The fact that the ammo is modeled as 1 module instead of individual pieces of ammo makes it so infuriating when you’re shot and lose all your 76mm ammo
you think that but there are some light russian tanks who each shell is modeled , but each is seperate ammo rack , back in the day i played it anything who hits would ammo rack you as each shell would calculate it exploding seperatly , so what normaly would be 20 or 40% chance , now you have 7 times 20% chance being calculated
Well, the Soviet designers from the Kirov factory just tried to squeeze something else out of the concept of multi-turreted tanks. Although, in the end, the winner was still the KV-1, which performed "out of the competition program", which was completely developed on an initiative basis on the same chassis as the SMK.
I like to call other people " buddy " like ' hey buddy, can you stop ramming me ? ' even tho I never use mic or voice chat or can even communicate with them at all thanks to spookston lol
@@weebdestroyer7649 I had tons of shots where my whole turret crew was annihilated, but my ammo was intact, so I digress. I had no problem surviving in my beuatiful ARL-44.
3:01 Not anymore. 3 or 4 years back the Ostwind used to have 64mm of Flat pen at point blank range but got nerfed to 49mm to bring it in line with the other German 37mm guns whose penetration was determined by the De-Marte equation instead of official values. And more recently, the winds of change update did a similar thing to the German 20mm HVAP (new pen 48mm) and all AP rounds for the MK-103 guns (Down from 70 and 90mm to 58 and 77mm for the AP and HVAP rounds respectively). So unless the Ostwind gets some sort of lucky shot in it cannot penetrate any of the KV tanks including the SMK at all.
@@spehhhsssmarineer8961 Explain. Although I don’t play Sherman’s, they are tough tanks to fight at 3.0-4.3 from the front if you don’t have a high-pen gun. And they it is spacious enough that rounds with smaller filler, like the German Shells, don’t reliably one shot the tank. Another thing, what prompted you to discuss the Sherman when I was discussing the Ostwind and KV tanks?
@@MPdude237 To start, most German and Soviet tanks at 3.0-4.0 easily one-shot the Sherman through the front, this is for M4, M4A1, and M4A3 (105). You bring up a good point about it being spacious, but because you can’t chose where ammo goes in the hull all of my ammo ends up in the front-right half of the tank where it is easily hit. Idk why I brought up the Sherman, I think I just saw you mention the KV and got pissed because I despise fighting that *thing*.
hey spookston you should play the ikv 72, a neutral traverse casemate with 20 degrees of gun depression flinging a shell filled with 270g of tnt to an unsuspecting level 2 is priceless
@@theoneandonlyartyom from experience the AP is very good at killing stuff and the APHE doesn't pen everything sometimes i run into problems especially in uptiers.
A massive chunk of shrapnel from a KV-2 turret rips through the crew with enough velocity to make everyone in the turret a casualty. Turret crew "Must've been the wind"
it's ammo rack is modeled as one piece. same as on the premium t-34-57, basically all 45mm russian lights, and 47mm japanese lights (as well as some 75mm ones). it can make your ammo rack soak up a shell, and just disappear, or on the other hand, hit by one tiny shrapnel and explode
I LOVE the SMK. I think you're being harsh on it; it seemed like you were doing very well with it. Sure, it doesn't have as much armor as a KV-1m but its faster in a straight line, has two guns (which are way better when aimed selected separately), and can weirdly climb a lot of obstacles most other tanks can't. It's a fun vehicle to play.
You should try the T-26E1-1 Super Pershing or the regular M-26 when you get the chance. They both seem plain but in their respective tiers, or in the case with the latter in a down tier, they can perform really well.
@@ALuckyCrane that's the case with any 6.7 vehicle really, tough i still think the US gets the short end of the stick because half their 6.7 use the awful 90mm gun that can't pen shit
Have you ever tried shooting a PZIV with British ap shells? You might as well get a surprise how a 89mm of pen on a Soviet tank can pen and kill it (i know aphe) while a 122mm of pen on a british tank can't even damage the entire turret crew.
