so many tutorials just tell you to do certain things but they dont tell you why, or what considerations to make when doing so, or which elements of the thing you're doing are more important than others, and how they are represented in reality. this is an example of how to teach people things 👏
I have to be honest in admitting that as of late, life has been hard. I’ve lost someone close to me in my family recently and discovered someone else in the family had a terminal illness. With all that going on, Adam, your videos have been such an outlet for me! I’m working on a game with some friends but your content let’s me escape from everything for awhile and just absorb and learn everything you teach! Thank you so much for all you do. You’re amazing at it! Best wishes going into 2021 and thank you!
When your pixel work is so good, you watch on stream and then you watch again on YT... lol. I seriously enjoyed this one! I understood some fundamental fire mechanics but it was more on an intuitive level than truly understanding. You explained the process in a cognitive way to the point I understand it better now! I would really appreciate seeing how you'd tackle animating dynamic wind in trees or complex water (e.g., branches/leaves swaying independently, fountain ripples interacting with each other, etc). Your streams and videos are now a staple of my evenings - Thank you for making such great content! :D
At first, I'm really not sure if this 40 minute video is worth watching completely, but damn, you're really thorough with all the tips and information, great stuff. Subbed
using this to create a website animation for my job :) thank you so much for the hours and hours of educational content. I haven't been this excited to learn a skill in too long.
You made it fun! Best kinda teacher I haven't learned somthing so easilly in a while so thank you, time to watch my worlds be filled with diffrent coloured fire =>
I love these videos, keep them coming. If I could make a request, I would love a video on backgrounds, backdrops and foreground elements in pixel art games. I noticed that you have some amazing designs for towns and such on Insignia and I would love to achieve something similar. Best wishes for 2021
I appreciate your technique of building animations in small bits rather than building an entire complete image and then animating that. Makes it far less intimidating. Thank you for an awesome tutorial!
I've never found tutorials this good on the platform, and I'm fairly sure there aren't better ones. The method you used for explaining particles, you gave the viewer exactly everything they needed, not too much, but neither too little. Thank you so much, keep up the great work, and the great method!
These principles work even for those of us working not in pixel art! I have found your explanations to be really clear and thoughtful, and have helped me a ton with my own animation. Thanks for this resource!
This was so incredibly helpful. When I create the credits for the game I'm working on, I'll have to include a special thanks to you because I know I'd have spent an extra 5 hours staring at the fire and reading the fundamentals of animation over and over without this guide.
The creative process is really very interesting, and you explain it very well. I can watch you for hours and hours. Thank you very much Adam, you are my favorite pixel artist of the whole web !!! I wish you all the best into 2021
I love your animation guides and think that you are one of the best animators I've seen so far, I basically never animate but the tutorials are still fun to watch, and the new overlay definitely works really well! As for other things you might talk about, as a new streamer myself it'd be interesting to know when to look into the camera, how to do it without looking weird and too focused on it, and how to end a stream, because you always gotta wait a bit before saying bye so that the bye is still on stream, but you don't wanna wait an eternity after (I should probably make an end screen).
very nice!! this is by far one of the best contents about pixel art, it's college stuff! I'm watching this all over to try and fill that gap from x32 to x64 rofl
Thank you so much! I've been looking everywhere for some animation tutorials about fire and other elements and your vid came just in time 🔥❤️ keep it up your tutorials are amazing and super helpful :)
Just watched a playthrough of Insignia Demo. Wow. I'm impressed. Watching on here I thought maybe the gameplay would be simpler, but you even have a crafting system in there. Unfortunately I'm on Linux and didn't want to screw around getting it running through Proton at the moment.
Love the overlays and transitions! Honestly I just want as much content I can get from you, Adam! You approach this in such an artful and smart way. It reminds me of the magic of Bob Ross! I really feel like anybody could do this when you apply these methods of view and creating on the canvas :) keep it up, and just know how much of an impact you are making! So many games are going to be much higher quality, because of you!
I really like these ambience elements that you can add to a scene. It would also be cool to see more background elements like backdrops to get that perspective too (like a looming temple or carnival ferris wheel in the background)
As someone who has a lot of experience with fire, this is not what most wood fires looks like as far as the smoke goes. Black smoke is usually from something synthetic or manmade. Oil, hard plastic, and electronics produce black smoke. Just wood and brush would produce a light gray smoke mixed with white ash most of the time.
what i would personally change is the opacity of the smoke, i would turn it way down, since a relatively small campfire burning wood or charcoal wouldnt produce smoke this black and itense, but thats just me, it looks amazing regardless
The first model: wow, perfect *then he adds another detail* oh... right, NOW is perfect! *then he adds another detail* WOW!! that's real fire! *then he adds another detail*wow, I wasn't expecting that, now is complete *then he adds another detail* amazing, fire... wow... *then...
