My Suitcase Just Joined the Circus... - Slice & Dice 3.0
ฝัง
- เผยแพร่เมื่อ 18 เม.ย. 2024
- he's so funny and whimsical
3.0 slice and dice playlist: • Slice and Dice 3.0
new slice and dice playlist: • new era slice and dice
old slice and dice playlist: • slice and dice
full almanac: docs.google.com/spreadsheets/...
my hard winstreak sheet: docs.google.com/spreadsheets/...
get the game here: tann.itch.io/slice-dice
or
store.steampowered.com/app/17...
links:
live on twitch most night at 10:30pm EST @ / voyix64
join the discord and tell me to pick ludus: / discord - เกม
Imo, Jester Cap are just good in team composition with Green, because there's three hit: Luggage, Twin, Vessel. Because their sides aren't that great, and Jester Cap gives more lean toward mana-based plan. Also can say the same reason why Ladder and Mirror Mask slightly better as well.
Dont forget coffin and statue in the midgame
Slicing and Dicing on a Friday! How delightful! I am not having a delightful day, but that's alright! Here's to hoping that everyone else is doing more delightfully than I am!
19:44 woo woo
42 Health Stoic is fucking *wild* I love it
Rolling X blanks in a row with Y blank sides:
(Y/6)^X
Edit: Using Recursive Probability, the odds of getting no mana from Sorc on their own is 6.7%, (calculated by adding probability of getting 3 blanks with odds of getting 1 RR-blank, 2 RR-blank-blank, and 2 RR then 1 RR-Blank).
I'm going to estimate the probability across two dice using binomial distribution, as I'm unsure of a more exact method. This gives the odds of getting 1 RR in 3 rolls (11/36 chance of rolling a reroll in 3 trials) = 44%, 2 RR = 18%. 3 RR = 2.7%
34% of the time you get no rerolls, and a 3.7% chance of all blank. 44% of the time 1 RR, 1.2% blank, 18% of time 2 RR, 0.4% blank.
Multiplying together, we get about a 1.82% chance of rolling no mana, when you include another die with reroll. So you go from a 6.7% chance of rolling no mana with sorc on their own to slightly over a 1.82% chance with another die with a reroll side.
I'm know I'm off by at most half a percent or so, but should be good enough for the purposes of the game and I'm kinda over it at this point lol.
Slightly different way to frame the first question, looking only at Sorcerer's die and rolling all the way down you can remove the reroll side from the calculation. It gives you a reroll that you always use, so no matter how many times you hit the reroll side you will always hit exactly 3 non-reroll sides. You can remove that side and look at it as a 5 sided die, which means a 40% chance per roll to hit an X or a 6.4% chance to hit three Xs in a row.
I am not sure of any easier way to frame the second question. ~2% sounds reasonable from a sanity check in that two reroll sides in theory means every roll gives you 2/6 of an additional roll, so three rolls would give you a fourth, which gives you ~4.33 expected rolls. That makes it seem fair to say the chance of missing completely would be lower than the 2.5% you would get by only Sorcerer's die rolling four Xs, but I don't think my version of expected value here goes very far towards finding an exact percentage chance for a worst case.
@@joefilomena2768 Ya, that's how I did it before the edit. Idk if the way I did it here is more or less accurate, but oh well.
Also, its not a 2/6 chance of rolling a reroll, its a 11/36. you can't just add them together, you gotta count the combinations. For example, if you had 6 sides with rerolls, you don't have a 100% chance of getting a reroll side. but for this calculation its only a difference of 1/36.
Send in the clown’s lawyer suitcase.
!areyoutheguythatdoesthepotentiallyinfinites
May be you don't know: you can lv up the copy twins hero (blonde) to tire 4 hero, and the main twins (grey hair) will not disappear, then you can see you have 6 hero in your team.
Mountain sometimes just blocks all the damage and waits enemies to Wine Bottle Slate Spirit Bonemath
*in Blutra. Blutra gives some of the most insane shit I ever saw. Both in good and bad ways. Like x2 the right most sides that are 5 or more every turn
She'll be doing Bonemath down the mountain as she comes...
I think my build with roulette from my recent run is also great with sorcerer, well similar build. Basically my roulette build is just cantrip all sides and chain it's just nunchaku, polearm, bag of holding and eye of horus. It makes roulette do 21 damage at minimum and 24 damage if you have cantrip triggered before roulette. I think sorcerer with polearm, longsword, bag of holding and wax seal going to give you obscene amount of mana. Wax seal give 1 per identical side and there will be 6 identical sides which giving it plus.... 5? Or 6? Idk wax seal is a little weird. Let's say that sorcerer has 6 mana cantrip, you will have 24 mana per turn, it's pretty great.
hes really kral of this game
Love death blade for polearm value. Death blade polearm makes every X your top side
but, hear me out, death blade top side 😎
In some endless runs Tsrub is good. It bypasses Wurst^3.
it technically lets Wham trigger and I guess if you need to deal specific amount of damage but you just overshot it, you can spam tsurb on the target
@frost7842 also very cool for high impact death wish sides
How does it bypass Wurst when it doesn't do anything to directly help?
@@thejazmaster5292 nvm I got it confused with Burstric somehow
Does door increase pips of sides that are given selfshield by like a Pilgrim? Like if Fiend held door for example?
Its a little jank, but let me daydream
No
All items are applied before in-combat effects
Can I ask what is Tsrub good for?
Tier 0 items usually aren't good, they're meant as jokes. But one (very niche) use for it would be to shield an enemy so you can get x2 damage to them with the Magnet item. Or if you have Vigil on one hero, you can use Tsrub to kill another hero to boost their sides
Tier 0 are usually joke items with no benefits, but in some cases and with some item/hero combinations you can salvage some use out of some of them
@@1up20x6 yesterday i found a use for 0 tier brick, which adds petrify to shield sides. You can use it with chakram if you get it, but i used it on jumble whose shield sides fluctuate and can get a attack side. Jumble completely petrified a troll king with this combo
Could use it to get a bandit to flee with exact damage, could kill a hero for sapphire skull value, could prevent an enemy from dying and summoning reinforcements early, could shield a spiker to get selfheal off without taking damage...
A bunch of niche stuff like that