@@MrWeenuk21 KV-1: Angles slightly You: Guess i'll die Now try facing the KV-1 with an american tank. They're legit impenetrable from the front(especially if they have bushes), impenetrable from the side if they're slightly angled, or if you hit a track and impenetrable from the back if the turrent is also a bit angled. And guess what, they can pen your UFP even without going for weakspots, because apcbc. They're literally the only reason i bring the m10 out. Incredibly overpowered tank, and that's without mentioning the german KV1, which doesn't face german guns at all
You mentioned the Churchill and being surprised how easy it was to pen frontally. I'd love to see you actually play a game in that thing and see what you can do with it.
Can you play the M2A2 at 1.0? It’s a very fun And chill tank thats also extremely unique due to its lack of a cannon. I also personally think it’s history is cool, also fun fact, It was sometimes dubbed the “Mae West” you could guess why lmao.
My first time encountering this tank I was so confused because the guy had the front covered in bushes. It just looked like a KV1 with a really tall and elongated turret.
Fun fact, the SMK:s ammo rack is modeled with a full load, so even if you take fewer shells then a full load it does not matter, when someone hits the rack you go boom. Thanks for the video, I hop they update the model with a corrected rack.
It can be surprisingly good, I dont use it with anything above its br. I can bounce a good amount, but thats usually just 37mm guns, not larger 75s. I do wanna see the T-100 in the game, because it *looks* like it would have better armor but I dont really know.
Your energy when playing this super frustrating game, is awesome. You never get mad, but when I play I end up raging so hard (without quitting) Keep up this type of good contagious energy 😊
About that engine hit... I've noticed that most all US tanks don't have the engine compartment wall modeled, meaning APHE blowing up there will kill or damage crew. The only US tanks with the wall modeled are at HEAT-FS or Dart tiers, where all it does is create more spall.
one way i love countering sherman sealclubbers is, if you go onto the armor inspector for the early shermans, you can see a think (I think 38mm) plate right of the cannon. love shooting them there, its so satisfying.
For those who are interested in some of the history of the SMK. When the soviets decided they needed a new heavy tank to replace the T-35(yes, the land-battleship) two tanks where chosen to build as prototypes, the SMK and the T-100(really hoping we can have this in-game some day). The two prototypes where sent to Finland in the midle of the winter war. The SMK was ultimatly chosen and entered production with some changes to the design, mainly removing the frontal turret and redesigning to add thicker armor, renamed to the KV-1.
Your videos always bring a smile to my face, even when i've had a bad day they never fail to make me smile. When i feed the snail, i always use your link bc you deserve it. luv u
Day 1. Play some arty tank using only the HE-VT shell, I recommend the Type 75 SPH, since it have an autoloader and you still didnt make a video on it yet. The HE-VT can act like an TOW-2B-ish and explode above the enemy tank, and most likely you will overpressure it, if not you can hit the tank directly like any other HE. Its really funny to use this shell, plz do.
The best part about this video is seeing whenever you’re firing over a hill you see the main gun hit the target but the secondary shot just buries itself in the hill 10 feet in front of you
You should play the Semovente 75/46 M43, it's a Jagdpanzer IV but with extra sauce and pizza covering providing this thing with a good amount of bad experiences for who faces it, despite being overshadowed a lot. (Day 25)
It makes me happy the rear MG is modelled and can be used on the back of main turret. Bind a key to select machine gun and hit it twice and you even get a scope for the Dshk
The SMK is at its best in a meme lineup. It's about the same BR as the KV-2. Depending on how long you've played the game, you might also have a second KV-2 and the BT-7 with the 76, which sounds like a great time.
