i mean i'd do it, imagine being on a gen as 99 tier 2 myers with monitor or tr addons and a surv rotating hears the gen being worked on and comes around the corner and just as terror radius kicks in and they realize and try to double back t3 gets popped and they get tombstone'd, would up his meme potential (a very important aspect of myers for enjoyers) quite a lot
@ ye but they had a chance to put a game-changing design in for legion (like most normal games with big studios do) and didn't, and given they didn't do anything interesting for the rework either, i don't think that's worth holding breath for
"play in a way so everyone has fun", which translates to "let us survivors steamroll you and escape". 4/5 DBD Players think its the killers job to play babysitter.
7:05 i don't understand what's the point when survivors do this. You just stand there ragequitting and after getting hit once now you run away??? It's so weird and so many people do it.
it's not ragequitting to stand out in the open and play chicken with a ghostface + call their bluff on having 99'd you, it worked out for them afterall - they felt like ghostface couldn't've mostly stalked them between then and the last time, and they were right and he got the sables mixed up and gave her a free out
@@Evalora nahhh i've had people do this against pretty much all killers, this happens to be against Ghostface but it's a common behavior from survivors.
@@melanie735 ye it's definitely ragequitting to get off the gen so can't be grabbed and stand out in the open next to the only stalk surface available staring at a ghostface afking off hook, running directly to killer, spam vaulting, throwing every pallet on the map, dcing, denying an instadown into pallet crawl - where does the surv salt begin and end
you know if it was any other game and they said "play so i can have fun" the other team would be double as mean and laugh at them i really think dbd is trying to make the game too brain dead for survivor while making killer have to try twice as hard! whats that you use your brain to get an advantage by realizing you can guard 3 of your objective so the game isn't so lose lose for the killer oh nevermind survivors don't have to watch what they do the devs will hold there hand whats that you realize that instead of going for the healthy survivor with 0 hooks you could instead go for the survivor with 2 hooks that refuses to hide better oh nevermind the devs will help everyone is quick to say killer is op instead of learning how to play and get better at the game and the devs help that mentality the fact playing to win is looked down on when the killer does it but when survivors do it its just " having fun" smh
@@bl4ckhearts802 i wouldn't say op its not like survivor is unbeatable atm but if they keep nerfing killer play styles and buffing random things like sabo it will make it to where killer might as well just walk around breaking pallets and kicking gens and then opening the gates for them currently we have ways to beat survivors by slugging to make more pressure and tunneling but if they keep nerfing these play styles killer won't be able to do anything against good survivors or swf without playing nurse or blight and then survivors will wonder why those two killers will be the most played
what im getting at is at somepoint players won't be able to play killers they like at high mmr like i can't play trapper or hag or else my games over after the first down because the survivors are so efficient and there isn't much i can do
For those without the means to win in one way, they try another. Social attacks are the weapon of choice for those that lack skill in whatever competition is at hand. Developers have long since been victimized by the social engineering attacks of coordinated lies in order to let players skew balance in games to their chosen side, which is typically the run-away side in asym games. The whole survivor rulebook for killers is one big example of this.
Wish they would make it easier to read the HUD in this game. Having the stalking meter on the tiny little survivor portraits to the side is annoying because you have to take your eyes of what's going on to make sure you're not accidentally marking someone at an inopportune moment. They should have like a progress bar appear over the head of a survivor or something.
The hook order 4 1 4 4 (this hook was back to back but she wasn’t even trying to run away and when she did run she ran the tile the wrong way. Either way someone was hooked inbetween her hooks so this isn’t a tunnel) 1 1 (again someone was hooked inbetween and not only that but 2 people were caught at once so she was going on anyway it didn’t really matter) 3 2 3. No tunneling happened this game.
