Unreal Engine 4 - Picking Up & Swapping Weapon Tutorial

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 244

  • @Beardgames
    @Beardgames  3 ปีที่แล้ว +3

    th-cam.com/video/nPBg6VmxImY/w-d-xo.html
    For anyone having issues with an error message saying "error received none" check out my debugging tutorial as I go over this. Debugging may seem boring but this video will help you massively take it from me 😊

  • @sgtsalt2124
    @sgtsalt2124 2 ปีที่แล้ว +18

    If you're having moving issues when weapon is equipped in UE5 here is your fix..
    1: Go in to you actor weapon component
    2: Find your weapon static mesh
    3: Find the collision tab, collision pre-set to CUSTOM, collision enabled (query and physics) and click the ignore box on all..

    • @Lord_Thunderballs
      @Lord_Thunderballs ปีที่แล้ว +1

      Didn't work for me. I have a modular character and she's not picking up the weapon

  • @Classymarc
    @Classymarc 3 ปีที่แล้ว +5

    Really clear instruction, laid out the instruction clearly at the end and you started by showing off the end product which helps the viewer understand what they are building.
    10 out of 10 in my eyes.

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Classymarc you're an absolute king. Thank you so much for the kind message my friend!

  • @safaricalamari7613
    @safaricalamari7613 3 ปีที่แล้ว +5

    Best tuts, hands down 10/10 presentation. Absolutely first class.

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +3

      Thanks so much Safari! Work really hard on my content to make it easy for viewers. Thank you😊

  • @jykatl9460
    @jykatl9460 3 ปีที่แล้ว +6

    Thank you I have been trying to get a bow into the left hand of my character for days and in one video I learned enough to equip the bow to his back put it in his hand perform the draw string animation and put the bow back on his back and to top it of was able to use the same information to have him pickup a quiver and place it on his back as well. I know it sounds so simple but...Thank you. Now to get arrows in the quiver and have him fire them. WOW

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      So glad I could help my friend my friend :) looking forward to seeing the end result!

  • @anthonyschilling7132
    @anthonyschilling7132 3 ปีที่แล้ว +2

    In case anyone was dumb like me and had issues dragging in the EquippedWeapon variable, maybe you made the same mistake I did: If you've been following multiple tutorials and built another character Blueprint inside the Default Thirdperson template, you'll want to cast to the character you're using, not ThirdPersonCharacter. Great tutorial!

    • @tonyczajka6694
      @tonyczajka6694 2 ปีที่แล้ว

      Thanks, I had this exact problem!

  • @steffanjones1359
    @steffanjones1359 4 ปีที่แล้ว +5

    Straight in, let's go 😎

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว +1

      Haha love u man

  • @reinspieler
    @reinspieler 3 ปีที่แล้ว +2

    ahh finally i got over the chest tutorials and this was so much less complex. Thank you

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Great job rein keep it up my friend😊

  • @LeSchosch
    @LeSchosch 3 ปีที่แล้ว +2

    nice tutorial, really helped me!
    BUT one thing that caused me headaches was at 5:15 when you said "SetWorldLocationAndRotation" but actually shown was "SetActorLocationAndRotation"

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +2

      Haha sorry my friend! Glad it helped anyway :)

  • @mikey904
    @mikey904 3 ปีที่แล้ว +4

    If you're trying to make multiple of the same weapon make sure you make a weaponbaseBP with the blueprint code and create child of that rather than duplicating the main. It won't work that way and will pickup without swapping. If you create a child of the weaponbaseBP you can duplicated that for your weapon variations and still be able to swap rather than pick up all.

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Well said Mikey :)

    • @mikey904
      @mikey904 3 ปีที่แล้ว

      @@Beardgames Thank you! I was hoping this made sense lol
      I'm about 30 days into learning Unreal Engine and idk how I'm JUST NOW finding your channel.
      Your tutorials are dope and always easy to follow.
      Anytime I have an issue that's not addressed in video or comments, I comment my issue and fix if I've found one.
      Hopefully it makes sense to others who are new and have similar issues (:

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      @@mikey904 hey thanks a lot buddy really appreciate that! keep it up man and let me know how you get on. Should join us in the Discord would be awesome to have ya 🙂

    • @mikey904
      @mikey904 3 ปีที่แล้ว

      @@Beardgames Yessir! I'm there. I'll be active after work. Got some bugs to work out with my sprint slide being broke after blending poses and then I got faces to make in blender after xD

    • @mikey904
      @mikey904 2 ปีที่แล้ว

      @@22_ad This was a while ago so hoping I remember correctly. I made a sword and wanted the same sword with different tiers (Blue Purple Gold) You need to make the weapon as a class by following the same steps done and then create a child blueprint from it. duplicate the childBP for as many "tiers" as you need for that specific weapon and name them accordingly so you know what's what. hoping that made sense and helps lol

  • @CrouchingOVME
    @CrouchingOVME 3 ปีที่แล้ว +5

    Hey! Thanks for this! Worked perfectly first time! It's alot of info to take in from someone who's just started with unreal like a week ago. So i'll be using this video as a reference for when I need to add in extra weapons!
    My only feedback for you is that it's a little fast! I had to slow the video to 0.75 in order to follow along at my pace.
    Your explanations are great, and I felt like I 'knew' what I was doing, not just copying nodes and plugging stuff into things that I don't understand lol.
    Thanks again! The sword looks beautiful on my back!