Spookston I implore you: Play the type 75 SPH this is my 36th attempt, and I have no intent on halting such requests. Now, why should I spend a few hours of my day attempting such a strenuous task, you may ask? Well ill tell you: first off the type 75 sits at a very favorable br at 6.3, where it can face ww2 and cold war tanks alike. However, this does not stop this SPH from being a monster at either battle rating. With a 10 second reload autoloader, this SPH is not to be trifled with, allowing it to be a very capable brawler and sniper. In addition, the type 75 gets access to the one, the only god shell: the M107(PF) HE-VT round. This round is perhaps one of the most powerful projectiles at this br along with the Bkans hevt round. Since it has an incredible 9 KILOGRAMS of TNT equivalent, you can overpressure anything from panthers to tigers and even things such as leopards and centurions without even hitting them! Simply just overcompensate your aim to make the round pass within 3 meters of the tanks roof and they aren’t gonna have a good time! Furthermore, the type 75 also has excellent gun handling! With a good top speed and excellent gun elevation speeds, you can typically get your shot off easily before your adversaries. Overall, this would be a great tank for a video on 😊 Tl;DR: plz make type75 sph video here are some more pros and cons of the type 75 sph: High firepower: The Type 75 SPH is armed with a 155mm howitzer that can deliver devastating blows to enemy tanks and other ground targets. It can fire a variety of ammunition types, including high-explosive, smoke, and rocket-assisted projectiles, making it a versatile weapon on the battlefield. Long-range capabilities: With a maximum range of over 20 kilometers, the Type 75 SPH is capable of providing long-range fire support for friendly tanks with all shell types. It can engage targets from a safe distance, allowing it to avoid direct confrontations with enemy tanks by firing over hills with its large drop. Mobility: Despite its heavy armament, the Type 75 SPH is relatively mobile and can quickly reposition on the battlefield. Its low profile and decent speed make it an excellent choice for players who prefer hit-and-run tactics. Unique gameplay: The Type 75 SPH is a relatively rare vehicle in War Thunder, and playing it can provide a unique gameplay experience. It requires a different playstyle than other tanks, as it is primarily a support vehicle rather than a front-line fighter, however you can brawl with its 10 sec autoloader making it a really fun direct assault vehicle aswell.
The Italian P40 can be a lot of fun, its decently speedy, got a good gun, decent armour, and theres so few of them most people dont know where to shoot, worth playin
I took the SMK to a test drive with full ammo load, and the 45mm ammo was there. behind the hull machine gunner. When I took the EXACT ammo load you had at 7:37 the rack disappears completely. The rack holds 56 rounds, the full ammo cap for the 45mm is 300, and if you load 255 rounds it disappears completely. This is noted in the wiki page of the tank, but Gaijiggles isn't interested to do anyhting about it I guess.
tl,dr: SKILL ISSUE the trick is to load APCR for the small 45. it has higher max pen than the 76 which helps in situations like 1:15. you get one small fast reload high velocity round for crunching though thick unangled plates and one big APHE for penetrating tender flanks. bring the normal 45 APHE as the alternative and bring some 76 HE to oneshot open top vehicles. ditch the 76 solid shot. the only downside is that the .50 cal is the rear of the turret.
YaG-10 would be an interesting truck for you, crazy gun, good reload, great post pen damage, and an optical rangefinder at 3.3. Speed and depression are the biggest drawbacks.
one way to contribute to the effectiveness of the SMK is if you seperated the second cannon to a seperate bind so that you won't shoot your seconday cannon when its not nessecary and also prevents you from wasting ammo on it
The fact that the ammo is modeled as 1 module instead of individual pieces of ammo makes it so infuriating when you’re shot and lose all your 76mm ammo
you think that but there are some light russian tanks who each shell is modeled , but each is seperate ammo rack , back in the day i played it anything who hits would ammo rack you as each shell would calculate it exploding seperatly , so what normaly would be 20 or 40% chance , now you have 7 times 20% chance being calculated
1:43 an example for those who might be wondering what I’m taking about
Usually I lose my entire tank when I get shot. Am I just really unlucky with this thing's ammo rack or am I doing something wrong?
@@chickenpurple6704 no the tank is just not a friendly tank to play for anybody
Idk which is scarier, a chance of losing all the ammo or a chance of Russian tanks still being alive after get shot at the ammo.
