2 things: 1)does yoru tp effect the wall (I'm guessing not) | 2) and if you/an ally are standing where the wall will spawn when an opponent walks through, will the wall boost you?
Can you place Vyse wall on top of the spike plant location? If you can, when it gets triggered does it properly form and block the spike fully, making it so you can't defuse during the timer? Sage wall segments get destroyed if you try to place it directly over the spike but Vyse wall can't be destroyed so is it a way to delay the defuse since Vyse wall pushes you when it triggers?
I assume it's bad to bhop through razervine, but I'm still curious on how high you can go to not take the damage? (Is it like KJ swarm or do you HAVE to touch the ground on it?)
Bro is it just me or does Vyse have a voice similar to Viper? Their names also start with a V, and they both seem to have a history with omen, and both of them have some toxic gas coming out of their masks Viper's sister?? idk man
I'm wondering how far through walls can vyse throw her flash? like can I stay in garden B long and put the flash at the bottom of B long? might be pretty crazy if you could so I doubt this works. Also something I'd like to see is vertical interactions with the wall, how it works on elevated surfaces and if its even possible to put on said elevated surfaces
I've always wondered if he's using some program or in-game function that I've somehow missed to get enemies to do things or is it just a friend with streamer mode to hide the name? Or a separate laptop on the side?
What if a sage wall is placed very close by the shear placement, how much of the character has to pass through for shear to activate, and if the agent doesn't fit between the two walls, will the sage wall break or will the agent be pushed in the opposite direction? There might be no use just curious
can you turn the blind? can you crouch jump un-crouch to get through the razorvine without making noise? does reyna dismiss activate shear? does razorvine go through walls when thrown?
If you get hit by kay/o suppress while you got hit by the vyse ult, does it cancel the vyse ult or you will be there only with a pistol and a knife to fight against the whole team?
ngl, at first I thought Vyse's Shear is a really thin metal wall that function as a wall of course, but also cut anyone stand directly on it
using a chamber ult into a vyse ult would be such a play
Chamber: u disable my gun but not my ultimate
*Kay/o ult
Chamber: ...
iso: I am just fine
ain’t nobody picking chamber tho
@@cardu_many people pick chamber?
@@erebosbossbossboss9679 not in pro play at all, but sure ranked even then it’s an occasional interaction that barely does much
What a coincidence, I was just searching for this video to see it recently uploaded
same
same
I love how Iso ult can counter Vyse's ult. Feels super anime. Like a counter domain expansion
Simple domain
What would the domain be called
@@ItBeValo use no guns
Bruh these cartoon watchers everywhere
@@Catsarethecutest13 yeah we watch anime? Is there a problem?
those reyna dismiss activate the wall
i think no but im not sure because you can go through deadlock wall with dismiss
Na i didn't@@Skipwayy
@@VikramThakur-bi3ly what
@@Skipwayyit doesnti
No, it's a solid object like Sage's wall
the razorvines def gonna need a buff, barely any damage, barely any slow and you can strafe in them and they can get destroyed
shes got 2 charges and they're only 150 creds, seems they're more for info and defense
@@WinterFalls-j2qnuh uh the sound plays only when its activated not all the time so yeah its actually bad
@@WinterFalls-j2q what info
When an enemy moves inside them you can hear a distinct sound. So yes, mostly Def and info
they could give it a bit more slow but not like sage's orb level of slow...
gotta remember that positioning in valo is pretty crucial and util can easily be combined for better impact
imagine her trap combined with a molly where youre forced to move and take free dmg, thats -24 hp just like that so you get an advantage in a gun fight
plus who exactly is gonna stay still or strafe their way out of the trap when youre being flashed or rushed on?
Thank you, finally a full experimental video.
Being able to strafe in razorvine is pretty nerfed ngl but overall her kit is cool
Yeah that kinda blows to be honest for 1v1s not really something to worry about, the sound queue is nice tho if they do move
@@answering248 Yeah, I kinda wanted it like deadlocks grenade where it forces you to crouch instead incase of Vyse it forces you to stay still and being able to freely crouch randomly can also outplay the enemy Vyse
@@Proxi-mane At the very least a slow similar to Sage's while having small DoT is what I expected. Allowing the enemy to strafe make the ability useless unless it gave info like Chamber trip.