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +5

      Hey crouching that's so awesome! Really glad I could help you learn and you're getting an understanding of it. That's so awesome!!!! For my future videos I tweak the speed to a bit slower, been trying to adjust my videos to get it right and I think I'm more or less there for my new releases😁

    • @kenalpha3
      @kenalpha3 2 ปีที่แล้ว

      "My only feedback for you is that it's a little fast! I had to slow the video to 0.75 in order to follow along at my pace."
      Counterfeedback. Ive watched a lot of tuts. It's good when the teacher is direct and no filler words - but DO call out the commands, and what to type in the code box. (He also did an end summary which is good to repeat the lesson in our head.)
      Then for what you said, I set to speed .50 when they are calling out the commands. Watch on 1 screen, type on the other. I.e. very helpful for them to be direct, but I set the play speed to low when I need it to type.

  • @jarofpickles1246
    @jarofpickles1246 2 ปีที่แล้ว +10

    In UE5 the "event pickup" @1:42 doesn't show up for me. I had to go to the left of the screen and right click under interfaces and an option came up that said "implement" then it brought up the event. Also @3:34 You show yourself pulling a blue wire off the "break" and plugging it into into the "pick-up" event but in the very next second when your scene transitions, the pin is not connected. I couldn't get it to work until I connected it. Hope that helps someone that may be confused. Otherwise thanks for the wonderful content!

    • @S-17games
      @S-17games 2 ปีที่แล้ว +1

      Thanks bro I was stuck on that first one

    • @MrFlexID
      @MrFlexID 2 ปีที่แล้ว

      The first one was not showing 99% cuz you didnt compile and saved Interface BP or anything else on the way, related to Pick Up Event

    • @OscillatingTortoiseSound
      @OscillatingTortoiseSound ปีที่แล้ว

      What node did you use to connect the break to the pickup weapon target interaction?

    • @OscillatingTortoiseSound
      @OscillatingTortoiseSound ปีที่แล้ว

      UPDATE: Got it! Use the Pickup Weapon (Message) Node instead

    • @OscillatingTortoiseSound
      @OscillatingTortoiseSound ปีที่แล้ว

      It will allow you to connect the target to the array element. I will update if anything else breaks or happens.

  • @dreamcreateinspire
    @dreamcreateinspire 2 ปีที่แล้ว +5

    ive done everything. trple checked it and for some reason its just not picking it up! lol any help would be great

  • @uditgala1952
    @uditgala1952 ปีที่แล้ว +2

    I did everything shown in the video but still the player just intersects with the weapon but doesnt pick up the weapon...pls help

  • @artogerilyagames4955
    @artogerilyagames4955 3 ปีที่แล้ว

    The fastest Tutorial ever!

  • @7sn_lifts
    @7sn_lifts 3 ปีที่แล้ว +1

    u deserve MORE SUPPORT

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Thank you my friend! I'm currently working 10 hour days creating content in hope that my channel will grow so it's really nice getting comments like these to keep me going with it :) thank you!@

    • @7sn_lifts
      @7sn_lifts 3 ปีที่แล้ว +1

      @@Beardgames one day your channel will become big

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      @@7sn_lifts thank you dude I really appreciate the support :)

    • @7sn_lifts
      @7sn_lifts 3 ปีที่แล้ว +1

      @@Beardgames your WELCOME!!!

  • @Whitewatt
    @Whitewatt 4 ปีที่แล้ว +3

    Nice Paladin Order Hall you got there!

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว +1

      Haha she's a beauty. Will be creating a character attack tutorial with the weappn download if you want it. Not sure whether to add some flames yet but will have to see haha

  • @dreamcreateinspire
    @dreamcreateinspire 2 ปีที่แล้ว +3

    i dont get how the pick up evetn works...i switched it to capsule mesh begin overlay and i picked it up, but when i had just pick up function from the interface it ended up doing nothing. does the pick up event need coding inside of it? i guess im missing how an empty function can work

    • @bikelife_gus319
      @bikelife_gus319 7 หลายเดือนก่อน

      can you help me i cant get this to work. where did you put capsule begin overlay

  • @hackgamer6927
    @hackgamer6927 3 ปีที่แล้ว +3

    Sir Pls Make a Tutorial i need to add one more weapon and switch weapons

  • @TheGhos1Face
    @TheGhos1Face 4 ปีที่แล้ว +1

    Great video my dude straight to the point keep it upp

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว +1

      Cheers kobe my dude

  • @Tom-ef1mz
    @Tom-ef1mz 3 ปีที่แล้ว +1

    Great Pace! covered all the whys nicely and didn't waste time :D

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Ayy thanks so much tom! I work really hard on going as quick as possible while getting all the info in :)

  • @d-listgamers6183
    @d-listgamers6183 2 ปีที่แล้ว +1

    Unfortunately, I've followed every step and it still isn't working. I have 0 clue on what I messed up.

  • @sprigleaf
    @sprigleaf 3 ปีที่แล้ว

    There is so much fantastic information in here. Instant Subscription, thank you so very much!

