Never noticed the Slaughterspine put its front 'paws' down like that before. Mann I really love watching them move. The way their plates jostle as they walk and the weight each step has are incredible.
@@davidvince4275 David, please-please, could you help me? I'm so ignored. I'd like to give a know-how how to 'breakthroughingly' improve (even more) water bodies but no one reads my messages and I don't know who to contact with, who's the responsible developer at Guerrilla. :/
Snek robot is the best one. You basically put 2 of the most recognizable snakes together (the cobra and the rattlesnake) and made it functional as a design
Are the biped animations at 0:35 a Spectre morph? I vaguely recall this from the game (which I finished) but can anyone confirm with a better memory? ;-)
So ah, this animation is absolutely amazing. The amount of details and moving bits on each mechanical creature is a joy to see in motion. The serpent's grinders in particular are especially neat. However what's the name of the tune backing this vid, on the OST?
Большая ошибка дизайнеров механических персонажей в том, что персонажи выглядят как обычные животные. Персонажи состоят из механизмов, но эта их особенность теряется за большим количеством мелочей в конструкции и плавными движениями. Некоторые мелкие детали вообще невозможно разглядеть и время работы над ними теряет смысл.
I like how the slitherfangs move like snakes but can also move sideways because of that rotating gear on them.
Never noticed the Slaughterspine put its front 'paws' down like that before. Mann I really love watching them move. The way their plates jostle as they walk and the weight each step has are incredible.
Amazing. The Slitherfangs have such good animations.
This is absolutely mindblowing. Great job!
This is just INSANE. You can feel their weight in their motion. I wish I can achieve something this good in this lifetime.
Fantastic work David, the weight timing, posing and creativity its all there. Truly well done
I got the Platinum in the game in a few short weeks after release loved every bit of it
This is so amazing! Thank you for sharing these!
I'm a big fan by the way and your machine spotlight videos always help me out during my hunts
OMG THE SLAUGHTERSPINE 😭😭😭 so freaking iconic!!! Bravo you are undoubtedly talented. Fine work there!
Guardian of the Deep was the perfect choice of background music for this reel also 🙂
This is a simulatior of machine skills
Incredible! I hope to be as good as an animator as you one day.
+1
Incredible work. The team should be very proud of the work they did.
These animations r just so perfect u deserve the best head on the planet u absolute legend
This is amazing. The fluid movements are captivating!
Really like your work! Mindblowing!! :)
Outstanding work man.
So fluid and so full of beasty anger… 😊
Ha! that's how I'm gonna describe it form now on.
@@davidvince4275 David, please-please, could you help me? I'm so ignored. I'd like to give a know-how how to 'breakthroughingly' improve (even more) water bodies but no one reads my messages and I don't know who to contact with, who's the responsible developer at Guerrilla. :/
absolutely great
Awesome! I love your work!
Thank you for an amazing 2nd game
insane...big up to you
Can't wait to see what crazy ideas you all come up with in the 3rd game. I'm crossing fingers for a dragon.🤞🏾
Or a recreation of a manicore?
@@a.r.ythegamingrobot2152you mean a Manticore
I saw some leaks about concept art for the next DLC and it will probably have a dragon
@@carlosserra689
Yeah, I was typing to fast...
Crazy talent
Inspirational
Snek robot is the best one. You basically put 2 of the most recognizable snakes together (the cobra and the rattlesnake) and made it functional as a design
wow... I'm very curious about the snake rig...
Are the biped animations at 0:35 a Spectre morph? I vaguely recall this from the game (which I finished) but can anyone confirm with a better memory? ;-)
It's a Spectre Prime attack that can play once or multiple times in a combo.
So ah, this animation is absolutely amazing. The amount of details and moving bits on each mechanical creature is a joy to see in motion. The serpent's grinders in particular are especially neat.
However what's the name of the tune backing this vid, on the OST?
Thanks man, song is called 'guardian of the deep' I think.
just by glancing a bit of this thumbnail, I thought it was some new GAIA sea dragon-like-inspired unit....
Amazing job! what machine you That you like?
inspiring
wow!!
Good good
what software was this made in?
To think they turned this dangerous because humans hunted the machines and they needed new ways to protect themself
Is that 3ds max workkk
(01:21).
Tem como me mandar ums modelos? Principal mente do arador
Amazing work. Its crazy how dumb cat videos can get way more views than this work of art.
Transformes Primal Beast
Большая ошибка дизайнеров механических персонажей в том, что персонажи выглядят как обычные животные. Персонажи состоят из механизмов, но эта их особенность теряется за большим количеством мелочей в конструкции и плавными движениями. Некоторые мелкие детали вообще невозможно разглядеть и время работы над ними теряет смысл.