That's anime fighters for you,and that is why they are the hardest section in the fighting game genre to get into(except dragon ball). Also the game teaches you all this,so it's not that bad.
@@stareater4629 lmao oh okay. It was a joke. I have, since this comment, sunk quite a bit of time into this game. But honestly, from the outside looking in, it's a fun little game to play on the side, but I dont think it's got enough of a online population to be ones main game, if that makes sense. Just my opinion though
Using this guide to help me learn the new UnderNight 2 as a new player to the series (coming from Strive and mvc3). Appreciate the work you put in here! 🙏
My biggest issue is leaving myself open usually during a block string where im not necessarily sure what will put me in a neutral state, so often im negative on block and just let myself get countered. I never knew there were mission to help with that
@@JeromeTelos That Gale was the final straw that made me hit the sub button. UNICLR system have so many layers, dropping the game for a few month always have me coming back to the tutorial. Those vids are going to be helpful. I never even knew about vorpal trait (playing mostly nanase, it's hard to catch what hers do though while in the heat of battle).
:ok_hand: I'd understand if he's just trying to enunciate his words more clearly, but I feel as though it might be a trend because of how youtube tracks the length of time your videos are being watched. I appreciate the video nonetheless, and I'm not saying I could do it better, but people are losing sight of the value of brevity and it's become one of my pet peeves.
12:55 I'm not understanding how whiff canceling can be used to pressure, honestly. I can't even replicate whiff canceling in UNI2, unless I'm doing it wrong.
so scenarios after a whiff canceling: 1 - you whiff and you dont do a move after. So you're just blocking. If your opponent decides to do a DP cause he thinks you're gonna continue pressure then you can punish that since the whiff cancel will keep you in safe frames. 2- basically the opposite. You can continue the pressure and get GRD on your side, meter, keeping them from from acting and so on. And you can continue that pressure in hopes of breaking their defense. 3 - trust me, if you're just pressing A after B or C then you're canceling for sure. Just make sure you don't press them early in the combo/block string cause the game will not let you press that button again but on the occasion if you did Crouching A or Standing A first. I REALLY hope this was helpful - JT
So, I’ve been watching these videos over and over again, but I can’t understand any of it. I got the game very recently and I’m really wanting to understand how the game works, so of course I took to TH-cam and found your videos. I did find them helpful, and I did learn some things, I just can’t seem to remember or do them while playing. I’ve done all the tutorials until a little ways into the intermediate course, but I’ve found all the sections so difficult, convoluted and nigh impossible that I cant help feeling confused about pretty much everything to do with this game. Now, while this may be me going a bit far for being a newbie, I did try to look up combo guides for a few characters. Namely, Byakuya and Hyde, but the way I’ve been seeing people get across the combos confuses me. For example, in a Hyde video the first section of it is 2A(x2) 2B. I have no idea what this means, and I cant find any videos explaining on what this is trying to tell me. I don’t know if I’m just being incompetent or what, but I’m really stuck on how I’m even supposed to play this game at even a noob level.
Well learning and taking what you learned into an actual fight with another human will always be hard regardless. No worries man, it’ll take time for you to get used to it a bit. Just have to be consistent with the game Now regarding the 2A(x2) and 2B notion This is something even I still haven’t gotten fully used to. In short I did cover what this means in the first video, but think of this as Crouching Square then Crouching Triangle attacks Where the numbers come from is something that the entire FGC is trying to get used to and it’s basically the number pad on a keyboard The right side one 236 = Fireball Forward motion 214 = Fireball Back Motion 623 = Upper cut Motion 421 = Reverse Upper cut Motion 22 = Down Down motion Then there’s command normals like 4B or 6C or even 3C That’s what it means in short terms. It’ll take some time to get used to hell even I still say “Fireball motion” instead of the number motion Don’t worry man, not everyone will understand something RIGHT away. As I said, it’ll take time but being consistent about it, if you enjoy it) you’ll get the hang of it in no time 👍
JeromeTelos Thanks! Honestly I wasn’t expecting to get a reply. Though, I’m playing it on PS4, so the whole keyboard stuff doesn’t really apply to me XD But yeah, I do intend to take time on it. Just thought I could ask for help is all.