This is the type of tank a kid would draw it's just two tanks stacked on top of each other
yeah
Tank²
They had to improvise after the great purge
Well, the Soviet designers from the Kirov factory just tried to squeeze something else out of the concept of multi-turreted tanks. Although, in the end, the winner was still the KV-1, which performed "out of the competition program", which was completely developed on an initiative basis on the same chassis as the SMK.
Beeg tank = capitalist scared
Spookston, thanks to you, I now describe unfortunate situations (war thunder or otherwise) as “suboptimal”
Glad I'm not the only one that has adopted Spookston mannerisms
I've been employing humorous understatement even before becoming a viewer, does that mean I'm special?
I like to call other people " buddy " like ' hey buddy, can you stop ramming me ? ' even tho I never use mic or voice chat or can even communicate with them at all thanks to spookston lol
Same here.
I do the same but with OddBawz's "Not ideal"
the SMK has the most fragile ammo rack ever, it explodes like a nuke even when it turns slightly yellow lmao
I have never exploded with this vehicle and have been using it for 2 months, maybe I'm lucky
Can't wait for the kv5
in my experience it'll just disappear after eating 3 75mm APHE rounds
ARL-44's ammo is the same if not way worse. 37mm APHE could pen the turret and somehow set the ammo off.
@@weebdestroyer7649 I had tons of shots where my whole turret crew was annihilated, but my ammo was intact, so I digress. I had no problem surviving in my beuatiful ARL-44.
3:01 Not anymore. 3 or 4 years back the Ostwind used to have 64mm of Flat pen at point blank range but got nerfed to 49mm to bring it in line with the other German 37mm guns whose penetration was determined by the De-Marte equation instead of official values. And more recently, the winds of change update did a similar thing to the German 20mm HVAP (new pen 48mm) and all AP rounds for the MK-103 guns (Down from 70 and 90mm to 58 and 77mm for the AP and HVAP rounds respectively). So unless the Ostwind gets some sort of lucky shot in it cannot penetrate any of the KV tanks including the SMK at all.
Dude, getting shot by anything in a Sherman is an immediate death sentence.
@@spehhhsssmarineer8961 Explain. Although I don’t play Sherman’s, they are tough tanks to fight at 3.0-4.3 from the front if you don’t have a high-pen gun. And they it is spacious enough that rounds with smaller filler, like the German Shells, don’t reliably one shot the tank.
Another thing, what prompted you to discuss the Sherman when I was discussing the Ostwind and KV tanks?
Ye german spaas are useless ageins any tank that isn't open top or very lighty armoured
@@MPdude237 To start, most German and Soviet tanks at 3.0-4.0 easily one-shot the Sherman through the front, this is for M4, M4A1, and M4A3 (105). You bring up a good point about it being spacious, but because you can’t chose where ammo goes in the hull all of my ammo ends up in the front-right half of the tank where it is easily hit. Idk why I brought up the Sherman, I think I just saw you mention the KV and got pissed because I despise fighting that *thing*.
@@MPdude237 also, an Ostwind killed my Sherman. So I was definitely just mad.
hey spookston you should play the ikv 72, a neutral traverse casemate with 20 degrees of gun depression flinging a shell filled with 270g of tnt to an unsuspecting level 2 is priceless
With his and mine history of *CAS* I could never get more than a few kills
why would you use the APHE round over the AP the APHE has like over 20mm's less pen.
@@n1co2017 because at 1.7 you can pen everything with the aphe, besides its he filler is massive which is a 100% one shot kill
@@theoneandonlyartyom from experience the AP is very good at killing stuff and the APHE doesn't pen everything sometimes i run into problems especially in uptiers.
@@n1co2017 thats why you pack extra AP for when you cant pen something, APHE is extremely good
A massive chunk of shrapnel from a KV-2 turret rips through the crew with enough velocity to make everyone in the turret a casualty.