One way to have a workaround this is... Sure, let's say you can still strafe and not be super slowed like sage orb or Deadlock nade BUT, the damage is dependent on how fast you're traversing the field.
Running, knife out = dead even before you get out of the field.
Running, gun out = Barely any health left (20HP) after you get out of the field.
Shift walking/crouch walk = Around half HP by the time you get out of the field.
They can write the code for the damage dealt by the distance traveled in a second. And they can also adjust the duration of the field with these new changes if they want to.
@@safe4547I really like that idea! Sounds sick!
Top tier content! Exactly what I was looking for!
I think if you omen ult away before the Vyse ult gets you and then you cancel it at the right time, you can prob dodge the Vyse ult and still use your primary weapon.
Yes, exactly like cancel tp while enemy kj ult is active
Omen kinda did this in agent trailer lol (not exactly, he just ulted there after her ult but kinda)
Finally omen ult has a use
@@Stardust-g7gomen ult isn’t that bad
@@Stardust-g7gTf did u just say bro I always get kills with omens ult
thanks this is a very good video, a lot of the wall interactions and just the general visibility of utility had me wondering
Being able to jiggle without taking damage makes her vines a lot less useful to clear areas
Vyse is a Sentinal. And her Vines are ment to to stall enemies from coming into sites. She's not an initiator that has abilities ment to clear areas.
dang, when I first saw your channel you where at 17k, time flies and you're already almost at 100k
What happens if you put your wall on the planted spike??? And what if you plant in the walls range
I'm curious if the wall breaks if it's on top of the spike like Sage's, but otherwise sounds dumb to give enemy a wall to defuse.
@@nabieladrian certain plant spot are spammable so locking them in there and start spamming is a good tactic i guess
I think the intention is to put it so that shear's line is directly on the spike, so the enemy that comes to defuse, activates shear and makes spike inaccessible for 7 seconds
Can't activate it yourself so you'd only be protecting enemies
@@nabieladrian you forgot about molly line ups. And there are majority of players who can easily shoot their mollies inside those enclosure. Gekko, Brim, KJ molly can bleed through that wall too.
the flash on bind, b site long on top of the panels where cypher cam usually goes is actually a good one. chill in garden, wait for footsteps coming up b long, pop flash and peek. especially since there's no animation to pop the flash, makes it so easy.
It still have animation similar to breach flash
@@vuanhuc3582 Not everyone is turning away from her flash and then flicking back perfectly to garden entrance to aim at the already guns up and shooting Vyse 😂
@@prod.bykris its not high enough to flash the guys up close, that was what i noticed in the video. It will be blocked by the wall. Gekko flashes work there because they go up way higher
if its a solo vyse it probably gets spammed though but it would be good if they were contacting
wow I really adore the new knife until I saw the 3rd person view. 0:01
It’s still in beta, and all that rly matters is ur view for the knife anyways
@@justanotheryoutubechannel386 it's too big it kinda makes some hiding spots irrelevant, maybe...
Nope, I think that knife, if left unchanged, might ve visible when you're hiding in a corner@@justanotheryoutubechannel386
it matters to me tho. I dont want to be that noticeable as possible. but if they change it into dagger instead it'll be marvelous
@@murdockmattyWhy do u care about being noticeable your enemies can't see it😭😭
Wow, I love how you broke down all the interactions! Honestly, Vyse feels like the perfect mix of utility and surprise. Can't wait to see all the creative plays with her ult! 🎮✨
my questions have been answered, thank you
can omen tp on top of it?, can Jett,raze,chamber go on top of the wall? Can you place a viper orb on top of it?, can you smoke on top of it (one way), can you place things on it such as a chamber trip, can you use vyse flash thru the sheer wall?, can you layer cypher trip and sheer wall in same spot?,
Are you stupid? clearly if you can walk on it you can do those things
@@dexter_548no chamber cant place a tp or trip on a sage wall so same thing here
Jett, raze and omen can get on top of the wall. Chamber cannot tp or trip on top of it. Cannot one way smoke on the wall and viper orb bounces off if you put it on top, the ground near is fine
Super clean video good job!
