BILLIONS of Stats! | Hearthstone Battlegrounds
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- เผยแพร่เมื่อ 27 ก.ย. 2024
- Hearthstone Battlegrounds - Golden Brann and Shudderwock Hero power cause our battlecries to be out of this world!
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FYI: When the chat asked if he was worried about "overflow", you can see what they're talking about in the last fight. Braggart attacks a minion and instead of doing damage, it heals it to full health.
Love how when the braggart hits the Rylak at the end, it goes back to full health
Yeah lmao, the health overflows to heal it to max, then overflows again to kill it
Every time I see this it’s insane to me that golden braggart can trigger off itself. Truly a stupid interaction
Love the holiday intro background
I've never understood why the Braggart continues to grow when its battlecry is triggered if it's already the biggest minion on the board. Shouldn't it just register that it's the biggest minion on the board and just copy its own stats instead of grow?
That is true for the pre-triple Braggart. The tripled Braggart doesn't merely take on the stats of the biggest minion, it doubles those stats. That allows for the exponential growth that makes the absurd stats possible, since it can double its stats, then double them again, then again, etc.
Yeah it's a broken card ,but you can't play this card often ,which is right for how is made ,because is a 7 drop card and mostly can be played only with the T7 anomaly and this anomaly...you don't see this plays everyday😊
It really says a lot about how every time Braggart pops off it reveals how it should be removed from the game.
no the problem is that there isn't enough scam
Such a great video
I think using a title like "Reaching maximum stats in battlegrounds" would have been much more interesting
I saw The Longest John's new rendition of Diggy Diggy Hole today, and it made me remember the good ol' Shadybunny Arena days :) Do you play any Arena at all now, or strictly BGs?
Just BG. Arena and I had a good run together.
I wonder when Shady quit valuing Jugs as battlecries. It seems like they get skipped literally every time, even the big ones.
I suppose in games like this, the only Stats that actually matter are Braggart, but it’s in other games too like Kalecgos games.
Yes, I generally hardroll for eco, especially when I have golden Brann. Primalfin, Murozond, Drakkisath, Reef Explorer, Shell collector,.. The jug is a solid boost but you can do 3 of those and then your turn ends. I find that hardrolling for eco far outperforms buying jugs.
Hi, Shadybunny!
Glad to see your next vid.
First, btw
HS should use K, M, B notation for big numbers, like 2.1B hp. I wouldn’t care for the last digit of a number as big as a billion. But currently, it’s unreadable.
Hearthstone has Fallen,
Billions must have stats
The anomalies need to go.
I remeber that for veeeeeery long time hiting over stat cap caused number to be reset to 0 ( and minions death if we overkilled the health ), even past the introduction of braggart into the BGs. Blizz had to fix it at some point, as now minion simply stasys at maximum possible stats. There is even video where Kripparian has like 6 golden max stated braggarts ( and still almost loses because of all the retarded insta kills and poison scam this game mode have :P.... )
sell the bran already for the last games
Yeah that was a close one
1st
oops, no
@@F114ableyes, actually.
This shouldnt be in the game, just like there shouldnt be any leroys
Can anyone with a big brain explain how the integer overflow is actually working in the last fight. From what I understand they changed it so that when a minion's stats go over 2*31-1 instead of going to a negative number like it used to it gets stuck at the max value and that seems to make sense. But why do minions need to be at full health to die from attacks in the last fight? At 26:51 a bragget attacks into 57 full health and it kills the minion but then it attacks into the 60 damaged health rylak and the attack heals it up to 63 health. The same strange interaction happens at 26:58, the mumma bear dies from attacking in but the rylak gets healed again, it's not until the rylak attacks while at full health it eventually dies.
I'm sure that fact that: mod(x-2*31-1,2*31-1) = x is something to do with it but there must be more to it because that doesn't explain the healing or that full health minions do actually die when attacked/ attack in.
I don't know that anyone can say for sure without being able to look at the code. My guess though is that the damage is displayed at the stat cap but it's actually some negative number when they attack into something. It's definitely a bug though. It can't be their intended reaction