EdgyDemonChild _ i play on console too. The keyboard number notion applies to all fighting games though On the dpad just think Back = 4 Forward = 6 Down = 2 Up = j (jumping rather than a number) You may hear Max saying numbers for moves or even other content creators or tourney players The numeric notion for motions in fighting games is used all over So you may wanna get used to it a bit Or you can be like me and get used to it but still know better when someone says “Fireball forward/back” It just helps you overall
EdgyDemonChild _ always glad to help when it involves this game Thanks for the support! But quick update, my pc has been acting up and i’m currently getting new parts for a beefy pc so content is on the slow side of things for now Sincere apologies! But i’ll be back on track soon!
Ok I'm a little confused on the super and special distinction for cross veil state. akatuski has 41236d listed as a super but its his IW and ABCD listed as a super which is like the super strong one. and his specials are like 236c or 214c so I'm lost. Like I could cancel 214c into abcd if I was in cross veil state?
Yes but of course it at first, if you’re going HAM, the combo might drop first but everyone can combo into their Infinite Worth EXS. Just eats your entire bar & breaks it for a time
“So how many mechanics are in this game?” Developers - “Yes.”
That's anime fighters for you,and that is why they are the hardest section in the fighting game genre to get into(except dragon ball).
Also the game teaches you all this,so it's not that bad.
Everyone's over here talking about how many more mechanics this game has I'm just glad all the buttons fit on the front of my controller
Why do I need to go and get a college degree to learn this game
get good, everyone that plays this game even for a little will go through the tutorial and take in the mechanics one by one
@@stareater4629 lmao oh okay. It was a joke. I have, since this comment, sunk quite a bit of time into this game. But honestly, from the outside looking in, it's a fun little game to play on the side, but I dont think it's got enough of a online population to be ones main game, if that makes sense. Just my opinion though
@@vangoghsseveredear I see
@@vangoghsseveredear I second this
at least its not guilty gear
You earned my sub. I would have never figured this out on my own.
Man, this game is hard.. But it's enjoyable at Vita!
Using this guide to help me learn the new UnderNight 2 as a new player to the series (coming from Strive and mvc3).
Appreciate the work you put in here! 🙏
Thanks. I really needed to re-learn the game after blitzing through the tutorials. This is a very interesting and fun game and I am loving it so far.
This is the video with the best explanation of these. Thanks!
My biggest issue is leaving myself open usually during a block string where im not necessarily sure what will put me in a neutral state, so often im negative on block and just let myself get countered. I never knew there were mission to help with that
Nice video, I have this game but gave up on it cuz I was clueless. Anime fg are not my thing but I want to give it another shot. This helps for sure.
Thanks a ton for the both vids. Def gave me a much better understanding of the game.
3:50 Random Gale.
I do not comprehend.
I see you’re a man of culture if you know about the legend of Gale
@@JeromeTelos That Gale was the final straw that made me hit the sub button. UNICLR system have so many layers, dropping the game for a few month always have me coming back to the tutorial. Those vids are going to be helpful. I never even knew about vorpal trait (playing mostly nanase, it's hard to catch what hers do though while in the heat of battle).
u really good at explaining the mechanics that i need to know in this game, thank you very much
Cross Veil is like sparking from those from DBFZ
Thanks so much for the tutorial!
Watch in 1.5X speed.
:ok_hand:
I'd understand if he's just trying to enunciate his words more clearly, but I feel as though it might be a trend because of how youtube tracks the length of time your videos are being watched. I appreciate the video nonetheless, and I'm not saying I could do it better, but people are losing sight of the value of brevity and it's become one of my pet peeves.
That Wald IWEX combo was nuts
thank you lol
In DBFZ Golden Freeza has reverse beat too
I was like..."What the hell is •Fireball back?•" It's Quarter Circle back or 214 D.
3:00
lol I always forget that there is a alpha counter mechanic in this game
12:55 I'm not understanding how whiff canceling can be used to pressure, honestly. I can't even replicate whiff canceling in UNI2, unless I'm doing it wrong.
so scenarios after a whiff canceling:
1 - you whiff and you dont do a move after. So you're just blocking. If your opponent decides to do a DP cause he thinks you're gonna continue pressure then you can punish that since the whiff cancel will keep you in safe frames.
2- basically the opposite. You can continue the pressure and get GRD on your side, meter, keeping them from from acting and so on. And you can continue that pressure in hopes of breaking their defense.