Imagine if somehow THIS video got preserved and watched by a later civilization that didn't understand the physics of fire... "We know fires are made of particles, the Ancients said so!"
I really love all these tutorials lately. Very helpful for starting out with pixel art. I have one request though, could you make a video on attack animations, I'm really struggling in that area ATM
I literally spent all day today using pixelfxdesigner to make fire because I suck at drawing it. Thanks for this video!! Wish it had come 12 hours sooner to save me from redoing everything hahaha 😭😅
What are your thoughts about the unity particle system for pixel art games? I was experimenting with some fire particle effects for moving flames like a year ago, but it didn't look like I imagined it, so created my own particle system with some simple sprites animations. But maybe I just dind't put enough time into it, idk. Great video by the way!
Particle systems take quite a lot of time to understand and master, and it can be hard to intuitively know which settings to change to get specific effects. For a beginner they can be overwhelming, but they're really powerful in the right hands.
What are some of the sizes you use when making pixel art, like 32 x 32, 100 x 100, 500 x 500, or such. I would love to follow along tutorials and learn more myself, but I seem to struggle on what size pixels to use. Can you maybe add what size youre using to the description of the tutorials?
These days it's not really that important, but usually sticking to powers of 2 is normal (32x32, 64x64, 128x128 etc). Smaller is better for beginners. It's not uncommon for me to use 256x256 for some larger sprites. My game's screen is 640x360.
I really don't like the way aseprite limits you to a simple pallet. We always wanted more colours to make better effects and graphics, right from the start of computing and were quite relieved when we reached the stage of having 65,000 colours usable, and that was amazing to all pixel artists of the 1980's to move in to when it occurred. We were so spoiled and loved it, really improving our art, then anything beyond 65,536 colours was amazing. We wouldn't have to worry about dithering by hand any more, we could just use the proper shade for graduations and shading. I get colour theory and all that, but to limit yourself to a tight, small pallet seems crazy to me, like you're trying to go backwards in time, and to want to make more work for yourself or something.
hey, can you animate a cape in the next video? I'm trying to animate a cape moving in the wind ... I would really like you to show yourself the basics and how it works to animate something more curved or something like that ...
Hey Adam! I'm trying to make a glowing rune in a stone wall and I'm having difficulty making it look like its glowing. How would you go about doing this? I love your videos, and thanks for all the help!
it's so unbelievable how even his "rough" initial sketches look already so full of life and communicate so much
it really needs practice and skill, which I don't have that too huhu
so many tutorials just tell you to do certain things but they dont tell you why, or what considerations to make when doing so, or which elements of the thing you're doing are more important than others, and how they are represented in reality. this is an example of how to teach people things 👏
I have to be honest in admitting that as of late, life has been hard. I’ve lost someone close to me in my family recently and discovered someone else in the family had a terminal illness. With all that going on, Adam, your videos have been such an outlet for me! I’m working on a game with some friends but your content let’s me escape from everything for awhile and just absorb and learn everything you teach! Thank you so much for all you do. You’re amazing at it! Best wishes going into 2021 and thank you!
I feel the same right now.
I give you my Condolences
@@hailaminzu same goes for you
I like how the process of animating is driven by a story - helps a lot. Love the end result
@AdamCYounis your tutorials are incredibly helpful and valuable, thank you for providing them for free!
When your pixel work is so good, you watch on stream and then you watch again on YT... lol. I seriously enjoyed this one! I understood some fundamental fire mechanics but it was more on an intuitive level than truly understanding. You explained the process in a cognitive way to the point I understand it better now! I would really appreciate seeing how you'd tackle animating dynamic wind in trees or complex water (e.g., branches/leaves swaying independently, fountain ripples interacting with each other, etc). Your streams and videos are now a staple of my evenings - Thank you for making such great content! :D
At first, I'm really not sure if this 40 minute video is worth watching completely, but damn, you're really thorough with all the tips and information, great stuff.
Subbed
That shading trick around 27:00 is amazing. So, so simple. All totally genius tricks always appear so simple once you know them.
using this to create a website animation for my job :) thank you so much for the hours and hours of educational content. I haven't been this excited to learn a skill in too long.
You made it fun!
Best kinda teacher
I haven't learned somthing so easilly in a while so thank you, time to watch my worlds be filled with diffrent coloured fire =>
I was just thinking that a need to start making the campfire for my game and BAAM you release this video
Thank you very much
I love these videos, keep them coming.
If I could make a request, I would love a video on backgrounds, backdrops and foreground elements in pixel art games. I noticed that you have some amazing designs for towns and such on Insignia and I would love to achieve something similar.