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Thanks so much Sprig :)

  • @ИгорПшеничны
    @ИгорПшеничны 10 หลายเดือนก่อน

    friend, you can show me how to take an object and move it and PASTE it into another object. Example: we take the pipe, transfer it and insert it into the place where it is missing

  • @StellarHarbor
    @StellarHarbor 2 ปีที่แล้ว +2

    Is this 480p scaled to 1080p?

    • @S-17games
      @S-17games 2 ปีที่แล้ว

      That’s what it looks like

  • @jakeb4026
    @jakeb4026 2 ปีที่แล้ว

    nice video!!

  • @tableprinterdoor
    @tableprinterdoor 3 ปีที่แล้ว

    very nice, straight to the point

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Thank you my friend! It's what I go for on my channel :) Really appreciate the comment!

  • @muhammedcf1
    @muhammedcf1 3 ปีที่แล้ว +1

    Set Equipptedweapon was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default
    [2726,01] Compile of weapon1 successful, but with 1 Warning(s) [in 82 ms] (/Game/InfinityBladeWeapons/Weapons/Staff/StaticMesh/weapon1.weapon1)
    please bro what is the problem help me

  • @djsalis
    @djsalis 2 ปีที่แล้ว

    everything works fine thanks for the video! I only have a problem when my character changes levels. He no longer has his weapon. When the hero dies, the item also needs to be picked up again. Someone dealt with this problem?

  • @gestures6206
    @gestures6206 3 ปีที่แล้ว +2

    hey it is not working for me its compiling but not working please help
    thanks

  • @Bookofwords
    @Bookofwords 2 ปีที่แล้ว +1

    followed everything, checked each thing twice... it wont pick up

  • @Baggssy
    @Baggssy ปีที่แล้ว +1

    I don't get it... I followed this video exactly watching many times over and no matter what when I press the key while overlapping the weapon it just does nothing.. Anyone else have this issue?

    • @bikelife_gus319
      @bikelife_gus319 7 หลายเดือนก่อน

      yes same issue did you figure it out?

  • @crztr1g473
    @crztr1g473 ปีที่แล้ว

    I already have my weapon equipped in my hand from another turorial, will that affect this in any way, also i cant pick it up so does that mean i have to get it out of my hand. ( The weapon has a collision box to deal damage and parent and child actors with some more blueprints etc)?

  • @TheF4c3m4n
    @TheF4c3m4n 4 ปีที่แล้ว

    Nice Job!

  • @Nubbley
    @Nubbley 2 ปีที่แล้ว

    weird. this seems to only work when i have my sword attached in the og third person blueprint. this means my character has to run around with a sword already attached, then when i run up to the object and press e it equips, when i go to blueprints and delete the sword from the skeletal mesh, go back and try to equip, the equip function doesn't work anymore. plus i cannot unequip.

  • @AstrixV2
    @AstrixV2 2 ปีที่แล้ว

    No idea why, but i have done this tutorial and it works fine however it interferces with my grapple hook. when I have picked the weapon up my grapple becomes completely broken. i put a destroy actor at the end of the weapon blueprint so that I could Identify where the problem is and found that its in that code somewhere. i have no idea where or what to do any ideas or suggestions would be great

  • @luisandrogarza2881
    @luisandrogarza2881 ปีที่แล้ว

    Can't get it to work for UE5.1. At the end it want me to reference to seld on the Pick up weapon.

  • @Restart-Gaming
    @Restart-Gaming 2 ปีที่แล้ว

    How would this work if I don't want to have to pick it up want it to spawn in hand with keystroke?

  • @jtscott8807
    @jtscott8807 2 ปีที่แล้ว

    There a way to start the game with the weapons already on the player? That I can just switch weapons without having to pick them up.

  • @Nliman
    @Nliman 4 ปีที่แล้ว +1

    I really appreciate you doing this and you'll soon have another patreon following you.
    However, can't find "AttachToActorComponent", just "AttachToComponent". Same thing or maybe I need to update UE4 to latest version?
    After compiling, everything seems fine but nothing happens when I try to interact. Does it have anything to do with the above?
    Thanks in advance! :)

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว

      Thank you so much you don't know how much that means to me! I've literally just released a thank you video for my very first patreon if only I waited on it I would have thrown you in there! Those nodes are really awkward I had some issues getting the correct one, just try pulling all of them in 1 by 1. When you do it, make sure you pull off the 'mesh' then keep trying all the 'attach' options until you get the 'mesh' as the parent. If you play around with the different options im guaranteed you'll get the right one eventually but pop us another message if its not happening and I'll see how I can help you further :)

    • @Nliman
      @Nliman 4 ปีที่แล้ว

      @@Beardgames Just got it working. The component-stuff seems to be the same thing. Reason it didn't work was because I accidently messed up the capsule earlier XD

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว

      @@Nliman sorry just seen this. Haha it's a classic staring you in the face issue happens all the time😂

  • @MartKart8
    @MartKart8 ปีที่แล้ว

    I get this is old by now, when I pick up a sword and draw it from my characters back my character, flies in the air

  • @mentaltreason
    @mentaltreason 2 ปีที่แล้ว

    how would i get this to work for multiple weapons on their person or one their hands

  • @5thWheelGames
    @5thWheelGames 2 ปีที่แล้ว

    So did you create the same BP's for each weapon on the wall?

