1. (1)Crux forcefield protecting Sharded (2)Sharded turrets fighting their planes EDIT: (3) boats on land 2. atrax should be fireproof!!! 3. plast walls does not stop corvus beams??? 4. WATER VAULT 5. Mass Drivers sending WATER(I had an idea for this kind of transport with a custom block "fluid jet" but it turns out just use large constructor->water tank ->payload loader(water)->payload propulsion tower->recieving end of ditto->payload unloader->deconstructor for recycling materials or use another pair of propulsion towers to send them back 6. Meltdown shooting slag lasers 7. Phase fabric has an ore form???(EXPOSED: It's a thorium drill) 8. Graphite press with coal centrifuge functions built-in as well?? 9. Uhh 2x2 Melter = Seperator?? 10. Tetration factory -> Logarithmetic Reconstructor -> Divisive Reconstructor -> Subtractive Reconstructor -> Unit sorter(ground, non-inverted) 11. Sand salvos 12. Slag generators(still don't know why you don't just put a geo-th gen on top, thats ~450 pwr/sec / 4til ~= 112pwr/tile, and assuming same power out same as pyra its 80/tile)(HOWEVER, if you use thermal pump AND no slag wasted that = 118/s/9ti ~=13/s/ti assuming 0.5/s->80/s pwr then it's 2080 pwr/s/tile) 13. Describes #9: Seperator = 2x2 melter, melter = 1x1 Seperator 14. Crawlers do not sink in deep water. Totally legit. 15. Crawler -> Minke[EDITED] 16. Item bridge transports slag. 17. Fluid bridge transports lead&thorium
14) actually you can see that the crawlers just spawned, because the tsunami had barely began shooting. So, this is actually legit. 15) is actually crawler to minke However, good attention to detail ! It's hard to noticed, but the meltdown IS indeed on sharded team because when it's hits something, spark particles are emitted. The meltdown laser goes through a bryde without emitting those particles.
@@00001Htheprogrammer That's not how it works. They have that marking if they aren't on YOUR team. If you are crux, the marker would not show up on crux buildings, but it would on sharded buildings
Actually most of these are explainable.. no maybe all of them 1. there is 1 water block below the units 2. the tsunamis was loaded with slag and then changed to water but still have some slag stored 3. the 2 plastanium walls is sharded team, you just can't see it 4. similar to no. 2 5. similar to no.2 again 6. the power node line opacity is set to 0%, but it's connected to the meltdown 7. the overdrive proj have phase phabric in it and the drill is filling itself that's why it's on, and the conveyor is full that's why no ores are flowing and many more..
Shhhh don't tell them the secrets Also in 3. I actually used crux walls for that. Paused the game when the corvus fired and quickly built the walls. The lasers, however blocked the indicator, so it's pretty much useless lol And in 1., I just copy pasted the boats while the game is paused, then took a screenshot
I'd like you guys to take a moment to appreciate the effort that went into the first picture : In order to take the first picture, he deactivated effects (to make it look like the bryde isn't being hit by the crux meltdown), as well as make the bryde invincible (or just have a lot of health/health regen right ?) to make it look like it's not taking damage. Because his team is set to crux, we don't see the usual red marker showing that buildings are on an enemy team. The meltdown is taking recoil, so if he weren't on crux team, the marker on the force projector would be almost entirely hidden, making it farther difficult to realize that the force proj and the other buildings are on the same team. Lastly, we believe that he is on sharded team, because it is the most usual one, and there are sharded units that don't seem to die to meltdown around. OR it was taken in v7, which ruins everything because you can make everything the same team, deactivzte the force projector from far away and use world processors to create, a red-coloured shield (I think you can do that ?) and that's really anti-climactic
If I'm gonna be honest, it was actually simple lol. I just paused the game and put the units in and screenshot. The meltdown is already firing, so that's why I'm on the Crux team.
0:36 "Reject toxopid, return to crawler"
CRAWLER, THE GREATEST ONE!!
I know that mod, Called Inverted factory or Inverted Mod
Salvo on copper- trash
Salvo on thorium-stronk
0:41 Salvo on sand- **starts becoming a minigun**
fun fact of you put silicon ammo in salvo and lubicate it with cycro it will became a fucking hk
Thorium Slavo With Overdrive Domes And Water Is Strong Too @@karmdeez911
@@karmdeez911add an overdrive dome to all that and it becomes an M134D Minigun
sand fueled shotgun
This is incredibly painful to watch
Yeah you're right
Damn this Mindustry Classic music makes me so nostalgic...
Great video man
Well...that sand into scrap would be useful
the oblivious became ambitious and the knowledgeable became cursed from this
Everybody be talking bout the bad screenshots, but I'm more worried about the inefficient designs...
Any mindustry professional: EMOTIONAL DAMAGE
0:01 Basically Space Battleship Yamato
Cant believe there is someone who also watched it
My 2 mindustry brain cells be like
0:20 why does this makes some sense 💀💀
Meltdown inflicts melting (I think) and slag also inflicts melting so that could actually work
1.
(1)Crux forcefield protecting Sharded
(2)Sharded turrets fighting their planes
EDIT: (3) boats on land
2. atrax should be fireproof!!!
3. plast walls does not stop corvus beams???
