The Terrifying Reality of Ready or Not.
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- Ready or Not is widely regarded as one of the most realistic tactical shooters of all time. In fact, it's actually been critiqued by many as being "too realistic" and potentially harmful to people who've experienced similar events. While the game's portrayal IS a scary one, I feel that it serves as an important tool for learning and empathy.
Today I analyze Ready Or Not's gameplay, environment, and story -- and try my absolute best to provide insight on why realism is an important tool game developers should utilize.
#readyornot #gaming #analysis
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Also, a HUGE special thanks to our FIRST-EVER contributor, Tory Hunter! You rule dude! I really appreciate it!
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You know the review is spot on when all of us here at VOID are saying "He gets it". Found your TikTok and have a fantastic voice!
Wait, that's the actual VOID?
Yes @@skyplayx3558
You guys created a game that had an impact. Something rare these days. Keep going you are another gem in this miserable and boring gaming industry.
Please please please, somehow, bring it to consoles, for us family guys that want some tactical stuff but can’t keep spending a lot on new pc upgrades… sincerely, the huge console community
More pistols pleaseeee
The most disturbing experience for me playing this game was, a friend and I were playing Relapse, slowly walking through the eerily quiet hospital that had been turned into a slaughterhouse, every terrorist we came across either making us shoot them or shooting themselves. Halfway through the mission my friend says to me “Man I don’t like this level, I actually feel horrible.” And I couldn’t agree more, it actually felt like we were witnessing the aftermath of a terrorist attack, too late to save a majority of the patients and staff, and the attackers wanting to die than surrender.
For my friend and me it's "Valley of the Dolls" that map is just so full with sickening hints to what's going on there. Can't imagine how it is to go into places like that IRL and then still have the composure to not beat up the asshole you're there to arrest.
@@neshuraIs that the one where if you look at the computer theres an incoming email that is a guy saying to make the redhead wear a dress?
right at the beginning of the level you can encounter a small setup and cake for a doctors retirement… idk why but i played through all the levels before that one but that hit me pretty hard like damn, bro got shot up the day of his retirement.
RoN gets a lot of controversy but they show a dark reality about our world more people need to see and understand.
My group had a similar experience playing Elephant, none of us knew what the map was before we got in there. We walked in and after a few seconds became pretty quiet, there was a real uncomfortable tension in the air.
The only relief was when one of the shooters walked around a corner, nobody even tried to get them to put their hands up we just mag dumped them into eternity.
That and Neon-Tomb was bad too
@@RockyDylanBebb It's the place that's the root of all the c-porn in the game universe.
If you find and turn off the DJ table that controls the music on Neon Tomb, all you hear is people's phones ringing.
Must be inspired by the Pulse Night club incident in Florida. Responding officers were haunted by the sounds of cell phones going off
@@jamad-y7m
In my last training excercise as a firefighter with the national rail service they talked about this... they said that in an event of a traincrash (lets hope it never happens) with a lot of people involved. We should be prepared for the situation that cellphones will be ringing all the time for hours as relatives are trying to reach their loved ones.
They said in the last big traincrash that happened a lot of first responders struggled with that the most.
@@jamad-y7msadly that’s just the case with just about all mass casualty events/shootings. My EMT instructor has a friend that was a cop during the Vegas shooting, and he said that guy couldn’t be around cell phones after that
I remember reading an article about... Some sort of attack on a nightclub/concert venue in Manchester, UK, where someone who responded mentioned that exact thing. The silence, except for phones.
@@jamad-y7mexactly what it’s based on
5:31 the fact that you can hear the dispatcher hesitate to make a promise to the caller is crazy to me and shows they put so much detail into every single part of the game
That's exactly what I was thinking...
Good script but bad voice acting, genuine constructive criticism for void ❤️
@@BasedGuts3883true I thought the dispatcher was AI for moment
I think it's good. Since they have to speak clearly and deliberately in order to get/receive the most information in the least amount of time. I've heard operators speak exactly like that on the other end of my calls. When your job is to save lives you don't really have time to worry about sounding like a robot.@@BasedGuts3883
@@fan4every1lol89 The dispatchers aren't supposed to let emotions out and need to focus on the situation. They need to stay calm if they're telling someone to stay calm.
Too real is the point, This game is not meant to make you comfortable.
1000000000% Dude, if it does that would probably warrant a good asylum visit. and a long stay there aswell
"B-b-but it Hurt my feelings! "
@ripadblocki literally havent heard a single person say this for this game, somehow
Its like this game just makes you realize thats what is happening, you cannot stop it, this is reality and its just hard to say anything like that
@@NiQsterVX People have said it.
@@ripadblock Someone definitely did, I just said that I havent heard a single person say it
Ready Or Not was the only game that disturbed me not through horror or jumpscares, but through how realistic the atmosphere is.
@Arii_star really? no way
I got a little ptsd after playing the 1.0 version,becaues the enemies could kill me with one shot every time I saw them.😂
Decades ago I was a Paramedic for 3 years and eventually dropped it of PTSD. I always laughed when people said video games where violent, because having to clean up actual crime scenes, I knew the games never even came close to it. Ready or Not is the first game I ever experienced where it made me uncomfortable. It's weird but it actually makes me remember smells from back then. I like the game, but I'm a bit afraid to play it. It's not 100% real, but it is getting there.
I feel you man. At least, the "like but not play" part. Thanks for your service!
I've been a 911 dispatcher for a few years now. There's been a lot of media portraying my job. Video games like 911/112 Operator make it seem fun, horror movies make us incompetent failures, comedy shows make us ignorant smartasses.
Ready Or Not is _the only game_ that makes me feel like someone understands. I ain't gonna act like our jobs are the same as the other first responder elements - I haven't had to kick doors with gunmen on the other side, I haven't had to save victims of car accidents, I haven't had to charge into a burning building - but I'm relieved that RoN seems to get it.
I've made promises that help will get there in time that ended up being lies. I've told victims where to hide from suspects and begged them to stay quiet. I've been relieved after bad calls by supervisors who ordered me to stay at work because they wanted me to have my breakdown in a controlled space instead of at home in front of family. I know what that feels like, what that sounds like, and I rarely ever see it in any media.
I realize that this video is about the game tone overall and I'm harping on a small part of it, but I love RoN just because I finally can see - through the fake calls and the dispatch logs and briefings and more - that someone finally understands.
Wow
I've always thought that being a dispatcher would be a very rough job. Like a mix of both disconnect (you can do nothing but send the required services and wait) but also your right there with the caller in whatever situation they are in. Almost like watching though a window with no tangible way to actually help.