vyse's ult bout to be so op in spike rush
About Vyse's Shear: when you tried to break her util with shock dart, you did not hit the wall with shock dart right in a spot where it's being placed to. I know it might look similar for some of the players but I assume there could be the same mechanics as with Cypher trap. You can't break this ability by shockdarting the middle of it - you need to destroy the core, the certain surface that this ability is being sticked to. The core of Vyse shier is the wall, not the floor. So in order to check if it's breakable, you need to hit the wall, not the floor.
the wall is indestructible
@@distorted_bunny thank you for checking this information for me. Appreciate it 🤝
I mean the test you did to see if you can boost yourself on the wall could’ve been done one more time where you put the wall next to another wall/object and see if when it tried to push you, since there is a wall you would instead just go up
I can hear the hate a million kilometers away with this new wall, letting one player in one side, and the team which is not attacking together just letting team mate die alone... oh wait. Tha'ts actually what currently happens without the wall XD
Damn i thought the wall is like a blade
Vines are a lot better than I think people give it credit for. Vines cost 150, make it REALLY hard to peek safely (due to info/damage), linger for a long time, need 2 shots to break which make it hard to break a reactionary vine throw, and going from 1 side to the other makes players 1 tappable from outlaw body shots if they use heavy armor. It's a GOOD ability
You following the clone was somehow lowkey hilarious.
Like, "the audacity of this beach* 😂
Thanks for the video !
Shes going to end up like deadlock, I can feel it
I don't the think so because the util are good ult is good too dl's
ult was just useless when teammates are there
Nah deadlock and her are kinda the same as we can't watch our flank with both of them both have wall ones breakable and see throughable other is non breakable and non see throughable ones grenade slows you and make you crouch others and give sound cue if they try to remove it on the other hand razervines slow you and give you damage and sound cue only if we move and the ultimate deadlock 's is missed by lot of players especially in low elo including me and when enemy team is there it is kinda useless and vyce's ult is a little bit good tho people could still start running and might even be able to escape it has it has some winding up time and if you ran even before people's gun have jammed they might just end up killing you and it will all be a waste but if timed right and I right situation both of the ults can be good especially in 1vs1 or 1vs2s for vyce
@@sakshamjain-x7d when the wall activates it gives a notification so she can be used for flank watch as well its undestroyable and cant be smoked off
@@makimakimakimakimakimaki yeah atleast one part of flank can be watched unlike deadlock only is the flanker is brainless only then he will trigger the deadlock sensors
@@sathwik_reddy_1950 cypher / kj is good on ATT coz traps and you know if theres a flank + on deff, they offer you info.
Her skills ofers noone of that, same as deadlock, Shes MAYBE gonna be played on some maps, like split/ascent as a flex, but dont think so.
Honestly, I think they should make Vyse’s wall a bit less visible. Maybe just the line on the ground and not the little haze above it
that's op nerf chamber.
Nice video, thank you for all the helpful information!
There are actually some situations where you can get boosted by the wall. It seems to be where the wall's push is being negated by something. It happened to me when the wall was triggered during a breach ult. Obviously that's pretty tough to take advantage of but I wonder if there are some other cases like dashes
Amazing detailed tutorial, thanks 🙏
I think her wall is actually gonna create a lot bugs and its probably gonna be very very strong. Interesting agent.
Initiator and Sentinel is a sick mix.
her utility is pretty strong and useful but i feel like that theres so many ways that her utility can be countered like that wall and ult that it might not be as useful or good at stopping entries as youd think. and i do think that ability to jiggle in the thorns kinda defeats half of its purpose that should def be fixed, but i think the aoe and cost for the damage and info is def useful
The big scythe actually reminds of the pixel gun scythe so much
LETS GO AS A CHAMBER MAIN IM SO HAPPY TO HEAR THIS
Damn, when was the last time Chamber mains were actually happy about game changes/additions?
@@PaulHoleybatch complains never end only if they bring back second tp..
Can we please talk about how huge the scythe is in 3rd person?!
the one thing I don't like about this chacter is how obvious the wall is, the point of it is to be a trap
Its a trade off for being unbreakable, the only thing you can do to counter it is jump spot but at the very least vyse still get 7s of delay regardless
nah bro if it’s hidden it’s gonna be broken asf
Honestly the mollies are worse since theres so little damage and you could just sit without getting flushed out
@@gavinsilva3919and they can be broken too. Ig their only purpose is being combo-ed with other abilities
It's a trap that you can't disable without activating it. Seems fair enough to me.