4. WATER VAULT
5. Mass Drivers sending WATER(I had an idea for this kind of transport with a custom block "fluid jet" but it turns out just use large constructor->water tank ->payload loader(water)->payload propulsion tower->recieving end of ditto->payload unloader->deconstructor for recycling materials or use another pair of propulsion towers to send them back
6. Meltdown shooting slag lasers
7. Phase fabric has an ore form???(EXPOSED: It's a thorium drill)
8. Graphite press with coal centrifuge functions built-in as well??
9. Uhh 2x2 Melter = Seperator??
10. Tetration factory -> Logarithmetic Reconstructor -> Divisive Reconstructor -> Subtractive Reconstructor -> Unit sorter(ground, non-inverted)
11. Sand salvos
12. Slag generators(still don't know why you don't just put a geo-th gen on top, thats ~450 pwr/sec / 4til ~= 112pwr/tile, and assuming same power out same as pyra its 80/tile)(HOWEVER, if you use thermal pump AND no slag wasted that = 118/s/9ti ~=13/s/ti assuming 0.5/s->80/s pwr then it's 2080 pwr/s/tile)
13. Describes #9: Seperator = 2x2 melter, melter = 1x1 Seperator
14. Crawlers do not sink in deep water. Totally legit.
15. Crawler -> Minke[EDITED]
16. Item bridge transports slag.
17. Fluid bridge transports lead&thorium
14) actually you can see that the crawlers just spawned, because the tsunami had barely began shooting. So, this is actually legit.
15) is actually crawler to minke
However, good attention to detail ! It's hard to noticed, but the meltdown IS indeed on sharded team because when it's hits something, spark particles are emitted. The meltdown laser goes through a bryde without emitting those particles.
@@onyxfinger7431 Uuh, blocks other than Sharded's has a colored mark on the lower-left corner.
@@00001Htheprogrammer That's not how it works. They have that marking if they aren't on YOUR team. If you are crux, the marker would not show up on crux buildings, but it would on sharded buildings
i thought of that but I didn't test that out and I didn't read the source code(despite I being a programmer)
Does anyone going to notice the naval units on ground????(In 1st ss)
i taked a while to "un"derstand the two last ones
Who ever did this you are going to the deepest level of hell
0:46 as a mindustry classic player i can confirm what it is completely normal
If you want music to match the images, put the video on 1.5x speed
i have set video speed to 1.5 and it sound like some kind of
*H A R D B A S S*
Actually most of these are explainable.. no maybe all of them
1. there is 1 water block below the units
2. the tsunamis was loaded with slag and then changed to water but still have some slag stored
3. the 2 plastanium walls is sharded team, you just can't see it
4. similar to no. 2
5. similar to no.2 again
6. the power node line opacity is set to 0%, but it's connected to the meltdown
7. the overdrive proj have phase phabric in it and the drill is filling itself that's why it's on, and the conveyor is full that's why no ores are flowing
and many more..
Shhhh don't tell them the secrets
Also in 3. I actually used crux walls for that. Paused the game when the corvus fired and quickly built the walls. The lasers, however blocked the indicator, so it's pretty much useless lol
And in 1., I just copy pasted the boats while the game is paused, then took a screenshot
MY EYES!!! MY EYES ARE BURNING. GIVE ME THE TSUNAMI!
What have I just watched.
Very NORMAL screenshots
0:14 "we will use the power of friendship!"
These images hurt mentally
I'd like you guys to take a moment to appreciate the effort that went into the first picture :
In order to take the first picture, he deactivated effects (to make it look like the bryde isn't being hit by the crux meltdown), as well as make the bryde invincible (or just have a lot of health/health regen right ?) to make it look like it's not taking damage.
Because his team is set to crux, we don't see the usual red marker showing that buildings are on an enemy team. The meltdown is taking recoil, so if he weren't on crux team, the marker on the force projector would be almost entirely hidden, making it farther difficult to realize that the force proj and the other buildings are on the same team. Lastly, we believe that he is on sharded team, because it is the most usual one, and there are sharded units that don't seem to die to meltdown around.
OR it was taken in v7, which ruins everything because you can make everything the same team, deactivzte the force projector from far away and use world processors to create, a red-coloured shield (I think you can do that ?) and that's really anti-climactic
If I'm gonna be honest, it was actually simple lol.
I just paused the game and put the units in and screenshot. The meltdown is already firing, so that's why I'm on the Crux team.
@@ZymerBoy oh
oh lol good one didn't think of that xD
that's how they didn't die (I assume you used the unit factory mod or testing utilities ?)
Yep
0:23
Erekir:and i took that personally
This is the definition of brain death.
This hurts my mind
i cant unsee this
0:57 is pretty normal
The Worst Part Is Most Of These Made Sense
actually Salvo and Eclipse pretty normal
Sand Filled Slavos???
mindustry, but cursed
I don't see what's wrong with them
This is very normal
Chaotic mods be like
I don't get enough time to understand the images!
My eyes need bleach
And the bleach needs bleach
Some texture or icons swapped or change
Maybe a mod or noob
They have liquid tanks
It's everything normal? Because launcher can't fire water.
*C U R S E D*
Hmm I see I sub
Perfect)
Only true mindustry players understand
Im not true mindustry player
bro wat
0:12 -Im Ded-
Да
i saw 2 that wasnt wasnt wasnt not normal
dafuq
i dont get it
1:01 ?
Normal bridge transports liquid
First
I was three minutes earlier lmao
@@Sharded_ ok i was second