I have alot of respect for you.
This reminds me of the movie that Jake Gyllenhaal stars in where he plays a dispatcher and you see the way he reacts to the calls.
I can imagine it's gut wrenching man.. I was a medic in the armed forces so I can only empathise and show some form of understanding from my end of the spectrum but all the same, it's not about who does what and how but the fact that we are all humans just trying to do the best we can.
You guys are just there to contain the chaos and do your best, as it's the only thing you can do.
Thank you for what you do mate i'm sure it is pretty rough like you said right now i'm trying to decide if i want to go the same route or if i want to go ems myself so i'll fully understand soon enough best of luck to you
Thank you a lot for sharing this. I hope you're doing ok
6:25 "I never told my mom I loved her" bro that hit me way to fuckin hard. I never even realized they added those calls to the game.
it was just one day, im sure she's cool with it. dispatcher will let her know he wanted to say it
@@TheInfantry98put yourself in the shoes of a 911 dispatcher. then tell me how you feel.
@@TheInfantry98 it's called human emotion, got none of that?
@@TheInfantry98bro got that extra chromosome & smooth brain. Can't comprehend emotions n shit
@TheInfantry98 bait lol
*Call Operator:*
“The LSPD is on the way”
*Me, who grew up with GTA V:*
“OH GOD PLEASE NO”
It doesn't help people have modded in the GTA 5 LSPD voicelines which surprisingly works too well.
"Oh wait, Aha! Im one of them!"
at least they don't teleport behind you like the Cyberpunk cops used to do LOL
@@Afflictamine free pistol ammo
Like sayn “homelander / omniman is otw” id rather kms 😂
The community college 911 call actually had me in tears. I attend one myself and have a very good relationship with my mother, so it felt too personal. The moment that broke me was the "Do you promise?" He just wants to go home.
The first officer i lost in the game genuinely made me feel horrible, i kept thinking for the rest of that map that my offhandedness and ignorance had gotten him killed. It didnt help that i had memorised the officers names
they used "that person does not exist" website for most portraits on the missing posters.
They're easy to tell when the photos are grouped together, because the eyes align.
My first thought when i saw that too.
I think it would have been a nice touch if they would have worked with the NCMEC on that part and actually put missing children there...
0@@martinum4 I think that breaks several lines of morality and decency
@@martinum4wtf no! That would be so horrible. 💀
@@NotTheRambo granted, it would be morbid, and the ethicality is dubious at best, but it would be a hell of an added touch to the game. It's an interesting way to bring awareness to actual missing persons cases, however, shallow reaching of an effort it may be. It's a pretty small group of people it would actually bring any awareness to.
Man Elephant hits different because once you walk into the school, it feels like a whole different world that's cut off from everyone else. It feels like you just entered hell and can't escape. The way that the game makes you feel like that is crazy.
I remember playing valley of the dolls for the first time, After clearing the basement I just went up back towards Amos and mag-dumped him.
I wanna beat all missions with S grade, but that mission makes me want to slaughter all of them. It’s fkd up but that’s what makes the game good.
I told my team to hold in the basement, went back and killed every single person in the house, team mates eventually came up looking to kill me, I died in a blaze of glory
I played it with some friends when it was first added before the 1.0 update and.... Wow.... The entire call that previously had been jovially shouting orders at each other and cracking jokes just went absolutely silent when what we found in the basement settled in to our minds. I can't remember if the barrels were there. But shit. It still hit hard
What happens in that mission?
@@moonwatcher4047 its too fucked up to say or show on the internet, you have to buy the game and find out yourself.
I recall a time I prevented someone from killing his schoolmates.
Yes, he was someone troubled, someone who was having a difficult time, bullies, social ostracization.
I didn't know him beyond anything more than the somewhat slurred, preteen voice that cracked often as we met on the internet.
I went through some similar things as him, I may or may not have tried to help but I was fucked in the head too at the time, thinking some dark thoughts as well, but never could I bear to take up arms to kill innocents of all people.
Then one day, he left me a goodbye note, saying that he doesn't blame me, that I shouldn't take it upon myself to shoulder any blame for what he was about to do, the next morning.
He lived in Connecticut, I? In NYC, and I knew none of his home life beyond what vague bits and pieces I no longer remember too well from bits and snippets in dialogue.
I panicked, called the cops, got some other friends from the internet and asked them for help.
I was afraid, was the blood going to be on my hands? Was I going to let the hands of fate ravage whatever it desired when I could put my own on lady luck's arm to prevent one of many fucking greek tragedies, things that happened and were forgotten far too many times?
I called the cops and prayed, I prayed they would find him and prevent this, the Connecticut state trooper who called me saved the day as his firearms were confiscated.
I've largely forgotten about this till now.
I should be proud, maybe, I should be relieved nobody died.
But then I remembered, he was close to becoming the monster that was made of him by cruel men who wanted nothing but assurance of their might to sate their egos.
I remember it all, the crying, the panicking, the shaking.
it's a sick cycle, samsara, oroboros, whatever you want to call it.
The serpent eats a mice, hisses after shitting out an egg, before it eats it's own tail and dies, with it's offspring continuing the cycle.
I feel sick.
Ready or not with friends: “DONT TOUCH THA-“
Ready or not solo: “Dispatch i got the bastard that murdered most the students..”
Yeah with friends it is a whole different vibe. I remember a moment where my friend was checking a door for a trap but I just yelled “COWABUNGA!” And kicked down the door. There was a trap behind that door and it killed both of us. Hardest I’ve ever laughed.
i feel like it's more lighthearted with friends, for me at least. but then again my friends only scream brainrot as they kill enemies.
@@randompersonh *Shoots an innocent woman* Erm, bro got fanum taxed!
"-it's important for us to see and hear things that make us uncomfortable sometimes."
Absolutely nailed it. Broadening your horizons and being open to new perspectives is part of being a mature and wise adult. Even, and especially if those topics make you uncomfortable. We live in such a sheltered society (for most of us). We have places to sleep, food we can easily buy at the grocery store, accessible healthcare, functioning public services if we're in trouble. We don't see the true evil and depravity of the world around us because we are insulated from it, and often we take for granted the people that make sure we are insulated from it. I'm reminded of the show Burn Notice, when Michael Westen is talking to a handler on how to reel in his spy. He said something along the lines of, "Tell him it's time to come home, and that his mission is over. That he will be welcomed with open arms for the sacrifices he made. He just wants to know that his sacrifice meant something, that the nightmares he experiences every night allows others to sleep soundly."
