Kill Team: New Edition Review

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 43

  • @jameandl9320
    @jameandl9320 หลายเดือนก่อน +6

    "What they could do about accesibility? Just release more marines!" - new marines released at the same time as this video, they are actually solving the meta!

  • @joshuwaaagh
    @joshuwaaagh หลายเดือนก่อน +2

    What a handsome bunch

    • @turningpointtactics6177
      @turningpointtactics6177  หลายเดือนก่อน

      Was fun to record as well so more on the way :)

    • @trialsta1
      @trialsta1 หลายเดือนก่อน

      ​@turningpointtactics6177 great news! I had wondered what had happened to the podcast

  • @trickshaw
    @trickshaw 12 วันที่ผ่านมา +1

    I think the confusion with ladders is the “climb this terrain feature” portion of the rule. ”…this terrain feature” is in reference to the ladder, not what the ladder is set up on. The next sentence even says, “(including another ladder).”
    A piece of terrain is not a Terrain Feature. It is terrain. The ramparts on a building are a Terrain Feature, the building, however, is Terrain. So the idea that you put a ladder on a building and then EVERY part of the building can now be climbed for 1” is silly. It’s not even close to RAW.

    • @turningpointtactics6177
      @turningpointtactics6177  11 วันที่ผ่านมา

      Yep that makes sense to me! I guess the difficulty is it’s not clear hence a lot of people getting confused

  • @cmyk-t7h
    @cmyk-t7h หลายเดือนก่อน +2

    Do you have a link to the tournament stream?

  • @solarupdraft
    @solarupdraft หลายเดือนก่อน +1

    The ability for astartes to counteract on conceal is a pretty aggressive game balance decision

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา

      Yes, it's certainly increased Elite power an awful lot, it also gives them loads more tactical variety which I like... but maybe other stuff needs to be toned down

    • @oerbek
      @oerbek 17 วันที่ผ่านมา

      @@turningpointtactics6177 it seems to me they could easily just let other teams counteract on conceal too. Of course that would not particularly help with balancing vs Elites but would help mid-range vs hordes

  • @teisa3327
    @teisa3327 หลายเดือนก่อน +4

    I tried to listen to this and after 8 min nothing had been said 😂

    • @Y3llowSt4r
      @Y3llowSt4r หลายเดือนก่อน

      Thanks. I skipped.

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา

      Yeah this is the more casual chat, there's some more tactically focused content on the way

  • @mikeybrokie1516
    @mikeybrokie1516 หลายเดือนก่อน

    I play Hand of the Archon, I think George is spot on with them. Feel like our wings have been clipped with being limited to spending pain tokens once other than re-rolls. the threat range and glass canonn burst kills we used to be able to do are difficult if not viable. also how crazy is it that if HotA gets initiative tp 1 we can pass to gain a cp and potentially deny both players scoring the primary op at all lol.

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา

      It'll be interesting to see how they play after the first balance dataslate, I feel like they're a faction most don't play so maybe when the worst teams get nerfs they can shine a bit more

  • @oerbek
    @oerbek 28 วันที่ผ่านมา

    I am not sure what you are saying about the Melta gun maths. A melta needs 3 normals to go through to kill any marine short of the Space Marine Captain. With P2 - that means with 4 hits they are dead, no matter what they save. No crits needed. And with crits, it actually gets easier. As the crit does 4 whether you save it or not, two crits and a hit also kill all but the 15W or 18W marines as a normal save leaves you with 14 Wounds and a crit save makes no difference.

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา

      Nurgle & Warpcoven can make the P2 reduced to P1, they also have damage mitigation rules like spend a CP to make normal damage 1, or roll 5+ to reduce incoming normal damage by 1.
      so if you get 4 hits, they can roll 2 defence dice, if they save both, you do 12 damage, which they could reduce further if they wanted, hopefully that makes sense?

    • @oerbek
      @oerbek 19 วันที่ผ่านมา +1

      @@turningpointtactics6177 Thank you for clarifying that. I gotta say - I feel like limiting the reduction of Piercing to once a TP or getting rid of it alltogether for these teams would do wonders to help balance them.

    • @turningpointtactics6177
      @turningpointtactics6177  17 วันที่ผ่านมา +1

      @@oerbek couldn’t agree more!