  • @Jay-uu5lu
    @Jay-uu5lu 3 ปีที่แล้ว

    How about if I wanna drop it on the ground

  • @ReignFPV
    @ReignFPV 3 ปีที่แล้ว

    I watched the debugging video but I dont understand why this error code is popping up
    Message node Pick Up must have a valid target or reference to self.
    it is in InteractWithWeapon

  • @relvenverse4333
    @relvenverse4333 3 ปีที่แล้ว

    How to render this in Take Recorder. Can't find solutions to add pickup animation

  • @MythicCosmos_Uno
    @MythicCosmos_Uno 3 ปีที่แล้ว

    I cannot cast to my player and I don't understand why? I have my character blueprint that pops up but it says cast failed and does not give option for "pure cast"? My character is one I made, do I have to set it somehow? Can't find the answer anywhere

  • @flaviovalenzi3D
    @flaviovalenzi3D ปีที่แล้ว

    Hi there! Tutorial is amazing, but I have a small issue: As weapon I made a handgun, but every time I grab it changes position and rotation (I did set the socket and the notify in the animation so that is in sync) but never gets the same position twice. Is there something that I missed?

  • @duskduck1458
    @duskduck1458 3 ปีที่แล้ว

    So when i picked up a new weapon, the old one doesn't go away.They just keep stacking up.Do u have any idea on what happened?.Something go wrong with Detach node, maybe?

  • @BooneyianLogic
    @BooneyianLogic ปีที่แล้ว

    Would Anyone have an idea of why Attaching a weapon in this manner, breaks the Vaultit!(plug-in) vaulting after attaching?

  • @JazzyDevTutorials
    @JazzyDevTutorials ปีที่แล้ว

    Quick tip if you are in unreal engine 5.1 u can still follow this tutorial!

  • @TheJakePloofProject
    @TheJakePloofProject 3 ปีที่แล้ว

    any tips on Replication with this method?

  • @oisinoconnell1380
    @oisinoconnell1380 2 ปีที่แล้ว

    Amazing tutorial 👌 but do you or anyone else know how to make it so you can drop the weapon ? I've been trying myself there and i can get it to detach from the player and drop at the root of the player but I can't pick it back up and I'm not sure why and when I go to pick up a new weapon the one I dropped moves to the place of the one I picked up and then it let's me pick it up again. Any suggestions?

  • @SAHILPathan-bp5sv
    @SAHILPathan-bp5sv 3 ปีที่แล้ว +1

    thank you so much 🌹.
    brother for help me Finally it's worth

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Did you get it working 🙂?

  • @villadsnielsen9187
    @villadsnielsen9187 3 ปีที่แล้ว +1

    Help meee, i dont got the static mesh Thing

  • @Goggalor1990
    @Goggalor1990 3 ปีที่แล้ว +1

    Hmmm, tried the video 3 times, nothing happens when I press E, no matter where I stand next to the weapon :/

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Hey amigo make sure to watch my debugging tutorial th-cam.com/video/nPBg6VmxImY/w-d-xo.html. What you can do is play around with print strings until you find out what is failing to run :)

  • @EvgenyPrigozhinDEV
    @EvgenyPrigozhinDEV 3 ปีที่แล้ว

    if you are using this way with ALS V4, just remove the Collision in the original weapon model and you'll wont fly away again after you'll try to jump.

    • @BooneyianLogic
      @BooneyianLogic ปีที่แล้ว

      I am having this issue.

    • @BooneyianLogic
      @BooneyianLogic ปีที่แล้ว

      I solved it by, opening the Skeletal Mesh, Finding the Socket(where the weapon Attaches) and moving the location of the socket, So that it doesnt clip into the body. This removed the collision that was causing the unwanted movement, Without removing collision on your mesh.

  • @nv_51
    @nv_51 3 ปีที่แล้ว +1

    How to get event pick up weopan

  • @FreakSheepVODS
    @FreakSheepVODS 3 ปีที่แล้ว

    oke so i have a question i use this to pickyup a helmet out of a helicopter this works but now a want to take it off and put it back there i took it from but this seems not to work with how you did it anyway on how to do this using this system ?

  • @amigo401
    @amigo401 3 ปีที่แล้ว

    what if i want have 2 changing 2 diffrent weapons for example axe and bigger sword ?

  • @Retrothagoat
    @Retrothagoat 3 ปีที่แล้ว

    My gun does not clip to my hand even if i move it there I need help @Beardgames, I'm sorry if you see this a bunch but i can't find anyone else's comments about this issue I love the tt but here is a description of the hole issue....

    • @Retrothagoat
      @Retrothagoat 3 ปีที่แล้ว

      I followed everything perfect I did not have the common issues because I watched the ttr, but this is odd for me and I don't know if you have experienced this, My "Gun" wont go to my hand or "Hand_r" which is in the first person template hands. It wont go to the socket and will teleport to the side of me and not in my hands. It will also not work with the animations that i have assigned with my arms. now I could try to add a character and add it to the back but until then I will update you.

  • @imbelugaandimacat9375
    @imbelugaandimacat9375 ปีที่แล้ว

    How to detach the weapon we equipped???