And that basically sums up alot of military/emergency service jobs. They go through literal hell so that most of us won't have to. This shows the dark side of that world, the terrible one we are sheltered from seeing. Maybe it will help us to better understand the evil in this world and appreciate those who endure the nightmares for us.
Also, insanely well done video. Criminally underrated, can't believe you only have 6k subs. Keep up the good work dude, love the commentary
I just got my paramedic license, one of the traumatic runs I’ve had during paramedic school was a school shooting. He was a young guy (probably 17-18) He had a pulse but on the way to the hospital, he lost pulse and we did cpr for 10 min to the hospital. The doctor called as soon as moved him to the bed. It felt weird bc I’ve only seen death in entertainment. Seeing it in real life, something you won’t forget.
Fellow (german) paramedic here. I hear you buddy, I hope you are doing okay. Just wanted to say it's no shame to go to a professional psychatric if that was too huge for you. To talk about the things we see makes us more resiliant to the job, but thinking about it alone doesn't :)
Was a firefighter for 5 years it's alright for these things to effect you and bug you but once you stop feeling anything after these calls it's time to retire. My last call was a child involved fatel, put in my notice after that call.
Close your heart to it. Being sad about death will get you nowhere, every day there is death all around the world. The best thing you could do is understand that so you will be more effective in those moments.
@@tazepatates4805 Just because it's inevitable doesn't mean you're prepared for it. I agree you definitely need to close your heart in the moment, but it's still alright to grieve the realities we couldn't change. I've found that allowing yourself that space of reflection helps with compartmentalization in the long run. Builds the scar tissue.
@@gwencatz2483 yeah I guess you're right
I can’t get over how good valley of the dolls is. The level design of the basement is just SO GOOD. It forces a group of 5 into a tight, eerie place that’s *totally* different from the rest of the map in terms of setting. Then, as you wander through the room with the barrels, and walk past the remains of the children’s clothing, you start to freak out, and this sense of dread follows you until you reach that part of the basement with the mad writings on the walls. No other game has made me disgusted at another human beings more.
This game is the only one that ever TRIGGERED my smartwatch heart alert for the high BPM at rest because i had over 100BPM while sitting at the pc… which made me realize how stressful this game is and how seriously i took the survival of my player and the team.
Unrelated but nice pfp
damn that's high
Imagine making this in VR. It would be absolutely terrifying.
I guess i would throw up if i went into that basement, being surrounded by all this disgusting shit. If its on a screen you can look away. If its around you there is no looking away.
I play the game with some friends from when I was a police officer. Some of us have left cop work in recent years but we’re all still friends.
This is the only game that gets us immersed into the world.
We were playing Neon Tomb the other night and it actually got us a little bit amped. I’m not saying we got an adrenaline dump or anything but kind of got into cop mode. Speaking in tac comm and that kind of shit.
Playing Valley of the Dolls had us baring our teeth and deciding that no one here was innocent. Everyone was cuffing up and facing judgement for what happened here.
I also want to point out the 911 calls. Those people are the unsung heroes of first response. The moral courage and intestinal fortitude to answer the call, gather information, and get it to the responders in the field. Even while listening to human beings suffer and die.
I had a dispatcher sit and listen to someone be beaten to death. She could hear voices and was trying to identify how many suspects were in the house so the inbound officers had at least some information.
That woman may have saved an officers life. The three suspects were still in the house when we arrived. Hiding.
People are so quick to judge a person who is only armed with a headset, a keyboard, and their voice. But they do a job that I don’t think I could carry out.
I am not even American, but thank you for your service.
I respect that. Refund the police. U.S. has gone mentally ill and morally bankrupt recently
@@Puniciathe entire police system is built on delusion and you have been brainwashed
@@Blind_Hawk😂 bootlicker
@@texanarchy666oooooooh, so edgy!!!!! So cool!!!!
Finally a game that matches that empty sensation of dread I felt from Spec Ops The Line.
It was the first video game I’ve ever played and feeling like an action hero has never sat right with me since.
Only took 10 years.
I will never forget the first time myself and my best friend actually completed valley of the dolls. The map from a gameplay standpoint is actually pretty difficult, especially for just a 2 man, multiple stories of wide expansive glass windows and a myriad of angles that someone could shoot you from. It took us a number of attempts to actually clear the entire house and make it to the basement. We were developing our own opinion about the lore behind the map (this was before 1.0 with the massive story update) but nothing could have prepared us for what we would find in the basement. We generally will be talking about whatever while we play with game coms mixed in, this was not the case in the basement, we didn’t have words for it. When rounding the staircase into the movie room I got really uneasy and concerned at what we might find, the atmospheric storytelling was really going hard. As we pushed forward into the other rooms both of our stomachs started churning as we where finally putting everything together, every time we saw some small detail, the developing photos, the kids cloths next to barrels, the porn room set up like a nursery, the only think we could say was “oh!?” over and over again as we were continuously shocked by what we were seeing. Interestingly enough I think that is probably our most played map, not because we are some weird dark freaks, but because they locked one of our favorite cosmetics behind a perfect score on that map, which has proven to be almost impossible for our two man team. Idk how many times I have played that map but every time I find something else that makes me feel disgusted.
damn
Want another terrifying detail? Sometimes, teenagers can spawn in the basement.
Amos was pulling his own daughter’s friends into this at her birthday party.
@@SOBEKCrocodileGodpretty sure it’s more of a “civilian fleeing into a random place upon shots being fired” situation
The voice actors need a raise. George and the dispatcher was so well acted. Genuinely terrifying, because calls like those actually happen and have happened in real life.
this video just might have been the one that makes me buy the game. Absolute banger video.
thank you so much!!
Good job with the video im abt to buy the game now it looks so good the game, Great video im subbing keep it up@@TheIssacMorgan
The game is fantastic, I've been playing since the early access release. It still REALLY needs some fixes but overall it's excellent. Be prepared because it is difficult.
no man, your teammates can tank 6 shots from small caliber in the gasmask
my friend tested it, test yourself
ed: well, with the "isn't it too realistic?" question you can say "somewhere over there, but to the extent of the game"
IMHO
(100 hours in-game time coming by)
@@user-wy8rh8qb6s You know whats the real problem? That it isn't realistic enough because of being a game, the real reason behind 6 shots into gas mask is the bad AI. With some bullshit John Wick AI moves 1 random security guard would kill ur team through the wall lol. And the SWAT AI don't help either, many times they actually need to feel the bullets landing on them to notice it and return fire lol...