Turret crew "Must've been the wind"
it's ammo rack is modeled as one piece. same as on the premium t-34-57, basically all 45mm russian lights, and 47mm japanese lights (as well as some 75mm ones). it can make your ammo rack soak up a shell, and just disappear, or on the other hand, hit by one tiny shrapnel and explode
I LOVE the SMK. I think you're being harsh on it; it seemed like you were doing very well with it. Sure, it doesn't have as much armor as a KV-1m but its faster in a straight line, has two guns (which are way better when aimed selected separately), and can weirdly climb a lot of obstacles most other tanks can't. It's a fun vehicle to play.
You should try the T-26E1-1 Super Pershing or the regular M-26 when you get the chance. They both seem plain but in their respective tiers, or in the case with the latter in a down tier, they can perform really well.
I deeply miss the Super Pershing at 6.3. Was such a good counter to the Tiger II (P) and IS-2.
Super pershing is useless at 6.7, lives most of the time at 7.3
@@barryallenporter8127 personally that's my case with the Jagdtiger rather than the Super Pershing.
I have asked for the super Pershing for weeks now. Ty for joining me. 🎉
@@ALuckyCrane that's the case with any 6.7 vehicle really, tough i still think the US gets the short end of the stick because half their 6.7 use the awful 90mm gun that can't pen shit
If you want overpressure, try the Ho-ro, it's low tier br, and high damage HE.
swedish meatball launcher is superior
@@czerwony1420 15cm sIG 33 bfl (Sturmpanzer II) is even better
The subraisse would be cool to see, same with Lorraine 40t, I've fell in love with them
There’s a surblinde video from him
When one turret doesn’t work. Add a second one
two turrets didnt work either
try three turrets
*T-35 sounds intensifies*
I love the SMK. I always seem to do well with it.
Especially after the 45mm ammo disappeared like 3 major patches ago.
I think its hilarious how the PZIV dies with a direct hit to pretty much anywhere, but to kill a kv1 you need to sacrifice your firstborn to gaijin
did you mean shoot the lfp and ammo rack/crew kill every single time? the 50mm destroys kv1s. what else could you need
Have you ever tried shooting a PZIV with British ap shells? You might as well get a surprise how a 89mm of pen on a Soviet tank can pen and kill it (i know aphe) while a 122mm of pen on a british tank can't even damage the entire turret crew.
@@MrWeenuk21 KV-1: Angles slightly
You: Guess i'll die
Now try facing the KV-1 with an american tank. They're legit impenetrable from the front(especially if they have bushes), impenetrable from the side if they're slightly angled, or if you hit a track and impenetrable from the back if the turrent is also a bit angled. And guess what, they can pen your UFP even without going for weakspots, because apcbc. They're literally the only reason i bring the m10 out. Incredibly overpowered tank, and that's without mentioning the german KV1, which doesn't face german guns at all
@Caralho brother the kv has frontal weakspots 2.7 tanks can pen
@@caralho5237 Literally a skill issue. The kvs have a massive weak spot right on the centre of the hull.
21 seconds after upload nice.
The smk is one of my favorites, glad you playded it.
You mentioned the Churchill and being surprised how easy it was to pen frontally. I'd love to see you actually play a game in that thing and see what you can do with it.
i love the silly goober cats that are just pleasant little suprises through the video. Great video all round and keep up the good work!! :)
It is another day to ask for the ASU-85, my dudes.
I second this
I third this
wut about the 57?
4:22 funnily enough I have the same thing, when there is dirt on my glasses my eyes start to itch for some reason
Can you play the M2A2 at 1.0? It’s a very fun And chill tank thats also extremely unique due to its lack of a cannon. I also personally think it’s history is cool, also fun fact, It was sometimes dubbed the “Mae West” you could guess why lmao.
you fight bots in 1.0 bro
My first time encountering this tank I was so confused because the guy had the front covered in bushes. It just looked like a KV1 with a really tall and elongated turret.