3 - trust me, if you're just pressing A after B or C then you're canceling for sure. Just make sure you don't press them early in the combo/block string cause the game will not let you press that button again but on the occasion if you did Crouching A or Standing A first.
I REALLY hope this was helpful - JT
good job! hope to catch your streams soon.
So, I’ve been watching these videos over and over again, but I can’t understand any of it. I got the game very recently and I’m really wanting to understand how the game works, so of course I took to TH-cam and found your videos. I did find them helpful, and I did learn some things, I just can’t seem to remember or do them while playing. I’ve done all the tutorials until a little ways into the intermediate course, but I’ve found all the sections so difficult, convoluted and nigh impossible that I cant help feeling confused about pretty much everything to do with this game.
Now, while this may be me going a bit far for being a newbie, I did try to look up combo guides for a few characters. Namely, Byakuya and Hyde, but the way I’ve been seeing people get across the combos confuses me. For example, in a Hyde video the first section of it is 2A(x2) 2B. I have no idea what this means, and I cant find any videos explaining on what this is trying to tell me.
I don’t know if I’m just being incompetent or what, but I’m really stuck on how I’m even supposed to play this game at even a noob level.
Well learning and taking what you learned into an actual fight with another human will always be hard regardless. No worries man, it’ll take time for you to get used to it a bit. Just have to be consistent with the game
Now regarding the 2A(x2) and 2B notion
This is something even I still haven’t gotten fully used to. In short I did cover what this means in the first video, but think of this as Crouching Square then Crouching Triangle attacks
Where the numbers come from is something that the entire FGC is trying to get used to and it’s basically the number pad on a keyboard
The right side one
236 = Fireball Forward motion
214 = Fireball Back Motion
623 = Upper cut Motion
421 = Reverse Upper cut Motion
22 = Down Down motion
Then there’s command normals like
4B or 6C or even 3C
That’s what it means in short terms. It’ll take some time to get used to hell even I still say “Fireball motion” instead of the number motion
Don’t worry man, not everyone will understand something RIGHT away. As I said, it’ll take time but being consistent about it, if you enjoy it) you’ll get the hang of it in no time 👍
JeromeTelos Thanks! Honestly I wasn’t expecting to get a reply. Though, I’m playing it on PS4, so the whole keyboard stuff doesn’t really apply to me XD
But yeah, I do intend to take time on it. Just thought I could ask for help is all.
EdgyDemonChild _ i play on console too. The keyboard number notion applies to all fighting games though
On the dpad just think
Back = 4
Forward = 6
Down = 2
Up = j (jumping rather than a number)
You may hear Max saying numbers for moves or even other content creators or tourney players
The numeric notion for motions in fighting games is used all over
So you may wanna get used to it a bit
Or you can be like me and get used to it but still know better when someone says
“Fireball forward/back”
It just helps you overall
JeromeTelos Right, gunna have to screenshot that. Thanks for the help, got yourself a new sub! XD
EdgyDemonChild _ always glad to help when it involves this game
Thanks for the support!
But quick update, my pc has been acting up and i’m currently getting new parts for a beefy pc so content is on the slow side of things for now
Sincere apologies! But i’ll be back on track soon!
how long does the grd break last?
I am speechless..what am I even doing here
Ok I'm a little confused on the super and special distinction for cross veil state. akatuski has 41236d listed as a super but its his IW and ABCD listed as a super which is like the super strong one. and his specials are like 236c or 214c so I'm lost. Like I could cancel 214c into abcd if I was in cross veil state?
Yes but of course it at first, if you’re going HAM, the combo might drop first but everyone can combo into their Infinite Worth EXS. Just eats your entire bar & breaks it for a time
Question, will the GRD gauge paid if the Alpha counter hasn't triggered by enemy?
Rephrase pls cause Idk what you're trying to ask
@@JeromeTelos
Sorry for my bad English, I mean, if you do 214D but you weren't hit after doing that, will the GRD break/vorpal still paid?
by paid i'm assuming you mean like being used then yes. It still gets used even if it doesnt't hit the opponent
What's the song playing in the background?
Linne’s from the Chronicle Mode of the game
Nightwalker
Do you play with moopoke, I swear I've seen you play with him before
I MAY have played against him idk but overall I have no affiliation with him at all
gj m8 ty