I can understand that though, especially in a later stage of development, you'll want to see different things in action with everything else in the game
If your character gets stuck and doesn’t fall if you jump into a wall, you have to create a new physic material and then go to the inspector of it and turn friction to zero, then apply that physic material to the collider component of that wall, you should use it on all of your walls in your game
"Look at this game... I... ehh... found it ...and I think it looks amazing." "LMAO this game sucks.... someone was mentally retarded making this pile of trash." "Oh...eh...ok then..." Or "I made this game." "Wow...well.. it looks.....good" "Thanks.. I guess.." *Quietly*"It was a piece of trash.."
@@sohamacharya171 not for huge games, for example finding a glitch somewhere on the map of witcher 3 is almost impossible for a speedrunner but for someone who goes completionist mode is more likely to encounter that bug.
especially brackeys. if he continues to do this intros more and more literally im gonna watch the video till end. like seriously love brackeys for his content.
I'm sure we are all being run through a looping playtest. Every time you wake up, the level restarts. The game dev just thinks all the glitches are just fun little quirks.
@@rwxstudio7173 Who is the game dev of our life? Yeah, right. God and ourselves are responsible for the development of our life. (Upcoming Professional Game Dev Jokes)
I feel like when I’m working on my game I test it after any change to see it it works and then more thoroughly after any significant change to see how it feels and it also helps with coming up with new ideas as you see how things feel/find weird gameplay gimmicks
It was the first thing I heard after I googled "How to make a game" which was my start point into the world of developing... A lot of beautiful memories :"(
I had to present a project for a Unity course I've been working on. It was a horizontal scrolling space shooter, and quickly realized that the best strategy was to not move because the enemies would rarely spawn directly in front of you. I solved by implementing two changes: - once in a while an enemy would spawn that would want to chase the player in the Y axis while moving at a constant pace. So the player had to actively try to move away until the enemy would go past the player - and a set of enemies that spawned in threes, which were really vulnerable but every a couple seconds they would get the player's position and shoot at it, the bullet going faster the further the player was from the enemies, so it woulf enourage players to destroy them or fly close to them to make the bullets slower. It solved a lot of problems in the long run, and all went quite well.
In one of my games I had a bug that enemies could walk through walls and even stop inside of them. So I repainted their sprites and made them ghosts instead of regular knights.
These are phenomenal tips! Also, for anyone who is a fan/used to be a fan of Halo, they had vidocs around the time of the release of Halo 3 where they test. They literally do all these things in any game(well debatably these days in some AAA games, as we see multiple pages of bug lists on some releases), clicking menus, testing weapons. Something that struck me is they said when they got external playtesters, they too would get the urge to defend their work. But remember, you can easily just say, "this game is in Alpha. may be VERY buggy" And sometimes, you can't plan for EVERYTHING either. In that very same vidoc, they said they tested this jump hundreds of times to see if someone could get to these crazy ledge that would be unfair and unreachable easily. They said they tested it hundreds of times and no one internally could make it, but on the launch day, someone gets up EFFORTLESSLY. So yea, lots of funny shit can go down :)
Yo Brackeys, I'm that guy! Love your content. I've spent most of my game development working on surf maps, but I am going to start my first full game in unity soon. I will be referencing a lot of your videos on my journey. Keep up the great work!
Thanks for the shout out, and great points! The game sim tool really helped us out when we were really scratching our heads on how to balance our giant weapons system.
Thanks Asbjorn for all your awesome tutorials, am a Cameroonian and I decided to start with the development of my first game tomorrow and I'm sure that with the help of your videos it's going to be epic
the part about kids being brutally honest is so true i let my other siblings play the game I'm currently working in( which so far is about a circle'ish round being in a world full of cubes) and when I told that to my brother he looked at me and said "you just described yourself"
Just needed that! By the way, I'm planning to do Playtesting soon of a Metroidvania. If anyone is reading this and can help me, please reply this comment and I'll be in touch when the time come. :)
Totally agreed.... made the same mistake in our last 2 games (one Jam and one Demo release), leaving playtest to last... WRONG! Do as Brackeys said... PlayTest!
think this is best channel i found!!! both very funny and educative!!!! but yes ,best part (for me) of making a game is that u can always try it and of course best thing is to test it very offten from start even it will slow down ur time making a game
i feel like some people dont understand that having someone playtest your game isnt "i dont wanna do it, i'll pay someone else to do it" (this applies to all medias) its alot easier for you to notice flaws where there are none when your looking at it for so long
Could you make a tutorial, how to make pathfinding for enemy’s (including shooting) in unity 2D ? By the way: I really like your videos. They're helpful and I learn more and more!