As a concept, i can agree some playstyles/builds aren’t fun to play against. And bringing that up is natural. However, few players are skilled enough to have a balanced opinion.
they shouldn't have crap spawns in the first place, the killer should have an awareness of totem locations on the map and they should be the ones deciding where a totem is placed i.e. either they basically have it in their 'inventory' and decide where to put it or the totem straight-up doesn't spawn at the beginning of the match and either conditionally spawns later (devour 3+ stacks for example) or is something you have to go out of your way to place but either way gives far more agency to killer in removing the diceroll to instalose it aspect
@@BroncosGuy this isn’t about mains, you clearly don’t play both sides enough to understand how unbelievably broken your suggestion would be, especially against solo queue players. Also DS/DH are in a very healthy spot right now so stop complaining about them, we can talk about stuff like old mori’s and 7 blink nurse if you wanna go down that road. If calling people out on bs makes me a @whatever main then whatever, I’ll die on that hill.
boons should be counted as hexes, we break them they are gone, bullshit survivors get to have infinite boons but we cnt keep lighting up our hexs, and no we should not have to give up a perk slot for the perk that gives us tthe ability to break boona for good, it should be base kit like survivors can break ours
When you are coddled by a developer and not used to losing due to said coddling, then one can understand why they would be sensitive to even an ounce of being outplayed.
Killer need to able to repair gens with Survivors, that way they can't complain lol
Loooool
i mean i'd do it, imagine being on a gen as 99 tier 2 myers with monitor or tr addons and a surv rotating hears the gen being worked on and comes around the corner and just as terror radius kicks in and they realize and try to double back t3 gets popped and they get tombstone'd, would up his meme potential (a very important aspect of myers for enjoyers) quite a lot
Honestly would suit legion more@@Evalora
@ ye but they had a chance to put a game-changing design in for legion (like most normal games with big studios do) and didn't, and given they didn't do anything interesting for the rework either, i don't think that's worth holding breath for
"play in a way so everyone has fun", which translates to "let us survivors steamroll you and escape". 4/5 DBD Players think its the killers job to play babysitter.
nah there are some weskers and billies that just go around with barbecue and split chases
The survivors 'camping' argument falls apart when playing against a killer with devour xD
I've had survivors accuse me of "camping gens" so logic doesn't even matter.
Survs always saying “fun for everyone” but don’t give 2 shits when they’re playing 😂
7:05 i don't understand what's the point when survivors do this. You just stand there ragequitting and after getting hit once now you run away??? It's so weird and so many people do it.
They think it's funny and if the killer doesn't act goofy along with them they get mad
it's not ragequitting to stand out in the open and play chicken with a ghostface + call their bluff on having 99'd you, it worked out for them afterall - they felt like ghostface couldn't've mostly stalked them between then and the last time, and they were right and he got the sables mixed up and gave her a free out
@@Evalora nahhh i've had people do this against pretty much all killers, this happens to be against Ghostface but it's a common behavior from survivors.
@@melanie735 ye it's definitely ragequitting to get off the gen so can't be grabbed and stand out in the open next to the only stalk surface available staring at a ghostface
afking off hook, running directly to killer, spam vaulting, throwing every pallet on the map, dcing, denying an instadown into pallet crawl - where does the surv salt begin and end
you know if it was any other game and they said "play so i can have fun" the other team would be double as mean and laugh at them i really think dbd is trying to make the game too brain dead for survivor while making killer have to try twice as hard! whats that you use your brain to get an advantage by realizing you can guard 3 of your objective so the game isn't so lose lose for the killer oh nevermind survivors don't have to watch what they do the devs will hold there hand whats that you realize that instead of going for the healthy survivor with 0 hooks you could instead go for the survivor with 2 hooks that refuses to hide better oh nevermind the devs will help everyone is quick to say killer is op instead of learning how to play and get better at the game and the devs help that mentality the fact playing to win is looked down on when the killer does it but when survivors do it its just " having fun" smh
unless the devs play killer and learn again that survivor is op and then do a nerf but then buff them back up after forgeting it
@@bl4ckhearts802 i wouldn't say op its not like survivor is unbeatable atm but if they keep nerfing killer play styles and buffing random things like sabo it will make it to where killer might as well just walk around breaking pallets and kicking gens and then opening the gates for them currently we have ways to beat survivors by slugging to make more pressure and tunneling but if they keep nerfing these play styles killer won't be able to do anything against good survivors or swf without playing nurse or blight and then survivors will wonder why those two killers will be the most played
what im getting at is at somepoint players won't be able to play killers they like at high mmr like i can't play trapper or hag or else my games over after the first down because the survivors are so efficient and there isn't much i can do
I‘ve been watching TrU3 since August 2018. It‘s outrageous the amount of times he had conversations like this at the end.