One time when I was around 11, we had a fire alarm exercise. The speaker in the building where I (and my class) were malfunctioned and we got a warning for a school shooting. I think we were stuck in the classroom for two hours. The teacher knew that there was supposed to be a safety exercise, but they expected a fire alarm exercise. No one knew if this was a real school shooting alarm and because it wasn’t supposed to be a school shooting alarm, no one came to us and told us that it was only a malfunction of the speaker. I don’t remember much of it, but I do remember the fear I felt.
(I’m sorry if I have weird-sounding words/sentences in the text. English isn’t my first language. But I hope I got my point across.)
the phone call audio with George made me sob. It's such a harsh reality for those who have been through this sort of thing.
I think I'm going to go play some RoN now..
That was one of the first time I have been shook by a game that I wasn't already emotionally involved in.
Bit of a late response now, for me it was the call from the female on that map where the dispatcher begs for her to hide and we have to listen as she gets found, begs for her life and inevitably dies. Can't wait to play the new DLC once it's optimized more
Art is used both to escape this reality, but also it is used to force people to confront that reality.
Both of these things are good. There are times we need to escape or else our hearts and brains will break into tiny pieces, and there's times we need to be reminded that the reality we're in is broken too, and that we should all be trying in whatever small ways we can to fix it.
It's good to know that things are messed up, because then we can all do our best to make it better.
I would sometimes see people say this game is only for shock value or its only coppaganda.
The game micmics the horror that our real world faces. We may not see it, but its there. Perverted degenerates, idealistic militants, vengefuls terrorists, they're all here in real life. Art sometimes mimics life, and in this game Ready or Not is showing that. Its icky and its gross but these are real things some law enforcement had faced.
As for the coppaganda claim, just because a game has law enforcement as their focus characters, doesnt mean its coppaganda. From what I know, the game doesnt go "these are the absolute best! And can do wrong!". Your officers are just trying their best to uphold the little justice in a justiceless place. You even get penalized for mistakes, (ie. Killing of civilians, wrong use of force, friendly fire) the game rewards you for following orders in a orderly fashion.
You misunderstand. Some call it "copaganda" because while the game is trying to mimic real-life dark scenarios and advertises itself as realistic (which is for an extent)...in the same time it pushes you for less-lethal options and arrests against full crazy high-caliber weapon suspects... For example Brisa Cove, Sulivan Slope, etc... Same thing with the game penalizing you for shooting to kill instead of only incapping the suspect, this also leads to the SWAT AI shooting a suspect exactly until he is dropped, so 80% of the time they don't kill suspects... IRL even if a lonely suspect just try to aim a rusty pistol on a cop, he becomes ementali cheese in a matter of split seconds... when someone drops the IRL police is still shooting him on the ground.... In brisa cove you try to use taser on the fully packed veteran terrorist group so u can complete objective :D
Other kind of "copagandic" thing is the way suspects are shown, apart from Kawaya Beach you can't symphatize with or undesrtand any of them, seemingly even the drug money is flowing through only brainless psychotic methheads... And no, don't tell me that on some maps like mindjot datacenter the suspects are just normal security - they don't comply and have bloodlust for swat.
PS.: I don't say the game is copaganda, but I can see where it is coming from and I thought u misunderstood sth
@@akusav333 I really don't see your point about the suspects being shown as unsympathetic as - outside of the obvious gangs, traffickers and child predators all the suspects have been fleshed out especially with the 1.0 update to have clear motives and even sympathetic reasons for committing their crimes.
Obvious example are 'The Left Behind' veterans since it's heavily implied that the Senator they're targeting is only trying to defund the VA in order to pocket the money, and it's pretty clear that it's an objective betrayal of these men when even his own Secret Service detail is willing to take him and his family hostage.
You also have the Yemeni terrorist group that is conducting these attacks in retaliation for a US strike on a village and training camp. Granted, they are some of the most evil mf'ers in the game but it's pretty heavy that their zealotry comes not from fundamentalist indoctrination but an actual desire for vengeance.
The feminist cult in that one mission have been preyed upon and radicalized by a woman with whom they share the trauma of abuse and sexual assault, and it's understandable that these women want vengeance against the 'patriarchal society' that failed them.
Hell, you've mentioned the Mindjot security but they pretty much fleshed out the fact that they aren't generic bad guys looking to kill D Platoon just because, their company is going under and has been preyed upon by people claiming to be police, and considering what their bosses were doing it is understandable that they'd rather go out shooting than go to jail, even if it means defending their sleazy bosses.
The only times it's pretty clear that the suspects are objectively evil are the likes of Voll, Los Locos and the traffickers, but in that the horror lies not in why they do what they do but in how they affect the community around them. Hell, the crackheads are a pretty horrifying consequence of their actions.
Even in Early Access the maps had enough environmental storytelling to show that these aren't just generic bad guys, a lot of the suspects have serious gripes with society or are symptoms of societal issues that plague the city.
“this isnt propaganda”
*immediately spouts propaganda*
police dont uphold justice. that has never been their job
If they wanted it to be so real, let's have a PVP mission and the lore states we were fighting corrupt cops but doesn't tell you which team is the corrupt ones.
@@texanarchy666Okay edgelord.
The sad part of Ready or Not is that it’s not exaggerated violence as GTA franchise is, it’s actually more clouded out version of real life policing. All this game shows is that no one is innocent and we’re all savages. Imagine if they did a game on the breakup of Yugoslavia, same idea of grotesque human nature.
The breakup of Yugoslavia would be a great setting for a game and it could work in different genres and tones. Interesting idea!
7:10 I remember walking through the club the first time and hearing all those discarded cell phones ringing. That little detail as much as anything in the mission hit me hard for some reason. Almost every mission has details like that. As a shooter, it's awesome, but as a piece of art, it's unexpected and haunting.
It also has a sign of good art: not forcing conclusions. Some might approach the game thinking "acab" and they'll be asked to live that view out in the face of exploitation and mass violence. Others approach the game touting a "thin blue line" and they'll be confronted with swatting, the complexities of drug crime, and people who feel like they're out of options.
What's said around 10:15 is really important I think: cutting through the apathy of news headlines to try to understand empathy.
Well said.
@@TheIssacMorgan right back at you sir 🫡
I can't agree more with you. Neon Tomb had me Incredible discomforted. I was playing with two more Friends, and neither of them seemed to really care for the atmosphere it had. I made me feel unease, the Phone Calls, the shots, the lights, everything about that Mission is very well crafted. Its a piece of art, as the entire game is. Even if some just "rush" through it.