You could try the Yag-10, Good damage, pretty high pen for it's tier
Yes but annoying as hell to use. Things got a full size patio on the back lol
@@123123boobies
I'd complain about depression
Also rank 2 so a no go for grinding
The silliest goofiest wackiest tank. The Soviet engineers drank a little too much vodka while designing this tank.
You should try out the AML-90. It's a very good gremlin tank, small and speedy, it's espcially fun in urban areas for drive bys.
It’s so fun pulling up to people and broadsiding them with both cannons (and then getting evaporated by the inevitable ammorack)
You should try out the R3 T106, its really fun to play with how fast it is, just gotta watch your ammo.
Fun fact, the SMK:s ammo rack is modeled with a full load, so even if you take fewer shells then a full load it does not matter, when someone hits the rack you go boom.
Thanks for the video, I hop they update the model with a corrected rack.
It can be surprisingly good, I dont use it with anything above its br. I can bounce a good amount, but thats usually just 37mm guns, not larger 75s.
I do wanna see the T-100 in the game, because it *looks* like it would have better armor but I dont really know.
If you want to see its armor, just look at the su-100y hull. The su-100y was built on the t100 hull. It has worse armor than the smk
Day 9 of asking spookston to play the M10 GMC, I think it would be fun to see spookston complain about its turret turning speed.
I remember grinding for the SMK, I really like it. The second turret really helps for light vehicles and follow up shots.
It’s a premium you can’t grind for it
@@TheTankerCat It was on sale in the season shop when I bought it
@@averagejohann8225 you still can’t grind for it
@@TheTankerCat I grinded the battle pass and challenges to buy the SMK from the warbond shop
Your energy when playing this super frustrating game, is awesome. You never get mad, but when I play I end up raging so hard (without quitting) Keep up this type of good contagious energy 😊
brain dead teamates make me rage
Hey spookston, you should try the M2A2 Mae West. Very weird tank.
About that engine hit...
I've noticed that most all US tanks don't have the engine compartment wall modeled, meaning APHE blowing up there will kill or damage crew.
The only US tanks with the wall modeled are at HEAT-FS or Dart tiers, where all it does is create more spall.
the soviets must have imported some crack and went like
“wHat iF… wE hAve 2 tURREts!”
Gaijin actually coded the game to release tear gas when you drive through smoke
8:54 the captions say [Music] when you make those noises
Yeah they do 😂
SMK is really good tank in my opinion, i always enjoy to play this. The two turrets are insane!
Smk is one of my favorites mainly because I enjoy big tanks, and the double tap is really good
The ostwind can’t really pen the smk, it only has 49mm of pen
one way i love countering sherman sealclubbers is, if you go onto the armor inspector for the early shermans, you can see a think (I think 38mm) plate right of the cannon. love shooting them there, its so satisfying.
For those who are interested in some of the history of the SMK.
When the soviets decided they needed a new heavy tank to replace the T-35(yes, the land-battleship) two tanks where chosen to build as prototypes, the SMK and the T-100(really hoping we can have this in-game some day). The two prototypes where sent to Finland in the midle of the winter war. The SMK was ultimatly chosen and entered production with some changes to the design, mainly removing the frontal turret and redesigning to add thicker armor, renamed to the KV-1.
Your videos always bring a smile to my face, even when i've had a bad day they never fail to make me smile. When i feed the snail, i always use your link bc you deserve it. luv u
The SMK gets a lot of hate, despite the secondary being a decent cannon for all but the heaviest targets of that BR
M o r e Interstellar music! Also, I really appreciate your videos spookston. Honestly. You somehow give me the wish to play this God forsaken game
7:47 made me mad i love the sherman 105 as it was the first tank that touched my heart i even bought expert crew for it
The strategy for the 45mm is to load APCR in it as it has higher pen than the 76mm
Day 1.
Play some arty tank using only the HE-VT shell, I recommend the Type 75 SPH, since it have an autoloader and you still didnt make a video on it yet. The HE-VT can act like an TOW-2B-ish and explode above the enemy tank, and most likely you will overpressure it, if not you can hit the tank directly like any other HE. Its really funny to use this shell, plz do.