  • @lilmochi7833
    @lilmochi7833 3 ปีที่แล้ว

    Having a hard time importing draw animation To Unreal (I'm a complete beginner) any help?

  • @proxlt1879
    @proxlt1879 3 ปีที่แล้ว

    For my first person shooter game how do I get it to look up and down I cant get ut

  • @youngyoung9401
    @youngyoung9401 3 ปีที่แล้ว

    Thank you for your video. It does help a lot. But I still can't make it work. I have found the reason is that the character capsule component can not detect the overlapping actor if I ignore the pawn collision in the weapon BP. But the movement gonna be wired if I enable the overlap of the pawn.

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      I can't remember exactly what I used for detecting the overlap I'm afraid. Throw a print string on your overlap event in your weapon and test out different methods, I'm sure you'll figure out a way which works for you :)

    • @thegeneral4695
      @thegeneral4695 2 ปีที่แล้ว +2

      i just had the same problem. i had to set the capsule collision on the weapon to overlap for the pawn instead if ignore. everything worked fine after that.

    • @ericmatthews9894
      @ericmatthews9894 2 ปีที่แล้ว

      @@thegeneral4695 Thank you, you just solved the problem I was having

  • @NeoKillPro7
    @NeoKillPro7 3 ปีที่แล้ว

    Hi! I did everything in the tutorial and I'm able to grab my object, but for some reason I cannot detach it. Something specific I should be looking at to fix it?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Hey Pedro! Yeah so it sounds like you've got an issue with the on pickup if equipped weapon is valid nodes. Your pickup is working fine but if an equipped weapon is already equipped you're having issues. So go over those nodes on the branch's true :)

  • @jias5288
    @jias5288 3 ปีที่แล้ว

    Hi, when I want to connect "cast third person character" with the " get equip weapon" variable, it shows they r not compatible. Checked many times but not sure why. Thx

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      So you'll only be able to pull off your 'cast to third person' node with the equipped variable if youve created the variable in the third person blueprint. So double check this :)

  • @ZappyFN
    @ZappyFN 2 ปีที่แล้ว

    for some reason when i pick the weapon up i can only move backwards any advice?

    • @ZappyFN
      @ZappyFN 2 ปีที่แล้ว

      nvm it was the weapons collision

  • @mauriciosilva1631
    @mauriciosilva1631 3 ปีที่แล้ว

    Everything went well here, however, when I duplicated the weapon's actor and changed its mesh to another type of weapon and switched to the compatible socket on the skeletalmesh the weapon is attached wrong

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      So that will be because each 3D model has a point on it where it rotates around and where its location is derived from. If you have two weapons with different point locations they will be attached differently. So you have 2 options, change the centre point to be the same in your 3D modeling software or create a new socket which attaches the new weapon at the correct position. You'll also have to do this for the back socket :) hope this helps amigo!

  • @no_shaming_in_gaming6320
    @no_shaming_in_gaming6320 3 ปีที่แล้ว

    hi i'm stucked at "e Key" in the blue print can't find it anywhere btw great tutorial

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      So you can use any keybind you want my friend. Type in keyboard and you'll be able to see all the possible keybinds you can use :) thanks man!

  • @circlemantm1
    @circlemantm1 3 ปีที่แล้ว +1

    I'm currently having an issue where the weapon would snap to the center of my character instead of the socket, does anyone know the issue?

    • @WaveX
      @WaveX 3 ปีที่แล้ว

      change location and rotation of socket preview object(in 2:07 )

    • @circlemantm1
      @circlemantm1 3 ปีที่แล้ว +1

      @@WaveX I did, I'm currently using ue5 beta so maybe it's a bug?

    • @presteeto
      @presteeto 2 ปีที่แล้ว

      @@circlemantm1 same

    • @circlemantm1
      @circlemantm1 2 ปีที่แล้ว

      I found a fix just remove the socket and add it again

    • @circlemantm1
      @circlemantm1 2 ปีที่แล้ว

      And make sure the name is correct

  • @presteeto
    @presteeto 2 ปีที่แล้ว

    Hey! The mechanics work great, however when I attach it in game the sword is huge and goes through the character at a weird angle, even though it looks perfect in the skeleton preview viewport. Any advice?

    • @kenalpha3
      @kenalpha3 2 ปีที่แล้ว

      The scale is wrong then. Make sure your socket is scaled right - to match player size. Or make a copy of the mesh, add it to its own BP. Then go to player socket - scale the sword socket to 1,1,1. If it's too big, keep socket scale at 1, but go to Sword BP and change that scale, save.

  • @josephburnett1514
    @josephburnett1514 3 ปีที่แล้ว

    Hi, followed your video, really helpful. I cant work out how to fix this though, i can pick up the weapon, but i have to hit E twice to do so. Any ideas?

  • @agassikarlsaballa7864
    @agassikarlsaballa7864 3 ปีที่แล้ว

    Hi! nice tutorial.. I have a question.. how do I add a mechanic where he just drops the item to the ground... thanks so much!