It hits even harder if after you've cleared the building of all threats, you can safely make your way up to the DJ platform and shut off the music. There's an eerie silence that overtakes the room and all you hear is the sound of the all cell phones ringing that are strewn about near the bodies of the victims.
@@jimboniusmaximus6018 I didn't know you could do that. I'm gonna have to try it
I'm so thankful, that the youtube algorithm actually recommended me such a well made video of such a small creator in the grand scheme.
I wasn't prepared for that sinister turn at the end.
You deserve all my respect man.
Thanks for giving such an important product of modern media the attention it deserves.
The game really got to me the most with Brisa Cove mission, likely because I can see myself as the "bad guys" in that mission.
Imagine you join the military and are deployed overseas. You watch friends you love so much you call them brother be killed by snipers and IEDs. You eventually are a victim of an IED yourself and you find yourself losing a leg. You make it back home, and all you want is for your continued VA benefits for new prosthetics, for the ongoing treatment of your TBI and all of a sudden you find those benefits disappearing because of another politician in a long line of politicians who wanna cut your benefits. Now imagine you and your combat tested friends get the idea that there's no diplomatic answer, you have to act. So you pick up a rifle, and you wobble along on your fake leg to Brisa Cove so you and your friends can take out that politician before he can end up inadvertently killing more of your brothers.
And those are the "bad guys" of the mission.
The real crime is, more often than not, like that. Desperate people doing degenerate things because they see no other option
@@BLET_55artem55 most crime is people doing it out of desperation, if you remove the conditions for desperation there will be way less crime. But propose actionable change that would stop the source of crime from the roots and watch as you get called a dirty commie.
USMC 2000-2015 Medically Retired. Brisa Cove absolutely broke me. Entered from the stairwell, armed suspect immediately to the right down the hallway, non-compliant, shots were fired. I drop him, and we start securing the weapons and cuffing the suspect, and I realize this guy's got a prosthetic leg. It was this moment of "Shit, this could be one of my Marines." And with how terrible the VA is, with some things more than others, and instances where the President has made remarks saying that veterans returning from Afghanistan are more of a threat than ISIS, it's not hard to see how a group of veterans could feel pushed into doing something like this.
This game is just real enough to get people to empathize with what is going on in this country, and the world at large today.
@@chakatcloudseeker575 hmm maybe yall should stop bombing other countries and sending young men to get killed by people actually defending their country
@@chakatcloudseeker575 so listen i dont want to sound apathetic towards what you wrote by not grammaring but this is how i show i actually have an interest
1. damn are you alright? medical retirement seems like a pretty serious thing, and i hope your alright
2. ive never felt it myself, but i truly feel sorry for you that you actually feel a connection with the atrocities that are commited within RoN, and i hope it hasnt affected you to the point where it gets really serious
not sure if this counts as a necropost but even if it is idc
Holy crap dude, that 911 call for the Elephant mission, I was genuinely shaken, oh my god that was rough.
which phone call? the mom one?
The stuff regarding child exploitation definitely got to me, but I think the bit that struck me the most was the nightclub level - specifically, the cell phones.
I live in Central Florida, and I knew a lady who knew a guy who had to go into the Pulse Club immediately following the death of the shooter to make sure the building was safe for entry. She told me he said that there was no sound other than a cacophony of cell phones ringing from friends and family trying to get in touch with their loved ones ....... and who were in from some very, very awful news. The first thing that came to my mind when I played that level.
The only time I was uncomfortable in this game was when we spent an hour pulling our hair out trying to find a specific bag of drugs in an unmarked drawer instead of the hundreds of kilos of coke laying around
It's aspects like that that break the immersion for me. For all of the environmental storytelling, Ready or Not still feels too much like a video game. There's a ton of effort visible in the level design, and so many little details that make you appreciate how each stage is an art piece painstakingly concocted to tell its story, but at the end of the day, the bad guys have bad-guy character models, civilians have civilian character models, nothing in the game world actually does anything except for one or two specific objects that you press "F" to collect. The stages of RoN feel like incredibly well-made dioramas and a video game level was forced into them.
I always felt like the story suffered for this. There's no dialogue or different ways that a mission can end based on how you interact with it. It's only ever "how many points did you get by pressing F in the right places and did you shoot anybody by accident." Nothing you do in one stage ever affects anything that happens in another stage. The micromanagement of the officers under you is so underwhelming because they're just JPGs on your tablet with a couple of numerical modifiers based on how the last mission went. There is no meaningful dialogue anywhere in the game, excluding maybe the pre-recorded messages and dispatch calls that you can listen to (or Not).
Nevertheless, I still respect the game for its vision, and how close the level design was to achieving that vision all on its own. I just think that for an idea as gigantic as Ready or Not, the team simply did not have the means.
You're absolutely right on Valley of the Dolls. I played the game for the first time with my brother shortly after my daughter was born.
I got off for the night before we even finished the level, and had to go sit and play with her. I was not okay for several days.
I have never considered just how hard this level must hit for a parent. I have always had a rather disconnected relationship to the stories of video games, probably so that I can do some of the rather questionable things you do in some games, but valley of the dolls and neon nightclub f****d me up, because of their environmental storytelling and because the AI at the time I played them first was godlike.
you should see the new port hokan map after the 1.0 update it gets fucked up real quick it turns from just arms dealers into something much much worse
??? It's literally just checkpoints in a 3d world... You've probably killed 100's of people in different games in cold blooded way
@@TheTicassShowart is perceived in different ways by different persons, especially if it tackles the extremes. Some people have disconnected their emotions succsessfully, others only to a certain degree, and some are impacted more, because the have a special emotional connection to the topic, for example having a child when the topic is cp and death of children
@@TheTicassShow If you watch the video, you'd actually get the comments. You missed the point entirely.
I grew up on the original Rainbow Six tactical shooter games. I downloaded the Beta and got through it. Then, I got the updated full version. This is a necessary and relevant game. I like that it holds no punches. We as a society need this game. We deserve it. It is art.
Oh shit, that phone call made me cry dude
The part about mom hit me.
real
I feel bad not finishing the video after that phone call, but that hit way too hard
Yeah, if that one got you, look for the female one. It's- heartbreaking
Yeah the part about him talking about how he lived his mom literally made me burst into tears
As an EMT, the little details bring back a lot of memories. For example, the cell phones ringing next to a body or patient. It’s very accurate.
The one thing insane about RoN is the fact your A.I teammates will respond to whats going around them.
i was walking through the basement of V.O.T.D and one of my A.I teammates said "..Yeah..Okay, now i'm really fuckin pissed"
they really put emotions into your teammates, Void did an amazing job and i'm glad they don't hold back.