  • @user-hg2hy2zb4q
    @user-hg2hy2zb4q หลายเดือนก่อน

    Are Kasrkin still considered as elite killers?

    • @retnuHDJ
      @retnuHDJ หลายเดือนก่อน +1

      Probably, but they won't be as good as the Inquisition team at killing elites

    • @user-hg2hy2zb4q
      @user-hg2hy2zb4q หลายเดือนก่อน +1

      @@retnuHDJ thx 🙏🏻

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา +1

      If the ability to reduce Piercing gets nerfed then I can see them doing well, but atm they can get hurt by people ignoring their big damage weapons

  • @neon_necromunda
    @neon_necromunda หลายเดือนก่อน +2

    Lets goo boys

  • @earnestwanderer2471
    @earnestwanderer2471 หลายเดือนก่อน

    In KT21, removing operatives was a means to an end (scoring vp’s), now it’s an end in itself. Not sure there’s any reason not to take Kill Ops as your main. I feel like the game has really changed, maybe not for the worse, but still very different. I don’t see anyone getting tabled by tp4 and still winning on points, anymore.

    • @brotherjohn93
      @brotherjohn93 29 วันที่ผ่านมา

      Imo I would never take killop at primary. Because to get 3 primary points from kill op you need at least 5VP from there which basically table your opponent which at that point, crit and tac ops should be easily maxed out, in conclusion a win more choice just to flex. I would pick primary ops on crit or tac ops, and get at least 3VP from them to get 2 primary VP.

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา

      Yeah it's a really interesting change, I'm holding out opinion for a few months to see how the meta and game shakes out

    • @turningpointtactics6177
      @turningpointtactics6177  19 วันที่ผ่านมา

      Yeah you need a Kill Grade of 4 and a higher Kill Grade than your opponent to max, which can be difficult

  • @Donk_and_GrueKG
    @Donk_and_GrueKG หลายเดือนก่อน

    Intro fluffing is a bit drawn out lads

  • @aleczandergordon1298
    @aleczandergordon1298 18 วันที่ผ่านมา

    I enjoyed this . I do think you guys are a bit too positive. The game is in a terrible place with balance and therefore pretty unenjoyable.
    I’m sure if you 4 had the job, and a year , to make the game balanced, you would have done a much better job.
    The game is also a lot less tactical than it was before. It is way more boring.

    • @turningpointtactics6177
      @turningpointtactics6177  16 วันที่ผ่านมา

      We try to find the positives in general, fundamentally it's a game and a social experience so we're always trying to focus on that part of Kill Team. But I hear you, it's a lot of changes and the game balance isn't great right now, some of the changes in isolation are great but putting them all together has led to some pretty crazy differences between power levels. Elites are a problem right now and some of the mechanics are feels bad for the players.
      Unsure if the game is less tactical, I think we're scratching the surface, the more I dig the more depth I'm finding. Especially in the equipment and scoring, I think there's a lot of tactics in that part of the game.

    • @aleczandergordon1298
      @aleczandergordon1298 16 วันที่ผ่านมา +1

      @ thanks for the reply. Yep maybe I was a little too harsh and you make valid points. Do you feel that the three objectives makes the board a bit less dynamic and “smaller” as there is less reason to keep operatives back to hold your home or to make daring runs to try and take your opponents home objective.

    • @turningpointtactics6177
      @turningpointtactics6177  16 วันที่ผ่านมา

      Yeah it's an interesting change because you end up fighting over a smaller portion of the board which I guess increases the lethality of the game? But as you say you then don't spread out as much. I think there is a significant advantage in taking your opponents home objective though, can really swing a game

  • @benrunciman4399
    @benrunciman4399 หลายเดือนก่อน

    Top right was not as funny as he thinks he is. Stopped listening after 30 mins

    • @NKTJason
      @NKTJason หลายเดือนก่อน

      😢

    • @killteamken5997
      @killteamken5997 29 วันที่ผ่านมา +1

      I think he’s great!

    • @DarkestDaemon
      @DarkestDaemon 28 วันที่ผ่านมา +1

      He only spoke with the truth. Sadly everyone Is hyped about marines that denies the unbalanced game we have right now

    • @benrunciman4399
      @benrunciman4399 28 วันที่ผ่านมา

      @@DarkestDaemon i wasn't talking about what he said, rather his delivery