    • @MrFlexID
      @MrFlexID 2 ปีที่แล้ว

      Check collision of your weapons collision sphere. It should NOT ignore pawn

  • @natecoet3291
    @natecoet3291 3 ปีที่แล้ว

    Okay so tried it and nothing happens on my side, went through the video 3 times, and I did, exactly what is said, but no interactions with the weapon, it just stays there. Okay I figured out mixed capsule and static mesh, works for now. Thank you sir for the tutorial.

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Hey nate! Sorry to hear it's not working my friend. I'd have to see the project to help you fix it but I've actually just made a video on how to find and fix errors. It's currently in early access for patreons but I'll share it with you as you're stuggling. Once you watch this I guarantee you'll be able to fix the problem. Here it is and good luck :) th-cam.com/video/nPBg6VmxImY/w-d-xo.html

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Make sure you watch the end bit as that is the way you'll fix your specific problem :)

    • @SamuelGarcia-nn8hf
      @SamuelGarcia-nn8hf 3 ปีที่แล้ว

      How did you fix this. This is not working for like it just stays there any tips?

    • @natecoet3291
      @natecoet3291 3 ปีที่แล้ว

      @@SamuelGarcia-nn8hf you need to set your code up on the mesh not the capsule and it should work.

  • @itsedekit1885
    @itsedekit1885 3 ปีที่แล้ว

    so how do i pick up and swap a weapon? You didn't even show us how to actually pick the weapon or "Swap" it

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      So in the video I show you how to pickup via attaching the weapon to the character, and then swap this weapon with a different weapon. Were you referring to picking up multiple weapons and switching between them?

  • @rizchaud
    @rizchaud 3 ปีที่แล้ว +1

    i dont know why , but when i approach the weapon and push the button , nothing happen

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Check out my debugging tutorial Jànislas! I pinned it at the top of the comment section :)

    • @rizchaud
      @rizchaud 3 ปีที่แล้ว

      @@Beardgames Thanks for the answer but i still dont find the problem ^^" im sur its something dumb...

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      @@rizchaud Have you watched my debugging tutorial and added lots of print strings like I do in the video :) ?

    • @rizchaud
      @rizchaud 3 ปีที่แล้ว

      @@Beardgames yes, sir ahah anyway , i followed another tuto and now i can equip weapon by walking on, BUT i would like to use E to grab and not walk on, how can i do it pls ? (maybe i ask too much ^^)

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      @@rizchaud This tutorial teaches you how to do it. Just use the "E" keypress my friend :) Rewatch this tutorial and try again you'll get it!

  • @artiodainlard
    @artiodainlard 3 ปีที่แล้ว

    is it necessary to have a special plugin active? I did everything in the video and it didn't work for me

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      No sir no plugin required!

    • @artiodainlard
      @artiodainlard 3 ปีที่แล้ว

      @@Beardgames
      I got it thanks a lot! is there any way for the character to carry 2 weapons? like a sword and a shield

  • @itsnotbloodborne1237
    @itsnotbloodborne1237 3 ปีที่แล้ว

    when u say "ctrl-w to get a character ref", is that a shortcut or something that isn't in unreal by default? how do you add these?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +2

      "Ctrl-W" is simply a shortcut to duplicate whatever node you have currently selected my friend :)

    • @itsnotbloodborne1237
      @itsnotbloodborne1237 3 ปีที่แล้ว

      @@Beardgames thank you!

  • @rizchaud
    @rizchaud 3 ปีที่แล้ว

    Excuse me sir, how can i make them simulate physics, when i try it i cant use E to grab them ? please

    • @zego_fr34ks67
      @zego_fr34ks67 3 ปีที่แล้ว

      Got a solution to that? :/

  • @thejetrug8810
    @thejetrug8810 2 ปีที่แล้ว

    Hello! How do I go about making this work for online multiplayer? So far it works for the host but but not for the others

    • @thejetrug8810
      @thejetrug8810 2 ปีที่แล้ว

      @@22_ad nah I actually ended up using a different system

    • @thejetrug8810
      @thejetrug8810 2 ปีที่แล้ว

      @@22_ad just search multiplayer weapon pickup or something its like a 40 min video i havent been on ue4 in a while so idrk

  • @sophhbophh4412
    @sophhbophh4412 3 ปีที่แล้ว +1

    it wont let me add event pick up

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Make sure you've created the blueprint interface and function, added it to the blueprints class settings, and compile both the interface and blueprint. Once you do all this you can add it :)

  • @emberknight6848
    @emberknight6848 3 ปีที่แล้ว +1

    not working foor me

  • @BillyLegumbres
    @BillyLegumbres 3 ปีที่แล้ว

    Dear Beardgames....I've been stuck with something that I wanted to implement on my project using the example that you have shown here, the plus thing that I wanted to add to mine is the hability to pass a boolean from the BP_Weapon to the thirdpersoncharacter which the input for shooting has to evaluated if the boolean is true then it will play the animation montage(for now is all what it does)......and for that in the Blueprint where I attached the gun to the socket I set the boolean to set(I made the node AttachedActorToComponent conect with the aforementioned boolean that I set 'set')....the problem is how can I get the value from that boolean into the blueprint from ThirdPersonCharacter to evaluated if the player has the gun stuck to its socket...

    • @BillyLegumbres
      @BillyLegumbres 3 ปีที่แล้ว

      now that I think about it, is there any node that evaluates if my player has its socket fill with the wishable object?