English teacher: "give an example of a tragic hero" Me: "myself" Teacher: "why was he/she a tragic hero?" Me: "I didn't playtest" Teacher: "what happened to the tragic hero which lead to his/her death?" Me: "the comment section on itch"
I agree with what you said at 5:53, I actually worked in the past as a game-tester, and I would like to add that it is really valuable NOT to help the players you are observing figure stuff out in your game (including how to navigate the games stages and menus) because you can take note of what players might have trouble with or what can be improved in your game or it's mechanics. Like he said, just step back and observe, see what they like and don't like.
On one hand he makes really helpful tutorials that improve my game dev skills, on the other hand he uses dead memes in a way that makes me a little more dead inside...
Maybe a follow-up video on Where and How to find playtesters. I mean, is this the place? Can I shill for playtesters here? Everybody’s thinking it, but they’re too polite to say it. There’s a time and a place for everything, and I for one, am interested in the proper method. But thank you for your time, I hope these “Less Code More Team Shots,” videos can help bring more people into the community. I want a team, dammit. I always have to make the coffee around here and it sucks.
the problem with shirinking planet, yest, you could do it by simply throwing meteor on player, but it wouldnt be really nice for a player and would end up in being annoyed by them, i would change a little gameplay and add some bonuses to the gameplay that would also increase player's score in the end, it would look much more like Snake and player would want by themselves to driver around to get more stuff
Hey Brackeys! You are great 😊 Game Developer. I want you to make a video on brief education in multiplayer and networking. Who want this type of video please like. 👍👍👍👇👇 Me: I agree
please provide Indonesian subtitles in each of your videos. Because it is very helpful for me and my friends in understanding your video, maybe it's not just me and my friends who are helped, but Indo people will be helped if there are sub-Indonesians. Thank you
Brackeys I'm 12 and I'm inspired to do game development by u, though now I changed to unreal engine I still watch your videos. I even made some cringey videos in my channel lol. I'm now addicted to game development
Brackeys, i was following your course on raycasting with guns, but when you open the package scifi wepons it does not have a functioning character or arena, what do I do
short question: whats the code line, if I want to let my charactere jump after pressing a button? in a brackeys video(he is a youtuber) I saw you can easily add 1 line into your code and them chooce this line for the action of the button(sorry for my bad english, im not a native speaker😅) and thanks to everyone helping😀(and btw sorry for being such ennoying)
Is a meedeed age for game jams because i am 13 and just began maling games and maybe want to do a game jam and i to dont know of jou have to play to get in bcause i dont want to pay, sorry😥
Sir please help me after updating my unity it's resource folder is missing and now unity editor is not working, it is not opening any of the projects only generate error message
Brackeys, you guys honestly inspired me to start developing games and start up old yet channel to make game dev videos! I even made my own itch.io page (bot-Studio.itch.io) to release my game there! Thanks for the needed inspiration and keep up the good work!
that was a top 10 intro right there lol
hey dani !
@@brahim_irl hello
Vaggelis Pozoukidis hello
Brian Ahedor hello
ummm... korean name hello
I love how wholesome this channel is.
Its like they try to be funny and they are bad and good at it.
He is so smiley and happy about everything he says and does
It makes me so :3 :3
💯 redditmoment keanu reeves chungus
If anyone says anything negative in this chain, are you having a bad day? Relax bruv
@@AcridDragoon It's all the jokes bruh, chill, (it wasn't meant to be offensive anyway) I love this channel AND how wholesome it is.
Brackeys: "If you think the difficulty it's just right, it's probably to high"
Me, all the time: "Nah, I should make it harder"
Thus dark souls was born
@@Rockastorm HAHAHAHAHAHAHA
My cube game went from dodging obstacles to manipulating the physics engine to go off the play form around a wall...
"What was your favorite part and what was hard?"
yes
Plazma e
A fellow Dark Souls player
me: Changes color of a random object
also me: *Time for playtesting*
"People might not like the new color!"
I can understand that though, especially in a later stage of development, you'll want to see different things in action with everything else in the game
yes i embrace bugs
"why is the player stuck through the wall"
its not a bug its a feature
Hod Toward, you mean
@@steampowered0861 no, it's MoveToward
If your character gets stuck and doesn’t fall if you jump into a wall, you have to create a new physic material and then go to the inspector of it and turn friction to zero, then apply that physic material to the collider component of that wall, you should use it on all of your walls in your game
“Everyone should be able to play test your game”
All my relatives above the age of 30: “Observe...