Best wishes for 2021
Thanks for the feedback. I'll have a think about how to best showcase those elements in a video :)
I appreciate your technique of building animations in small bits rather than building an entire complete image and then animating that. Makes it far less intimidating. Thank you for an awesome tutorial!
Another great quality tutorial explaining completely the reasoning behind the decisions that you make. You truly are the Bob Ross of pixel art!
I've never found tutorials this good on the platform, and I'm fairly sure there aren't better ones. The method you used for explaining particles, you gave the viewer exactly everything they needed, not too much, but neither too little.
Thank you so much, keep up the great work, and the great method!
These principles work even for those of us working not in pixel art! I have found your explanations to be really clear and thoughtful, and have helped me a ton with my own animation. Thanks for this resource!
This was so incredibly helpful. When I create the credits for the game I'm working on, I'll have to include a special thanks to you because I know I'd have spent an extra 5 hours staring at the fire and reading the fundamentals of animation over and over without this guide.
Adam: look at that in only 20 minutes we did this!
Me: *looks at clock* I guess 3 hours is the new 20 minutes
i haven't found a better teacher on youtube in any discipline, ever. Keep it up !! thanks for so much amazing content
this is INCREDIBLE !!! thanks ! really it was one of the only thing were I was not satisfied of myself and now it’s better i’m happy of myself
Bro the way you explain all this stuff is insane! By far the best tutorials about pixel art! Just wanted to say thank you and keep up the work
I've only been getting into pixel art recently but I'm absolutely loving your vids. Was so hyped when I saw this one in my subscriptions!
You manage to be indepth without being lengthy everytime, pretty much every word coming out of your mouth is something useful
The creative process is really very interesting, and you explain it very well. I can watch you for hours and hours. Thank you very much Adam, you are my favorite pixel artist of the whole web !!! I wish you all the best into 2021
Awesome stuff dude! you've helped me alot so far with my own pixelart.
I love your animation guides and think that you are one of the best animators I've seen so far, I basically never animate but the tutorials are still fun to watch, and the new overlay definitely works really well!
As for other things you might talk about, as a new streamer myself it'd be interesting to know when to look into the camera, how to do it without looking weird and too focused on it, and how to end a stream, because you always gotta wait a bit before saying bye so that the bye is still on stream, but you don't wanna wait an eternity after (I should probably make an end screen).
very nice!! this is by far one of the best contents about pixel art, it's college stuff! I'm watching this all over to try and fill that gap from x32 to x64 rofl
Thank you so much! I've been looking everywhere for some animation tutorials about fire and other elements and your vid came just in time 🔥❤️ keep it up your tutorials are amazing and super helpful :)
Just watched a playthrough of Insignia Demo. Wow. I'm impressed. Watching on here I thought maybe the gameplay would be simpler, but you even have a crafting system in there.
Unfortunately I'm on Linux and didn't want to screw around getting it running through Proton at the moment.
Love the overlays and transitions! Honestly I just want as much content I can get from you, Adam! You approach this in such an artful and smart way. It reminds me of the magic of Bob Ross! I really feel like anybody could do this when you apply these methods of view and creating on the canvas :) keep it up, and just know how much of an impact you are making! So many games are going to be much higher quality, because of you!
the transition effect is amazing
Found you pretty recently and you hare honestly a HUGE help! Great personality and fantastic tutorials!
That was a thorough tutorial and it is so great to see the thought process. Keep up the great work.
I really like these ambience elements that you can add to a scene. It would also be cool to see more background elements like backdrops to get that perspective too (like a looming temple or carnival ferris wheel in the background)
Your skill level is insane. Good job!
this channel is gold
Its so cool how you can study life and make art more....lifely.
Fantastic. Just starting into Pixel Art and I’m learning a lot with your videos. Thanks
As someone who has a lot of experience with fire, this is not what most wood fires looks like as far as the smoke goes. Black smoke is usually from something synthetic or manmade. Oil, hard plastic, and electronics produce black smoke. Just wood and brush would produce a light gray smoke mixed with white ash most of the time.
fire is something i really struggle with in animation, so thia video is very helpful, thanks a lot!
This man is the Bob Ross of pixel art 🙏 Absolute legend
what i would personally change is the opacity of the smoke, i would turn it way down, since a relatively small campfire burning wood or charcoal wouldnt produce smoke this black and itense, but thats just me, it looks amazing regardless
The first model: wow, perfect
*then he adds another detail* oh... right, NOW is perfect!
*then he adds another detail* WOW!! that's real fire!
*then he adds another detail*wow, I wasn't expecting that, now is complete
*then he adds another detail* amazing, fire... wow...
*then...
Happy to have found this channel! 🙏❤️
You are extremely talented, thanks for sharing !!