I just wish they worked on this more. In SWAT 4 we didn’t have one liners, we had conversations between the members of the team.
If someone commented on something, someone would respond and add to it. Teammates would have banter and make jokes about each other. Or comfort each other when one got stressed.
I know it was all scripted, but it felt so real.
@fynnla.e nah its good how it is. Swat teams won't have full blown conversations in the middle of raid.
@@Myap558 Yes they will? Have you ever seen a police operation? They’re humans in high stress situations, they talk to eachother.
first time in valley of the dolls :
i was trying to go non lethal with the rubber shotgun but the moment i got in the basement i really wanted to switch to my lethal handgun ... and i did
This video is an insanely well hidden gem. The tone of voice during the presentation of the different parts of the game, the respect you showed towards the developers as well as the topics at hand, the editing in the beginning with the music cutting perfectly together with the long hallway shots, that sort of stuff does NOT go unnoticed. You've def. earned yourself a new sub, and I hope many more people stumble across your videos in due time :)
Glad you enjoyed it! Thank you so much!!
@@TheIssacMorgan first time here....i subd
Bonson
youre mom
ez sub
I've never played this game before because I, very stupidly, wrote it off as a dumb cop game and never even thought to look at gameplay videos of it. Just saw a couple clips of guys being shot and shrugged it off. But that 911 dispatch call, it made me break down in tears. When he said he forgot to tell his mom he loves her it felt way too real. Props to anyone who's a pro at this game - you've got nerves of steel, cause this is hella realistic.
In the beta, the name of the night club in neon tomb used to be “pulse,” (the big “neon” sign said pulse) before it was changed because of the obvious controversy. So it’s pretty clear the neon tomb is 100% inspired by pulse
Edit: just double checked, it was “Prysm” not pulse, I miss remembered b/c of the minor controversy over name change. Still very similar to pulse so I think the point still stands.
oh shit, I had no clue! but no wonder there was a controversy over it; I mean you’re kind of asking for it at that point lmaoo
@@TheIssacMorgan Worth noting: I think sometime after they started developing the game, they decided to change the Nightclub map to be more similar to the Bataclan Massacre that happened in Paris in 2015. Explains the amount of casualties and suspects, as well as the S-vest suspects. Some of the voice lines for The Hand suspects on NEON and Relapse are also eerily similar to what the suspects were reportedly heard muttering after during the Bataclan massacre, minutes before French tactical police stormed the club.
It also released on the anniversary of the pulse club shooting… by complete coincidence, which only made the situation worse… looking back it’s kinda funny in a way how horribly it was released
it was "Prism" but they thought it was too similar
@@smemkaysmayton just double checked, and your right, it was “Prysm,” still too similar for most people tho.
The last set of missions you talk about reminds me of the exact same experience I got from SWAT 4, in the Children of Taronne Tenement mission. It was a late night gaming session with the boys, having lost and restarted several times, we were all quiet having finally gotten to the basement, having opted to clear the building top to bottom, our team lead gave us the orders to stack up, we proceeded with a flashbang and stinger nade, and after clearing the room, we were all horrified as to what we had found, as soon as we had realised what had happened we had to just take a break from the game to discuss it
I cannot physically play the crack house mission anymore. It makes me near sick walking around those broken houses and the tunnels, the vile state the buildings and the inhabitants are in. I know some of the missions like valley of the dolls are in some ways objectively worse, but my skin crawls every time you have to clear those damn crackhouses
Theres a kids room with a little girl foaming atcthe mouth, and its pretty vile
@@hocusing when I saw it I was like why is this game not cancelled yet ?
@@noobey_0246 I’m glad it’s not cancelled, refreshing to see media that doesn’t shy away from horrible stuff
@@noobey_0246 Because. It's a view into the reality of this kind of work. to cancel it is to refuse to acknowledge the depths of human depravity. The action of cancelling this game would show nothing more than our collective inability to confront our own failures, to the point where it is easier to deny and bury it.
A more lighthearted detail of Neon Tomb:
While the events are inspired by the Pulse Nightclub Incident, the Neon club in RoN is heavily themed around the nightclub in John Wick 1.
One of the problems that I have with Ron that no one has seemed to touch on, and that is we never see the aftermath or consequence to some of these monsters in the game if u choose to arrest them, I mean not even a glimes of them in court, and what happens to many of the survivers ?
Does the game let you shoot them?
@@Redflowers9 I think U need to clarify ?
Sometimes police officers dont get any info on what happens after if they aren’t interested in it themselves, its just a job at the end of the day.
If it makes you feel any better you can see everyone you arrested in a holding cell on the left side of the prison
@@lilcoolcat Dude I know that, Its Not what I meant !!
13:20 yeah, that would definitely give anyone a negative physical reaction.. that’s a rough level of realism…
The main reason why I love this game is that it allows me to experience these... disasters that make me uncomfortable in ways that let me take it at my own pace. I can explore the levels if I want, or I can rush through them.
If there's one thing that I've learned from this game about how it affects everything in the world, it's about comfort. This game has added fuel to the fire in my head that says "we need to start getting comfortable with being uncomfortable". These disasters happen. We, as a society, need to start getting comfortable about talking about these uncomfortable topics, or nothing is going to change. Being uncomfortable is the only way to start being comfortable.
I must say, for a channel that randomly showed on my feed, the degree of quality in your journalism is impressive.
your dialog is laser focused on the game content and experience, elaborating quite nicely what individuals will and wont enjoy the product, placing your personal opinions in the background.
if the major gaming news outlets still hired people like you maybe they could be salvaged.
I've been playing this game with some friends for months and can say you never fully get used to seeing the atrocities the game has you confront. This nightclub is the most in your face about it, but there are things you have to deal with on every single level. The first level has you dealing with a robbery gone wrong where you have to take down teenagers who probably couldn't even purchase beer from the gas station they were robbing. Two levels later you are stopping a drug distribution house where you can find a child tied to a bed who has clearly been injected with something. You can close your eyes and go hunting for bad guys with guns and it is still a solid tactical shooter, but once you start actually looking at what is around the bullet casings you start to see just how much of a story they can show you without ever saying a word.
"Art should disturb the comforted and comfort the disturbed"
*Ready Or Not is the art we need right now.*
The most terrifying map in my opinion is cherryessa farms because of the way it’s made the background slamming noise, the weird masks, and everything else about it just had me terrified
for me its a joke. So unrealistic, might be even childish... other big joke of the map is how professional are the random feminists lol.
@@akusav333 "It's just a methhead bro!"