...How do you shoot again?”
ex-fucking-actly.
Boomers
Yeah, you don't really need to make the games fully accessible. Indies thrive off of making games aimed at specific niches.
Yeah observe, watch, and learn.
my parent be like ahaha
Am I the only one who playtests after literally every line of code?
I do that a lot too don't worry
yo same
Same
No I do that too
No So Do I.
Brackeys: are KIDS. Because they are brutally honest
Me: gotta agree with that
Me : 'Think of my 7 year old nephew who playtest my game', yes .... yes they are ....
"Look at this game... I... ehh... found it ...and I think it looks amazing."
"LMAO this game sucks.... someone was mentally retarded making this pile of trash."
"Oh...eh...ok then..."
Or
"I made this game."
"Wow...well.. it looks.....good"
"Thanks.. I guess.."
*Quietly*"It was a piece of trash.."
Nice
But who will teach them the graphics sucks only because it's a prototype?
I am a kid, and I can agree with that
me: A Speedrunner
"I'm about to end my own career"
Lol
I just realized that speedrunners would be the best playtesters for exploit hunting.
@@sohamacharya171 not for huge games, for example finding a glitch somewhere on the map of witcher 3 is almost impossible for a speedrunner but for someone who goes completionist mode is more likely to encounter that bug.
My friend: the tutorial channels are humorless
Me: 0:00
just proves the friends point
especially brackeys. if he continues to do this intros more and more literally im gonna watch the video till end. like seriously love brackeys for his content.
Penpineappleapplepen
SkyTheGuy I didn’t know the name of this song you saved me thx
Dani in his videos: T H I C C!!!!!
Pls playtest my life it seems to have many bugs and glitches.
Maybe turn off and on again
I'm sure we are all being run through a looping playtest. Every time you wake up, the level restarts. The game dev just thinks all the glitches are just fun little quirks.
man you do have it rough , you are the default cube after all
@@rwxstudio7173 Who is the game dev of our life? Yeah, right. God and ourselves are responsible for the development of our life. (Upcoming Professional Game Dev Jokes)
What kind of bugs?
Are they locusts?
I honestly thought the intro was an ad lmfao ;)
Same xD
Same
same and at the beginning I was like how an ad could be 11 minutes
Golden Piece must be rich to afford an ad like that haha
Brackeys: this video is sponsored by unity"
Me: isn't that what like every video you make is about?😂
😂
yeah lol probably would of made the same exact video without unity throwing any money at him
I feel like when I’m working on my game I test it after any change to see it it works and then more thoroughly after any significant change to see how it feels and it also helps with coming up with new ideas as you see how things feel/find weird gameplay gimmicks
i really miss the "thanks for tuning in at brackeys" intro
Yeaaahhhh mee tooo :'(
It was the first thing I heard after I googled "How to make a game"
which was my start point into the world of developing...
A lot of beautiful memories :"(
"Thanks for tuning in at brackeys" **Music**
I miss that too.
At the beginning of every video I used to said that with him. Great times!
"Durrburrbrh"
- Brackeys, 2020 (7:04)
YES
He speaks the language of gods.
I had to present a project for a Unity course I've been working on. It was a horizontal scrolling space shooter, and quickly realized that the best strategy was to not move because the enemies would rarely spawn directly in front of you. I solved by implementing two changes:
- once in a while an enemy would spawn that would want to chase the player in the Y axis while moving at a constant pace. So the player had to actively try to move away until the enemy would go past the player
- and a set of enemies that spawned in threes, which were really vulnerable but every a couple seconds they would get the player's position and shoot at it, the bullet going faster the further the player was from the enemies, so it woulf enourage players to destroy them or fly close to them to make the bullets slower.
It solved a lot of problems in the long run, and all went quite well.
brackey: KIDS
me: testing my game myself
The amount of likes is older than the people who liked this
In one of my games I had a bug that enemies could walk through walls and even stop inside of them.
So I repainted their sprites and made them ghosts instead of regular knights.
Lol dope
Thats some 400 IQ
IQ 9000
Should of made them "walk through walls, disappear and fly" 😏
7:05
Brackeys: What was your favorite part and what was hard?
Also Brackeys: *YES*
These are phenomenal tips! Also, for anyone who is a fan/used to be a fan of Halo, they had vidocs around the time of the release of Halo 3 where they test.
They literally do all these things in any game(well debatably these days in some AAA games, as we see multiple pages of bug lists on some releases), clicking menus, testing weapons.