How people
not understand you can’t use primary like jett knives or chamber guns aren’t primary weapons
Y’all let’s get this man to 100K 🙌🎉
Thank you Kanga, now I’m ready to use Vyse this Tuesday! ❤
I’m guessing the meta is gonna either switch from mobile duelists like Jett and Neon to more dueling agents like Reyna and Iso or the Yoru is going to become a must pick for initiator role.
Nah, the meta is stop smoking off sentinel trip so people cant jump spot it can waste a powerful ability
can you make a short whether or not the thorns are hp based(ie as you said, possibly 50 health) or it needs to specifically be hit twice? cause I was hoping you would should it with a guardian and an operator after cause they deal 65 and 150 respectively. if it gets destroyed on one instance of those shots, then definitely hp based ability
that rose placement is wild
Vyse: F*CK YO GUN
Iso: Nice, ANYWAYS
Kay/o's ult/knife and vyse's ult together would be a death combo for chamber
I know I'm gonna hate that wall
Imagine playing vyse, sage, and deadlock all at once
When will there be a part 2 😁
1) What happens if you put util on top of a formed Vyse wall (KJ turret/nades, Chamber tp, Viper orb, smoke one ways, etc)? What happens to the util when the wall disappears?
2) Does Reyna/Clove dismiss trigger the wall?
3) Can you Breach flash through her wall?
4) Can you util out of the tangle vines (Sage wall, Omen shadow step/tp, Jett dash, Raze satchel, etc) without taking damage?
5) If you Sage wall boost on top of an unactivated Vyse wall, does it still activate+knock you off (like they're perpendicular, as though Sage wall is a bridge)?
The fact that Yoru’s clone doesn’t activate the wall, is fckng necessary, and good
did you even watch the video?
@@maimotesenjoyer wym? Yeah, I did, and I like the fact that Yoru’s clone doesn’t activate the wall, I don’t think it’s something that need to be changed, or even be called a “bug”
6:40 Charging up for a Kamehameha
Does Vyse flash blind things like kj's turret?
Will the barb wire destroy things like kj molly/alarm bot?
Can things like breach ult/satchel displace steel garden?
Just a few things I've thought about, I enjoyed the vid! Looking forward to vyse's release!!
What is the ultimate's voice line for the enemy Vyse?
Adapt or die
Adapt OR DIE! Is the ultimate voice line
@@blueberry_gamer9046 i thought it was redact or die lol
Thanks!!
Chamber: Call an ambulance, but not for me.
Vyse & KAY/O: **chuckles* we're in danger.*
Kay / O : You Are Powerless!
Unless chamber got good skills
i just wanna know her voiceline for getting sage ressed :c
vyse's ult stance looks similar to iso's ult and i like that
I'm gonna take a wild guess and predict that she will get a buff then rito will soon realize that they buffed her too much and gonna slightly nerf her just like what happened with Iso history will repeat itself trust me
Another prediction is that vyse will make chamber meta again and there will be a chamber on both teams every game trust me on this 1 too
1) Can shear be used such that it's line is on the spike, so that anyone who comes to defuse activates it and makes spike inaccessible for 7 seconds?
2) How fast can we pick up the flash after it's flashing, like in the gameplay trailer, vyse looked at the flash, maybe to flash and instantly pick it up?
3) How long is shear exactly?
4) Is there someplace we can shoot to break shear before it activates?
5) How long does Razorvine last? Can we stack on it with a chamber or sage slow?
6) What is the trajectory of Razorvine? Is it the same as Viper Orb (or Killjoy/Brim/Gekko Molly) or is it like Viper Molly?