Well, Ready or Not does have an official ARG about cults and stuff. So that just means the devs are doing their story telling they way it should be.
Its been theorized that the cultists you confront in that mission were all victims of trafficking or abuse based on the few bits of evidence you find on site. Some may be victims of the same organization that ran Port Hoken and the car dealership.
@@PeninsulaCity2024 yes i see the circle the devs tried to communicate, but it's just unrealistic, it feels like the story of an art movie... If you know Swat 4, you know how much more subtle it was in this regard
Things like this really make you appreciate just how much police and SWAT and people like that have to go through. The amount of people I know who think guns are just a toy to be played with and something to collect is crazy, and as someone with half of my family in almost every form of law enforcement or military possible, this hit home a point that isn't talked about enough. Terrifying calls, horrible trauma, things people should never have to experience, and they're all romanticized or played off in almost every media I've seen.
How does this not have more views
not enough boob in thumbnail.
I know right super good quality video man earned my subscription hands down
@@tankdempsey558 same
1.31k Subs is why
@@TheIssacMorgan Needs cop tiddy 1/10
I did not expect this level of quality from a channel this small
In the streamer map, if you find the drawer filled with photos, a musical cue will play that are samples of the OSTs for the Brixley Talent Show and Mindjot levels. Tieing those three missions together in a subtle and forshadowing way. The only other time the game did this was the Postal Service and Border Crossing maps but less so.
5:31 Ngl, It is actually horrifying to just listen to these calls. It gave me chills down my spine
this video was randomly on my page, it deserves more attention (:
all love!!
IT GOT MORE ATTENTION@@TheIssacMorgan
Whoever made this game definitely talked with law enforcement officers and telecommunicators. As a former LEO watching this review brought back some memories and got my pulse elevated. I am going to have to download this and see just how accurate the controls and the details of the SWAT officers movements, weapon recoil/damage, bullet physics ie damage at range and how bullets penatrate different types of doors/barriers. I saw its over 2 years old so I hope it's not super expensive. And I'm curious how much detail is involved in selecting your characters loadout before the mission.
I am usually someone who is nonchalant about video game violence. But RON really shaken me up. Especially that last mission where my conscious is telling me to let them out of the container and report to authorities. However, because there are order in SWAT, I can’t go against my superior. My conscious and professionalism conflicted
"I tell my Mom i love her everyday. But today I didnt." wow bro that game really is PTSD simulator
There were actually a lot of missions that use to be solely rumored or theorized but became main game
Elephant, Rust Belt, 23Mb per Second, and Sins of the Father used to be rumored missions but never in the game till 1.0
Out of all of them Elephant was considered the largest changed from the main game
It, rather traumatically than enough, was going to be an elementary school with an active shooter situation (wonder what this references)
Instead it became the stressful “speed run” that is to clear every hall and room of the University of active shooters then defuse the 2 active bombs randomly placed across the map
Edit: The elephant film connection was something I never realized, I thought it was based on the saying “Elephant in the Room” for how Commonplace’s of a situation it is
It could be a dual reference to the film and the phrase. The latter also tieing into the antidepressants that were logged as evidence pretty much indicating that mental health - an often cited factor on mass shootings, is at an all time low but seems to not get as much attention until tragic events like this happen.
If it was an elementary school then it couldve been based off either uvalde or sandy hook
@@ccshinaberry my point, the issue is so prevalent with that being the theme they scrapped it for what we have as Elephant now
okay so the historical lore for Elephant goes a little bit deeper lol, the 2003 film "Elephant" was actually inspired by the 1989 film of the same name. search up "Elephant by Alan Clark" on youtube. you can see the whole thing for free.
the 1989 film was, in a lot of ways, a political statement on what Northern Ireland looked like during those times (in short: religious/gang violence caused by the troubles.)
the name for the 1989 film was directly taken from a quote on the conflict, describing it as "the elephant in our living room."
to tie it into today, I guess you could see the school shootings of today as the "elephant in our living room" the same way the Irish saw gang violence during the 80's.
my first “playthrough” of the missions i made it all the way to the hospital mission without losing a member of my team. in the hospital we cleared all the way to one of the bombsites, cleared that, and then a guy comes gung ho through a door with a shotty and blasts one of my men in the face. i shot him in the shoulder but he was unwavered and got the shot off on my guy. second shot to the dome and he was dead but sadly a millisecond too late. most moving death in any game ive ever played, i didnt cry but i stared at his body for a solid minute apologizing to him
I did not want to close the container doors at the end, i got involved with the game and was kinda shocked when i saw the true extent of whats going on and how far it spreads. A little bit like the last luther movie with the viewers shutting their cams down, very well done
I am a first responder [Firefighter/Technical Rescuer], been one for years, I may not be a cop but I have worked my fair share of pretty horrific incidents from stabbings, child abuse, and search and rescue/recovery for kidnapping victims and murder victims. This is the first time I have seen a game that seems to really understand reality and the world we live in. It was one of the first games that I felt like the developers actually gave a damn about showing what it is actually like to be in the shoes of first responders through the eyes of a SWAT team. The 911 calls are very hard to hear, and while I rarely have heard them, the dispatchers when communicating call info to us, you can hear it in their voices. VOID made a really solid game and it is nice to see developers who understand that reality isn't pretty and that we are all humans with emotions and struggle. It is hard to make my PTSD act up through a game or show, but this game really managed to make me have to step away from my comptuer and take a moment to cool off. And for that, I have a lot of respect for the devs.
Once when i was playing airsoft in France there was a guy which was a paramedic at an active shooting scene at a school in germany a few years back then. This guy told a story about it... hell man, that was intense. They wanted to go in and help the people, but the local police wouldnt let them go because they were not sure if the shooter was still there. So the SEK Einsatzleiter (SWAT Chief) told him to shut the fuck up, they would go in and help the survivors. So when they entered the building, they had to step over the first bodies just laying there on the ground, covered by the SEK guys. They found the survivors locked in several rooms, some were hurt, some not.. a teacher was shot through the door. Sadly he didnt make it to the hospital...
Luckily the shooter was no more on the site when they got in.. he left the school and was shot later in another town several kilometers far away from the school after taking some random dude hostage with his car. I can remember this day very good, because when it got into the news, there were rumours that dude would go to another school. I was a student by myself at this time, so all stundents from this level of the schooll were locked in one classroom, the school was locked up and the doors were blocked, in case the shooter would come to us. So we all sat there, staying away from the windows, waiting and watching tv, waiting for the news and whats happenening.