    • @BillyLegumbres
      @BillyLegumbres 3 ปีที่แล้ว +1

      I got it!! the only thing that I needed to do was to set my variable "Equipped Weapon" to get and....I connected the event "input action Fire" (which is the event that fires off each time I press the specific key to do so) and the variable "Equipped Weapon" to 'Is Valid' if it is then I'll set my variable "Hand has gun" that is a boolean to true then it wil go to the branch node that needs to check if it is true, if it is then it will do what it needs to.

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      @@BillyLegumbres glad you got it sorted my friend 😊 I find that just typing out my issue can help me fix my problems haha. The accidental brainstorm😁

  • @TheLaughMask
    @TheLaughMask 3 ปีที่แล้ว

    At 3:33 I cannot get the Array Element to go into the Target for the "Pickup Weapon Target" The error I get is "Object Reference is not Compatable with Interact with Weapon Interface" Can anyone help explain this to me?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Make sure you've added the interface to the blueprint :) go over that and let us know!

    • @rizchaud
      @rizchaud 3 ปีที่แล้ว

      Try to change the "For each loop" with "For each loop with break" :D

  • @SamuelGarcia-nn8hf
    @SamuelGarcia-nn8hf 3 ปีที่แล้ว

    hey how do you expand the for each loop node? I hate the fact that I can't get passed this lol

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Hahah no problem amigo sometimes it's easy to get stuck on the things that should be simple. So you need to use a for each loop with break, there is no expanding, then you just pull off it and check if it's overlapping :)

  • @BadWinterStudio
    @BadWinterStudio 3 ปีที่แล้ว

    Hi there! is there a way of doing this with a paper 2d character? i cant seem to find a lot of tutorials for paper 2d on ue4. i got the character to pick up the weapon using a interaction event i have made previously. not sure on how to make a skeletal mesh for a 2d paper char or if there is a way around using a mesh at all? i tried implementing an arrow component to be where the actor is sent to but when i pick up the weapon my character cant seem to move around anymore like something is stopping it, i did try turning the weapon actors capsule collision off thinking that's what is stopping the characters movement but no luck there. . also would this arrow component stop me from being able to use the weapon in future coding?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Hey Ben that sounds awesome my friend but unfortunately I can't help you here. All the functionality would no doubt be the same however the animations and graphics would be different obviously going from 3d to 2d. I'd recommend doing some research on 2D game developing and then come back to this video to see how you can integrate it. Maybe something I could whip up a tutorial on in the future :)

    • @BadWinterStudio
      @BadWinterStudio 3 ปีที่แล้ว

      @@Beardgames Even though you could not be much help for me on this piece of my puzzle I do thank you very much for your reply. I am a professional Tattoo artist. here is my IG.... @benjamincarleytattoo ... the creative side of Game dev has been a ton of fun for me so the Artsy aspect has been Easy and comes naturally. However i have little time to spend on the learning curve of programming and have been relying purely on tutorials and trial and error thus far. not to say i haven't learned a lot already! 2d DEV has been crazy hard with ue4 so if you do make tutorials on 2d for EU4 I'm sure a ton of Indie developer's such as my self would love to have a look at what you know about the matter. Ill Stay tuned in the mean time and be sure to have subscribed to your channel. Thanks again!

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      @@BadWinterStudio glad you got it fixed amigo! And that's awesome about being a tattoo artist I have quite a few tattoos myself. The reason I fell in love with unreal was the creative side it's so awesome haha

    • @BadWinterStudio
      @BadWinterStudio 3 ปีที่แล้ว

      @@Beardgames Do you know if it is possible to attach or switch weapons with paper 2d? I have searched far and wide for tips and have failed hard at giving it a try with trial and error. if you do decide to make a tutorial on how to do this I would be so grateful! like tons of others I am sure, since there is little help with the 2d world of ue4. Hell id Even throw your name into my games credits! :)

  • @theofficialamt6626
    @theofficialamt6626 3 ปีที่แล้ว +2

    I have an idea I'm trying to make, been trying to figure it out.
    I am creating a cod zombies remake.
    I want the player to start off with a weapon/class with its own ammo type and ammo clip size and max ammo Count. The player can interact with a gun from the wall and the weapon they interact/purchase the gun from the wall replaces the gun in hand and the gun that was in the hand goes into secondary/back. I want to make a Base Gun Class and make children of it so I can make multiple guns for the player to interact/purchase and have it easy to add there own ammo clip size and ammo max size maybe via structures??
    Any way to make a video tutorial on that in a first person template been trying to find a video I can start from and learn from any response back will be appreciated looking forward to hearing back.
    Trying to make it as close as cod zombies as possible but with my own twist! :D

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Yeah that sounds really cool dude! So you'd just do the same in this video but have a variable on interact with weapon to check if you have a secondary weapon equipped. If you don't then your weapon get set to back and attached to back socket. If you do it gets deleted. Just think logically my friend and you'll do great :) in terms of a tutorial it's definitely something I could do when I finish my tutorial series!