Awesome tutorial, as always.
Thank you. I'm learning a lot about pixel art here.
Keep it up, Adam. Great video! Great job!
Honestly the single best fire tutorial o have ever seen. Can you share your pallette?
I loved that Bob Ross reference.
Imagine if somehow THIS video got preserved and watched by a later civilization that didn't understand the physics of fire... "We know fires are made of particles, the Ancients said so!"
We need a course from this man
You are the Bob Ross of particles :happy-little-laugh:
a kiss from Brazil, thanks Adam❤
These tutorials are fire :)
I would be really interested in some artificial lighting, eg. A wand that glows or something, really love the new layout! Good work man :D
Amazing man. Love these videos, learn so much from watching them
I really love all these tutorials lately. Very helpful for starting out with pixel art. I have one request though, could you make a video on attack animations, I'm really struggling in that area ATM
Very Pretty and Very Good.. Thanks For Sharing.
bro, i'm learning a lot, thanks to you, hi from spain, i see a big future on you, keep doing it! 💪✌️🔥
Thank you so much, I can finally make torches now!
Thanks for all those great tutorials mate.
Amaaaaazing work, congratulations and thankss!!
You are a genius artist. 👏
You're genius man, thanks a lot
Praise the Bread
I literally spent all day today using pixelfxdesigner to make fire because I suck at drawing it. Thanks for this video!! Wish it had come 12 hours sooner to save me from redoing everything hahaha 😭😅
Thank you ❤️❤️❤️
amazing content, glad I found your channel.
Great work!
Love these tutorials, keep them coming! ;)
Wow just WOW!!
that was fantastic
Wonderful
Kudos to you sir. You really should be creating one for Faketown. Your creation would be awesome. I would mint it if I would see yours.
''wait... is fire a fluid?'' Laughing so hard rn 21:28 check his chat
excellent video
amazing content
Fire really is just extremely hot gas that is cooling down as it rises, so it should treated like that
You deserve more views, pal.
What are your thoughts about the unity particle system for pixel art games? I was experimenting with some fire particle effects for moving flames like a year ago, but it didn't look like I imagined it, so created my own particle system with some simple sprites animations. But maybe I just dind't put enough time into it, idk.
Great video by the way!
Particle systems take quite a lot of time to understand and master, and it can be hard to intuitively know which settings to change to get specific effects. For a beginner they can be overwhelming, but they're really powerful in the right hands.
that was amazing!
I'm guessing the same principle applies to fire as part of an attack right? (like a character throwing a fireball or doing a fire punch)
What are some of the sizes you use when making pixel art, like 32 x 32, 100 x 100, 500 x 500, or such. I would love to follow along tutorials and learn more myself, but I seem to struggle on what size pixels to use. Can you maybe add what size youre using to the description of the tutorials?
These days it's not really that important, but usually sticking to powers of 2 is normal (32x32, 64x64, 128x128 etc). Smaller is better for beginners. It's not uncommon for me to use 256x256 for some larger sprites. My game's screen is 640x360.
You work fast :o
Great lesson! But… did you forget to toggle the visibility back on the beautiful blobs you spent the first third of the video making? T-T
cool video. bur i think normally smokes are white. black smokes indicate particles that are not fully burned
Hey Adam, Could you do a smoke animation in future? maybe a variation in smokes..thick and lighter smokes? Thanks..your videos are very helpful.
this is great
godsent
I have found the bob ross of pixelart
need this
I really don't like the way aseprite limits you to a simple pallet. We always wanted more colours to make better effects and graphics, right from the start of computing and were quite relieved when we reached the stage of having 65,000 colours usable, and that was amazing to all pixel artists of the 1980's to move in to when it occurred. We were so spoiled and loved it, really improving our art, then anything beyond 65,536 colours was amazing.
We wouldn't have to worry about dithering by hand any more, we could just use the proper shade for graduations and shading.
I get colour theory and all that, but to limit yourself to a tight, small pallet seems crazy to me, like you're trying to go backwards in time, and to want to make more work for yourself or something.
you have as many colours as you want
@@SquidwardTentaclesOfSquiddy limited in a pallet.
hey, can you animate a
cape in the next video? I'm trying to animate a cape moving in the wind ... I would really like you to show yourself the basics and how it works to animate something more curved or something like that ...
Hey Adam! I'm trying to make a glowing rune in a stone wall and I'm having difficulty making it look like its glowing.
How would you go about doing this?
I love your videos, and thanks for all the help!
how do you change the brush size without clicking the number?
CTRL + SCROLL
> We are telling stories about these little particles
B o b R o s s
i want to name every fire particle i make now lmao
OMFG!!
Do more particals!
Huge