Give the T-35 a go. Would love to see you roll around in a land battleship.
That would be a interesting yet probably very annoying thing
I am so Unbelievably wasted rn and your videos are still awesome Spookeystin. Very cool, much entertain. This took like 18 attempts. Heck
Hey Spookston, you should try and play the Chi-Ha LG. It is soo derpy it's fun.
The main issue with the smk is the turn radius and the curved armour on the rear turret barbette. Other than that hilarious tank
The best part about this video is seeing whenever you’re firing over a hill you see the main gun hit the target but the secondary shot just buries itself in the hill 10 feet in front of you
You should play the Semovente 75/46 M43, it's a Jagdpanzer IV but with extra sauce and pizza covering providing this thing with a good amount of bad experiences for who faces it, despite being overshadowed a lot.
(Day 25)
Need to see you play the chunky Class 3. The suffering will be immense
This tank was only used for infantry support
I find the SMK ammo funny. I have survived ammo racks in it. Its weird.
Again. Great video and it helps me ignore my parents arguing. Thanks for the content!!
That aeiiiii at 2:52 remains forever in my head
It makes me happy the rear MG is modelled and can be used on the back of main turret. Bind a key to select machine gun and hit it twice and you even get a scope for the Dshk
You’re getting closer to the ZIS-30. I like where this is going
The SMK is at its best in a meme lineup. It's about the same BR as the KV-2. Depending on how long you've played the game, you might also have a second KV-2 and the BT-7 with the 76, which sounds like a great time.
"we need a new heavy to replace the t35"
-makes SMK
"did we not learn our lesson? make it shorter and lose the small turret!"
Ever since I've started watching spookston videos I've started using the phrase "this is sub-optimal" whenever I play WT.
Spookston be like:
"How far away is that vehicle?" (proceeds to one shot it)
"About that far."
day 24: gotta try it, the Waffentrager is calling your name 😉😌
loved the video! keep them going!
SMK was my first ever premium and I used to play arcade exclusively back then, it was fun.
"I need to keep cliff bars in my office. And by office I mean bedroom." is the truest statement ever said... oh what a mood
The APCR for the 45 mm is actually quite handy to take by the way
“This situation is *very* suboptimal”
-Spookston
After a day with volumetric screwing me over again and again it's nice to see Spookston's funny edits lol
It would be cool to see you play the Japanese 1.7 Chi-Ha Short Gun, maybe?
i wonder if we will get the M4A2E4 with torsion bar suspension? as event /prem /gift / battle ass tank
Maybe Obj. 120 next time? It has APFSDS on 7.3 and powerful HE
Spookston I implore you: Play the type 75 SPH this is my 36th attempt, and I have no intent on halting such requests. Now, why should I spend a few hours of my day attempting such a strenuous task, you may ask? Well ill tell you: first off the type 75 sits at a very favorable br at 6.3, where it can face ww2 and cold war tanks alike. However, this does not stop this SPH from being a monster at either battle rating. With a 10 second reload autoloader, this SPH is not to be trifled with, allowing it to be a very capable brawler and sniper. In addition, the type 75 gets access to the one, the only god shell: the M107(PF) HE-VT round. This round is perhaps one of the most powerful projectiles at this br along with the Bkans hevt round. Since it has an incredible 9 KILOGRAMS of TNT equivalent, you can overpressure anything from panthers to tigers and even things such as leopards and centurions without even hitting them! Simply just overcompensate your aim to make the round pass within 3 meters of the tanks roof and they aren’t gonna have a good time! Furthermore, the type 75 also has excellent gun handling! With a good top speed and excellent gun elevation speeds, you can typically get your shot off easily before your adversaries. Overall, this would be a great tank for a video on 😊
Tl;DR: plz make type75 sph video
here are some more pros and cons of the type 75 sph:
High firepower: The Type 75 SPH is armed with a 155mm howitzer that can deliver devastating blows to enemy tanks and other ground targets. It can fire a variety of ammunition types, including high-explosive, smoke, and rocket-assisted projectiles, making it a versatile weapon on the battlefield.