Watching this video instantly brought the memorys back, meeting someone being directly affected with something like that..
at 1:30 the gun shots in this video don't show how loud it actually is because of how youtube works with audio, trust me... its loud...
Wich adds more realism to the game
What i loved about my playthrough was how in touch i was with my emotions as i played various missions.
The anger and shock during neon tomb,
The haste and worry on elephant,
The distrust on Brixely's,
The "i hope i'll go home alive" on 4u gas just to name a few.
The game really makes you experience feelings in a way that makes sense. Unlike other "point and click" games that just evolve around shooting
I was trained as a military police officer during my conscription service last year. This is the only video game that truely scratches that itch for very realistic tactical shooting I have. I can use the same CQB tactics my trainers taught me and be successful with them in this game.
for the elephant mission they were going to do a grade school like an elementary middle or highschool but steam wouldnt allow it so they never followed through with it and just made it a community college instead
Ready or Not has to be the biggest 'punch to the face' type game ive ever seen, the game will not care about your feelings, how stressed you are after a level, it's message will get to you, and you will learn it's lesson.
In high school I experienced an active shooter situation during my last class of the day. I don't think I've ever been more terrified. The uncertainty of what was going on and the knowledge that at any point a gunman could come through one of those poorly made public school doors. Luckily no one was injured and the shooter never actually made it inside the building. However nobody knew this at the time and I will never forget that terror.
I'm going to be honest I'm not sure if I have the mental fortitude to play this game. It is simply too much of a reminder of how differently things could've ended.
I’m guessing the devs saw the same Pulse footage that I did… where the one thing that stood out was the amount of phones ringing next to lifeless bodies under the neon lights.
"Art has always acted as a sort of bridge between our emotions and the problems going on in the world around us and what else is a video game but an interactive form of art".
I will never forget the first time i played port in the new update... especially what in the container was..
I wouldn't call it "realistic", but it is authentic to the way violence feels in real life. AI is laughable, but the feeling of getting shot at and how fast everything happens, the sounds ... All of it really conveys that authentic experience. Obviously it does unrealistic stuff like blurring your screen, but it does help convey an emotion and intensity of the moment. If they fix AI and it actually challenging and authentic to human behaviour, that would definitly make it one of the top tactical shooters.
the ending of this video gave me chills. i have no words
the pause where the dispatcher made when making the promise destroyed me
i really think that if void does just fully run balls out and start making real events in game, i really think it would be more intense.
One of the most horrifying things about “Valley of the Dolls” is that sometimes, one of the teenagers spawns in the basement. Think of the implication of that.
*Amos Voll is looking to his own teenage daughter’s friends AT HER BIRTHDAY PARTY to use in his disgusting videos.*
It doesn’t help that that mural at the final area of the basement implies he might have these same horrible fantasies about his own daughter.
Dude, this is really well put together. Hands down the best analysis of this game, and it's overall a really well presented video. Hoping to see more in the future!
Much appreciated!
The moment I realized I love this game was in my second mission. I played with two friends, and we had just cleared the meth lab house mission where you had a million NPCs with conceiled shivs and knives that would surrender and then out of nowhere pull a knife and stab you. It was horrible and made us incredibly paranoid. But, we managed to beat it relatively handily and moved on to a mission at a birthday party. In one of the rooms we encountered a civilian who of course, immediately surrendered. Then when my friend moved to the door to secure the entry to the next room, the cililian reached for his pocket and pulled something out. My alarm signals were going off and I yelled "Gun! gun!" and shot him. Turns out he was pulling out his phone to make a photo of us and I had just murdered an innocent teenager who was just there at the wrong time at the wrong place. I felt so bad. This game made me feel this way.
I love Ready or Not.
absolutely such a phenomenal video, thank you on this intense but thrilling watch :)
I'd love more narrations in this tone, you hit that out of the park!
Glad you enjoyed it!
I aint gonna lie there was a section in the third mission that genuinely horrified me
what part?
@@3xtrad1 you invade a crack house and on the top floor there's a child having a withdrawal on the bed. In the same room you can find used needles and condoms on the dresser
Great video man, your editing is fantastic and even though this isn’t my type of game this was a really cool video. Also ultrakill video when.
🤔🤔
This game seriously unnerved me. The valley of dolls actually shook me and made me step away to take a break.
You really made me want to play this game over again, as I had never noticed any of those details before.
Ready or not was one of the first games to actually make me feel unwell while playing one of its levels. This doesnt usually happen when i play games like these and really made me realize how different this game was compared to regular fps, PvE, and police/militaristic type games.
What a masterpiece of a video! The soft ambient music in the back, the tone in your voice, the cinematic camera shots. Just amazing. Keep up the good work!
I'm telling you the first time I found out about boobytrapped doors that shit hurt. I had my team split stacked on the door and I ordered them to enter and watched as all of them died instantly
Great video. The game reminds me a bit of swat 4, it had a similar slow, realistic and at times super disturbing atmosphere. Of course the technology 20 years ago didn't allow such details but for the time I think it was amazing and even nowadays some levels are giving me the chills
It’s widely regarded as a ‘spiritual successor’ to SWAT. But honestly I’ve never played the originals myself. I’ve heard a lot of love in the comments regarding that series though, so I think I’ll check it out!
@@TheIssacMorgan I'd recommend playing SWAT 4 with the Elite Force mod, I daresay it's a better overall game compared to Ready or Not, even the graphics hold up really well to this day.
It was on the fourth mission, "the spider" that I realized this game was going to tug on my heart a bit. I remember running through the map thinking "where the hell are the children." I'm kind of glad they didn't have any in the game. I was expecting a room full of kids and armed bad guys. I'm halfway through the game right now, It seems the more heartwrenching ones come in the second half. I never would have expected the game to bring you into an active shooter situation in a school of any kind.
This is one of those games where even if you get the job done you don't feel like a hero who saved the day. It shows a pretty realistic experience and the level of detail is both scary and impressive, it really shows the devs respect what law enforcement has to go through sometimes and they're truly committed to it. Hats off to them
What a wonderful game review. I guess that's how we should consume a rich content like this game. Im amazed by the way you speak, the vocabulary you choose, your tone, and in one word your narrative skill is awesome. Thank you Issac
The night club was a tough mission - going down a hallway where it was an exit door - seeing it chained up and a pile of bodies with phones going off... it's clear the terrorists barred the door with a chain and made it a kill hallway/trap ... :/
Valley of the dolls... i had to stop playing the game for the rest of the night. I've never been triggered to anger so much while playing a game (not at the game itself, but the content because we know there is evil in the world... this crap exists and happens...)