Something that struck me is they said when they got external playtesters, they too would get the urge to defend their work.
But remember, you can easily just say, "this game is in Alpha. may be VERY buggy"
And sometimes, you can't plan for EVERYTHING either. In that very same vidoc, they said they tested this jump hundreds of times to see if someone could get to these crazy ledge that would be unfair and unreachable easily. They said they tested it hundreds of times and no one internally could make it, but on the launch day, someone gets up EFFORTLESSLY.
So yea, lots of funny shit can go down :)
"brutally honest"
you can see the hurt in his eyes as he is transported back to the days of the playtesting
THE BEGINNING IS SOOOO NICE!
3:17 - A rare clip of Asbjorn dying inside as he ceases his existence in this world
I love it when my friends playtest my game and beat it one minute even though it's supposed to take three hours.
Yo Brackeys, I'm that guy! Love your content. I've spent most of my game development working on surf maps, but I am going to start my first full game in unity soon. I will be referencing a lot of your videos on my journey. Keep up the great work!
the intros get spicier by the day 🔥
Dev:"What was ur favourite part and was hard?"
Randomdud:"Well, yes.."
I c whut u did there
"What was your favorite part and what was hard?
yes."
DARK SOULS BELIKE
Petition for Brackeys to Give a tutorial about 3d Enemy AI with Guns and Shooting. Pow Pow!!!
Thanks for the shout out, and great points! The game sim tool really helped us out when we were really scratching our heads on how to balance our giant weapons system.
That was the best intro I've seen in a long, long time.😂😂
Thanks Asbjorn for all your awesome tutorials, am a Cameroonian and I decided to start with the development of my first game tomorrow and I'm sure that with the help of your videos it's going to be epic
Me : testing game after making the movement....
Alors me :i am so proud
That's actually pretty good
U should do a Woody block puzzle replica 🙏🏽🙏🏽😅😅😅
If you do so please do a detailed tutorial I will help me as well
I was actually playtesting while watching this
I was actually playtesting while reading this comment
alah ciumegu I was actually playtesting while looking at this
@@AstroSamDev I was actually play testing while I was play testing
@@bevvy.bee9 Duuuude....
I wanna learn that power.
Host smiling 100% of the video forces me into smiling and being in a better mood without realizing
(until I realize and post a comment about it)
When the intro started I was like "where's the button to skip the ad??"
the part about kids being brutally honest is so true i let my other siblings play the game I'm currently working in( which so far is about a circle'ish round being in a world full of cubes) and when I told that to my brother he looked at me and said "you just described yourself"
Brackeys: What was your favorite part and which one was hard?
Also Brackeys: *YES*
the tutorial no one knew they wanted but the tutorial we all needed
"Very BRUTALLY honest" - Big Brack 2020
Just needed that! By the way, I'm planning to do Playtesting soon of a Metroidvania. If anyone is reading this and can help me, please reply this comment and I'll be in touch when the time come. :)
Playtesting is my favorite part. Every time I get a stable, build I start.
Really useful video, thanks! It's super important to get playtesting done right and often! :)
Brackeys: Get kids to play your game
Me: So should I playtest my own game?
Totally agreed.... made the same mistake in our last 2 games (one Jam and one Demo release), leaving playtest to last... WRONG!
Do as Brackeys said... PlayTest!
think this is best channel i found!!! both very funny and educative!!!! but yes ,best part (for me) of making a game is that u can always try it and of course best thing is to test it very offten from start even it will slow down ur time making a game
i feel like some people dont understand that having someone playtest your game isnt "i dont wanna do it, i'll pay someone else to do it" (this applies to all medias) its alot easier for you to notice flaws where there are none when your looking at it for so long
Brackeys I have a doubt. Can I use paid assets on asset store in my commercial game ?
Who laughed on his laugh rather then the Intro😂
Could you make a tutorial, how to make pathfinding for enemy’s (including shooting) in unity 2D ?
By the way: I really like your videos. They're helpful and I learn more and more!
I just love the meme style of this video. Makes it more fun to watch while not decreasing in informativity. Would like Brackeys to keep that editing.
people who are bad at there own games: ahh shoot to hard
Pls make something about 2d game (like terraria) optimization
English teacher: "give an example of a tragic hero"
Me: "myself"
Teacher: "why was he/she a tragic hero?"
Me: "I didn't playtest"
Teacher: "what happened to the tragic hero which lead to his/her death?"
Me: "the comment section on itch"
Hey dawg congrats on hosting another jam !
I already published my first game and made most of the testing for my second game and you just made this video.