Long-range capabilities: With a maximum range of over 20 kilometers, the Type 75 SPH is capable of providing long-range fire support for friendly tanks with all shell types. It can engage targets from a safe distance, allowing it to avoid direct confrontations with enemy tanks by firing over hills with its large drop.
Mobility: Despite its heavy armament, the Type 75 SPH is relatively mobile and can quickly reposition on the battlefield. Its low profile and decent speed make it an excellent choice for players who prefer hit-and-run tactics.
Unique gameplay: The Type 75 SPH is a relatively rare vehicle in War Thunder, and playing it can provide a unique gameplay experience. It requires a different playstyle than other tanks, as it is primarily a support vehicle rather than a front-line fighter, however you can brawl with its 10 sec autoloader making it a really fun direct assault vehicle aswell.
That Ikv 103 man, it can almost one-shot anything
You cannot watch a Spookston video without hearing the boo-whomp sound effect at least once.
The Italian P40 can be a lot of fun, its decently speedy, got a good gun, decent armour, and theres so few of them most people dont know where to shoot, worth playin
This thing is pretty funny until your gunner replaces your dead loader and you can't fire anymore.
Your sound effects reminded me to try out the new cursed Halo mod that just released
bro that tank looks so goofy to the point that I couldn't contain myself if I actually saw it in game
I took the SMK to a test drive with full ammo load, and the 45mm ammo was there. behind the hull machine gunner. When I took the EXACT ammo load you had at 7:37 the rack disappears completely. The rack holds 56 rounds, the full ammo cap for the 45mm is 300, and if you load 255 rounds it disappears completely.
This is noted in the wiki page of the tank, but Gaijiggles isn't interested to do anyhting about it I guess.
We need "suboptimal" and "not ideal" or "this is rather unfortunate" merch
Those kills against wolverines hurt to look at. As soon as you get the extra armor that shit stops from my experience.
tl,dr: SKILL ISSUE
the trick is to load APCR for the small 45. it has higher max pen than the 76 which helps in situations like 1:15.
you get one small fast reload high velocity round for crunching though thick unangled plates and one big APHE for penetrating tender flanks.
bring the normal 45 APHE as the alternative and bring some 76 HE to oneshot open top vehicles. ditch the 76 solid shot.
the only downside is that the .50 cal is the rear of the turret.
Hey Spookston, how do you set up your keybinds for tanks with multiple turrets?
You should play the Bt7A F32 seems like you‘d enjoy it :)
Me in a restaurant and the waiter asking 'your order sir'
Me: 'bring the kv 2 on the table'
Great example of the "spookston effect" in action!
YaG-10 would be an interesting truck for you, crazy gun, good reload, great post pen damage, and an optical rangefinder at 3.3. Speed and depression are the biggest drawbacks.
I'd love to see you play the T44-122, since there don't seem to be many videos of people playing it, and it looks pretty goofy visually
Since Spookston mentioned this tank in a previous video, I wanna see him play the Ka-Chi since he said it was a pretty good premium.
Video 20 of asking spookston to play a max 50 (through a different account)
one way to contribute to the effectiveness of the SMK is if you seperated the second cannon to a seperate bind so that you won't shoot your seconday cannon when its not nessecary and also prevents you from wasting ammo on it
0:48 So THAT'S why people replay this so much. I swear this dog face will never get old
I like to imagine that the correct way of saying the SMKs name is how the principal from South park says mmmk, except you have an s infront
Really hope we get the T-100s or KV-U0 in the tech tree some time in the future. Would be nice to have more tech tree landships or multigun tanks.
Definitely think you should give the Swedish spj if you haven’t played it on the channel recently, it’s your typical HE bonk gun but it is so much fun
Now I gotta know what Spookston's favorite cliff bar flavor is.
"broom bar"