    • @theofficialamt6626
      @theofficialamt6626 3 ปีที่แล้ว

      @@Beardgames Well you got yourself a subscriber I'll stay tuned cause you got some really cool Tutorials. Do you mind if I DM you on discord if I have any questions?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      @@theofficialamt6626 Thanks my friend! Yeah course, I'm super busy so I can't promise 1 on 1 help but I'm happy to throw tips and suggestions here and there. Even if I'm not available to help we have loads of helpful people already in the discord that might be able to help :)

  • @DylanPlayzz87
    @DylanPlayzz87 3 ปีที่แล้ว

    why dont i see the get self reference in my blueprint thing im so confused

    • @DylanPlayzz87
      @DylanPlayzz87 3 ปีที่แล้ว

      never mind im stupid i was not pulling from the equip weapon thing XD

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      @@DylanPlayzz87 thought it might have been a silly mistake ;)

    • @DylanPlayzz87
      @DylanPlayzz87 3 ปีที่แล้ว

      @@Beardgames lol it was on my side, but now that everything is done i believe i have everything set up right and ive went through like 20 times watching the video even in slow mo speed slowing it down on youtube and i cant seem to find out why i cant pick up my weapons. i always have issues lol

    • @DylanPlayzz87
      @DylanPlayzz87 3 ปีที่แล้ว

      @@Beardgames like i can walk into the items, i can see the interaction box (Cant remember the name) i can match all of my blueprint things to yours. and i messed up some place lol. im so lost XD

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      @@DylanPlayzz87 Haha give me details, what's not working exactly :D

  • @mserna0601
    @mserna0601 3 ปีที่แล้ว +1

    i cant add the inter face and you are a littel to fast

  • @advayjogani5
    @advayjogani5 3 ปีที่แล้ว

    Is it possible to add simulate physics to the weapon so it drops too

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +2

      Yeah course :)

    • @zego_fr34ks67
      @zego_fr34ks67 3 ปีที่แล้ว

      @@Beardgames Could you shortly explain how to do it? Because it doesn't quite work by just enabling it

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      @@zego_fr34ks67 as long as the weapon has collision attached to the mesh when you simulate physics on a mesh it will simulate :)

    • @zego_fr34ks67
      @zego_fr34ks67 3 ปีที่แล้ว

      @@Beardgames Indeed, it simulates physics, but the problem is that the actor won't get picked up by the player anymore when activated (and the capsule component is still staying with the mesh, so that won't be the problem)

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      @@zego_fr34ks67 but why do you need simulate physics on a weapon you've got picked up amigo :) ?

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 3 ปีที่แล้ว

    so short video, so much to unpack... me literally learning from tutorial vids what can be done, most people probably so this how you do it. This shit right blew my mind, want to reprogram the game -.-'

  • @FuNKYSPuNKYmusician
    @FuNKYSPuNKYmusician 2 ปีที่แล้ว

    can anyone explain this to me when he connects the array element the screen fades away and the connection is not there th-cam.com/users/clipUgkxvXWsMGgH_AgvfFR2n-IGRjOZ5JpEkkNl

  • @nv_51
    @nv_51 3 ปีที่แล้ว

    Help I m stuck

  • @SAHILPathan-bp5sv
    @SAHILPathan-bp5sv 3 ปีที่แล้ว

    brother character not pick up weapon
    please help me

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Watch this video amigo. You should be able to solve your issues :) th-cam.com/video/nPBg6VmxImY/w-d-xo.html

    • @SAHILPathan-bp5sv
      @SAHILPathan-bp5sv 3 ปีที่แล้ว +1

      brother I set print string in "Event PickUp".
      the problem is on weapon. But how to fix that?

    • @StopItRyan
      @StopItRyan 3 ปีที่แล้ว

      @@SAHILPathan-bp5sv I had the same issue. Make sure you set collisions on the static mesh to ignore pawn and camera. Took me like half an hour to figure this out.

  • @NathanAke000
    @NathanAke000 2 ปีที่แล้ว

    No event called Pick Up.

  • @Atl3m
    @Atl3m 3 ปีที่แล้ว

    How did you get Target Node On "Set Equipped Weapon" 04.36 th-cam.com/video/b6XBzGWoe0I/w-d-xo.html

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Just pull off your third person character and "Set" the equipped weapon. Should show exactly like mine did :)

    • @Atl3m
      @Atl3m 3 ปีที่แล้ว

      @@Beardgames Nah it was stil just giving me one node when i Drag from TCP also. What activates the third SET node ? i see sometimes its there and sometimes not. i Did a work around not having the Target node, "2x SET one contains The Player and second one SELF and Valid output. Posted a screenshot in But it do work

  • @artdrawing6682
    @artdrawing6682 2 ปีที่แล้ว

    Thanx for totrial but Slowly 🙂 i'cant Flow you time It's free 😁

  • @kremmidis_773
    @kremmidis_773 3 ปีที่แล้ว +1

    didn't work

  • @DylanPlayzz87
    @DylanPlayzz87 3 ปีที่แล้ว +10

    ok yeah i give up lol. for now at least. ive watched through like 20 times and there has to be something im missing.

    • @amswan
      @amswan 2 ปีที่แล้ว

      i think we need to add the input to pick up the weapon at the project settings menu shalamoosh

    • @amswan
      @amswan 2 ปีที่แล้ว +1

      oh no, just need to type ''event pick up'' not ''pick up - ''