I ran this adventure and it's follow up adventure as a starter for a hexcrawl campaign. It was great for new gurps players and everyone had a bunch of fun.
I've been working on a sort of "I Smell A Rat" hack that uses the same map but is more cohesive with the monsters--the main change is that Merle was designing a golem that was piloted by an Elder Thing parasite. o: I hadn't realized until now that the wizard's lair could've originally been a Thieves' Guild outpost that was simply bought up by Merle. Considering that underground areas are sometimes carved/dug via magic, maybe the Thieves' Guild has a tight grip on the construction/mining racket? Maybe Merle and the Guild are in a sort of mutual secrecy pact. O:
It wasn't until the sequel ("Against the Rat Men" in DUNGEON FANTASY COMPANION) that I really managed to threaten my players' lives and health. Perhaps I wasn't playing the monsters cleverly enough. The 'Rune Limned Corridor' caused them some terrors but despite the fact that the text says you can't neutralise it my players did find a way and I didn't just nix it.
I ran this adventure and it's follow up adventure as a starter for a hexcrawl campaign. It was great for new gurps players and everyone had a bunch of fun.
thanks for walking through this and providing tips to make me better prepared to run this.
You are very welcome!
I continue to enjoy GURPS Dungeon Fantasy.
I've been working on a sort of "I Smell A Rat" hack that uses the same map but is more cohesive with the monsters--the main change is that Merle was designing a golem that was piloted by an Elder Thing parasite. o:
I hadn't realized until now that the wizard's lair could've originally been a Thieves' Guild outpost that was simply bought up by Merle. Considering that underground areas are sometimes carved/dug via magic, maybe the Thieves' Guild has a tight grip on the construction/mining racket? Maybe Merle and the Guild are in a sort of mutual secrecy pact. O:
great rundown, and good to hear the "issues" right up front and how to deal with them. Great video.
Great video!Keep it going!
It wasn't until the sequel ("Against the Rat Men" in DUNGEON FANTASY COMPANION) that I really managed to threaten my players' lives and health. Perhaps I wasn't playing the monsters cleverly enough.
The 'Rune Limned Corridor' caused them some terrors but despite the fact that the text says you can't neutralise it my players did find a way and I didn't just nix it.
I need to check that one out...
Purple brain, purple brain🎵
Would you be interested in beta reading a new TTRPG system still in pre-alpha?
Sure I’ll take a look - DM me - @thalcos on discord