The problem with Collector is that he's not noticeably better than his tier 1 equivalent, Hoarder, who is actually more reliable at spitting out 2 damage per turn.
30:15 - does stasis negate the single-use part of Wizard's wand? If so you could do twisted bar and left side stasis for Wizard. Of course its doesn't really matter ocular amulet works just as well lol
Generated greys actually seem pretty good (for generated heroes). I think the lack of healing is the major issue in Mountain. Generated greys seem to have a fair range of shielding, damage, cleanse and healing. Try Mountain in your next generated run!
It's a shame because collector could just be, 2 growth, 2 deathwish, 2 guilt, 2 dam selfshield, 2 dam managain singleuse and he'd be a hoarder (but better) in basically all the ways that matter, with downsides that still seem fun to play around.
i think he just needs some mechanic to let him +1 himself, if you could give him spellblade's spell or something so that on a critical turn he could go up to 3 damage deathwish or 2 damage cleave he could have good single turn clutches
Honestly Eccentric would've worked there. Sticky boots + Greatsword gives just four 5-damage sides that always pairs with Prophet for those 10 vitality spark hits. Also, at one point Prophet had pain on the heal-rescue-growth side - if she rescued herself over and over would that go infinitely or just scale up until it OHKO's from the pain? Genuinely curious
1/3 chance per turn that your yellow does nothing in a comp that is lucky to see turn 4 is a setting yourself up to go on a cold streak and drop dead the prophet thing doesnt work because rescue doesnt count if they're still dying after the dice, another example of this is if you were to have a top character dying and hit into agnes' hp with a self shield 2 on that character, they'd gain and lose the shield in the same time and still be dying so no rescue would occur
You keep saying that collector is bad, which is 100% right, but how would you change him to be not bad, I’m not saying make him insanely op and give him +7 to all sides, but just actually ok to pick sometimes and not a complete and utter horror
he probably just needs a +1 on the focus and cleave side, conditional 2 and 3 damage is not enough to justify the cases where it's 1 and 2 damage. alternatively hook him up with some one off +1 like spellblade's imbue, single cast tactic maybe, 1 of any dice for a +1
The problem with Collector is that he's not noticeably better than his tier 1 equivalent, Hoarder, who is actually more reliable at spitting out 2 damage per turn.
Collector is the bane of runs. I think statue is genuinely better.
I don’t know why collector’s gimmick isn’t “2 damage minor upside” for all his sides, it’s baffling
@dooooooook3610 2 damage focus would be too good ig
now i understand why eccentric is so bad, he is the t3 yellow who can't use egg basket
This is the episode that Veteran became the Bay Dungeon Gambler.
30:15 - does stasis negate the single-use part of Wizard's wand? If so you could do twisted bar and left side stasis for Wizard. Of course its doesn't really matter ocular amulet works just as well lol
It does! It won't grow itself, but it does prevent the singleuse part.
yea you could run it like this too, it's the same as occular amulet effectively but maybe better if the fight goes longer, no real downside
One of my favorite synergies is that it actually works with dogma too, and in that case it does actually scale.
Wow, 48 seconds... looks like I'm all in as well
Today I learned that it's called the mountain comp because it has green as the grass, gray for the mountain, and blue for the sky
I always thought that it was blue for the "snow" at the top of the mountain
Generated greys actually seem pretty good (for generated heroes). I think the lack of healing is the major issue in Mountain. Generated greys seem to have a fair range of shielding, damage, cleanse and healing. Try Mountain in your next generated run!
This run really rolled me bones
It's a shame because collector could just be, 2 growth, 2 deathwish, 2 guilt, 2 dam selfshield, 2 dam managain singleuse and he'd be a hoarder (but better) in basically all the ways that matter, with downsides that still seem fun to play around.
i think he just needs some mechanic to let him +1 himself, if you could give him spellblade's spell or something so that on a critical turn he could go up to 3 damage deathwish or 2 damage cleave he could have good single turn clutches
22:02 I seer what you did there
This was an eccentric angle with greatsword
if force was 2 orange instead of 2 grey, would it be better?
the problem with force is you can't bank mana and you can't heal, another orange doesn't change thst tbh
i think not because oranges also average to be really bad, maybe it pushes your damage over some threshold
What if force was 2 greens instead of 2 grey and a blue instead of orange?
Luggage was lost. What is this, an airport?
Lazy? naw this is Indolence
Honestly Eccentric would've worked there. Sticky boots + Greatsword gives just four 5-damage sides that always pairs with Prophet for those 10 vitality spark hits.
Also, at one point Prophet had pain on the heal-rescue-growth side - if she rescued herself over and over would that go infinitely or just scale up until it OHKO's from the pain? Genuinely curious
I don't think rescue calculates until the end of the play, so suspect that the phophet just uses the side as normal (no rescue)
1/3 chance per turn that your yellow does nothing in a comp that is lucky to see turn 4 is a setting yourself up to go on a cold streak and drop dead
the prophet thing doesnt work because rescue doesnt count if they're still dying after the dice, another example of this is if you were to have a top character dying and hit into agnes' hp with a self shield 2 on that character, they'd gain and lose the shield in the same time and still be dying so no rescue would occur
@@Voyix Very interesting, thank you!
I think wizard hold twisted bar and ice cube rather than ocular amulet, as the +1 isnt much compared to no Xs and Pair
You keep saying that collector is bad, which is 100% right, but how would you change him to be not bad, I’m not saying make him insanely op and give him +7 to all sides, but just actually ok to pick sometimes and not a complete and utter horror
he probably just needs a +1 on the focus and cleave side, conditional 2 and 3 damage is not enough to justify the cases where it's 1 and 2 damage. alternatively hook him up with some one off +1 like spellblade's imbue, single cast tactic maybe, 1 of any dice for a +1
Seeing you try some unfair runs would be cool. I wonder how 3.1 changes unfair.
i heard from the unfair guys that it is significantly harder because of the nerfs to myriad options