For those without the means to win in one way, they try another. Social attacks are the weapon of choice for those that lack skill in whatever competition is at hand. Developers have long since been victimized by the social engineering attacks of coordinated lies in order to let players skew balance in games to their chosen side, which is typically the run-away side in asym games. The whole survivor rulebook for killers is one big example of this.
Wish they would make it easier to read the HUD in this game. Having the stalking meter on the tiny little survivor portraits to the side is annoying because you have to take your eyes of what's going on to make sure you're not accidentally marking someone at an inopportune moment. They should have like a progress bar appear over the head of a survivor or something.
Agreed, the killer UI needs a re-work!
thats the most delusional survivor yet holy shit
0:34 THIS is where i think they captured ghostfaces essence perfectly i bet that was terrifying for her
If I was that player it would have been a WHAT followed by a WHERE followed by a XD. I love moments like this.
Why should you care about them having fun?!
If anything the point of playing games is to RUIN fun for the others.
The hook order
4 1 4 4 (this hook was back to back but she wasn’t even trying to run away and when she did run she ran the tile the wrong way. Either way someone was hooked inbetween her hooks so this isn’t a tunnel) 1 1 (again someone was hooked inbetween and not only that but 2 people were caught at once so she was going on anyway it didn’t really matter) 3 2 3.
No tunneling happened this game.
Still watching still enjoying
Same here
@@ForeverHeavyMetal00nice profile pic what is that from?
As a concept, i can agree some playstyles/builds aren’t fun to play against. And bringing that up is natural. However, few players are skilled enough to have a balanced opinion.
All hex perks should automatically go to the next dull totem after it’s cleansed until they r all gone
Right… cause having to cleanse devour hope 5x is totally balanced 🤦♂️
@ survivor main 😂 but DS, DH and all those second chance perks carried by 4 people is totally balanced lol get out
they shouldn't have crap spawns in the first place, the killer should have an awareness of totem locations on the map and they should be the ones deciding where a totem is placed
i.e. either they basically have it in their 'inventory' and decide where to put it or the totem straight-up doesn't spawn at the beginning of the match and either conditionally spawns later (devour 3+ stacks for example) or is something you have to go out of your way to place but either way gives far more agency to killer in removing the diceroll to instalose it aspect
Survivors can refil boons forever@@VanMetro
@@BroncosGuy this isn’t about mains, you clearly don’t play both sides enough to understand how unbelievably broken your suggestion would be, especially against solo queue players. Also DS/DH are in a very healthy spot right now so stop complaining about them, we can talk about stuff like old mori’s and 7 blink nurse if you wanna go down that road. If calling people out on bs makes me a @whatever main then whatever, I’ll die on that hill.
boons should be counted as hexes, we break them they are gone, bullshit survivors get to have infinite boons but we cnt keep lighting up our hexs, and no we should not have to give up a perk slot for the perk that gives us tthe ability to break boona for good, it should be base kit like survivors can break ours
Why are survivor mains so sensitive?
When you are coddled by a developer and not used to losing due to said coddling, then one can understand why they would be sensitive to even an ounce of being outplayed.
@@CaptToilet this has been the case since the inception of dbd