Edit: Nice tips
Thanks for the video Brackleys, I can't wait for next month's jam!
Thanks for showing us some tips! Will remember them and use them in the brackeys game jam 2020.2!!!
As a professional software engineer I support the idea that test test test test test and test is the correct answer.
I agree with what you said at 5:53, I actually worked in the past as a game-tester, and I would like to add that it is really valuable NOT to help the players you are observing figure stuff out in your game (including how to navigate the games stages and menus) because you can take note of what players might have trouble with or what can be improved in your game or it's mechanics. Like he said, just step back and observe, see what they like and don't like.
On one hand he makes really helpful tutorials that improve my game dev skills, on the other hand he uses dead memes in a way that makes me a little more dead inside...
Take it easy
He is so kind :c
@@isaacgaleao I know 🥺 but it's just so hard to forgive😞
Maybe a follow-up video on Where and How to find playtesters. I mean, is this the place? Can I shill for playtesters here? Everybody’s thinking it, but they’re too polite to say it. There’s a time and a place for everything, and I for one, am interested in the proper method. But thank you for your time, I hope these “Less Code More Team Shots,” videos can help bring more people into the community. I want a team, dammit. I always have to make the coffee around here and it sucks.
When a unity yt gets sponsored by unity: "so free money for nothing"
THAT INTRO THOUGH
IT WILL BE STUCK IN MA HEAD FOREVER
3: 13, "VERY. BRUTALLY. HONEST", it hurts how it's true
the problem with shirinking planet, yest, you could do it by simply throwing meteor on player, but it wouldnt be really nice for a player and would end up in being annoyed by them, i would change a little gameplay and add some bonuses to the gameplay that would also increase player's score in the end, it would look much more like Snake and player would want by themselves to driver around to get more stuff
0:44 Represent!
Great video. As always 🤓👍🧡
His cat looks exactly the same as mine. That's scary xD
No
Not really
funniest intro I have seen ! nice.
Hey Brackeys! You are great 😊 Game Developer. I want you to make a video on brief education in multiplayer and networking. Who want this type of video please like. 👍👍👍👇👇
Me: I agree
I thought, "Oh, interesting. A video about playtesting." But Brackeys proved me wrong.
please provide Indonesian subtitles in each of your videos. Because it is very helpful for me and my friends in understanding your video, maybe it's not just me and my friends who are helped, but Indo people will be helped if there are sub-Indonesians. Thank you
0:00 My ears are bleeding and I blame you.
este es probablemente mi video favorito de braquis
God bless this dude, damn your videos have been really helpful!!
The intro was soo good
So much yes for that opening XD
Brackeys I'm 12 and I'm inspired to do game development by u, though now I changed to unreal engine I still watch your videos. I even made some cringey videos in my channel lol. I'm now addicted to game development
Brackeys, i was following your course on raycasting with guns, but when you open the package scifi wepons it does not have a functioning character or arena, what do I do
short question: whats the code line, if I want to let my charactere jump after pressing a button? in a brackeys video(he is a youtuber) I saw you can easily add 1 line into your code and them chooce this line for the action of the button(sorry for my bad english, im not a native speaker😅) and thanks to everyone helping😀(and btw sorry for being such ennoying)
Is it just me or is very native speaker apologizing for not being English???
"They are very BRUTALITY honest..." lol
That's some good humor right there.
I burst out laughing in the first ten seconds 😂😂😂
Such a funny way to open the video🤣
Wow, you found the right sponsor!
I thought that PPAP at the beginning was a yt ad
I’m makeing game but it’s super pixelated dose anybody know how to fix this
Brackey you are the bomb! I love your videos!
Is a meedeed age for game jams because i am 13 and just began maling games and maybe want to do a game jam and i to dont know of jou have to play to get in bcause i dont want to pay, sorry😥
*they are brutally honest*
Never have I ever been so offended by something I 100% agree with
0:00 best intro on the whole platform 🤣
Sir please help me after updating my unity it's resource folder is missing and now unity editor is not working, it is not opening any of the projects only generate error message
Will you and your team ever try to make a game? Would be cool to watch a devlog series. (Like make a game in 365 days challenge type thing~)
Looks like brackey was playtested a lot before showing him in the youtube
Brackeys, you guys honestly inspired me to start developing games and start up old yet channel to make game dev videos! I even made my own itch.io page (bot-Studio.itch.io) to release my game there! Thanks for the needed inspiration and keep up the good work!
tnx men u the best ....all time.
I hope that we will get a mobile game series really soon. Please make a series on it. Please