Also I think that Vyse Ult has a long windup time to activate like KJ ult, where there are certain KJ ults which give opponents a small cubby to be safe in and the KJ has lineups for that specific cubby, so either you get detained or mollied. Same here, either no weapon for 8 seconds or slowed and taking dmg from Razorvine or just stuck in place for the duration of it
Is razovine broken by Viper's molotov cocktail?
once activated nothing will break them
thx w vid gangy
Vyse ults
Me: Deagle is my second AWP
Do you think combining iso and vyse uot will work? Like as in you vyse ult wait for them to switch to pistol than iso ult them so that they have to switch weapons in iso ult first allowing you to rush them down and free kill them essentially
So when you tested about razorvine about how the damage works,all you did was strafing in one full step range(like, you would usually make a sound if you walk normally, not sneaking)and silent strafing in range of your original postion, so we know sneaking, crouch walk and normal walk all does damage...?(Didnt perform sneaking and crouch walk but it makes a sound so probably yes) what happens if you make a bunch of half steps?
Does b-hop give les damage that runing in the c ability ??????
ok i thought the flash was gonna be broken as heck but turns out that the flash is not that long. certainly still requires some teamplay into it. the ult def is the op one.
0:20 first thing that came to my mind when i saw her ult
This agent is good if you use phantom, you put the Razer wire traps on bomb, they go to diffuse, they take like 10-20 damage now there one tap to the phantom
If you pick up your flash after using it does the timer change? You may want to grab it after flashing to avoid it getting broken
Do you activate her wall when in Yoru's ult? Your vids are always very helpful! ❤
I’d doubt it don’t think anything triggers when yoru ults
@@answering248 probably
how has bro not hit 100k subs yet
If you iso ult before the steel garden fully activates it will it cancel? Also for the vines you can strafe back and forth without getting hurt, can you just tap strafe one direction a couple times to get out
Kanga really enjoying using that masters charm in early access 😉
Does getting on some sort of higher higher ground helps to dodge the ult? or does it have infinite vertical range?
i was wondering 2 things: 1)does yoru tp effect the wall (I'm guessing not) | 2) and if you/an ally are standing where the wall will spawn when an opponent walks through, will the wall boost you?
good work!!!
You should be able to put the shear "on top" of the spike after plant, so enemies cant defuse for some time right?
The sickle is sick😱
Can Reyna dismiss activate Vyse's wall?? Also can Yoru ult activate the wall?
that flash is nasty
Can you place Vyse wall on top of the spike plant location?
If you can, when it gets triggered does it properly form and block the spike fully, making it so you can't defuse during the timer?
Sage wall segments get destroyed if you try to place it directly over the spike but Vyse wall can't be destroyed so is it a way to delay the defuse since Vyse wall pushes you when it triggers?
I assume it's bad to bhop through razervine, but I'm still curious on how high you can go to not take the damage? (Is it like KJ swarm or do you HAVE to touch the ground on it?)
Bro is it just me or does Vyse have a voice similar to Viper? Their names also start with a V, and they both seem to have a history with omen, and both of them have some toxic gas coming out of their masks
Viper's sister?? idk man
Chamber: "i dont think so.."
I'm wondering how far through walls can vyse throw her flash? like can I stay in garden B long and put the flash at the bottom of B long? might be pretty crazy if you could so I doubt this works.
Also something I'd like to see is vertical interactions with the wall, how it works on elevated surfaces and if its even possible to put on said elevated surfaces
“Guarantee you’ll learn some thing new from vyse” she ain’t out yet 😭
Fantastic video
I've always wondered if he's using some program or in-game function that I've somehow missed to get enemies to do things or is it just a friend with streamer mode to hide the name? Or a separate laptop on the side?
What about omen tps with the wall? Does it still activate it
i want to know if you could escape the razorvine by moving a little at a time perhaps. or is the safe area only in the middle?
Can you tap walk or silent step out of razorvine and take no damage
her razorvine is probably a barbed wire
What if a sage wall is placed very close by the shear placement, how much of the character has to pass through for shear to activate, and if the agent doesn't fit between the two walls, will the sage wall break or will the agent be pushed in the opposite direction? There might be no use just curious
can you turn the blind? can you crouch jump un-crouch to get through the razorvine without making noise? does reyna dismiss activate shear? does razorvine go through walls when thrown?
finally.. chamber is not nerfed by the addition of an agent T_T... there might be hope
If you get hit by kay/o suppress while you got hit by the vyse ult, does it cancel the vyse ult or you will be there only with a pistol and a knife to fight against the whole team?
For iso ult can you also check if it’s your teammate vyse ult and your iso ult is the enemies gun still jammed
her solid wall with Yoru's ult and Reyna's dismiss